Job: Lecturer position in School of Interactive Games and Media, at RIT, USA

Rochester Institute of Technology’s B. Thomas Golisano College of Computing and Information Sciences (GCCIS) invites applications and nominations for a lecturer position in the School of Interactive Games and Media (IGM). The school has three degree programs, a B.Sc. in Game Design and Development, an M.Sc. in Game Design and Development and a B.Sc. in New Media Interactive Development. The School is internationally recognized as a leader in its degree areas. The Princeton Review has ranked our programs in Game Design and Development in the top 10 nationally in their respective categories.

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Job: Faculty Positions – Joint Appointment between HCII and ETC, Carnegie Mellon University, USA

The Human-Computer Interaction Institute at Carnegie Mellon University prides itself on its record of innovative development and understanding of technology to better the condition of individuals and society. We seek more than one new faculty member who will continue and broaden this tradition, through a program of cutting-edge research into the theory, substance, methods, and/or applications of HCI. Applicants are welcome from the diverse backgrounds that will further our goal. What is required is a strong record of research and teaching and the desire to work with our eminent faculty toward the HCII’s goals. We expect to hire at the assistant professor level but will consider more senior candidates as well.

In addition to the positions described above, we are also searching for a faculty member to hold a dual appointment between the HCII and Carnegie Mellon’s Entertainment Technology Center. The ETC (http://www.etc.cmu.edu/ founded by Randy Pausch and Don Marinelli in 1998 as a joint program between the College of Fine Arts and the School of Computer Science) is focused on interactive entertainment across a variety of fields with the goal of designing experiences that educate, engage and inspire. Together, we seek a faculty member with a strong record of research, development and teaching in transformational games for social and educational impact. The successful candidate for this faculty position will hold a joint appointment at the HCII and the ETC.

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Book: Proceedings of Games+Learning+Society 8.0 Conference are now available

ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference:
http://www.etc.cmu.edu/etcpress/content/gls-80-conference-proceedings

For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning. This conference is one of the few destinations where the people who create high-quality digital learning media can gather to discuss and shape what is happening in the field and how the field can serve the public interest. GLS offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Job: Faculty Position in Virtual Environments – Assistant Professor,Rensselaer Polytechnic Institute

The Department of the Arts at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track position in virtual environments, 3D animation, and new media art. We seek an artist whose work demonstrates creative and critical engagement with new forms of digital and virtual art in one or more of the following areas: experimental digital games and artgames; software art, interactive and computational media; interactive installation and physical computing; immersive environments, virtual and augmented reality; internet art; sound design & music for virtual environments, and 3D modeling and animation.

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Job: Faculty Position in Programming in Games and Film, Entertainment Technology Center, Carnegie Mellon University

Faculty Position in Programming in Games and Film – Entertainment Technology Center, Carnegie Mellon University

The Entertainment Technology Center (ETC) at Carnegie Mellon University invites programming professionals to apply for a full-time, non-tenure-track position at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in programming in both games and film, with an emphasis on current software development practices.

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CfP: Global Game Jam Research Committee Call for Proposals 2013

Global Game Jam Research Committee Call for Proposals 2013

Academics, game industry professionals and enthusiasts, students, and all involved and/or interested in computer games are invited to submit research proposals to the Global Game Jam Research Committee.

The Global Game Jam (GGJ, http://globalgamejam.org/) is the world’s largest game development activity (“game jam”). Every year since 2009 thousands of computer game enthusiasts participate in this 48-hour challenge to make games around the same theme. The event provides a unique opportunity to study and understand people, processes, and products; the three P’s of game development to explore innovation, collaboration and experimentation. The GGJ Research Committee (GGJ-RC) is established to promote, facilitate, organize and conduct scientific and technical research activities related to Innovation, Experimentation and Collaboration within the context of the GGJ.

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CfP: 2013 Rutgers Media Studies Conference: Extending Play

Can we still define play as an organizing principle in today’s technologically mediated world?

Play can be hard work and serious business, and it’s time to push beyond the conceptualization of play as merely the pursuit of leisure and
consider how the issues of power, affect, labor, identity, and privacy surround the idea and practice of play. The Rutgers Media Studies Conference: Extending Play invites submissions that seek to understand play as a mediating practice, and how play operates at the center of all media.

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CfP: Gamen – Fun of Funest? – Universiteit Twente, 22 November 2012

(The language of this conference is Dutch)

De directe aanleiding van deze conferentie is het promotieonderzoek van Maria Haagsma (Universiteit Twente) naar problematisch gamegedrag onder jongeren en de ontwikkeling van een preventiemodule in samenwerking met Brijder Jeugd (onderdeel van Brijder Verslavingszorg). Daarnaast is er ook vanuit andere organisaties en disciplines veel aandacht voor het fenomeen gamen en volgen nieuwe ontwikkelingen zich in rap tempo op. Vandaar dit initiatief van Brijder Jeugd en Universiteit Twente.

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Job: Full-Time Tenure Track Faculty, Open Rank and Tenure, Simulation and Digital Entertainment, University of Baltimore, USA

Full-Time Tenure Track Faculty, Open Rank and Tenure, Simulation and Digital Entertainment
Yale Gordon College of Arts and Sciences

Vacancy Number 2013-011

Position Type: Faculty position with benefits package
Opens: 10/24/12 Closes: Open Until Filled

Salary: Competitive and commensurate with qualifications

Open Until Filled. Apply by December 15, 2012 for best consideration.

The Division of Science, Information Arts and Technologies at the University of Baltimore invites applications for a full-time, tenured/tenure-track faculty position (open rank and tenure) or senior level professor of practice position in game design to begin in August 2013. For consideration, applicants must have a doctorate in a technical field or an MFA. Also necessary are a strong commitment to teaching and a demonstrated ability to teach a range of courses on game and simulation-related technologies, including 3D animation, at both the undergraduate and graduate level.

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CfP: MASH 2013: Making and Sharing, Conference on Audience Creativity – July 4-5, 2013, Masstricht, The Netherlands

MASH 2013:Making and Sharing – Conference on audience creativity

July 4-5, 2013 (Maastricht, The Netherlands)

This interdisciplinary conference aims to critically engage in the discourse on participatory culture and the implications of (new) media tendencies towards user-created content. The innovation and appropriation of cultural objects and texts by users, fans, and gamers have changed the media landscape profoundly. We aim to engage in debates about the cultural contexts of audience activities, and the implications of the media-saturated networks in which their cultures flourish.

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