Job: Positions on character animation, crowd simulation, interactions and avatars in VR

The Inria group in Rennes working on character animation, crowd simulation, interactions and avatars in VR, is recruting PhD candidates and research fellows on several of these topics. Here are some of the positions currently open, with more details available on the corresponding job offers.

PhD position:

  • Realistic, Reactive and Interactive Virtual Humans for Virtual Reality (H2020 ICT 25 PRESENT), https://jobs.inria.fr/public/classic/fr/offres/2019-01713

Postdoc positions:

  • Personalising Virtual Character Motions for Crowd Animation (ANR JCJC PER2), https://jobs.inria.fr/public/classic/fr/offres/2019-01750
  • Physio-synchronised 3D virtual avatars (INRIA IPL AVATAR), https://jobs.inria.fr/public/classic/fr/offres/2019-01477
  • Video-based crowd motion analysis, https://jobs.inria.fr/public/classic/en/offres/2019-01722

R&D technical position

  • Project manager for Robotics and Smart environments (H2020 ICT 25 CROWDBOT), https://jobs.inria.fr/public/classic/fr/offres/2019-01630
  • Engineer for video analysis of crowd movements, https://jobs.inria.fr/public/classic/en/offres/2019-01722

Job: Lecturer/Senior Lecturer/Associate Professor in Computer Games

The Department of Computing at Macquarie University, in Sydney Australia, is expanding its teaching and research programs in Game Design and Development and looking to hire new staff. Positions range from level B (Lecturer, equivalent to Assistant Professor in US terms) to level D (Associate Professor, equivalent to Professor in US terms).
As a games researcher you will be part of MQ’s Serious Games Research Network, an active interdisciplinary network of games researchers from Computing, Media, Philosophy, Psychology, Cognitive Science and Creative Writing. Our research themes include:
  • Ethical decision-making in videogames
  • Reasoning and problem-solving in games
  • Virtual Reality Games for Vision Science
  • Virtual Reality Games for Social Neuroscience
  • Games for Sustainability
  • Narrative design for games
  • Games for understanding multi-agent social interactions
You will also take have a role in developing Macquarie’s newly expanded Bachelor of Game Design and Development program, including teaching units in game design and virtual reality development.
Full details at http://jobs.mq.edu.au/cw/en/job/504307/lecturersenior-lecturerassociate-professor-in-computer-games. If you are interested or have any questions, please contact Program Leader, Dr Malcolm Ryan via email at malcolm.ryan@mq.edu.au.

Job: 2 Lecturer posts in Computer Games Programming, UK

School of Computing & Digital Technologies

Location:  Stoke on Trent

Tenure:  Full time Permanent
Closing Date:   Sunday 28 April 2019

Staffordshire University is a leading Games University in the UK, with an exciting portfolio of courses, which comprise of a range of highly successful undergraduate and postgraduate programmes. It is the home of the UK’s Epic Games Centre and the university has won national awards for educational initiatives with the Games Industry.

They are looking for enthusiastic staff with a “can do attitude” to join the exciting and rapidly expanding Department of Games and Visual Effects, within The School of Computing and Digital Technologies.

They are looking for an experienced candidate in Games Programming who have demonstrable excellence in

  • C++ and C#
  • Games Engines Unity or UE4
  • Multiplayer Games Programming or issues involved developing for multiple platforms / cross platforms
  • 3D Graphics programming experience

Candidates for this job must have games industry experience or a PhD in a related subject.

More details at https://jobs.staffs.ac.uk/Vacancy.aspx?ref=CDT18-08

Job: Lecturer/Senior Lecturer in Computer Science, UK

School of Computer Science
Location:  Lincoln, UK
This post is full time, permanent.
Closing Date:   Sunday 12 May 2019
Interview Date:   Wednesday 29 May 2019
Reference:  COS237
Lecturer salary from £33,199 per annum
Senior Lecturer salary from £38,460 per annum
The School of Computer Science at the University of Lincoln has a new opportunity for a Lecturer/Senior Lecturer in the area of HCI and Playful Technologies to join their team. The successful candidate will help to expand their growing body of research in this area, work within the Interactions Lab (intLab) research group, and be a member of the newly formed interdisciplinary Games Research Network (http://games.lincoln.ac.uk). Duties will also include the development and delivery of their undergraduate and postgraduate curricula, including a new MSc in Games Development & Design.
The intLab research group at Lincoln is characterised by a strong interdisciplinary perspective, and encompasses themes including HCI, games, virtual and augmented reality, accessibility, civic engagement, and child-computer interaction. They have a proven track record of producing engaging research and high-quality outputs, and they also lead the Lincoln Games Research Network (http://games.lincoln.ac.uk/) in collaboration with academics from a range of Schools across various Colleges, including Performance, Media, Psychology and Design. Their group provides a mutually supportive and collaborative working environment, within which the appointed post holder will be able to actively contribute to the ongoing success of the School of Computer Science through the generation of high-quality research outputs, grant income, and their submission to the next Research Excellence Framework (REF) exercise.
Whilst this position is research focussed, the post holder will also contribute to teaching activities: they run successful and expanding undergraduate programmes in Computer Science and Games Computing, and a number of Master’s programmes including an MSc in Games Development & Design. There are a number of opportunities to contribute across this portfolio of programmes, though they expect that the successful candidate will be particularly well-placed to deliver games-focussed teaching and activities. There are also opportunities to develop new modules and programmes, and to help them build exciting and appealing curricula for their future students.
The School operates through a notional workload allocation model of 40% teaching, 40% research, and 20% administration. For early careers academics as new recruits, the administrative duties are kept to a minimum throughout the induction period. Lecturers are expected to develop their craft as a teacher and the University provides support for those new to lecturing. This includes mentorship, professional development guidance and support towards achieving HEA qualification. The post holder will also carry out additional activities in support of the academic mission of the School, which will include the pastoral support of undergraduate and postgraduate students.
They are particularly interested in applications from candidates with strong research credentials, and are keen to hear from both experienced academics with a proven track record, as well as early-career researchers looking to develop their career in a supportive and collaborative environment.
More information and the application submission at:

https://jobs.lincoln.ac.uk/vacancy.aspx?ref=COS237

Job: Research Associate / Postdoc for Augmented Reality / Virtual Reality

Currently looking for a new member for research group doing all kinds of mixed / immersive / augmented / virtual reality work in Lucerne, Switzerland. While most people there speak German, this is explicitly not a requirement. They are doing a variety of projects, especially in the realm of games and HCI, so are looking for people with a background and interest in those areas.

They are happy for applications by both early-career researchers, postdocs and people with industry experience.

Application deadline April 30th.

More details here:

https://recruitingapp-2678.umantis.com/Vacancies/1672/Description/1

Job: Visiting Assistant Professor at Northeastern

The Games Group at Northeastern (Boston campus) is doing a search for a yearlong appointment as Visiting Assistant Professor. Although any terminal degree will qualify, this is an ideal position for a recently-minted Ph.D. who wants to get a little teaching under their belt before going into a TT position. The ideal candidate would be able to teach game design, as well as some behavioral science/methods type classes. Please find the description and application here:

Job: Tenure-track position at Digital Media Arts and Communication (U of Waterloo)

Digital Media Arts and Communication, Tenure-Track Assistant Professor

The Department of Communication Arts at the University of Waterloo invites applications for a tenure track Assistant Professor position in digital media arts and communication.

Based in a liberal arts faculty, in a research-intensive university, the Department of Communication Arts has undergraduate programs in Speech Communication, Theatre & Performance, and Digital Arts Communication, and currently serves approximately 200 majors and 150 minors. In addition, the Department delivers approximately 100 sections of communication courses to students from several different programs across the University.

The successful candidate will have an exceptional research and/or practitioner profile, demonstrated excellence in teaching, and a background in digital media/arts and communication. Applicants are expected to have a PhD in hand or be ABD with dissertation near completion. Ideal candidates will bring an ability to contribute to the Digital Arts Communication minor, the Speech Communication major, and courses designed and delivered for students from across the university. In addition, candidates will be expected to contribute to the integration of digital arts practice into courses across the department. It is expected that the candidate will be engaged in scholarship or creative activities associated with digital arts as both a mode of production and an area of theoretical and critical inquiry. In particular, candidates may have expertise in digital design, interactive media, digital storytelling, game design, tangible media, online digital platforms, or some other related area. A demonstrated pedagogical commitment to theoretically-informed practice, student-centered learning, and engagement of broad public issues is desirable. Additional expertise in critical race, indigenous, dis/ability, trans, feminist, and/or queer approaches to the practice and study digital media and communication are welcome. Ideal applicants will have a high degree of technological literacy, the ability to secure external funding, collaborative potential with other faculty across the University, the ability to engage in outreach activities with industry in their area and be able to contribute to the growth of the department. The salary range for this position at the Assistant Professor rank is $80,000 to $100,000.  Salary will be commensurate with qualifications and experience.

Applications must include the following: letter of application addressed to Dr. Robert Danisch (Department Chair), CV, one sample scholarly publication, evidence of teaching effectiveness, and three confidential letters of recommendation.

Qualified candidates should complete an online application at: http://arts-ofas.uwaterloo.ca/communication-arts

Deadline to apply: April 18, 2019

The University of Waterloo regards diversity as an integral part of academic excellence and is committed to employment equity and accessibility for all employees. As such, we encourage applications from women, Indigenous (First Nations, Métis and Inuit) peoples, persons with disabilities, members of diverse gender identities, and others who may contribute to the further diversification of ideas. At Waterloo, you will have the opportunity to work across disciplines and collaborate with an international community of scholars and a diverse student body, situated in a rapidly growing community that has been termed a “hub of innovation”. All qualified candidates are encouraged to apply; however, Canadians and permanent residents will receive priority in the recruitment process.

Three reasons to apply: http://uwaterloo.ca/fauw/why.

Job: Two assistant professor positions in human-computer interaction at Tilburg University

At the Department of Communication and Cognition, Tilburg School of Humanities and Digital Sciences they are looking for enthusiastic colleagues to join them as assistant professor. They are looking particularly for candidates that can contribute (in terms of teaching, research and organization) to the specialization New Media Design (NMD) within the program of Communication and Information Sciences. NMD focusses on the discipline of human-computer interaction / user experience, and the associated technological developments. The track emphasizes on analysis and design of new media technologies, with topics including the psychology of human-media interaction, creativity, human-centered design methods, experience and interaction design, prototyping, usability evaluation, (interactive) storytelling, virtual /mixed reality, interactive visualization. We are looking in particular for candidates with expertise in the field of (serious) games, gamification, playful interactions, and/or the design of interactive data visualizations.

For more information, and to apply, go to: https://career5.successfactors.eu/career?company=S003974031P&career_job_req_id=16230&career_ns=job_listing&navBarLevel=JOB_SEARCH

Professor position in Game studies, transmedia, interactive storytelling, University of Lorraine, France

The Information – Communication department at the University of Lorraine (Metz) is hiring a full-time tenure-track professor.

The candidate should be able to teach practice and theory of game design, interactive storytelling and transmedia. He or she will teach within the Master program of audiovisual, digital interactive media and games.

For more informations, visit https://www.galaxie.enseignementsup-recherche.gouv.fr/ensup/ListesPostesPublies/ANTEE/2019_1/0542493S/FOPC_0542493S_1209.pdf

Job: Research Associate in Game Experience Design at the University of York

Open research associate position in game experience design for up to two years at the Digital Creativity Labs at the University of York.
The post-holder will work on AI-enabled game design tools and player experiences. The job ad is at http://bitly.com/gamexd-postdoc.
Don’t hesitate to contact with any questions at sebastian.deterding@york.ac.uk

Research Associate in Game Experience Design
Hours: of work Full-time
Contract status: Fixed term
Salary: £32,236 – £39,609 a year
Apply by: 07/03/2019
Job Reference: 7331

Seeking an outstanding early-stage researcher in human-computer interaction (HCI) and experience design, with a focus on games design processes and game experiences powered by artificial intelligence (AI). You will join the Digital Creativity Labs (DC Labs), working with experts across disciplines and external partners to improve people’s lives through impact-driven research in games and digital creativity.

The DC Labs (www.digitalcreativity.ac.uk) are a world centre of excellence for impact-driven research in games and interactive media, spanning four universities and over 80 partner organisations. They work hand in hand with the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI, www.iggi.org.uk) and the Creative Media Labs, a major UK Creative Industry Cluster investment to understand and exploit immersive and interactive technologies for storytelling. The post is based at the main DC Labs site at the University of York.

As a key team member within DC Labs, you will be involved in a range of interdisciplinary research projects, with a focus on AI-driven game creation tools and player experiences and how they afford desired experiences and behaviours. This is variously discussed as computational creativity, creativity support tools, intelligent user interfaces, procedural content generation, AI experience design, or games HCI. Your responsibilities will include designing, conducting, and collaborating on research projects, writing them up for publication in high-profile journals and engaging in their public dissemination, as well as producing cursory and systematic reviews on selected games topics.

Under the mentorship of Dr Sebastian Deterding and others, you will work with colleagues across disciplines and sites and co-create research and impact with users and external stakeholders. You will also have the opportunity to work with and supervise PhD students, engage the public, build your network with their international partners, participate in grant writing, and possibly teach in your specialty. This is a great opportunity for you to kickstart your career by building a portfolio of research, grant applications, supervision, and possibly teaching.

You will have a PhD in Computer Science (especially HCI), Game/Interaction/Digital Design, or equivalent, with a record of publications suitable to where you are in your career. You are familiar with current debates in games and user experience design, and you can design, conduct, analyse, and write up research studies. You should have experience in designing or rigorously studying computational systems that empower game creators or engage players. Ideally, you also have experience in programming and implementing AI techniques and interactive systems that use them.

You have an appetite for learning and working with colleagues from other disciplines in new areas of knowledge and practice outside your intellectual comfort zone. You have good communication skills, and ideally, experience delivering impact against practical deadlines and requirements outside academia. You take pride in the craftsmanship of good research and design.

This post is available on a fixed term basis for up to two years.