Play and games are at the heart of the new business models of mediatized global capitalism, attracting and sustaining attention, pioneering new techniques of payment and brand loyalty, lubricating the monetary and affective microtransactions of social media networks. The tensions are palpable: the social pleasures and spontaneous creativity of play harnessed to the late capitalist trajectories of ever greater mobilisation of everyday life for the aims of accumulation; the liminoid spaces of digital play gamified and punctuated by micro-payments.
Author Jennifer deWinter writes:
I am pleased as punch to announce my recently published book Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, now our with Bloomsbury Press.
Mike Cook writes:
The Experimental AI in Games workshop, EXAG, is returning to AIIDE this
year. We’ve evolved into a two-day workshop, with lots of plans for
additional sessions including a games night, optional jams/hacking, mini
tool tutorials, demonstrations, a wide variety of paper topics and more.
Esther MacCallum Stewart writes:
DiGRA UK will be having a meet-up at the Ludo Lunch in Oxford on the 6th June, which is co-hosted by Nia Wearn. It’s a family friendly, relaxed event and all are welcome. Free to attend! Bring food, drink and games. More details here:
The University for the Creative Arts is seeking to appoint an experienced individual to lead and developthe BA (Hons) Computer Games Arts in Farnham. Farnham is ideally located 10 miles west of Guildford, described as the “Hollywood of video games” by The Guardian.
The School of Information Sciences (SIS) invites applications for a tenure track position in Game Cultures Studies at associate professor level. The successful applicant will be first appointed to an initial term of five years starting 1 February 2016 or as agreed.
ACM ITS is the premier venue for research in the design, development and use of new and emerging interactive surface technologies. ACM ITS 2015 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices). The conference embraces innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces. This year’s event will be held at the Vidamar Resort Madeira hotel on the wonderful island of Madeira in Portugal.
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.