CfP: Usability Testing of Video Games: Multidisciplinary Case Studies (Book)

Usability Testing of Video Games: Multidisciplinary Case Studies will present case studies describing academic research and practicing hands-on experience on usability testing methodologies and techniques, with the aim of improving the human-computer interfaces of video games and players’ user experience (UX). The usability experiences will be presented as comprehensive case studies to be used as learning and teaching materials in video game design and development, usability, human-computer interaction, software engineering, and related undergraduate and graduate courses. The case studies can also be used by scholars and practitioners from the video game industry interested in the topic.

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Job: Tenure Track Assistant Professor of Communication in the Area of Digital Culture (U Penn)

The University of Pennsylvania’s Annenberg School for Communication seeks to hire a tenure track assistant professor in the area of digital culture, to begin fall semester 2015. Applicants’ research and teaching should contribute to grounded theories of the relationship between digital media and ongoing cultural and socio-political transformations, using field or interpretive methods and/or critical perspectives to do so.

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Job: Full Time Post in Game Design at the Institute of Digital Games, University of Malta

The Institute of Digital Games at the University of Malta
has an opening for a resident full time lecturer in Game Design. The
candidate will be require to teach courses in Game Design and one of
two areas: Game Technology or Game Studies as well as further
developing one’s research record within any of these areas.
Candidates will also be expected to participate actively in
contributing to the nascent, but rapidly growing, local game industry
through collaboration with companies relocating to Malta (4A Games,
Codemasters, Exient among others) and, most importantly, stimulating
the creation of an indigenous eco-system of innovative game
development studios. The grade at which the applicant is placed
depends on existing experience in academia and industry and is
negotiable. The contract is indefinite, following a one year
probationary period.

http://www.um.edu.mt/__data/assets/pdf_file/0004/219829/Post_in_Game_Design.pdf

The Institute of Digital Games was formed in January 2013 and is
comprised of a team of international multi-disciplinary researchers.
The Institute runs an MSc programme in games covering Game Design,
Game Technology and Game Analysis/Criticism. We run regular research
talks delivered by local and foreign guest speakers, industry events
and game nights. In other words the Institute acts as a networking
and events hub for local game makers, students, researchers and
educators. More information about the Institute’s staff, areas of
research, educational programmes and events can be found here:
http://www.game. .edu.mt.

If you have any questions about the post please mail Gordon Callega at:
gordon.calleja@um.edu.mt.

 

job_search

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Interested in Swedish DiGRA Chapter?

Game researchers working in Sweden interested in forming a national DiGRA chapter (Swedish DiGRA) are invited to a meeting in Gothenburg on the 5th of November to discuss a potential application. We will discuss issues such as the state of game research in Sweden and if a national chapter would serve a purpose, the relation between such a national chapter and Nordic DiGRA, as well as future seminars/conferences.

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CfP: The Computer Games Journal – cfp for the first Springer-owned editions

Games academics and games industry professionals around the world are
invited to submit papers for the first Springer-owned editions of The
Computer Games Journal.

This journal was launched as an independent online publication back in
early 2012. To date, six editions containing exciting papers by leading
researchers, entrepreneurs and computing students have been published. On
27 July 2014 this journal was acquired by Springer Science & Business
Media LLC, and the first Springer-owned editions are due for publication
in 2015.

The Computer Games Journal is to become the first computer games-related
title under the Springer banner. Springer owns over 2500 journals that
are distributed across academic search engines and read by millions of
people. This is a rare opportunity to have your work considered for a new
and unique Springer title.

Please pass this information onto any colleagues, students or other
people, who you think might be interested.

You can find further information on the journal website at:
www.computergamesjournal.info

* (To unsubscribe from this email, please reply and include ‘Unsubscribe’
in the Subject title)

********************************************************************
The Computer Games Journal
ISSN 2052-773X
Owned by Springer Science & Business Media LLC, NY, USA
(A working title of Apress, NY, USA)

Editor-in-chief: Dr John Sutherland
Deputy editors-in-chief: Dr Tony Maude, Dr Malcolm Sutherland

Website: www.computergamesjournal.info
General enquiries: editor@computergamesjournal.com

Postal address:
5 Golf Course Road, Skelmorlie, North Ayrshire, United Kingdom
(Post code: PA17 5BH)

Twitter: @CompGameJou
Facebook: @ComputerGamesJournal

You can still find our editions online at:

www.scribd.com/computergamesjournal
issuu.com/computergamesjournal

journal_2

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Book: Playing with Religion in Digital Games

“This volume offers, finally, a space for legitimate discussions on the nature of ‘play’ within our notions of religious participation or spiritual searching. The greatest benefit of this book is that it highlights how engaging in digital gaming represents new questions about what makes a thing (be it a story, an action, or a symbol) religious.”—Paul Emerson Teusner, RMIT University

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CfP: Usability Testing of Video Games: Multidisciplinary Case Studies (chapter proposals)

Usability Testing of Video Games: Multidisciplinary Case Studies will present case studies describing academic research and practicing hands-on experience on usability testing methodologies and techniques, with the aim of improving the human-computer interfaces of video games and players’ user experience (UX). The usability experiences will be presented as comprehensive case studies to be used as learning and teaching materials in video game design and development, usability, human-computer interaction, software engineering, and related undergraduate and graduate courses. The case studies can also be used by scholars and practitioners from the video game industry interested in the topic.

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