New issue of Games & Culture (10:3) out now

Here’s the Table of Contents from the upcoming May issue of Games and Culture.

Hearty thanks to everyone, authors and reviewers, who helped make this diverse issue possible. Games and Culture relies on the generosity of so many (smile emoticon).

Christopher B. Patterson
Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare’s Mass Effect Series

Andreas Lieberoth
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game

Christothea Herodotou, Niall Winters, and Maria Kambouri
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation: The Model of Game Motivation

Toby Smethurst and Stef Craps
Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game

Asaf Friedman
The Role of Visual Design in Game Design

http://gac.sagepub.com/content/10/3?etoc

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Book: The formation of gaming culture: UK gaming magazines, 1981-1995

The Formation of Gaming Culture: UK gaming magazines, 1981-1995 by Graeme Kirkpatrick describes how games played on computers became computer games. By analysing the first gaming magazines, which were published in Britain in the 1980s, the book shows how a culture of reception and appreciation was formed around games produced for home computers and circulated in the hobbyist culture of ‘bedroom coding’.
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Book: “Game Research Methods: An Overview,” by Petri Lankoski & Staffan Björk, et al.

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

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