CfP: 7th Conference on Videogame Cultures, 11-13 Sep, Mansfield College, Oxford, UK

This year’s Videogame Cultures will be devoted to exploring the various ways in which videogame culture and genres develop within the framework of five thematic tracks. Because of the complexity and variety of videogame culture and the overlapping of issues across themes, we are inviting participants of various and all backgrounds (academic, developer, producer, player, etc.) to submit proposals on several topics of interest to them. Presenters are additionally encouraged to think broadly within and across thematic tracks; we encourage submissions addressing research questions such as (though not limited to) those listed here below.

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CfP: The 2nd annual conference of Chinese DiGRA (Beijing, July 3-4 2015)

The Chinese DiGRA Chapter is thrilled to announce its second annual conference. To join us at Tsinghua University (Beijing) this July 3-4, please see the CfP and further details on our web page at http://www.chinesedigra.org/. The topic of this year’s conference is wide and we welcome a range of studies falling under ‘Digital Games in China and Chinese Speaking Area: Past, Present and Future’. For inquiries, please contact Ms Felania Liu <liumf14@tsinghua.edu.cn>. To join Chinese DiGRA mailing list, please register at http://mail.digra.org/mailman/listinfo/chinesedigra.

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CfP: Minitrack: Online Games and Game-Like Systems (@ HICSS 2016)

This minitrack will provide a forum for researchers to discuss the design, use and impact of digital games in various contexts. We are specifically interested in research on the information systems concepts of digital games. In general, topics of interest for this minitrack include: game design, psychology of games, game business models, virtual digital economies, and the use of games for training and education.
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March 2015 (10:2) Issue of Games and Culture out now

Tanya Krzywinska writes:

I’m proud to say that there’s a new edition of Games and Culture hot off the press. Thanks to anyone who helped get the edition out, writers, reviewers (without whom this work is not possible) and the admin staff at Sage.

Vinicius Marino Carvalho
Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series
Games and Culture March 2015 10: 127-147,

Margarida Romero, Mireia Usart, and Michela Ott
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
Games and Culture March 2015 10: 148-177

Dušan Stamenković and Milan Jaćević
Time, Space, and Motion in Braid : A Cognitive Semantic Approach to a Video Game
Games and Culture March 2015 10: 178-203,

http://gac.sagepub.com/content/current

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