CfP: NetGames 2015 – International Workshop on Network and Systems Support for Games

The 14th International Workshop on Network and Systems Support for Games
(NetGames 2015) will be held at the University of Zagreb, Zagreb,
Croatia on December 3-4, 2015. NetGames brings together researchers and
practitioners from academia and industry across the globe to present
their latest research on the challenges of today’s networked games, and
to further understand the requirements and explore the possibilities of
future generations of networked games. NetGames will also have a keynote
and panel discussions with participants (or invited talks) from both
academia and industry.

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CfP: G|A|M|E Journal Issue on “Games on Games: Game Design as Critical Reflexive Practice”

G|A|M|E Journal (www.gamejournal.it) invites the submission of analyses and reflections about the possibility (or lack thereof) of creating playable critiques of video games and of game culture at large. With this topic, G|A|M|E aims at exploring the feasibility of a playable game criticism – a meta-level in which playing, designing and critiquing overlap.

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CfP: Workshop on Meta-Games and Meta-Gaming (@CEEGS 2015)

Although scrutinized by a number of individual papers, meta-referentiality in and surrounding games is still under-researched. Following a round-table discussion at this year’s DiGRA conference at Leuphana University, Lüneburg, and a small workshop hosted by the University of Cologne’s media studies department in June, the workshop co-located with the Central and Eastern European Game Studies Conference (CEEGS) 2015 is meant to explore additional facets of meta-phenomena connected with games and to further facilitate the formation of an international network of scholars interested in their study.

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CfP: Playful Experiences and Game Concepts for Multi-Screen Environments @ ICEC2015

In this workshop at the ICEC 2015 Conference we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts.

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Sign up for “History of Gender in Games” Symposium

The program of the Symposium “History of Gender in Games,” that will take place in the auditorium of the Grande Bibliothèque June 26-27 2015, is now available online at http://www.sahj.ca. Organized in partnership by TAG, MIT-CMS|W, LUDOV, Homo Ludens, Bibliothèque et Archives nationales du Québec and Canada Research Chair in Game Studies & Design, this event is free and open to the public (250 spaces – first-come, first-served).

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