DiGRA is proud to be an institutional partner for this year’s Games for Change Festival.
As part of this partnership we are happy to share a code for a 10% discount on registration. Details below..
The Visual Politics of Play: On the Signifying Practices of Digital Games
Panel Chair: Soraya Murray, University of California, Santa Cruz, email@example.com
College Art Association [CAA] 104th Annual Conference Washington, DC, February 3-6, 2016
The Call for Papers invites researchers, students and teachers interested in presenting at the Silver Gaming Intergenerational Summer School (SGISS 2015) to be held on August 21st and 22nd 2015.
On behalf of the English Department (Lehrstuhl Prof. Schnierer), we
would like to announce the Analog Role-playing Games Workshop which
will take place on the 19th and 20th of May at the English Seminar.
Here’s the Table of Contents from the upcoming May issue of Games and Culture.
Hearty thanks to everyone, authors and reviewers, who helped make this diverse issue possible. Games and Culture relies on the generosity of so many (smile emoticon).
Christopher B. Patterson
Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare’s Mass Effect Series
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game
Christothea Herodotou, Niall Winters, and Maria Kambouri
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation: The Model of Game Motivation
Toby Smethurst and Stef Craps
Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game
The Role of Visual Design in Game Design
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 9th International Conference on the Philosophy of Computer Games, to be held in Berlin, 14-17 October 2015.
The Formation of Gaming Culture: UK gaming magazines, 1981-1995 by Graeme Kirkpatrick describes how games played on computers became computer games. By analysing the first gaming magazines, which were published in Britain in the 1980s, the book shows how a culture of reception and appreciation was formed around games produced for home computers and circulated in the hobbyist culture of ‘bedroom coding’.
The Institute of Art, Design & Technology (IADT) in Dun Laoghaire, will host the 5th Irish Symposium on Game-Based-Learning (iGBL) as a two-day event in the IADT on Thursday 4th and Friday 5th June 2015.
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.
Chapter proposals needed for “Mobile Gaming in Asia: Politics, Culture and Emerging Technologies” edited by Dal Yong Jin, Ph.D., Simon Fraser University. To be published by Springer in October 2016.
The purpose of this special issue is to investigate the use of video games by the elderly, and the representation of elderly adults in video games.