CfP: GI-Dagstuhl-Seminar Entertainment Computing and Serious Games

Young researchers (up to postgraduate level) in the field of entertainment computing and serious games are invited to apply for participation in an international 5-day seminar (July 5th – July 10th, 2015) at the prestigious Dagstuhl castle – the German Leibniz Center for Computer Science. All participants will also be authors for a textbook on this topic (published in the Springer LNCS series). Apply till December 15th, 2014 with a 2-page statement.

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Job: Open rank Faculty Position – UC Santa Cruz – Interdisciplinary Games Research

The Computational Media Department at the University of California, Santa Cruz (UCSC) invites applications for a tenure track (Assistant) or tenured (Associate or Full Professor) faculty position. We seek outstanding applicants who have an established record of research and teaching experience in interdisciplinary computer games research, ideally connecting novel technology research with practices of design and/or interpretation. Applicants should be able to perform research in an area related to computer games and playable media, including (but not limited to): interactive storytelling, game design, procedural content generation/generative methods, game studies, games user research, computational cinematography, computer graphics for games, artificial intelligence for games, software studies, educational games, natural language and dialogue, and serious games.

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Job: Assistant Professor in Music and Media, Rensselaer Polytechnic Institute

The Department of the Arts in the School of Humanities, Arts and Social Sciences at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track Assistant Professor position in music and media. We seek a musician whose work demonstrates creative, critical, and technological engagement with music composition and sound design in one or more of the following areas: games; film and video; and augmented, mixed and virtual reality environments.  We are particularly interested in candidates with expertise in game design and development, and who are capable of contributing to emerging research directions in computational media and social music networks.

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Book: “Developer’s Dilemma” by Casey O’Donnell

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.
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CfP: Special Issue Journal of Entertainment Computing on Serious Games

Following the successful one-day workshop on “Entertainment in Serious Games and Entertaining Serious Purposes” (30/09/14) held at the International Conference on Entertainment Computing (ICEC 2014), in Sydney, Australia, we invite submissions to be considered for publication in a Special Issue of the journal of Entertainment Computing, Elsevier. Please refer to outline, instructions for submission, timelines and submission deadlines, and topics of interest, below.

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CfP: GAMEON’ASIA 2015, March 25-27, 2015, Ghent University, Incheon, South-Korea

The aim of the 5th Asian GAME-ON Conference (GAME-ON ASIA’2015) on Simulation and AI in Computer Games, is to bring together researchers and games people from ASIA and the rest of the world, in order to exchange ideas on feasible techniques and research findings, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and computational intelligence, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

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