DiGRA is proud to be an institutional partner for this year’s Games for Change Festival.
As part of this partnership we are happy to share a code for a 10% discount on registration. Details below..
This year’s Videogame Cultures will be devoted to exploring the various ways in which videogame culture and genres develop within the framework of five thematic tracks. Because of the complexity and variety of videogame culture and the overlapping of issues across themes, we are inviting participants of various and all backgrounds (academic, developer, producer, player, etc.) to submit proposals on several topics of interest to them. Presenters are additionally encouraged to think broadly within and across thematic tracks; we encourage submissions addressing research questions such as (though not limited to) those listed here below.
The Chinese DiGRA Chapter is thrilled to announce its second annual conference. To join us at Tsinghua University (Beijing) this July 3-4, please see the CfP and further details on our web page at http://www.chinesedigra.org/. The topic of this year’s conference is wide and we welcome a range of studies falling under ‘Digital Games in China and Chinese Speaking Area: Past, Present and Future’. For inquiries, please contact Ms Felania Liu <email@example.com>. To join Chinese DiGRA mailing list, please register at http://mail.digra.org/mailman/listinfo/chinesedigra.
This minitrack will provide a forum for researchers to discuss the design, use and impact of digital games in various contexts. We are specifically interested in research on the information systems concepts of digital games. In general, topics of interest for this minitrack include: game design, psychology of games, game business models, virtual digital economies, and the use of games for training and education.
The School of Media and Film at the University of Winchester and the Department of Media Art and Production at the University of Bedfordshire are hosting a Gamification and Education Symposium on 12th May 2015 at the University of Winchester.
Tanya Krzywinska writes:
I’m proud to say that there’s a new edition of Games and Culture hot off the press. Thanks to anyone who helped get the edition out, writers, reviewers (without whom this work is not possible) and the admin staff at Sage.
Vinicius Marino Carvalho
Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series
Games and Culture March 2015 10: 127-147,
Margarida Romero, Mireia Usart, and Michela Ott
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
Games and Culture March 2015 10: 148-177
Dušan Stamenković and Milan Jaćević
Time, Space, and Motion in Braid : A Cognitive Semantic Approach to a Video Game
Games and Culture March 2015 10: 178-203,
Please consider submitting your proposal to the following S&G special issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research. http://sg.sagepub.com/ – Full CfP: http://www.vibu.fi/cfp_time.htm
Jamie Banks writes:
The newly created National Communication Association Game Studies Division invites (encourages! urges! propels!) communication and games scholars to join its membership.
Yavuz Kerem Demirbas writes:
We are proud to announce that official website of Turkish DiGRA Chapter is on air.
Since 2008, Turkish DiGRA Chapter organized and supported conferences, panels and workshops on an annual basis. Our community is growing slowly but steady. I hope our website will support the dissemination of game studies into turkish academic scene.