The Digital Games Research Association is proud to announce the publication of the inaugural issue of Transactions of the Digital Games Research Association (ToDiGRA). ToDiGRA is a refereed, open access, quarterly, international, multidisciplinary journal dedicated to research on, and practice in, all aspects of games. ToDiGRA is published electronically and in print via its partner ETC Press.
ToDiGRA has come about thanks to the hard work of its editorial team, led by Dr. Annika Waern of Uppsala University. DiGRA wanted to create a venue for the publication of high quality research that was consistent with our mission to make that work as widely available as possible. ToDiGRA is planned in part to highlight excellent work coming from DiGRA conferences as well as research more generally. In a time when institutional paywalls restrict access to many journals and commercial publishers offer little real compensation to academic authors, we feel that ToDiGRA offers a real alternative, providing access to the latest research, peer reviewed by those best placed in the field to do so.
ETC Press began a few years ago as an experiment in evolving and redefining the future of academic publication. It has rapidly established itself as the premier publisher for multi-faceted and interdisciplinary games research. ETC Press also shares DiGRA’s traditional and long-standing commitment to open access publication and empowering authors. It is thus an ideal partner for helping DiGRA continue to play a fundamental role in encouraging and disseminating high quality games research worldwide.
We invite you to read the first issue, which presents updated and extended versions of top picks from the 2011 DIGRA conference:
- Jason Begy: Experiential metaphors in abstract games,
- René Glas: Breaking reality: exploring pervasing cheating in Foursquare
- Ioanna Iacovides, James Aczel, Eileen Scanlon, and Will Woods: Making sense of game-play: How can we examine learning and involvement?
- Jonas Linderoth: Beyond the digital divide: An ecological approach to gameplay
- Gareth Schott and Jasper van Vught: Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.
Mia Consalvo, President
Digital Games Research Association
Visual and Performing Arts: Visiting Faculty in Game Design
The Department of Visual and Performing Arts invites applications for a Visiting Assistant Professor of Game Design and Development for the academic year 2013–2014. This is a one year appointment.
The bachelor of arts in game design and development is an interdisciplinary, pre-professional program that prepares students to enter the highly competitive games industry and is within the Department of Visual and Performing Arts. Game Design and Development majors choose a track in either game design or in game art. The heart of the program is the six semester game lab where students come together in interdisciplinary teams to build game prototypes.
Call for Papers: ACE 2013, Netherlands
Location: University of Twente, the Netherlands
Date: November 13th-15th, 2013
Call for Papers for Loncon 3 in 2014. Although the convention is primarily aimed at Science Fiction fans, the organizers have specifically created both an academic games track and a more practice based games section (which deals with all gaming; including but not restricted to boardgames, cardgames, LARP and videogaming). Please feel free to email Emma England or Esther MacCallum-Stewart with any further queries. (e-mails below)
Massively Multiplayer Online Games Technologies and Applications
IEEE Transactions on Emerging Topics in Computing
Special Issue/Section June Issue 2014
IEEE Transactions on Emerging Topics in Computing (TETC) seeks original manuscripts for a Special Section on Massively Multiplayer Online Games (MMOGs) Technologies and Applications scheduled to appear in the June Issue of 2014.
“Religion in Digital Games – Multiperspective and Interdisciplinary Approaches”
Special issue of “Online – Heidelberg Journal of Religions on the Internet” (http://www.online.uni-hd.de/), due for publication in December 2013!
Over the past few years, the scientific analysis of digital games and their cultural and social impact has become a growing field of research in various scientific disciplines. Sadly, the issue of religion as an (explicit or implicit) factor in the construction and reception of game worlds, rules and mechanics has been vastly underrepresented in most studies on the field. This negligence seems rather unjustified given the vast presence of e.g. religious symbols, narratives and player actions in popular games like The Elder Scrolls: Skyrim , Bioshock: Infinite and many others.
Vacancy advertised as part of the research hub “Digital Media/ Gamification Lab”
Postdoc Research Associate in Gamification Research (TV-L 13, 100%)
Leuphana University Lüneburg and the state of Lower Saxony have jointly developed the major EU-project „Innovation-Incubator Lüneburg“ which was approved by the European Commission. For its successful implementation we are looking for
1 Research Associate in Game Studies/ Gamification Research (TV-L 13, 100%); job reference “ACM21″
Update: this issue has been solved. The new library should now contain all publications from the DiGRA conferences.
We have some issues with transferring digital library data to the new site. Currently, plenty of papers are missing from the DL. We are working on this. Meanwhile, all the old digital library can be used: http://www.digra.org:8080/Plone/dl/.
For this newly-opened position UC Santa Cruz is seeking someone with demonstrated leadership in the games and playable media field. Application review begins May 29, 2013. The job includes program and curriculum vision, planning, management, and evaluation; teaching and advising students in the program; and ongoing professional work and/or research in the games field. Those who have already applied to the Creative Director position are encouraged to also apply for the Program Director position, if appropriate.
AMIA Student Chapter @ NYU calls for papers for a new event this Fall 2013
CALL FOR PAPERS: Pressing Restart: Community Discussions on Video Game Preservation.
- Workshop Paper Deadline: June 15, 2013 at 5:00 PM Eastern Standard Time
- Workshop Paper Notifications: July 31, 2013 at 5:00 PM Eastern Standard Time
- Workshop Date: September 28, 2013 from 9:00 AM to 5:00 PM Easter Standard Time New York, location TBA
When saving a game, what exactly are we saving, and how do we save such a complicated form of media? Pressing Restart: Community Discussions on Video Game Preservation is a one-day event dealing with the preservation of video games. By examining common issues such as hardware obsolescence, emulation software, selection criteria, and contextual information, this event will look at the myriad of concerns in this young media format as well as discuss solutions to ensure long-term access to games beloved by generations of players. Rather than limiting the discussion to archivists and preservationists, we plan to invite the whole community to have an open dialogue around the importance of video games.