Call for Papers for Loncon 3 in 2014. Although the convention is primarily aimed at Science Fiction fans, the organizers have specifically created both an academic games track and a more practice based games section (which deals with all gaming; … Continue reading
Massively Multiplayer Online Games Technologies and Applications
IEEE Transactions on Emerging Topics in Computing
Special Issue/Section June Issue 2014
IEEE Transactions on Emerging Topics in Computing (TETC) seeks original manuscripts for a Special Section on Massively Multiplayer Online Games (MMOGs) Technologies and Applications scheduled to appear in the June Issue of 2014.
“Religion in Digital Games – Multiperspective and Interdisciplinary Approaches”
Special issue of “Online – Heidelberg Journal of Religions on the Internet” (http://www.online.uni-hd.de/), due for publication in December 2013!
Over the past few years, the scientific analysis of digital games and their cultural and social impact has become a growing field of research in various scientific disciplines. Sadly, the issue of religion as an (explicit or implicit) factor in the construction and reception of game worlds, rules and mechanics has been vastly underrepresented in most studies on the field. This negligence seems rather unjustified given the vast presence of e.g. religious symbols, narratives and player actions in popular games like The Elder Scrolls: Skyrim , Bioshock: Infinite and many others.
Vacancy advertised as part of the research hub “Digital Media/ Gamification Lab”
Postdoc Research Associate in Gamification Research (TV-L 13, 100%)
Leuphana University Lüneburg and the state of Lower Saxony have jointly developed the major EU-project „Innovation-Incubator Lüneburg“ which was approved by the European Commission. For its successful implementation we are looking for
1 Research Associate in Game Studies/ Gamification Research (TV-L 13, 100%); job reference “ACM21″
Update: this issue has been solved. The new library should now contain all publications from the DiGRA conferences.
We have some issues with transferring digital library data to the new site. Currently, plenty of papers are missing from the DL. We are working on this. Meanwhile, all the old digital library can be used: http://www.digra.org:8080/Plone/dl/.
For this newly-opened position UC Santa Cruz is seeking someone with demonstrated leadership in the games and playable media field. Application review begins May 29, 2013. The job includes program and curriculum vision, planning, management, and evaluation; teaching and advising students in the program; and ongoing professional work and/or research in the games field. Those who have already applied to the Creative Director position are encouraged to also apply for the Program Director position, if appropriate.
AMIA Student Chapter @ NYU calls for papers for a new event this Fall 2013
CALL FOR PAPERS: Pressing Restart: Community Discussions on Video Game Preservation.
- Workshop Paper Deadline: June 15, 2013 at 5:00 PM Eastern Standard Time
- Workshop Paper Notifications: July 31, 2013 at 5:00 PM Eastern Standard Time
- Workshop Date: September 28, 2013 from 9:00 AM to 5:00 PM Easter Standard Time New York, location TBA
When saving a game, what exactly are we saving, and how do we save such a complicated form of media? Pressing Restart: Community Discussions on Video Game Preservation is a one-day event dealing with the preservation of video games. By examining common issues such as hardware obsolescence, emulation software, selection criteria, and contextual information, this event will look at the myriad of concerns in this young media format as well as discuss solutions to ensure long-term access to games beloved by generations of players. Rather than limiting the discussion to archivists and preservationists, we plan to invite the whole community to have an open dialogue around the importance of video games.
University of Malta- Institute of Digital Games and the Department of English
International Conference Series in Games and Literary Theory – Inaugural Conference
University of Malta, 31st October-1st November 2013
This inaugural event in the Digital Games and Literary Theory Conference Series follows on from a successful International Workshop held at the University of Malta last year. That event established the scope, appeal and timeliness of interdisciplinary research involving Game Studies and Literary Theory. While there are ample conference opportunities for discussion of the impact of Game Studies on other fields in the Humanities and on the amenability, in turn, of Game Studies to critique by those fields, events where the affinities with Literary Theory take centre stage are, by comparison, quite rare. This is surprising.