D-A-CH DiGRA Chapter - Chapter for German-speaking Countries
Like the acronym D-A-CH (roof) insinuates, the chapter aims at representing Europe’s German-speaking countries Austria, Germany and Switzerland and to create an infrastructure to support conferences, joint research and publications.
Goals of the Chapter
In creating a DiGRA Chapter of German-speaking countries we intend to
- foster exchange of research in between Austrian, German and Swiss Game Studies researchers
- increase the visibility of German Game Studies internationally
- discuss particularities of German language media studies/game studies and showcase these research topics (if they exist) to an international audience. This might be: mediality and mediation, cultural techniques, inter- and transmediality, media ecology, discourse analysis, “critical game studies” (with the double meaning of “conditions of” und “critique of” computer games)
- start a process of translating texts that have originally been written in German into English and disseminate them within the DiGRA community
- attempt to broaden the scope of game studies and to reintegrate non-digital games and play
- help establishing game related curricula at universities that reflect the interdisciplinary approach of German game studies
- acknowledge ludic approaches originating in experimental theatre, game art, media hacking, indie production
Founding Members (in alphabetical order of the last name)
- René Bauer, Zürcher Hochschule der Künste, Zürich, Switzerland.
- Benjamin Beil, Universität zu Köln, Germany.
- Mathias Fuchs, Leuphana University Lüneburg, Germany.
- Margarete Jahrmann, Zürcher Hochschule der Künste, Zürich, Switzerland.
- Mela Kocher Lennström, Zürcher Hochschule der Künste, Zürich, Switzerland
- Britta Neitzel, HBK Braunschweig, Germany.
- Markus Rautzenberg, Freie Universität Berlin, Germany.
- Niklas Schrape, Leuphana University Lüneburg, Germany.
- Ernst Strouhal, Universität für Angewandte Kunst, Wien, Austria.