CfP: Special Issue of Well Played – Let’s Play as Well Played

Between 2006 and 2007, both the Well Played approach to video game analysis and the Let’s Play (LP) format for recording and sharing player experiences emerged. This special issue of the Well Played journal merges these two modes of engaging with games by asking contributors to depart from the traditional academic medium of the written article, and instead create a video that helps us further explore what we mean when we talk about a game, player, or developer as well played.

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Job: TT Game Creation and Interactive Storytelling – Bloomfield College

Bloomfield College invites applications for a full time, tenure track position, at the rank of Assistant Professor in the division of Creative Arts & Technology. We are seeking a skilled multidisciplinary new media artist with expertise in game creation and interactive storytelling environments that incorporate several forms of new media: digital photography, 2D/3D animation, electronic music, video, performance, 3D printing, physical computing, creative coding, interactive, locative, web-based art making, mobile design & development, UX design, virtual reality. Openness to experimentation in many creative disciplines is expected, along with a deep commitment to understanding race and class issues and the ability to relate to a diverse student population. Responsibilities include teaching six courses per year in related curriculum, and other courses based on the specializations of the candidate hired.
Please see the official full posting and details for application on HigherEdJobs.com under the title “Assistant Professor of Creative Arts and Technology”.
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CfP: Analog Game Studies–Affect/Economics/Open Call

 Analog Game Studies (analoggamestudies.org) is an online academic journal committed to increasing the visibility of analog games within the broader field of game studies by providing a periodically published platform for the critical analysis, discussion of design, and documentation of analog games. For more detail on what we do, see “Reinventing Analog Game Studies.” We are currently seeking submissions for three forthcoming issues in 2016 on the following themes. (Articles published online will likely appear in a yearly print anthology as well.)