CfP: The Mobile Media Reader (digital hand held devices)

Editors: Noah Arceneaux (San Diego State University) and Anandam Kavoori (University of Georgia) Peter Lang Publishing

We are currently seeking contributions for The Mobile Media Reader, an anthology to be published by Peter Lang in 2012. This project began as an update of The Cell Phone Reader, a 2006 anthology of critical studies of various aspects of mobile communication. Given the dramatic and ongoing technological changes associated with mobile devices, we have now decided to compile an entirely new set of essays.

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CfP: FANPIRES: Audience Consumption of the Modern Vampire

Editors: Gareth Schott & Kirstine Moffat (University of Waikato, New Zealand)

Publisher: New Academia Press (Washington, DC)

Fanpires Journal cover.jpgThis edited collection will examine the cultural resurgence of the vampire. It aims to provide inter-disciplinary accounts of the reception and cultural impact of contemporary representations of the vampire evident across a broad range of mediums, including literature (e.g. Evernight, The Vampire Academy), film (e.g. Twilight saga), television (e.g. The Vampire Diaries, True Blood), graphic novels (e.g. Chibi Vampire) and games (e.g. Vampire Rain). The appeal of vampire mythology and its associated folklore for modern audiences will be examined in an age characterised by the transformative possibilities of the internet with both its low barriers to artistic expression and the erosion of the boundaries between author and audience.
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CfP: “Video Game Worlds” panel at Society for Cinema and Media Studies Conference

“Video Game Worlds” panel at Society for Cinema and Media Studies Conference
New Orleans, LA
March 10-13, 2011

This panel invites submissions addressing the history, analysis, and theory of video game worlds. Where do these worlds fit into the array of virtual and imaginary worlds presented by other media, other fictions, and other kinds of play? How can we characterize video game worlds as sites of spatiotemporal experience? What modes of critical analysis can we bring to bear on video game worlds, and what new theoretical concepts do these worlds motivate?

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CfP: 3rd International Workshop on Story-Telling and Educational Games (STEG ’10)

Shanghai, China
December 8-10, 2010

URL: http://www.prolearn-academy.org/Events/steg10

Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

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CfP: GameON-Arabia 2010

December 1 – 3, 2010
Alexandria, Egypt

Organized by The European Technology Institute
Sponsored by: EUROSIS, de Montfort University, IEEE UKRI-Spc, The Arab Science and Technology Foundation

Conference website: http://www.eurosis.org/cms/index.php?q=node/1493

The aim of the first annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA’2010) on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field. Just as its other counterparts in the rest of the world GAMEON-ARABIA will concentrate mostly on the programming and designing of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
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Job: Lecturer/Senior Lecturer for Games at The University of Technology, Sydney

University of Technology, Sydney

The Faculty of Engineering and Information Technology is seeking applicants for a full-time permanent lecturer/senior lecturer position to build on the existing research and teaching in the faculty in the field of game programming & development, animation techniques or closely related field.

Deadline for applications: 1 Oct 2010
Starting Late 2010 or early 2011

Industry experience would be valuable but not essential.

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CfP: SiGGRAPH 2011 Game Papers

Submissions due 18 Janurary 2011, 22:00 UTC/GMT

Researchers are encouraged to submit Game Papers in which they present original work focusing on the design and experience of computer game play. Creative communities that design and develop commercial and non-commercial video games, as well as academic scholars studying video games, game play, human-computer interaction, and game culture are welcome to submit rigorous innovative work in the field. Game Papers explore key issues in video games, inform and substantively advance our current state of knowledge and understanding, and foster new areas for investigation that will drive the next generation of design and player experience.
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CfP: Computer Games and Music for the Act – Zeitschrift für Musik & Performance Journal

with its first themed issue devoted to the topic “Computer Games and Music”, the new peer-reviewed online journal “Act – Zeitschrift für Musik & Performance” would like to stimulate considerations of the field from the perspectives of musicology, theatre studies, media studies and related disciplines in order to develop new ideas, approaches, and questions.
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