The Emancipated Player


Farca Gerald
2016 DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG

Elevating video games to the same aesthetic level as other forms of representational art, this paper explores humankind’s inherent drive towards aesthetic beauty and the creation of meaning. To analyse this specific type of player, slumbering in all of us, I propose the emancipated player. The emancipated player represents an open-minded and critical player type who willingly engages in the act of play and who primarily wants to experience play’s aesthetic effect. As a refinement of player involvement in video games, the emancipated player’s experience in the gameworld can be regarded as a specific phenomenology of play and becomes particularly fruitful for the analysis of virtualized storyworlds or video game narratives.

 

Designing Inside the Box or Pitching Practices in Industry and Education


Altizer Roger Zagal José P.
2014 DiGRA '14 - Proceedings of the 2014 DiGRA International Conference

Pitching, the act of trying to convince others to support the development of a project, has a long, storied tradition in the game industry. This practice has also been adopted by game educators and incorporated into their curricula. In project-oriented classes it is common for students to pitch games to classmates, industry panels, and faculty. Using a series of vignettes, informed by anonymous industry professionals, we explore the mores and myths of pitching. These vignettes reflect a variety of pitching practices in companies both large and small. We also present a pedagogical tool, the Design Box, discuss our experiences using it, including common critiques, and illustrate its use for creative ideation as well as persuasive potential. The Design Box is a method we present for adoption, critique and evaluation. We conclude with a call to explore more practices that find their referent in ‘the industry’ and the development of appropriate pedagogical techniques we can incorporate in game education programs.