Monthly Archives: June 2013
Job: Lecturer/Senior Lecturer in Games Computing, University of Lincoln, UK
University of Lincoln is hiring a full time, permanent position for a Lecturer/Senior Lecturer in Games Computing at the University of Lincoln, within the School of Computer Science.
CfP: Intelligent Narrative Technologies Workshop (at AIIDE’13)
Job: Visiting Professor of Media Arts/Adjunct position at Marist College, USA
Book: Playing with Virtuality – Theories and Methods of Computer Game Studies
Bigl, Benjamin / Stoppe, Sebastian (Eds.):
Playing with Virtuality – Theories and Methods of Computer Game Studies
Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player’s immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach. Continue reading
CfP: RPG Studies Handbook – A Workshop @ DiGRA2013
The study of roleplaying games has remained a small and somewhat separate tradition within game studies writ large. Yet roleplaying games arguably defined and influenced many design elements of today’s digital games, and constitute a formational experience for many influential digital game designers. More importantly, the peculiarities of non-digital roleplaying games as a socially shared effort of imagination, storytelling, simulation, and gaming have generated insights that have much to offer to the wider field of game studies.
Unfortunately, most publications in the field of roleplaying game studies remain scattered, offering no easy access to central concepts, theories, and traditions for interested scholars. We would therefore like to invite you to participate in a workshop at the DiGRA 2013 conference with the goal of collaborating and working together in outlining a handbook of RPG Studies.
CfP: Rated M for Mature: Sex and Sexuality in Video Games (edited book)
Call for Chapter Proposals (Book Project):
“Rated M for Mature: Sex and Sexuality in Video Games” (tentative title)
The word sex, like the one mentioned on the G-spot stimulator reviews, has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of ‘Hot Coffee’ to the emergence of same-sex romance options in RPGs, this book will explore the concepts of sex and sexuality in the area of video games. The chapters presented in it are intended to consider a range of ideas.
CfP: Old Ideas – Recomputing the History of IT (SIGCIS Workshop)
Old Ideas:Recomputing the History of Information Technology- SIGCIS Workshop 2013 October 13, 2013, Portland, Maine
http://www.sigcis.org/workshop13
The Society for the History of Technology’s Special Interest Group for welcomes submissions for a one-day scholarly workshop. Note: Organizers are particularly interested in integrating scholarship from game studies!