Critical Potential on the Brink of the Magic Circle

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DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666


This paper explores the problem space of forbidden games: games not only on the border of games and reality, but explicitly referencing the double-coded nature of that boundary—in other words, games that use their status as “only a game” as a strategic gesture. It asks three key questions: what does it mean to be a forbidden or “brink” game, what is the function of these works, and, perhaps most importantly, to what extent do they have critical potential. To answer these questions, a methodological approach is drawn from functional systems theory, as read primarily through the work of Niklas Luhmann. Through this approach, I demonstrate the importance of these games in relation to the separation of games and reality, and suggest the strength of such works lies in their ability to both observe and critique everyday life.