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A draft programme for DiGRA 2009 is now up on the conference website.
It's at: http://digra2009.newport.ac.uk (see left hand column for link)
Don't forget that the early bird closing date is end of play on 30th June. If you want on-campus accomodation then you must book that on or before the 30th June. There's also a facebook group up for DiGRA 2009 with information about accomodation, location and locality, a place for asking questions etc.
Lastly, anyone wanting to stand for the DiGRA board, and the roles of President and Vice President, to get in touch with Tanya Krzywinska (tankrzy - AOL.COM) with a short application statement.
The Computer Game Education Review (CGER)
CGER will be a peer-reviewed academic publication addressing issues that concern the teaching of game design and development including, but not limited to, curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), game typology, societal impact, economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.
- ACE 2009: 5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009
- (4th Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 28-30, 2009
http://www.ace-conf.org/ace2009/
Deadline extended to June 26
ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.
2nd International Conference on Interactive Digital Storytelling
09-11 December 2009, Guimarães, Portugal
* EXTENDED SUBMISSION DEADLINE *
Due to multiple requests, the submission deadline has been extended to July 6, 2009
Keynote Speech: Dr. Graeme Kirkpatrick
Conveners : Elizabeth Aucott & Gareth Crabtree (PhD. Candidates)
Play Things - November 4th 2009 - School of Arts, Histories & Cultures (University of Manchester)
Games and play are an intrinsic element of culture and society, yet both remain under theorised in academic literature. Play Things is a one day academic conference which aims to bring together a range of the most current and exciting research. The definition of play is broadly positioned to encourage an interdisciplinary approach, though we intend papers to have a specific focus on digital cultures.
6th Annual League of Worlds Colloquium: Online Simulations, Role-playing, and Virtual Worlds
November 2-6 2009
LoW6 Conference Theme: Virtual worlds in education and society: critical, innovative perspectives and practices
2009 Location: Institute of Social Studies, The Hague, The Netherlands
Keynote: Erik Duval, Professor, computer science department of the Katholieke Universiteit Leuven, Belgium
The next DiGRA AGM will take place at DiGRA 2010 on Wednesday 2nd September 7.00pm The Lancaster Suite, Newton Room, Brunel University, Uxbridge, UK starting at 7.00pm GMT. Reports will be posted on the DiGRA website two weeks before the AGM.
If you wish to put yourself forward as a board member or as Secretary, President or Vice President, then please email your application to Tanya Krzywinska. Your application should include a short CV and a statement of interest(not exceeding two sides of A4 when printed out). These need to be emailed to Tanya Krzywinska (tankrzy (a) AOL.COM) by July 15th 2009 and applications will be posted on the DiGRA website in advance of the election that will take place at the AGM. The election will take place at the AGM on 2/9/09.
A new board will be elected this year and Tanya Krzywinska will be stepping down as President.
Netgames 2009: The 8th International Workshop on Network and Systems Support for Games
November 23 and 24, 2009
Paris, France
In co-operation with ACM SIGCOMM/SIGMM (Pending), Technically sponsored by IEEE Communications Society (Pending)
THE PHILOSOPHY OF COMPUTER GAMES INTERNATIONAL CONFERENCE IN OSLO 2009
August 13-15, 2009
Keynote speakers: Kendall Walton, author of "Mimesis as Make-Believe: On the Foundations of the Representational Arts" (Harvard University Press, 1990), Miguel Sicart, author of "The Ethics of Computer Games" (The MIT Press, 2009) and Grant Tavinor, author of "The Art of Video Games" (Wiley-Blackwell, forthcoming in October 2009).
Bad Games colloquium
Saturday 18th July, 10am - 6pm
Pervasive Media Studio
Leadworks, Bristol
The Play Research Group at the University of the West of England, Bristol seeks contributions in the form of research outlines, position papers, media projects and provocations on the theme of
Bad Games.
What makes a game good? or bad? or better?
This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors have chosen the video games in which they're interested and then they play them well
IE2009: The 6th Australasian Conference on Interactive Entertainment 14-16 December 2009, Sydney, Australia http://ieconference.org/ie2009/
Call for a special issue of Eludamos, titled: "Next Gen."
Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian McCrea.
Game Studies: The International Journal of Computer Game Research has just published its latest issue.
Special Issue: EQ – 10 years Later (Volume 9, Issue 1, April 2009).
All articles are available at http://gamestudies.org/0901
After some discussion and numerous contributions on the DiGRA mailing list, the Games Research Map has finally been adapted to the DiGRA website.
It is available here: http://www.digra.org/shared/games-research-map
Please note that the page is editable by website members, so updates, corrections, and new additions are welcome! Thanks to Michael Liebe who initiated this project and graciously allowed us to host the results of his work.
The biannual Digital Arts & Culture conference takes place in California in December 2009 (http://dac09.uci.edu).
The abstract submission deadline is coming up soon - May 1st!
This year, the conference is theme-based (ie paper proposals have be to submitted to a theme) and a calling for submissions from game researchers, has recently been added:
A few important points regarding DiGRA 2009 submission and conference.
The submission for papers and abstracts closes 17th April. Please have your submission posted before 5pm GMT.
The deadline for full papers for inclusion in digital proceedings is Friday 26 June 2009 5pm GMT
Notification of acceptance is June 1 2009
Deadline for booking on-campus accommodation is June 30 2009
The conference Dates: 1-4th September 2009
Thursday 23 to Saturday 25 April 2009 Maison Ludger-Duvernay (82, Sherbrooke West, Montreal)
This international conference unites scholars who all study a corpus that has been left out up to now: horror video games. Considering the relatively slow progress of generic studies among the recent surge of academic interest towards video games, this event represents a major first step. In order to map out the realm of horror video games, the conference favors an intermedial study of manifestations of horror in other cultural practices (literary and cinematographic).
We are happy to announce that the new edition of "Eludamos. Journal for Computer Game Culture." <http://www.eludamos.org> is now online.
The strong "perspectives" section offers intriguing observations on learning through passion, game competence, serious games and biographical aspects of gameplay experiences. Articles explore games' specific characteristics of self-imagining from a comparative media studies point of view, and alternate reality gaming. The academic game reviews are again informative as well as entertaining, ranging from insightful analyses of game classics to the latest AAA blockbuster.
SIGGRAPH announces the launch of GameJam!, a new international videogame competition to be held at SIGGRAPH 2009, the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques.
Teams of three people will compete for 24 consecutive hours to create, design, and implement their best effort at a comprehensive videogame in the allotted timeframe. Each team must contain at least one Programmer, Artist, and Sound Designer. Individuals and teams are welcome to apply. Contestants will be provided with a pre-designated theme as well as the necessary tools and software to complete the challenge. All work must take place on site within the 24-hour period.
In partnership with DIGRA 2009, Women in Games are honoured to issue a general call for papers to be presented at this year*s DIGRA event at Brunel.
All information about submission available at http://digra2009.newport.ac.uk.
Women in Games is an international conference which focuses both on games research and the games industry with particular attention paid to issues relating to women. We are currently searching for a partner to hold a Women in Games conference in February 2010 (exact date to be decided). Women in Games will not be holding a standalone conference in 2009 but is planning to hold shorter events during other UK game related conferences over the year. We have confirmed involvement with DIGRA 2009 and are talking to Develop.
SIGGRAPH Asia has a special track for Games in Emerging Technologies this year. Emerging technologies is a demonstration track in SIGGRAPH focussing on much more than 'new improved graphics' - games toying with RFID, positioning, AR, biometrics etcetera fit very well into this track.
Under the Mask: Perspectives on the Gamer June 5-6th 2009
Research Institute for Media Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK
Who is the Gamer? Is the User one persona or numerous; is their identity static or dynamic? What are the differences, if any, between casual, hardcore and professional Players? How does the social setting affect performance? What are the rituals, rules and argot held as standard within these cultures? How has the industry catered, and continued to cater to these varied subjective positions?
GameSpace research project presents: the game design and evaluation toolkit
You can now access the public deliverable pack from the two year research project carried out by Games Research Lab in the University of Tampere from here:
Audio in all its forms – music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example games, nowadays the interaction abilities through and with sound are still underrepresented. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators, interaction designers, and behavioral researchers. Our area of interest covers new sound applications that demand or allow for some kind of interactive response from their listener, particularly in scenarios where screens and keyboards are unavailable, unsuitable or disturbing. This area implies cognitive research and psychology, as well as technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as gaming, serious gaming, education, entertainment, safety and healthcare.
2009 Come Out & Play Festival, now in it's fourth year, will be running the weekend of June 12-14 in New York City. This year's festival is being graciously hosted by The Tank.
Come Out & Play is a three-day festival of street games. The festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play, with designers interested in producing innovative new games and experiences. Oh yeah, and we want to have city-size fun
"Exploring the Edge of Gaming" Vienna, Austria, Friday 25 to Sunday 27 September 2009; www.bupp.at/frog
Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world. The main objective of FROG 09 is to explore the edge of gaming and discuss insights into how to reach beyond the limits of theory and practice of game play.
The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, electronic gaming, and virtual worlds for an illustrated book that will be published in 2010.
CFP: Ludic Cartography. Mapping GameSpaces Full Name/Name of Organization Matteo Bittanti, Henry Lowood, Bonnie De Varco
The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010.
CFP: Ludic Cartography. Mapping GameSpaces Full Name/Name of Organization Matteo Bittanti, Henry Lowood, Bonnie De Varco
Stanford University Contact email: Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com
CFP categories: Video Games, Cartography, Virtual Worlds, Game Studies, Sociology, Infographics/Visual Display of Information
Description The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010. Specifically, we are interested in essays that address the notion of representing spaces in video games and virtual worlds through the aid of maps and mapping tools. Video games and virtual worlds establish new topographies and geographies that - while often making references to preexisting models - create a new understanding of the fictional worlds that we explore. Our goal is to show and explain how digital spaces are being mapped by a new generation of cartographers.
Some topics might include:
- History and evolution of mapping in games and virtual worlds - Origins and evolution of strategy guides - Uses of modern cartographic tools (e.g. Google Earth) for video games/virtual worlds - Uses of innovative displays for mapping/visualizing data in games/virtual worlds - Case studies of key games/virtual worlds that use innovative cartographic solutions - Legal issues related to gaming and virtual world cartography - Visual display of game-related information on-screen and off-screen - The relationship between traditional (analog) and digital cartography - Cartographies of game development around the world (think Franco Moretti's research in literary studies) - Mapping social patterns and activities in games/virtual worlds
Please send a one to two page proposal by April 25th to Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com.
Interdisciplarity will be a key feature of this project. Authors are encouraged to include high-resolution images in their essays and to use pictorial material in a creative, rather than complementary, way in their essay. Authors of papers accepted be notified by June 1, 2009. In addition to the book, we are currently considering the possibility of organizing an exhibition.
Mark your calendar and get ready for Play-Machinima-Law, a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009!
Play-Machinima-Law, is a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009. Organized by the Stanford Center for Internet and Society and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information Resources, Play-Machinima-Law will explore a series of key issues relating to what is often called "player-generated" or "user-created" content based on digital games or created in game and virtual worlds.
Topics will include machinima, game art, game hacking, open source ideas and "modding", technology studies, player/consumer-driven innovation, cultural studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games.
Experts from the major players in the digital game arena, lawyers, practitioners, and academics will convene at Stanford to discuss the legal issues associated with gameplay in regards to user-generated content, machinima, and game-related practices.
Additional info: http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/917
Annual Meeting of the „Gesellschaft für Informatik“ (GI) – Lübeck, Germany, 2009
2nd Workshop on Mobile Gaming
http://ieee-cis.org/pubs/tciaig/
We invite paper submissions on all aspects of AI and CI related to games. The journal is proud of a thorough yet rapid review process with an average time to first decision of less than six weeks.
In partnership with DIGRA 2009, Women in Games are honoured to issue a general call for papers to be presented at this year¹s DIGRA event at Brunel. All information about submission available at http://digra2009.newport.ac.uk.
Women in Games 2009 @ DIGRA 2009
Call for Abstracts
Submission deadline: Friday April 3rd 2009
Games+Learning+Society 5.0: Learning Through Interaction http://glsconference.org
June 10-12, 2009 Madison, WI
Special issue of Learning, Media and Technology
Issue theme: Learning in Virtual Worlds
Edited by Jeremy Hunsinger and Aleks Krotoski
Virtual worlds are learning worlds.
The organisers of the DiGRA 2009 conference are pleased to announce the opening of the conference website and submissions system. Templates and guidelines are available on the site.
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09) aims to be a platform for innovative research in games technologies and to make these technologies more accessible to academia and industry. The conference will take place in central London in UK between 25th-28th August 2009.
The first issue of the International Journal of Role Playing is ready and has been published!
The journal is all in PDF-format, and is available from: http://journalofroleplaying.org/
The first issue is available as a PDF download.
If you are interested in submitting a panel proposal for the 2009 Games for Change Festival (http://www.gamesforchange.org/fest2009) which takes place May 27 - 29 at Parsons the New School for Design in NYC, please see below for guidelines.
Proposal Submission Deadline: February 15th 2009
Game Sound Technology and Player Interaction: Concepts and Developments
A book edited by Dr. Mark Grimshaw
University of Bolton, United Kingdom
To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=578
This publication is part of the Advances in Knowledge Management (AKM) Book Series found at http://www.igi-global.com/akm
Games for Change is happy to announce the 2009 Sixth Annual Games for Change Festival to be held in New York City May 27 - 29!
The opening keynote is author and Pulitzer Prize-winning journalist Nicholas Kristof of the New York Times.
Other featured speakers include James Paul Gee, Mary Lou Fulton Presidential Chair in Literacy Studies at Arizona State University; Seth Scheisel, New York Times game critic; Tracy Fullerton, Director of the Electronic Arts Game Innovation Lab and author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games; Eric Zimmerman, CEO of Gamelab and author of Rules of Play; Mary Flanagan, Director of the Tiltfactor Lab; Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism; Heather Chaplin, journalist (NPR, NYT) and author of Smart Bomb, and many others.
Back by popular demand is the 101 Workshop on May 27 for those new to making social issue games. And this year it will feature the first-ever Newsgame Award at the Expo Night on May 28th, sponsored by the Knight Foundation. And as always, we'll have expert panels, provocative lunch discussions, and ample networking opportunities.
For more information, please see the festival web site: http://gamesforchange.org/fest2009
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 8, Issue 2, December 2008). All articles are available at http://gamestudies.org/0802
Pittsburgh, Pennsylvania, June 16-17, 2009
Game Path Events LLC is pleased to announce that the second annual Game Education Summit is seeking paper proposals from the academic, creative and industrial communities. Through this annual event we aim to disseminate the most recent, groundbreaking work on games as education as well as game research. The conference will also have a strong focus on curriculum development and design. The GES committed to uniquely provide networking opportunities for those within the industry and academia to foster relationships that will benefit both groups.
DePaul University’s College of Computing and Digital Media (CDM) in Chicago invites applications for a full-time instructor position (non-tenure track) in Computer Game Development beginning in September 2009. Our graduate and undergraduate Game Development program is highly cross-disciplinary and closely linked with our programs in Computer Science, Software Engineering, Animation, Computer Graphics and Digital Cinema. The program has grown quickly since its inception in 2004, and benefits from strong ties to the Chicago-area and national game industry. Please visit our website for more information http://GameDev.DePaul.edu
http://ieee-cis.org/pubs/tciaig/
- Papers are invited for consideration for the second issue due to be published
- in June 2009. This is an excellent opportunity to submit your work to a high-quality journal with a thorough yet rapid review process. Currently the average time between submission and first decision is under six weeks.
Tenure-Track Assistant Professor Position Computer Game Design Department of Computer Science George Mason University Fairfax, Virginia (Washington, DC)
The Department of Computer Science in the Volgenau School of Information Technology and Engineering at George Mason University invites applications for a tenure-track faculty position at the rank of Assistant Professor beginning Fall 2009.
FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines.
FaVE 2009 seeks to establish virtual environments as a research field in its own right. The conference brings together under one academic umbrella current research and emerging developments in the social, technical, legal, economic, design and cultural aspects of virtual environments. To this end, FaVE 2009 invites researchers and practitioners to participate in its interdisciplinary exchange of knowledge and experience. It should be fun!
DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory
Brunel University, West London, United Kingdom, Tuesday 1st September -- Friday 4th September 2009
The South of Britain Consortium are pleased to announce the Call for Papers for the Digital Games Research Association 2009. DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion, and a lively forum for debate. We therefore welcome papers from any discipline focused on any aspect of games, play, game culture and the games industry. The conference will be the fourth DiGRA conference, following Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars working in any area of interest to the association. The official business of the Subject Association will also be conducted at the conference.
PLEASE NOTE THE NEW DATES FOR SUBMISSION AND DEADLINE FOR REGISTRATION FOR GUARANTEED ON-CAMPUS ACCOMODATION
IFIP 8th International Conference on Entertainment Computing (ICEC 2009)
September 3 - 5, 2009
CNAM, Paris, France
http://www.entertainmentcomputing.org/icec2009/
Sponsored by International Federation for Information Processing (IFIP)
We invite you to participate at the prestigious 8th International Conference on Entertainment Computing (ICEC2009). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. Based on the very successful preceding workshop and conferences, the next ICEC2009 has been set up to offer an occasion to exchange experience and knowledge among researchers and developers in the field of entertainment computing.
Call for Papers
FaVE 2009
First International Conference on Facets of Virtual Environments
SAGSET (Society for the Advancement of Games and Simulations in Education and Training) - 39th Annual Conference
22nd-24th July 2009
Coaching and Learning Through Games
Leeds Metropolitan University, Leeds, Yorkshire, UK
Carleton University, Ottawa Canada May 23-24, 2009
"Oh, the places you'll go: The Politics of Place in Globalized Gaming Landscapes"
Nordic Design Research Conference
NORDES ´09 Engaging Artefacts
Oslo, Norway, 30 August -1 September 2009
CALL FOR PAPERS: PERSONAL AND UBIQUITOUS COMPUTING JOURNAL SPECIAL ISSUE
Player Experiences in Location Aware Games – Methodological Issues
Co-edited by Barbara Grüter, Rod McCall, Lynne Baillie and Anne- Kathrin Braun
The research group Ludiciné from the University of Montreal, in collaboration with the Research Group on the Creation and Formation of Cinematographic and Theatrical Institutions (GRAFICS) from the University of Montreal and the NT2 Laboratory on Hypermedia Art and Literature from the University of Quebec in Montreal, solicits your proposals for the bilingual (French/English) international conference titled «Thinking after Dark: Welcome to the World of Horror Video Games». This conference will be held in Montréal from April 23 to 25, 2009.
Call for Papers: Playful Experiences Seminar, Tampere 2-3 April, 2009
More information in: http://playfulexperiences.wordpress.com/
What does it involve to enter the state of play? How games and other playful phenomena stand out among other everyday experiences, and can playful experiences be designed? Is there a way we can learn to understand games better by looking at phenomena that are not games, but where playful behaviours are common? How are play and function intertwined in Facebook, iPhone, Habbo Hotel and the other topical interactive products and services?
Computer Games / Players / Game Cultures: State and Perspectives of Digital Game Studies
Magdeburg, 18 March 2009 – 21 March 2009
The international conference "Computer Games / Players / Game Cultures" seeks to provide an interdisciplinary forum to present and reflect upon the state which digital game studies has obtained in the past decade as well as discuss perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games, including persistent (multiplayer) game worlds like MMOGs and new phenomena like mobile digital gaming.
A number of working parties were set up at the DiGRA AGM in Tokyo (September 2007). Each group was tasked with reviewing the main activities of DiGRA and reporting back to the DiGRA Executive Board with recommendations. During the 2008 AGM in Copenhagen, three of these groups presented their reports available here in Microsoft Word format:
Mission Working Party
http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20DigraMission%20report.doc
The 4th International Conference on E-Learning and Games (Edutainment 2009)
Banff, Canada
August 9-11, 2009
Hosted by: Athabasca University
Since the dawn of computing, games have posed fascinating challenges for AI and machine learning research. In recent years there has been increasing interest in this field, both in traditional games such as Go, and also in video games, where more convincing AI is a priority for next generation games. As the physics models in games become ever more realistic, they also offer a convenient testing ground for many types of robotics research.
March 23 & 24, 2009
At the 2009 "Summit" game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day /2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal and Jesse Schell. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula.
DiGRA NY announces “Game Theory, Play Money.”
New York, NY – On November 7, the Columbia Business School will host the first two panel discussions focused primarily on the New York game scene. In collaboration with the Columbia Institute for Tele-Information, DiGRA NY organizes this event to explore the unique challenges and opportunities that the Tri-State presents to contemporary gaming.
All those interested in gaming are cordially invited to participate in the discussion. For registration information, please contact Joost van Dreunen (joost@digra-ny.org).
ISAGA 2009 will be held in Singapore - 29 June to 3 July 2009. This will be a special event, being both the 40th Anniversary and the 1st S.E.Asian ISAGA conference.
The theme of the conference is "Learn to Game, Game to Learn". We learn about games and simulations; and then we learn from games and simulations. The conference theme embodies this double aspect. Between the learning and the game are people, methodology, and technology. The theme acknowledges the idea that players should first learn how to play and participate before being able to learn. It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the methodologies and technologies. Then they may help their participants to reach through the methodology and technology to the games and simulations that they organize.
Deadline: November 1, 2008
Publication Date: November 20, 2008
Guest Editors
Mark Bell, Indiana University Mia Consalvo, Ohio University
CALL FOR PAPERS: Albuquerque, New Mexico, February 25-28, 2009
Video Game Studies Computer Culture Area
The 30th Annual Meeting of the SW/TX PCA/ACA (http://swtxpca.org/)
CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: November 30, 2008
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
A book edited by Richard Van Eck
University of North Dakota, USA
iDMAa 2008: Ideas for the Future
The 2008 International Digital Media and Arts Association Conference in Savannah, Georgia, November 6 - 8.
We are delighted to invite you to the 2008 iDMAa Conference November 6-8 at the Savannah College of Art and Design. The goal of our 6th annual conference is to provoke thoughtful discussion of the factors shaping digital media practice, education, and research now and tomorrow. The conference theme, “Ideas for the Future,” provides the focus of the conference's special events and conference sessions. We challenge you to envision the future digital media landscape: in education, in industry, in global communications, and more.
With the theme of “Ideas for the Future,” we seek proposals for presentations in either of two forms: Thought Pieces and Papers. All submissions must be received by September 19, 2008.
Thought Pieces invite participants to choose the medium that best conveys their ideas for the future of digital media (words, pictures, sounds, whatever). Thought Pieces should be short (no more than 3000 words or 4 minutes). Contact: Scott Shamp (sshamp at uga.edu)
Papers offer a more traditional opportunity for presentation of ideas, positions, and research. Papers will be reviewed for possible publication in the conference proceedings of the iDMAa Journal. To submit your abstract (250 to 500 words) or for more information, see http://www.idmaa.org/idmaa2008/callforpapers.htm. Contact: Jeff Ritchie (Ritchie at lvc.edu).
We request that Thought Pieces and Papers expand upon subjects in the following areas: • Setting (mobile, outdoor media, virtual worlds) • Learning (pedagogy, methods, topics) • Entertainment (video, animation, games) • Creativity (art, design, music) • Business (jobs, industries)
All requests for participation must be received by September 19, 2008.
All conference sessions will take place at the Savannah College of Art and Design in historic downtown Savannah, Georgia. SCAD-Savannah offers a large, unique urban campus occupying approximately 2 million square feet in nearly 60 facilities throughout one of the most renowned National Historic Landmark districts in the United States and the South. A special iDMAa Conference hotel room rate is available at the Four Points by Sheraton (www.fourpoints.com/historicsavannah). The Savannah airport (SAV) is served by most major airlines and shuttle or taxi service is available.
This special issue will focus on how online simulation and role playing in virtual worlds may lead to new forms, methods, and modes of communication, collaboration, and creation that will enhance the educational process. It is being developed in cooperation with the organizers of the 5th Annual Colloquium on Online Simulations, Role-playing, and Virtual Worlds [1] to be held in Hong Kong this coming October.
Since SIGGRAPH 2006, the ACM Sandbox Symposium has explored the expressive nature of video games; the relationships among game design practices, technologies, and player experiences; and the intellectual challenges that face game designers, developers, researchers, and players.
You are warmly invited to make a contribution to this Annual International Conference of ISAGA, hosted by SSAGSG, Society of Simulations And Gaming of Singapore. It will be a special event; it will be both the 40th Anniversary and 1st S.E.Asian ISAGA conference.
A host for DiGRA 2009 has been found and that the date has been set. So please put he following dates in your diary: 31st August - 4th September 2009.
The conference will take place at Brunel University, UK. The campus has plentiful on-site accomodation of various standards, a good range of facilities and is reasonably close to Heathrow airport. It's also a tube ride away from central London. If you're curious to know more about the university go to http://www.brunel.ac.uk .
The conference is being organised by a consortium, headed by Tanya Krzywinska (Brunel), Helen Kennedy (UWE) and Barry Atkins (University of Wales).
Announcements concerning proposal deadlines, formats and requirements will be given later this year.
FDG '09, the International Conference on the Foundations of Digital Games is a focal point for academic efforts in all areas of research involving computer and console games, game technologies, game play and game design. Previously known as the Conference on Game Development and Computer Science Education (GDCSE), this year's conference broadens its scope to cover the breadth of game research and education. The conference is targeted at researchers making contributions that promote new game capabilities, designs, applications and modes of play.
Where Games and Real Life Meet | DiGRA ISRAEL 2008 Summer Meet-up.
H.I.T-Holon Institute of Technology, 31 July 2008, Holon, Israel.
Celebrating the new IGI Global release: Handbook of Research on Effective Electronic Gaming in Education <http://www.vrider.net/2008/07/handbook-of-research-on-effective.html> and Announcing the Opening of the Web3D Games Development Academic Course @ H.I.T-Holon Institute of Technology, Oct 2008
Link http://www.vrider.net/2008/07/where-games-and-real-life-meet.html
Inquiries: chapter@digraisrael.org
6th Annual IEEE Consumer Communications & Networking Conference CCNC 2009
10 - 13 January 2009 in Las Vegas, Nevada
Special Session on Digital Entertainment, Networked Virtual Environment and Creative Technology
GDTW 2008, Sixth International Conference in Game Design and Technology
Edinburgh, Scotland 5th -8th August 2008
www.nile2008.org
1st International Conference in Games and Virtual Worlds for Serious Applications 2009
VS-GAMES'09
March 23 - 24, Coventry, UK
(http://www.sgandvwconference.net/announcement.asp?event=42)
Context
The emergence of serious or non-leisure uses of games technologies and virtual worlds applications has been swift and dramatic over the last five years. As a result, there has been little time to develop the theoretical and academic rigour in the emerging field. This problem has been exacerbated by the largely technological drive of the technologies, with often little time to consider more user-centred approaches to design and use of serious applications of games and virtual world technologies. Another factor affecting the field has been the general aspects of convergence between new technologies, for example augmented reality, mobile technologies, GPS technologies, sensor technologies and social software.
CALL FOR PAPERS: ONLINE GAMING SECURITY
DEADLINE TO SUBMIT: 5 SEPT. 2008
GUEST EDITORS:
GARY MCGRAW (CIGITAL)
MING CHOW (TUFTS UNIVERSITY)
SUBMIT A MANUSCRIPT: WWW.COMPUTER.ORG/PORTAL/PAGES/SECURITY/AUTHOR.XML
Lulu.com and Carnegie Mellon University's Entertainment Technology Center Team Up to Redefine the Book
Lulu.com, the premier marketplace for digital content on the Internet, is partnering with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) to showcase new creative endeavors launched through the ETC Press, a new academic publishing imprint. With Lulu.com, ETC Press has flexibility in publishing without the limitations encountered by traditional publishing.
2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)
Perth, Australia, 15-18 December 2008
http://www.csse.uwa.edu.au/cig08/
NEW: three plenary speakers have now been confirmed: Jonathan Schaeffer from the University of Alberta, Penny Sweetser from 2K Games, and Jason Hutchens from Interzone Entertainment.
NEW: four special sessions have been announced: Computational Intelligence in Real Time Strategy Games, Player Satisfaction, Coevolution in Games, and Player/Opponent Modeling.
NEW: the submission deadline has been extended until 15 August 2008.
New York, NY -- Game scholars and professionals from the tri-state area finally combine their efforts and establish the New York chapter of the Digital Games Research Association. Headed by well-known folks such as Eric Zimmerman (GameLab) and Mary Flanagan (TiltFactor Lab), the NYC-chapter will serve as a wormhole between academic and professional game universes.
The first major policy event of the think tank called the Virtual Policy Network will take place on 22nd and 23rd July 2008 at the Department of Business Enterprise and Regulatory Reform's conference center in central London. The aim of the think tank is to look a public policy aspects of virtual worlds on a local and global level by bringing together industry, academics and policy makers.
Evaluating Player Experiences in Location Aware Games
HCI 2008: Culture, Creativity, Interaction 1-5 Sept. 2008, Liverpool, John Moores University, UK http://www.hci2008.org
Submission Deadline: July 14th, 2008
UPDATE: The authors of the best abstracts may be invited to submit a full paper for inclusion in a special edition of a leading journal.
Wednesday October 22, 2008
Eindhoven University of Technology, The Netherlands
A quick reminder: early bird discount for Games:EDU 08 runs out on July the 11th.
It's in Brighton, UK, on Tues July the 29th.
Info: http://www.gamesedu.co.uk Registration: http://gamesedu-south.eventbrite.com/
The Australasian Conference on Interactive Entertainment (http://ieconference.org/ie2008/), in its fifth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments. The conference will accept innovative submissions that present new ideas, improvements to existing techniques or provide new ways of examining, designing and using interactive entertainment technologies. All full paper and short paper submissions will be peer-reviewed by an international program committee.
ACM Future Play 2008
The International Academic Conference on the Future of Game Design and Technology
Nov 3,4,5, Toronto, Canada
Future Play is an internationally regarded event for academic researchers, games developers, government representatives and even more of the cool, smart people who are the leading edge of the games industry.
Conference on Advances in Computer Entertainment Technology - ACE 2008 (http://www.ace-conf.org/ace2008/)
Invites you to submit Full Papers, Short Papers, Posters and Creative Showcases.
- Deadline for Full and Short Papers: July 15th, 2008
- Deadline for Posters and Creative Showcases: July 15th, 2008
Submissions of papers will be online on our conference website ( http://www.ace-conf.org/ace2008/) , and should follow the ACM Submission Format.
The conference will take place: December 3rd - 5th, 2008 in Yokohama, Japan.
Women in Games Conference
University of Warwick, UK
10-12th September 2008
The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women's involvement in games, including game development, game playing and women as portrayed within games.
Second Workshop on Story representation, mechanism and context (SRMC)
in conjunction with ACM Multimedia 2008
Vancouver, BC, Canada, October 31, 2008
1st Joint International Conference on Interactive Digital Storytelling
26-29 November 2008, Erfurt, Germany
http://www.ai.fh-erfurt.de/ICIDS08
Submission Deadline: June 30, 2008
The first joint conference of the two previous European conference series: - TIDSE (“Technologies for Interactive Digital Storytelling”) and - ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”)
Guest Editors
Tiffany Barnes (tbarnes2@uncc.edu) , L. Miguel Encarnação (lme@computer.org) , and Chris Shaw (shaw@sfu.ca)
Submissions due: 30 July 2008
Author notification: 31 October 2008
Final versions due: 28 November 2008
Call for Papers: 3rd Annual Chicago Digital Humanities/Computer Science Colloquium
DHCS Colloquium, November 1st - 3rd, 2008 Submission Deadline: August 31st, 2008
The goal of the annual Chicago Digital Humanities/Computer Science (DHCS) Colloquium is to bring together researchers and scholars in the Humanities and Computer Sciences to examine the current state of Digital Humanities as a field of intellectual inquiry and to identify and explore new directions and perspectives for future research. In 2006, the first DHCS Colloquium (http://dhcs2006.uchicago.edu/) examined the challenges and opportunities posed by the "million books" digitization projects. The second DHCS Colloquium in 2007 (http://dhcs.northwestern.edu) focused on searching and querying as both tools and methodologies.
The theme of the third Chicago DHCS Colloquium is "Making Sense" – an exploration of how meaning is created and apprehended at the transition of the digital and the analog.
Sandbox Symposium Call for Demos and Posters: Due June 30th
The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for:
Demonstrations of innovative projects and/or previews of unreleased videogame titles. Presentations should be two minutes in length and must show gameplay. Use Quicktime format, either NTSC (480p) or HDTV (720p).
Poster presentations of late-breaking research or evolving ideas on videogame theory, practice, methodologies, and criticism. Please see http://sandbox.siggraph.org/callforpapers.html for potential topics.
20th and 21st November 2008.
The conference has four broad themes, listed below. Papers, workshops, symposiums, posters and inworld events submitted to these themes should draw on existing research or planned programmes of inquiry. The conference organisers are keen to construct a programme that features diverse and innovative research approaches to learning and teaching in virtual worlds. Given the emerging practice associated with virtual worlds, the conference committee are also keen to receive papers reporting on the experience of learning and teaching using virtual worlds that relate practice and outcomes to literature and research in this area. We anticipate that submissions will reflect a range of research methods and will examine issues such as rigour, methods of sampling, relationships between researchers and researched, and the ethics and politics of the research process.
Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08)
http://hmi.ewi.utwente.nl/conference/ECAG08
Workshop organized in conjunction with the 2008 IEEE International Conference on Automatic Face and Gesture Recognition ( http://www.fg2008.nl/ ) FG 2008
September 16 (one day before the FG 2008 conference), Amsterdam
Meaningful Play 2008 and the International Journal of Gaming and Computer-Mediated Simulation (IJGCMS) have partnered to bring a special issue of the IJGCMS containing top papers from the Meaningful Play 2008 conference. The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations.
Interactive Storytelling'08
1st Joint International Conference on Interactive Digital Storytelling
26-29 November 2008, Erfurt, Germany
http://www.ai.fh-erfurt.de/ICIDS08
Submission Deadline: June 15, 2008
The first joint conference of the two previous European conference series: - TIDSE (“Technologies for Interactive Digital Storytelling”) and - ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”)
Southern Methodist University, Dallas, Texas
The Game Education Summit will provide a forum for academia and industry to discuss the key issues relating to the future development of programs for students wishing to pursue careers in video game development for the entertainment and serious game industries.
http://www.gameeducationsummit.com/
Call For Papers
The 2nd Brunel University Annual Postgraduate Games Conference, 16th September 2008
Deadline for abstracts 15th June 2008.
Keynote Speaker: Peter Molyneux, Lionhead Studios.
Paper proposals are sought for the Digital Games : Theory & Design postgraduate conference at Brunel University in Uxbridge, London to be held on 16/09/2008. The aim of the conference is to provide a forum for postgraduate games studies students to present work or work-in-progress to their peers and more experienced games researchers. Any postgraduate Masters or PhD student whose work includes a focus on digital games is invited to send a proposal.
PhD-seminar 'Computer Game Research - Theory and Method' June 17-19 2008
Nordic Game Research Network would like to invite Nordic PhD-candidates within computer game research to participate in a PhD-seminar held at InDiMedia / VR Media Lab, Aalborg University (DK) and Dronninglund Slot, June 17–19, 2008.
3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts
DIMEA 2008
10-12 September 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org
Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008
Workshop Proposals Deadline: April 15th, 2008
Tutorial Proposals Deadline: April 18th, 2008
The advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.
Understanding Video Games by Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Tosca
Further information at: http://www.routledge.com/textbooks/9780415977210/introduction.asp
PLAYGROUND WORLDS PUBLISHED!
The latest Nordic collection on role-playing games, Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games was published last week. Edited by Markus Montola and Jaakko Stenros (editors of Beyond Role and Play four years ago), the book features 25 papers written by authors from six countries.
KEYWORDS: role play, role-playing game, larp, pervasive game, ARG, participatory art, educational role-play, Happenings, pretence play, gaming culture, larp production, rpg criticism, rpg genre, larp design, Forge theory, jeepform, Nordic larp
This is a Call for Papers for a special issue of IEEE Annals of the History of Computing.
CALL FOR PAPERS - SPECIAL SESSION
* Mobile Mixed Reality Games *
3rd International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008)
10-12 September 2008, Athens, Greece
Submission Deadline: April 30, 2008
2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008)
November 17-19, 2008, Banff, Canada http://www.ask4research.info/digitel/2008/
Sponsored by IEEE Technical Committee on Learning Technology
The Conference Proceedings will be published by the IEEE Computer Society Press.
Important dates
Submissions due: May 30, 2008
Decision notification: August 1, 2008
Final articles due: September 12, 2008
Conference: November 17-19, 2008
Sandbox Symposium 08
Call for Participation
The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for papers, panel proposals, and presentations. We are looking for work that describes or illustrates innovative research in videogame theory, practice, and criticism. Video games are a singular technological medium, comparable in cultural impact to the telephone, television or the Internet. What are the creative, technological, and commercial challenges facing this medium in the future? How do we relate great stories that leverage advances in technology? What is the continuing impact of this medium on individuals and society?
11th MindTrek Conference MindTrek 2008: Entertainment and Media in the Ubiquitous Era
Call for Position Papers, Workshops, Workshop Contributions
October 7th to 9th 2008 in Tampere, Finland
IE2008 - The Fifth Australasian Conference on Interactive Entertainment
3-5 December 2008
Brisbane, Australia Key dates:
- Long (up to 10 pages) and short papers (up to 6 pages) submission: June 20th 2008
- Demonstration abstracts (up to 3 pages): 14th July 2008
The Australasian Conference on Interactive Entertainment, in its fifth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
L’ÉCOLE DES ARTS VISUELS invites applications for two tenure-track positions in Game Design & Interactive Animation
First position Professor specialized in Real Time and Interactive Animation, installation and game engines.
Second position Professor specialized in ludology, media studies, game design and digital narratives.
An Introduction to Game Studies: Games in Culture by Frans Mäyrä
SAGE Publications, 2008.
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.
Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book will guide students towards analytical appreciation and critical engagement with gaming and game studies.
Call for Papers Abstracts due March 21st
Panel Title Beyond the Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games
Research Institute for Media Art and Design, University of Bedfordshire, Luton
June 7th 2008
Which ever title you select, ‘Consumer’, ‘Audience’, ‘Receiver’, Player’, ‘Operator’, or ‘Gamer’, the fundamental issues remain the same in videogames: who and what is the Operator? What role do Gamers play within their communities or within their cultures? How do Players situate themselves in a competitive or casual environment and make sense of the game in light of genre, reception and history? How is the game used, culturally, socially and psychologically?
This conference aims to address the issues that surround the Player of videogames as contributor and consumer of specific cultures, not only through presentation and discussion, but also through actively engaging with games and Gamers. The President of DiGRA, Professor Tanya Krzywinska, will provide the keynote.
The Entertainment Technology Center at Carnegie Mellon University invites you to The Future of Interactive Technology for Peace Conference on April 2 & 3, 2008 in Pittsburgh, Pennsylvania. For more information regarding the conference and to register, please go to:
There are 2 Assistant/Associate Professorships open at the IT University of Copenhagen in Game Technology and Game Design (deadline: April 11). There is also a call out for PhD scholarships (deadline: April 7).
Full information on all the vacancies can be found at http://www1.itu.dk/sw487.asp (links there for the pdf's with details).
