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Hard Core provides a forum within which academics are invited to debate what constitutes as central to digital games research. A regular column written by academics, drawn from across the range of disciplines and at different stages of their careers, focuses on what they believe is core to digital games research. ‘Core’ might be regarded in terms of theory, concept, methodology, issue or theme. Readers are invited to post responses to those views, facilitating further discussion. The primary aim of Hard Core is to provide an easily accessible space within which theoretical and conceptual ideas can be explored, exchanged, tested out and debated.

hc1: Krzywinska et al., "hardcore: introduction" by tanya krzywinska — last modified 2005-12-27 14:52
 
hc2: Tony Manninen, “Between a rock and a hard place” by tanya krzywinska — last modified 2005-12-27 14:49
 
hc3: Henry Lowood, Gosu Game Studies by tanya krzywinska — last modified 2005-12-27 14:48
 
hc4: Frans Mäyrä, The Quiet Revolution: Three Theses for the Future of Game Studies by tanya krzywinska — last modified 2005-12-27 14:47
 
hc5: Tanya Krzywinska, The Pleasures and Dangers of the Game: Up Close and Personal by tanya krzywinska — last modified 2005-12-27 14:44
 
hc6: David Surman, Losing the Game: The Guilty Pleasure of Games as Work by tanya krzywinska — last modified 2005-12-27 14:43
 
hc7: Bob Rehak, The Sky's the Limit by tanya krzywinska — last modified 2005-12-27 14:42
 
hc8: Aphra Kerr, The Art of Making Games cont.... by tanya krzywinska — last modified 2005-12-27 14:41
 
hc9: Chris Chesher, Games studies and the Hot Coffee moral panic by Frans Mäyrä — last modified 2005-12-27 14:40
 
hc10: Jesper Juul, Goals and Life Itself by tanya krzywinska — last modified 2006-11-01 20:19
 
hc11: Rune Klevjer Genre Blindness by tanya krzywinska — last modified 2006-11-01 20:20
 
hc12: Julian Kucklich Game Studies 2.0 by tanya krzywinska — last modified 2006-09-13 09:57
 
hc13: John Kirriemuir, Groundhog Day for Games in Learning by Frans Mäyrä — last modified 2007-03-03 08:41
John Kirriemuir writes about games in education.
hc14: Christian McCrea 'Still Waiting for the Sky to Fall in' by Frans Mäyrä — last modified 2007-05-14 05:51
"There is a powerful impulse many games writers and researchers feel - to struggle against their field, to continually find fault with methods, to participate in epistemological debates with the idea of resolving them in their own name."
hc15: Christian Gerstner 'The School of WoW' by Esther MacCallum-Stewart — last modified 2007-06-13 08:21
“I take the liberty to send you two brace of grouse, curious, because killed by a Scottish metaphysician; in other and better language they are mere ideas, shot by other ideas, out of a pure intellectual notion called a gun” (Smith, 1808)
hc 16: Michael Nitsche - Rattling Cages by Esther MacCallum-Stewart — last modified 2007-07-30 14:59
 
hc17: Jose Zagal. Who Will Continue to Blaze the Trail? by Esther MacCallum-Stewart — last modified 2007-09-07 13:24
 
Hardcore 18: Un-Situated Play? Textual Analysis and Digital Games. Diane Carr by Esther MacCallum-Stewart — last modified 2007-11-06 16:46
 

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