CfP: DiGRA 2015 – Diversity of play: Games – Cultures – Identities (Updated)

Diversity of play: Games – Cultures – Identities
14-17 May 2015, Lüneburg, Germany

Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today the popularity of games has increased dramatically, games have become more specialized and gaming is taking place in a number of divergent practices, from e-sport to gamification. In addition, the gamer position includes a number of roles and identities such as: players, learners, time-fillers, users, fans, roleplayers, theory crafters, speed runners, etc. Furthermore, techniques like gamification and game-based learning, as well as the playful use of computer simulation for training purposes, is making it difficult to distinguish games from non-games.Additionally, video game culture is merging with other forms of popular culture and new mobile technologies are making distinctions between digital and non-digital gaming blurred. Yet, whilst the forms of play seem to have become more diverse, the content of games is often only challenged by independent titles. This is the case despite a maturing audience, some of whom now seem to urge for more diverse themes and representations within games. In the light of increasing criticism of the representations and practices that have dominated much of games culture, it seems that the relationship between the identity of the ‘gamer’ and the content of games is undergoing a change.Traditionally, game studies has tried to find common ground, seeking shared definitions and epistemologies. DiGRA 2015 seeks to encourage questions about the ‘Diversity of play’, with a focus on the multiple different forms, practices and identities labeled as games and/or game culture. The conference aims to address the challenge of studying and documenting games, gaming and gamers, in a time when these categories are becoming so general and/or contested, that they might risk losing all meaning. Given this, what concepts do we need to develop in order for our research to be cumulative and how do we give justice to the diverse forms of play found in different games and game cultures?

As in previous years, DiGRA 2015 will accept submissions in five categories: full papers, abstracts, panels, workshops, and events. All submissions will be peer-reviewed using double blind reviewing. In addition, all submissions will receive a meta review and authors of rejected full papers will have the possibility to send a rebuttal if they perceive they have been given biased or uninformed reviewers. The conference welcomes submissions on a wide range of topics, including, but not limited to, the following:

  • Game cultures
  • Games and intersections with other cultural forms
  • Online gaming and communication in game worlds
  • Gender and gaming
  • Games as representation
  • Minority groups and gaming
  • Childhood and gaming
  • The gaming industry and independent games
  • Game journalism
  • Gaming in non-leisure settings
  • Applications of game studies in other domains
  • Gamification
  • System perspectives and mathematical game theory
  • Hybrid games and non-digital games
  • Game design characteristics
  • Technological systems
  • Simulations

Submissions
The easychair submission system for papers, abstracts, workshops and
panels is open now!

https://easychair.org/conferences/?conf=digra2015

You might submit within the tracks:

  • Game design: design techniques, practices, methods, postmortems, etc.
  • Game criticism and analysis: close readings, ontologies and frameworks, historical studies, philosophical explorations, and other humanities-informed approaches
  • Play studies: studies of play, observations and interviews of players, and research based on other methods from the social sciences
  • Game technology and production: case studies of experimental game technologies, evaluations of existing systems, and studies of game production processes
  • Applications and uses of games: inquires in serious, documentary games, games for health, gamification, games education, teaching and learning.

Deadlines
Submission deadlines 22 January (hard deadline)
Acceptance/rejection notification 16 March
Rebuttal deadline 19 March
Camera ready deadline 14 April

Location & Date
14-17 May 2015
Lüneburg, Germany
At Campus of Leuphana University of Lüneburg
Scharnhorststr. 1
D-21335 Lüneburg

For more information and the latest updates regarding the DiGRA 2015 conference, see www.digra2015.org

Program Chairs
Staffan Björk
Mathias Fuchs

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