CfP: Computer Games Journal (Vol 4, Edition 2)

Following the purchase of The Computer Games Journal title by Springer Science+Business Media through its subsidiary Apress, we are pleased to announce a first general call for papers for tCGJ fourth volume second edition.

 

  • CALL OPENS: DECEMBER 2014
  • CALL CLOSES: FEBRUARY-MARCH 2014
  • FINAL COPY AGREED: APRIL-MAY 2015
  • PUBLICATION: JULY 2015

The response to publication in tCGJv4(1) has been strong.  As this represents a new-start for The Computer Games Journal, authors have a singular opportunity in 2015 to have their work appear quickly in a rated publication through a leading publishing house. All work published will be widely available across all relevant online research databases and will be co-distributed with leading academic publications, including Lecture Notes In Computer Science, going to the world’s leading research centres and beyond.

For the first Springer/Apress editions, Volume 4, we are seeking significant ground-breaking work which will set a trend for later editions, and perhaps also future special editions. The 2015 onwards editions of The Computer Games Journal will continue with the aims from the first tCGJ publication in early 2012: publishing work which is of good quality, interesting for a readership in research and in development, and which has something new to say to this mixed audience.

Expressions of interest, abstracts and full papers are invited to be submitted to editor@computergamesjournal.com. As has always been the case with the Computer Games Journal, all submissions will be acknowledged quickly and we will aim to respond in detail with feedback on reviews of full paper submissions within 2-3 weeks.

Topics may include, but are not limited to, programming, software engineering, design, music, artificial intelligence, advergames, marketing, business modelling, financing, artwork, simulation, narrative, socialisation, games as a creative industry, and, gender issues.

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