Book: Computer Games and the Social Imaginary by Graeme Kirkpatrick

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

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“..A major contribution to our understanding of both games and society.”
Andrew Feenberg, Simon Fraser University

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