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CfP: Organisational Impact of Online Games minitrack at HICSS ’15
The deadline for the Organizational Impact of Online Games Mini-track at the Hawaii International Conference on System Sciences is in less than a month. This mini-track will provide a forum for researchers […]
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CfP: Creative Showcase @ ACE2014
ACE – the leading scientific forum for dissemination of cutting-edge research and innovation in the area of entertainment computing is inviting the submission of creative showcases to its 11th conference […]
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2014 Game History Annual Symposium Open for Registration
The 2014 edition of the symposium features panels on the many communities and social practices that define the history of video games: the role of engineers, game designers and store […]
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Job: Assistant Professor in Media Studies (tenure track) – Vrije Universiteit Amsterdam
The candidate will teach in the Media track of the bachelor MKDA (Dutch) and in the MA Comparative Arts and Media Studies (English). However, he/she should also be open to […]
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CfP: CHI PLAY 2014 Doctoral Consortium
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is a new international and interdisciplinary conference series (sponsored by ACM SIGCHI) for researchers and professionals across all […]
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Book: Virtual Economies: Design and Analysis by V. Lehdonvirta and E. Castronova now available
The book’s subject matter is game economies, point systems, virtual item trade, virtual currencies and knowing what’s the best crypto to buy now, the trade of likes and followers, and […]
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CfP: Star Trek Videogames (for edited collection)
An edited collection on the transmedia Star Trek franchise is seeking a chapter on Star Trek video games, 3,750 to 6,750 words with a deadline of early August 2014. Anyone interested […]
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CfP: Games and society: From social interaction to social change (pre-conference to ECC2014)
The awareness of digital games has evolved rapidly in recent years, recognizing an activity earlier considered a practice for narrow and specialized audiences to be mainstream media entertainment for the […]
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CfP: Assessing Educational Game Effectiveness Panel @ IEEE GEM Conference
Educators, game designers and marketers make all kinds of claims about a variety of behavior modifications and learning outcomes achievable through play. This panel, held as part of IEEE GEM […]
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CfP: Embarrassing Interactions: Unpacking the Relations of Games, Play, and Embarrassment (workshop @ DiGRA2014)
How does embarrassment facilitate or impede gameplay enjoyment? When is play embarrassing? Does the “magic circle” of play shield us from embarrassment, and if so, how and when – and […]
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Report from Inaugural Chinese DiGRA Event
The Digital Game Research Association now has a Chinese branch. A couple of weeks ago the inaugural event of Chinese DiGRA took place at the University of Nottingham Ningbo China. […]
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10th Annual Games for Health Conference
The 10th Annual Games for Health Conference is coming. Join hundreds of developers, health professionals, researchers, funders, and more at the largest event devoted to games in health & healthcare.