CfP: Computers in Human Behavior – Special Issue

Special Issue in the journal Computers in Human Behavior. The theme of the issue is “Designing and Evaluating Sociability in Online Video Games”.

Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work.

As increasingly more people become involved with computer games, researchers need to address various questions on topics as diverse as social impact, ethical questions, design, flow, presence, and game experience. This special issue will focus on bringing together work from various disciplines such as sociology, anthropology, computer science, human-computer interaction, psychology and others, that look at how to design and evaluate the social structures that make online video games so appealing.

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CfP: Int. Journal of Gaming and Computer-Mediated Simulations – Special Issue

The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/journal/international-journal-gaming-computer-mediated/1125) announces a special issue dedicated to the topic of Emotions, Identity, and Learning in Virtual Environments.

Virtual environments (VEs) are computer-generated simulations of a real or imaginary context. Contemporary VEs have a significant spatial component; they typically allow users to navigate the environment via avatars that can be customized in appearance and behavior in the virtual world. Our definition of VEs encompasses games—both single player and massively multi-player—as well as non-competitive virtual environments used for social interaction, civil engagement, etc.

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Job: Instructor in Game Programming (non tenure track), DePaul University, Chicago

Position Title: Instructor in Game Programming
Tenure Track: Non Tenure Track

Position Description: The School of Computing in the College of Computing and Digital Media (CDM) at DePaul University in Chicago invites applicants for a full-time one-year position (renewable) in Game Programming in one of the most innovative and established Game Development programs in the country. Located in the heart of Chicago’s vibrant Loop and Lincoln Park communities, our Game Development degree program features concentrations in programming and game design, is highly cross-disciplinary, and is linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics. The undergraduate degree, started in 2004, has grown quickly to more than 300 students. The graduate degree is also showing strong growth starting in 2009 and ow up to 50 students. Students are enthusiastic, engaged, and productive. For example, Devil’s Tuning Fork and Octodad, both DePaul student games, were 2010 and 2011 Independent Games Festival Student Showcase winners. You can learn more about the game program at http://gamedev.depaul.edu and CDM at http://cdm.depaul.edu.

Apply online only at:
facultyopportunities.depaul.edu/applicants/Central?quickFind=51025 

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CfP: Pressing Restart: Community Discussions on Video Game Preservation, Sept 28, NYC

The AMIA Student Chapter @ NYU calls for papers for a new event this Fall 2013

CALL FOR PAPERS: Pressing Restart: Community Discussions on Video Game Preservation.

http://amiastudentsnyc.com/events/archiving-video-games-call-for-papers/

Important Dates:

  • Workshop Paper Deadline: June 15, 2013 at 5:00 PM Eastern Standard Time
  • Workshop Paper Notifications: July 31, 2013 at 5:00 PM Eastern Standard Time
  • Workshop Date: September 28, 2013 from 9:00 AM to 5:00 PM Easter Standard Time New York, location TBA

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CfP: AI in the Game Design Process (IDPv2, workshop at AIIDE-13)

We are pleased to announce the 2nd Workshop on AI in the Game Design Process (IDPv2), to be held with the Ninth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013). The workshop will be held at Northeastern University in Boston, Massachusetts, USA on October 15, 2013.

IDPv2 builds on the first iteration of the workshop, held with AIIDE 2011. This year, we encourage participants to reflect upon the theme of providing realtime and interactive feedback to designers (a shared interest that emerged at the previous workshop).

We welcome both paper and demonstration submissions. Papers may describe either well-developed research or visions for the future of this new field within game AI. Submissions from members of the games industry are highly encouraged. Submissions that address the theme are encouraged, but this is not necessary for acceptance.

The deadline for submission is July 3rd, 2013.

For more information, see our website: http://idpv2.cs.washington.edu/

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CfP: International Journal of Game-Based Learning (IJGBL)

International Journal Of Game-Based Learning (Call for Papers)

Authors are invited to submit manuscripts to be considered for inclusion in the first issue of the fourth volume of the International Journal of Game-Based Learning (IJGBL) (http://igi-global.com/ijgbl/) to be published in January 2014. Papers should be submitted on or before 8th July 2013 to ijgbl.editor@gmail.com.

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CfP: Surveillance, Games and Play – Special issue of Surveillance & Society

Bart Simon and Jennifer Whitson are editing a special issue of Surveillance & Society on surveillance, games and play. The deadline for submissions is September 15th, and the issue will be published this spring.  They hope DiGRA members will contribute and help shake up the surveillance literature. Please contact either Bart or Jennifer if you have any questions, (or hunt them down at DiGRA 2013 in Atlanta). The journal also accepts art pieces, so if you’ve created any games dealing with surveillance themes, let them know.

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CfP: 2nd Int’l Workshop on Musical Metacreation (MUME2013)

((( MUME 2013 ))) – 2nd International Workshop on Musical Metacreation

http://www.metacreation.net/mume2013/

Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’13)
Northeastern University, Boston, Massachusetts, USA
October 14-15, 2013

Deadline for Paper and Demo Submissions: July 1, 2013

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DiGRA launches journal: Transactions of the Digital Games Research Association (ToDiGRA)

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The Digital Games Research Association is proud to announce the publication of the inaugural issue of Transactions of the Digital Games Research Association (ToDiGRA). ToDiGRA is a refereed, open access, quarterly, international, multidisciplinary journal dedicated to research on, and practice in, all aspects of games. ToDiGRA is published electronically and in print via its partner ETC Press.

ToDiGRA has come about thanks to the hard work of its editorial team, led by Dr. Annika Waern of Uppsala University. DiGRA wanted to create a venue for the publication of high quality research that was consistent with our mission to make that work as widely available as possible. ToDiGRA is planned in part to highlight excellent work coming from DiGRA conferences as well as  research more generally. In a time when institutional paywalls restrict access to many journals and commercial publishers offer little real compensation to academic authors, we feel that ToDiGRA offers a real alternative, providing access to the latest research, peer reviewed by those best placed in the field to do so.

ETC Press began a few years ago as an experiment in evolving and redefining the future of academic publication. It has rapidly established itself as the premier publisher for multi-faceted and interdisciplinary games research. ETC Press also shares DiGRA’s traditional and long-standing commitment to open access publication and empowering authors. It is thus an ideal partner for helping DiGRA continue to play a fundamental role in encouraging and disseminating high quality games research worldwide.

We invite you to read the first issue, which presents updated and extended versions of top picks from the 2011 DIGRA conference:

- Jason Begy: Experiential metaphors in abstract games,
- René Glas: Breaking reality: exploring pervasing cheating in Foursquare
- Ioanna Iacovides, James Aczel, Eileen Scanlon, and Will Woods: Making sense of game-play: How can we examine learning and involvement?
- Jonas Linderoth: Beyond the digital divide: An ecological approach to gameplay
- Gareth Schott and Jasper van Vught: Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.

Print copies can be ordered from ETC Press: http://www.etc.cmu.edu/etcpress/todigra/. The journal is available in downloadable format from ETC press as well as  at the ToDiGRA website: http://todigra.org.

sincerely,

Mia Consalvo, President
Digital Games Research Association