Job: Assistant professor in game design and development – Quinnipiac University

The Department of Visual and Performing Arts at Quinnipiac University invites applications for a full-time tenure track position at the rank of the assistant professor in game design and development to begin August 2013.

Responsibilities:
In addition to teaching and course development full time faculty responsibilities include service to the university and the community as well as the pursuit of scholarship and research in the field. Special consideration will be given to applicants open to collaborating on projects and activities that involve the community, education and raise the visibility of the program.

Further details after the jump

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Job: Associate Professor in Media Arts, Aesthetics and Narration, University of Skövde

The University of Skövde is a small and modern university with highly relevant programs and socially beneficial research. Our students and staff have the prerequisites for success through our innovative thinking, openness to strategic collaborations with the surrounding world and because we take good care of our students and employees. The University has approximately 500 employees and about 11 000 students and is an important asset in the development of the district.

The School of Humanities and Informatics is looking for an

Associate Professor in Media Arts, Aesthetics and Narration

Ref nr HS 2013/70-42

The position refers to the area of Media Arts, Aesthetics and Narration, which at the University of Skövde is defined as studies of the technical, cultural and social forms and expressions of new media. The focus is on how the forms and expressions of the media are produced, distributed and consumed, and how narration and aesthetics are given expression and are influenced by technology.

More info after the jump

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CfP: NASAGA 2013: Games for Learning and Training, Oct 23-26, Sarasota, Florida, USA

NASAGA CONFERENCE
Sarasota, Florida
October 23 – 26, 2013
Hyatt Regency

Games for Learning and Training: Research Poster Session at NASAGA 2013

The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, and other experiential activities. For decades, NASAGA has been promoting professional networking, providing training and education, and advocating the use of experiential activities to industry and academia through its annual conference

This year’s conference will include a peer-reviewed poster session for researchers to share their findings with a broad community of trainers and educators. NASAGA invites proposals from researchers working on the theory and application of games and simulations for learning challenges, including but not limited to active learning methods to increase engagement, retention, and performance. We invite the submission of 300-500 word abstracts for poster presentations on all topics related to games and learning.

More info after the jump

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Job: Professor in Media Arts, Aesthetics and Narration РUniversity of Sk̦vde

The University of Skövde is a small and modern university with highly relevant programs and socially beneficial research. Our students and staff have the prerequisites for success through our innovative thinking, openness to strategic collaborations with the surrounding world and because we take good care of our students and employees. The University has approximately 500 employees and about 11 000 students and is an important asset in the development of the district.

The School of Humanities and Informatics is looking for a

Professor in Media Arts, Aesthetics and Narration
Ref nr HS 2013/20-42

The position refers to the area of Media Arts, Aesthetics and Narration, which at the University of Skövde is defined as studies of the technical, cultural and social forms and expressions of new media. The focus is on how the forms and expressions of the media are produced, distributed and consumed, and how narration and aesthetics are given expression and are influenced by technology.

More info after the jump

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CfP: AIIDE-13 The 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment October 14-18, 2013 Boston, Mass., USA

AIIDE-13 – The Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
October 14-18, 2013
Boston, Massachusetts, USA
http://www.aiide.org/

Paper, Poster, Demo Submissions: http://aiide.confmaster.net

AIIDE-13 – the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).

Details after the jump

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CfP: 9th Australasian Conference on Interactive Entertainment (IE2013), 30 Sept – 1 Oct,, Melbourne, Australia

The 9th Australasian Conference on Interactive Entertainment will be held at RMIT University, Melbourne.

Interactive Entertainment 2013 (IE2013) embraces some of the recent changes in games discourses both inside and outside the academy, and turns its attention to “Matters of Life and Death”. In a field concerned with entertainment, seriousness has hovered on the edges of discussion and helped us interpret technologies of leisure. If we reframe seriousness as ‘matters of life and death’, we can look again at the factors which impact computer games and other interactive entertainment. Questions emerge from this framing and from recent discussions such as: How do we map changes in the economic environment of games? How do designers deal with increasingly mobile, active, tactile play forms? How do scientists evaluate and build for diversifying platforms? How can we study the manufacturing, resourcing and logistics of games distribution – especially when those systems are largely digital?

How do games and other software types get archived and historicised? For IE2013, we hope to see papers which take on these and other new topic areas loosely driven by material and concrete concerns from across all sectors of the research community.

Details after the jump

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CfP: VS-Games 2013 CFP, 5th Intern. Conference on Games & Virtual Worlds for Serious Applications

VS-Games 2013 http://www.vsgames2013.org the fifth outing of the International Conference on Games and Virtual Worlds for Serious Applications will be hosted at Bournemouth University, UK between the 11th and the 13th of September 2013. With the conference organized in previous years at locations such as Coventry (UK), Braga (Portugal), Athens (Greece) and Genoa (Italy), it will take place, for 2013, at the state of the art Kimmeridge House building of Bournemouth University, situated at the main Talbot campus of the institution.

More info on the call below

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CfP: Games for Health Europe 2013 Amsterdam, The Netherlands, deadline May 24th

Call for Papers for the peer-reviewed track of the third European Conference on Games for Health Europe, 28-29 October 2013 Amsterdam, The Netherlands. Deadline: May 24th, 2013.

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care.

The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, scientific validation, rehab, epidemiology, training, cognitive health, nutrition and education.

As healthcare continues to evolve, there is a growing need for innovative solutions that can improve patient outcomes and experiences. One such solution is MyDoc Urgent Care Forest Hills, a modern healthcare facility that provides a range of urgent care and primary care services to patients in Queens, New York. By leveraging the latest technologies and medical best practices, MyDoc Urgent Care Forest Hills can deliver high-quality care that is both efficient and effective. The Games for Health Conference provides a unique opportunity for healthcare professionals and game developers to come together and explore new ways to harness the power of technology and gaming to improve healthcare outcomes. With its focus on cutting-edge research and innovative solutions, the conference is a must-attend event for anyone passionate about the intersection of healthcare and technology.

More info after the jump

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CfP: GLSES 2013: Call for Workshop Proposals – June 11, Madison WI, USA

GLSES 2013: Call for Workshop Proposals – 2013 Games+Learning+Society Educators Symposium
June 11, 2013 – Memorial Union, Madison, Wisconsin

The Games+Learning+Society 9.0 Conference begins Tuesday, June 11, 2013 at the University of Wisconsin-Madison’s Memorial Union with the Educators Symposium featuring innovation, inquiry, and imagination in games-based learning. We seek proposals for interactive, two-hour workshops during which facilitators engage participants in creative professional development opportunities related to games-based learning and digital media. Additional information about workshops can be found on the new GLSES website:

http://www.gameslearningsociety.org/conference/gls-educators-symposium

Workshop proposals may be submitted through the GLS submission system (https://precisionconference.com/~gls) and are due Friday, March 15th.

CfP: Posters and Demos, and Workshop Papers, FDG13, 14-17 May, Chania Greece

Foundations of Digital Games 2013 – Call for Posters and Demos, and Workshop Papers
14-17 May 2013, Chania, Crete, Greece, http://www.fdg2013.org/

We invite researchers and educators to submit to FDG 2013 and share insights and cutting-edge research related to game technologies and their use. FDG 2013 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, and panels. The conference will also host a Research and Experimental Games Festival, and a Doctoral Consortium. The Research and Experimental Games Festival will showcase the latest experimental and research games. The Doctoral Consortium serves as a forum for Ph.D. students to present their dissertation research, exchange experiences with peers, discuss ideas for future research and receive feedback from established games researchers and the
wider FDG community.

Details on the posters and demos as well as workshops after the jump

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