CfP: Variety of Panels at the Society for Cinema and Media Studies Conference (SCMS) 2013, Chicago, USA.

The Video Game Studies Scholarly Interest Group (VGSSIG), part of the Society for Cinema and Media Studies (SCMS) is inviting participants for a series of panels to be held at the Society for Cinema and Media Studies Conference (SCMS) 2013 to be held Wednesday, March 6 through Sunday, March 10, at The Drake Hotel in Chicago. They also encourage game scholars to submit open-call papers or panels of their own to SCMS. If accepted, these may also be sponsored by the VGSSIG

For more information on the VGSSIG, and for instructions on how to join, please visit our website at http://www.cmstudies.org/?page=groups_videogames.

For information on the panels (each has different submission rules and deadlines), continue reading after the jump:
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CfP: IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), Special Issue on Computational Narrative and Games

IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)
Call for papers: Special Issue on Computational Narrative and Games
Special issue editors: Ian Horswill, Nick Montfort and R. Michael Young

Stories in both their telling and their hearing are central to human experience, playing an important role in how humans understand the world around them. Entertainment media and other cultural artifacts are often designed around the presentation and experience of narrative. Even in video games, which need not be narrative, the vast majority of blockbuster titles are organized around some kind of quest narrative and many have elaborate stories with significant character development. Games, interactive fiction, and other computational media allow the dynamic generation of stories through the use of planning techniques, simulation (emergent narrative), or repair techniques. These provide new opportunities, both to make the artist’s hand less evident through the use of aleatory and/or automated methods and for the audience/player to more actively participate in the creation of the narrative.

More after the jump

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CfP: GAMEON-ARABIA 2012, Dec. 10-12, Muscat, Oman

GAMEON-ARABIA’2012 – The 3rd annual Pan-Arabic Simulation and AI in Computer Games Conference
Arab Open University – http://www.arabou.org
Muscat, Oman – December 10-12, 2012

The aim of the third annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA’2012) on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field.

Just as its other counterparts in the rest of the world GAMEON-ARABIA will concentrate mostly on the programming and designing of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

More after the jump
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CfP: BIZPLAY 2012: Enterprise Gamification Symposium & Workshop | Karlsruhe, Germany | 27 September 2012

Call for Applications | BIZPLAY 2012: Enterprise Gamification Symposium & Workshop
Karlsruhe, Germany | 27 September 2012
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The inaugural Bizplay 2012 gathers top-notch Enterprise Gamification experts from Europe, Australia and the US at a club-like venue at the Kreativpark Alter Schlachthof in Karlsruhe, Germany. The event’s website can be found at www.bizplay.org.

Moderated by Gunnar Lott (Communications Director, flaregames GmbH, Karlsruhe), Bizplay 2012 is an intense one-day symposium and hands-on workshop format featuring both talks as well as workshops led by our invited experts:

- Sebastian Deterding, Researcher & Designer, Hans-Bredow-Institut, DE
- Dr. Mario Herger, Global Head of the Gamification Initiative, SAP Labs, USA
- Prof. Dr. Dan Hunter, Director, Institute for Information Law & Policy, New York Law School, USA
- Lars Janssen, Director of Game Analysis & Monetization, Travian Games, DE
- Marigo Raftopoulos, Researcher, RMIT University / GEElab, AUS & DE & Festival Director, Games for Change Festival 2012, USA
- Dominik Stampfl, Advisor, Strategic Corporate Planning, Audi, DE

More after the jump
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Jobs: Postdoc and PhD positions in VE sound/music at Aalborg University, Denmark

Music research at Aalborg University, with support from the Obel Family Foundation, is seeking to fill three, two-year postdoctoral positions and two or three, three-year PhD positions. We are a small, but rapidly expanding, research group active in the following areas of relevance to these positions: generative music, music/sound design and production, biofeedback (emotioneering), sound semantics, and multi-modality.

Successful postdoctoral applicants will be expected to pursue a course of study within the broad field of music/sound that is related to, but not limited to, the areas listed above. Applicants should have obtained their PhD no earlier than 1st August 2007 and must demonstrate in their application their willingness and ability to work within Aalborg University’s interdisciplinary environment.

PhD applicants will be expected to propose a thesis topic within the field of music and sound production particularly as it relates to emotion, biofeedback, or computer games and should be able to demonstrate, through qualifications and/or publications, competency in the following: music/sound design and production and at least one of computer programming, psychology, or cognitive science. The number of PhD positions appointed depends upon external funding acquired for each position and applicants are encouraged, but not required, to seek a portion of funding from other sources such as industry. Any such provisional funding offers should be indicated in the application.

All applicants are expected to be at ease in both practical and theoretical milieu.

PhD: http://www.vacancies.aau.dk/show-vacancy/?vacancy=414924
PostDoc: http://www.vacancies.aau.dk/show-vacancy/?vacancy=414154
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DiGRA Executive Board for 2012-2014

As per the results of the elections held during the AGM held on June 7, 2012 at Nordic DiGRA, the DIGRA Executive Board is constituted as follows:

Executive Board
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Mia Consalvo (President)
Esther MacCallum-Stewart (Vice President)
Thomas Rousse (Secretary)
Jussi Holopainen (Treasurer)
Jose Zagal (open seat)
Annika Waern (open seat)
Gerald Voorhees (open seat)
Astrid Ensslin (International chapter officer)
Ashley Brown (student officer, shared)
Rachel Kowert (student officer, shared)

Board-Appointed Officers
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Past President: Helen Kennedy (UK)
Webmaster: Petri Lankoski (Finland)
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CfP: NetGames 2012, Nov 22-23, Venice, Italy

The 11th Annual Workshop on Network and Systems Support for Games – NetGames 2012

November 22-23, 2012, Venice, Italy
http://netgames2012.lip6.fr/

In co-operation with ACM SIGCOMM/SIGMM, Technically sponsored by IEEE Communications Society

OVERVIEW
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The 11th edition of the annual International Workshop on Network and Systems Support for Games (NetGames) will be held in Venice, Italy, on
November 22-23 2012. As in previous years, NetGames brings together researchers and practitioners from both academia and industry to present
the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the
next generation of networked games. NetGames will also have industry keynote and panel discussions with leading researchers and practitioners
from gaming companies. Submissions are solicited on all aspects of networked games, including (but not limited to):
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Job: Postdoc in Serious Gaming (with possible tenure-track extension) at the University of Amsterdam

The Informatics Institute at the University of Amsterdam invites applications for a fully funded position for a postdoctoral fellow (with a possible extension to a tenure track position), to conduct research in the area of serious gaming and to help set up a new serious gaming track within our master’s degree program.

Application closing 1 September 2012
Starting
1 October 2012 (later starting date is possible).
Duration: 2-3 years (with possible tenure-track extension)

The postdoctoral fellow will be expected to conduct high quality research in the area of serious gaming in interaction with our existing research themes such as machine learning, information retrieval, and modeling and simulation of complex systems.

More after the jump

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