CfP: Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games

Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games

GUEST EDITORS
Patrick Coppock, Olli Leino, Anita Leirfall

Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international gamephilosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort.

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CfP: 5th Annual Conference in Science and Art of Videogames, Catholic University of Portugal, Lisbon, 13-15 Dec, 2012

Videogames 2012
5th Annual Conference in Science and Art of Videogames
Game, Play, and Society

Research line “Media, Technology, Contexts”
CECC|FCH – Catholic University of Portugal – Lisbon
13, 14 and 15 December

Videogames 2012 – Annual Conference in Science and Art of Videogames will be organized by the research line “Media, Technology, Contexts” of the Research Center for Communication and Culture (CECC), at the Faculty of Human Sciences of the Catholic University of Portugal, and the Portuguese Society of Videogame Sciences (SPCV).

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New Journal: G|A|M|E – Games as Arts, Media, Entertainment is now online

The first issue of G|A|M|E – Games as Arts, Media, Entertainment is now online and available at this
address: http://www.gamejournal.it

G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of video games. With G|A|M|E, we intend to compile a varied selection of scholarly and critical work on video games and their relationship with arts and media, creating the space for a broad range of perspectives from all over the world. The publication is collectively edited by an Editorial Board, is supported by a series of regular Contributors and supervised by and Academic Advisory Board and a Board of Reviewers, the latter one with the aim to guarantee the scientific quality of the works published.

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New Facebook Groups for DiGRA student members

DiGRA is the largest association for academics and professionals who research digital games and associated phenomena. However, in addition to linking professional networks within the community we also seek to connect the games researchers of tomorrow. As such, the student representatives of DiGRA (Ashley Brown and Rachel Kowert) have launched an official Facebook group for student members to help foster an international community of students studying digital games.

Who can join? Anyone that studies digital games.

Do you need to be an official DiGRA member in order to join this group? No, but we encourage it! Membership offers many benefits and helps us serve you better. To join, or for more information, visit: http://www.digra.org/join

What is this group for? Networking, sharing research, journal finds, having fun, finding conference buddies, and whatever else you’d like it to be!

If you are a research student and would like to connect with other colleagues through the Facebook group, follow the link below:

https://www.facebook.com/groups/244240089023607/

We have also recently established a Steam group! If you are interested in joining that you can find it by following this link: http://steamcommunity.com/groups/digrastudents)

Additionally, we kindly ask if games research instructors could advertise the DiGRA student group to their students, as it is a good way to network with other like-minded researchers, share ideas, and just hang out!

Cheers,

Ashley and Rachel

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CfP: MUME 2012 – 1st International Workshop on Musical Metacreation

((( MUME 2012 )))
1st International Workshop on Musical Metacreation
http://www.metacreation.net/mume2012/

Held at the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’12), Stanford, Palo Alto, California, USA, October 9, 2012

Deadline for Paper and Demo Submissions:
*** July 6, 2012 ***

Thanks to continued progress in artistic and scientific research, a new possibility is emerging in our musical relationship with technology: Generative Music or Musical Metacreation, the design and use of computer music systems which are “creative on their own”.
Metacreation involves using tools and techniques from artificial intelligence, artificial life, and machine learning, themselves often inspired by cognitive and life sciences. Musical Metacreation suggests exciting new opportunities to enter creative music making: discovery and exploration of novel musical styles and content, collaboration between human performers and creative software “partners”, and design of systems in gaming and entertainment that dynamically generate or modify music.

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CfP: Cross-over between Safety-critical Systems and Video Games, Workshop at Fun and Games, 4-6 Sept 2012

Fun and Games 2012, 4 – 6 September 2012, Toulouse, France

WORKSHOP: Cross-over between Safety-critical Systems and Video Games

Contradictions and Commonalities

http://fng2012.org/

Goal of this workshop is to gather researchers and practitioners interested in cross fertilization between safety-critical systems and video games theory and practice.

Submissions focusing on the “cross-over” between these two areas are welcome.

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Norsk Tipping: Looking for research partner (gaming behavior)

Norsk Tipping: open dialogue meeting for an impending procurement of a cooperation partner with gaming research

As a follow up to the Request for Information (RFI) that Norsk Tipping carried out in March this year, Norsk Tipping would like to invite potential tenderers to an open dialogue meeting for an impending procurement of a cooperation partner with gaming research. The meeting will be held 27.6.2012 (12:00-15:00) at Radisson Blu Airport Hotel, Gardermoen, Norway. The hotel is within walking distance of the airport terminal.

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CfP: Special Issue of Cognitive Technology Journal on Designing Educational Games

Special Issue of Cognitive Technology Journal on Designing Educational Games

The use of computer games as common vehicles for impacting cognition, as opposed to pure entertainment, has recently gained immense popularity. Games may be developed to educate children about their health condition or to improve their understanding of math or history, examine economic policies, encourage the discussion of public health policy for individuals. As undeniable as the street talk live says that the game encourages a change in the user’s lifestyle and that is proven for a long time as long as it is not being abused. The proliferation of games has profound implications not only for the entertainment industry, but also for the research community interested in studying the impact of using such games on cognitive abilities of the users.

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CfP: Videogames and Society, Workshop@Cyberspace 2012, Brno, Czech Republic

Videogames and Society, Workshop@Cyberspace 2012
http://ksvi.mff.cuni.cz/games
http://www.cyberspace.muni.cz
Brno, Czech Republic

Important dates:
—–
Deadline for abstract submissions: 31 July 2012 (24:00 GMT)
Notification of acceptance: 31 August 2012
Conference: 30 November 2012 – 1 December 2012
Workshop: 1 December 2012
Camera-ready copy of papers: 15 January 2013

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