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News - December 2007
Nordic Serious Games Conference (NSG)
February 28-29, 2008
NORDIC SERIOUS GAMES CONFERENCE
Nordic countries have versatile expertise for cross-sector excellence in the emerging field of Serious Games. As part of interactive media industry this field focuses on designing and using digital games for real-life purposes such as education, health care, safety, public policy, and business development. The Nordic Conference of Serious Games invites all actors, academic, public as well as commercial, to gather to explore the Nordic know-how in the area.
The Nordic Conference of Serious Games will take place on February 28-29, 2008 in Jyväskylä, Finland. The conference aims to create a multi-disciplinary forum where actors from academia as well as industry and a multitude of end-user organizations come together to share experiences, ideas and knowledge.
International Workshop on Interactive Digital Entertainment Technologies (IDET 2008)
15 -16 July, 2008, Lanzhou University, China
http://www.hkws.org/events/idet2008
With the significant development of digital technologies in recent years, we are seeing more and more applications of digital technologies, in particular in the entertainment domain. These applications may include computer games, e-learning, interactive TVs and virtual environments. This workshop aims at providing opportunities for researchers and developers to share their experiences and for investors to share their visions in digital entertainment. We call for papers that cover the technology aspect as well as application aspect of digital entertainment, including but not limited to the following topics:
- Realistic and non-realistic rendering, time-critical rendering
- Real-time animation techniques
- Hardware (haptics) and software interfacing techniques
- Content creation, automatic story generation
- Content delivery and streaming technologies
- System and server architectures
- Network and distributed systems technologies
- Applications: games, virtual environments, education, movies, interactive TVs
1st IFIP Entertainment Computing Symposium (ECS-2008) "New Frontiers for Entertainment Computing"
(IFIP 2008, Track on Computer Games and Entertainment)
http://www.cs.unibo.it/~ifip2008gamestrack/
Milan, Italy, Sept 7-10 2008
14-15 February 2008 QUT, Creative Industries Precinct, Brisbane
IGDA EDUCATION SIG SUMMIT February 18 & 19, 2008
This is an open invitation to a collaborative effort into mapping digital play around the world. Currently only scattered information on the popularity and forms of engagement with digital games in global context exist. Often particularly in media statements are nevertheless made that concern “all gamers”, even if researchers emphasise how both games and playing takes multiple forms and claims about some particular game or group of players do not necessarily apply to another. In the spirit of the recent “Situated Play” conference (DiGRA 2007), we propose a collaborative effort of collecting together research, observation and data about forms of play around the world. See: www.gamescultures.org, an open beta of wiki resource about global games cultures.
Theme: Emergent characteristics of global gaming networks
Guest Editor Jan H.G. Klabbers, jklabbers AT kmpc.nl

