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News - March 2007
At Politecnico di Milano, we are organizing a serious game conference, called LG2007. The aim of the conference is to share ideas and promote research, production and development on serious games used for learning and training among the gaming community. More detailed information are available on the web site: http://www.lg2007.org
CFP for the AAAI Fall Symposium on Intelligent Narrative Technologies (http://gel.msu.edu/aaai-fs07-int/)
Westin Arlington Gateway, Arlington, Virginia, November 8-11, 2007 Submissions due: May 1, 2007
The deadline for panel proposals is April 15 24:00, Apia Time (GMT -1100). The selection will be based on panel proposals. A panel session will have two hours, and a panel proposal should be up to 800 words in addition to all the full papers in the panel. Authors and organizers of panels will be requested to specify a relevant thematic focus and their relevant disciplinary backgrounds. Based on the abstracts and the specified disciplinary backgrounds, the Review Committee Chair Douglas Thomas will assign papers and panel proposals to a Review Committee member, who will assign three or more reviewers to the paper. Based on the double-blind evaluation of the reviewers and taking the relevance of the papers to the conference theme into consideration, the Program Committee will select approximately 50 papers.
Further information at: http://www.digra2007.jp/Callforpaper.html
Video games are objects, commodities, things. They are imagined, produced, purchased, unwrapped, played and re-imagined. At home, at work, on the train, video games are a part of everyday lives, as mundane as they are fantastic. It has already been argued that the study of video games as a topic is nearly overwhelming in its timeliness and relevance; games have matured from the high-tech "do-it-yourself" hobby of technophiles to a dominant and pervasive sector of the worldwide entertainment industry, and in the process games have begun their inevitable contribution to contemporary anthropology.
The Third International Conference on Games Research and Development 2007 (CyberGames 2007) will be held during 10-11 September 2007 at the Manchester Metropolitan University, United Kingdom.
This is a general call for submissions to Convergence: The International Journal of Research into New Media Technologies. Convergence is published by Sage Publications, and is one of the longest-standing journals in new media studies.
Regular readers and subscribers will know that, apart from two annual special issues, Convergence publishes two numbers a year which are open to any submissions that fall within our remit. This is an open call for papers for Volume 14, number 2, which will appear in May 2008. For this issue, papers would need to be submitted by 30th May 2007.
We are happy to inform you that the program of Gamers in Society - Play in Culture seminar is now ready. The seminar will take place in Tampere, Finland at April 17-18, 2007, and the seminar web pages are in:
September 10-12, 2007
Hilton University of Florida, Gainesville, USA
Organized by ETI Hosted by The University of Florida, Gainesville, USA
Co-Sponsored by: EUROSIS, Ghent University, The Moves Institute, GAMEPIPE, GRAM, Larian Studios, UBISOFT(to be confirmed)
Conference website: http://www.eurosis.org/cms/?q=taxonomy/term/67
Refractory: a Journal of Entertainment Media is a refereed, peer-reviewed, e-journal that explores the diverging and intersecting aspects of current and past entertainment media. The journal is published by the Cinema Studies Program, School of Culture and Communication, University of Melbourne.
BRAINPLAY ’07: PLAYING WITH YOUR BRAIN
Brain-Computer Interfaces and Games Workshop on June 12th in Salzburg, Austria (http://hmi.ewi.utwente.nl/brainplay07) held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology (http://www.ace2007.org/)
Call for Workshop Participation
Transmedial Interactions and Digital Games http://hcid.informatics.indiana.edu/ace2007/
held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology ( http://www.ace2007.org/ ) on June 12th in Salzburg, Austria
Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital Media in the School of Literature, Communication and Culture, is an annual symposium held at Georgia Tech exploring emerging questions in design and theory in the production and critique of video games.
Living Game Worlds III brings together international scholars, activists and game developers for a day-long discussion on nonfiction and documentary games. Variously referred as “serious games,” “games for change,” “persuasive games,” “newsgaming,” and sometimes educational games, participants will explore special challenges and opportunities presented by games that tackle real world topics.

