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News
http://www.igi-global.com/ijgbl
Editor-in-Chief: Dr. Patrick Felicia
Published: Quarterly (both in Print and Electronic form)
ETC Press has recently announced the publication of “Toward a Ludic Architecture: The Space of Play and Games” by Steffen P. Walz. The book is a pioneering publication, architecturally framing play and games as human practices in and of space.
New Review of Hypermedia and Multimedia
Special Issue on ‘Mobile Digital Interactive Storytelling’
EASST Conference 2010, European Association for the Study of Science and Technology 'Practicing Science and Technology, Performing the Social,'
University of Trento, Italy, 2-4 September 2010.
Abstract submission deadline: 15 March 2010.
Academic MindTrek 2010: Call for Papers, Tutorials and Workshops
6th - 8th October, 2010, Tampere, Finland
http://www.mindtrek.org/2010/academic
The MindTrek Association hosts MindTrek as a yearly conference, and the Academic MindTrek conference has been a part of this unique set of events, comprising competitions, world famous keynote speakers, plenary sessions, media festivals, and workshops since 1997. It is a meeting place where experts and thinkers present results from their latest work regarding the development of Internet, interactive media, and the information society.
What is game design, and how do we approach it in our research? Game design may be a creative activity performed in its own right, it may be an object of study, and it may function as a tool for research, experimentation and teaching. To highlight and explore different research approaches to game design, a Nordic conference will be held in Volda, Norway, June 3-4 2010.
The PlayExpo is a juried show of interactive entertainment, 3D, 2D, aural, virtual and animated creative work held annually in the University Center at the University of Wisconsin, Whitewater.
THE SUBMISSION DEADLINE IS MIDNIGHT, MARCH 15, 2010.
"Cultural Studies and the Research of (Digital) Games" track @ The 8th International Crossroads in Cultural Studies Conference in Hong Kong, June 17th - 21th 2010.
http://www.crossroads2010.org.
Feel free to come to the conference as a guest or discussant. The deadline for the early bird rate is March 15th 2010.
Under the Mask: Perspectives on the Gamer Conference
Wednesday 2nd June 2010
Research Institute for Media, Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK
Without the gamer, games do not exist. As Galloway reminds the reader, games are simply rules waiting to be enacted by the player. This conference aims to address the issues that surround the player of digital games as contributor, consumer and propagator of their culture, not only through presentation and discussion, but also through actively engaging with games and their users.
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
28 th - 31 st July 2010
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site: http://www.galthouse.com
Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.
Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome.
The IT University of Copenhagen invites applicants for an assistant professorship in game technology and intelligent interaction starting in 2010. The successful candidate must be enthusiastic about: conducting research at the highest international level developing and conducting excellent graduate and under-graduate teaching actively taking part in developing the IT University and its relations with external partners
IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)
Freiburg, Germany, 26 - 28 July 2010 (http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2010)
Freiburg, Germany 26 - 31 July 2010
FUN AND GAMES 2010 (FNG 2010) – The 3rd International Conference on Fun and Games, 2010
September, 15-17, 2010
University of Leuven, Belgium
CfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010***
The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010.
In 2001 Espen Aarseth launched the first issue of his academic journal, announcing Year One of Computer Game Studies. Nearly nine years after that cutting-edge event, we are introducing the first Polish, academic, peer-reviewed journal, in which all the articles will be available in an English language version as well. By doing so, we hope to present the achievements of Polish researchers to a wider audience. Also, we would like to bridge the gap between ludologists from our home country and abroad.
This is to announce the publication of issue 1(2), 2009, of Journal of Gaming and Virtual Worlds (Intellect): http://www.intellectbooks.co.uk/journals/view-issue,id=1766/.
AVATARS AND HUMANS. REPRESENTING USERS IN DIGITAL GAMES
Preconference to the ECREA 2010 – 3rd European Communication Conference 12 October 2010, Hamburg, Germany
Register now for The Art History of Games, a symposium and exhibition jointly organized by SCAD Atlanta and the Georgia Institute of Technology!
February 4-6, 2010 Rich Auditorium at the High Museum of Art 1280 Peachtree St N.E., Atlanta GA 30308
Register at: http://arthistoryofgames.com/registration
ASST Conference 2010, European Association for the Study of Science
and Technology
'Practicing Science and Technology, Performing the Social,'
University of Trento, Italy, 2-4 September 2010. Abstract submission
deadline: 15 March 2010.
http://events.unitn.it/en/easst010
Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games, published last year in Solmukohta, is now also available as a free download. The book features 25 articles on Nordic live action role-playing games.
Call for tutorial and special sessions proposals
2010 IEEE Conference on Computational Intelligence and Games
Center for Computer Games Research, IT University of Copenhagen, Denmark, August 18-21, 2010
The International Journal of Role-Playing (IJRP) is now accepting submissions for the 2nd issue, due out in early summer 2010. Deadline for submissions is February 1st, 2010.
You'll need to scroll up for full information after the page loads.
The latest issue of Refractory: A Journal of Entertainment Media is now available. http://blogs.arts.unimelb.edu.au/refractory/category/browse-past-volumes/volume-16
It was guest edited by Justin Clemens and Tom Apperley. The contents page with links to the articles is reproduced below:
Call for Papers for Special Themed Issue: Digital Culture & Education http://www.digitalcultureandeducation.com/
Beyond ‘new’ literacies Guest editor: Dana J. Wilber
Serious Games for Sports and Health GameDays 2010
March 25/26 2010, TU Darmstadt, Germany
Workshop link is: http://pcgames.fdg2010.org and the CFP is: http://pcgames.fdg2010.org/cfp.html
The 2010 Canadian Games Studies Association annual conference will be held in Montreal this year from May 28-29, in conjunction with the Congress of the Social Sciences & Humanities. This year, the theme for the congress is "Le savoir branché/Connected understandings".
Visit http://www.siggraph.org/s2010/for_submitters/game_papers for details.
Game Papers have only been included at SIGGRAPH for the past couple years. Papers are peer reviewed and published in Sandbox 2010: ACM SIGGRAPH Video Game Proceedings. Papers are presented at SIGGRAPH2010 in Los Angeles, July 26-30, 2010.
Future Play @ Vancouver Digital Week 2010: The International Academic Conference on the Future of Game Design and Technology
May 6-7 2010 Vancouver, British Columbia, Canada
Vancouver Convention and Exhibition Center
The Art History of Games A Symposium, hosted by Georgia Tech and SCAD
The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Speakers include me, Brenda Brathwaite, Jesper Juul, Frank Lantz, Henry Lowood, Christiane Paul, John Romero, and more.
Applications are open for a Post Doctoral Fellow at the School of Interactive Arts and Technology, Simon Fraser University, under the supervision of Profs. Magy Seif El-Nasr and Lyn Bartram. The Post Doctoral Fellow will be part of two labs within this collaborative research: EMIIE Lab (http://emiie.iat.sfu.ca) and HVILab (http://hvilab.iat.sfu.ca).
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 9, Issue 2, November 2009). All articles are available at http://gamestudies.org/0902
Detailed contents below:
University of Bradford and Bradford College host Women In Games 2010 conference
University of Bradford in cooperation with Bradford College will host Women In Games 2010 in March. Women In Games is in it’s 7th year and Bradford brings a strong technological and cultural background to this internationally recognised event.
A new edition "Eludamos. Journal for Computer Game Culture" is now online here: http://www.eludamos.org/
The “perspectives” section deals with diverse topics such as game localization, the evolution of videogame genres, tools for game analysis and the premature burial of interactive movies. The articles include (a.o.) critical readings of games, reflections on game literacy, the player-avatar relationship, contemporary cultural attitudes in alien shooters and the results of a long term study on multiplayer gamers.
Tenure-Track or Academic Staff position in Media Arts & Game Development (MAGD)/Electronic Media (Communication Department) Available 2010-2011 Academic Year
The Proceedings of the 2009 DiGRA Conference are now available in the digital library.
What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as the social uses of games all present their distinctive requirements for the methods that are suitable for their study.
ThaiSim 2010 25-27 March, 2010
2nd conference of Thai Simulation and Gaming Association will be take pace two weeks before DIGITEL 2010, in nearby Taiwan, an ideal opportunity to have a holiday on one of the nearby exquisite Thai islands like Ko Lanta, Ko Hai, Phuket, Ko Phi Phi.
For more information on ThaiSim 2010 - http://www.thaisim.org/en/thaisim_2010.htm The venue - http://www.thaisim.org/en/thaisim_2010_venue.htm
Peer reviewed journal 'Entertainment Computing' is now open for submissions. Look at the journal description here: http://www.elsevier.com/locate/entcom Upload your manuscript here: http://ees.elsevier.com/entcom/ Feel highly encouraged to submit your work and getting valuable feedback from experts in the field. Review times are short, about 2-3 months.
Fun 'n' Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference elicits contributions from designers, developers, and researchers in computer games, experience design and fun. We are particularly interested in contributions that cross the traditional disciplines of human computer interaction, games design and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.
And this is our URL: http://www.fng2010.org
GAS(Game Amusement Society) has published the Journal of Game Amusement Society since 2007. The Editorial Committee welcomes submissions of articles for Volume 3 of the Journal.
Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(1) issue (spring 2010). Papers from all areas associated with video/computer games and virtual environments are welcome.
Thursday, November 5 to Saturday, November 7, 2009, in Potsdam, Germany.
Registration at: info@digarec.org
Further information: http://www.digarec.org/conference
The conference hosted by the Digital Games Research Center of the University of Potsdam (DIGAREC) is the first to explicitly address the logic and structure of the medium of the computer game. It focuses on the specific potentials for mediation and on the unique form of mediation constituted by digital games. The lectures are given by invited German scholars and are commented by international respondents in a dialogical structure. The conference topic corresponds with the goals of the research project „The Mediality of the Computer Game“, funded by the German Research Foundation.
The Game Studies area of the Popular Culture Association and the American Culture Association National Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, March 31, through Saturday, April 3, 2010, at Renaissance Grand Hotel, St. Louis, MO.
The organizers seek proposals covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome.
Possible topics include but are not limited to:
-- representation or performance of race, class, gender and sexuality in games
-- gaming culture, game specific cultures, and multicultural and cross-cultural issues
-- game development, design, authorship and other industry issues
-- game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns
-- political and legal entailments such as regulation, censorship, intellectual property
-- ludology, textual criticism, media ecology, narratology, etc as paradigms for games studies
-- player generated content in MUDs and MMORPGs, Mods, maps and machinima
-- game genres, platforms, consoles, console wars and connections to other media
-- serious games for education, business, healthcare, (military) training, etc
-- space and place in games, play spaces, virtual/physical communities, mobile gaming and localization
-- digital literacy, discourse practices, social norms and norming, the politics of play
-- public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games
So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately fifteen minutes (there will be four presentations per session with time for Q&A).
For individual paper submissions, your 250-word (maximum) abstract must be received by December 15, 2009. At the top of your proposal, please include the title of the paper, your name (and the name of any co-presenters), affiliation, mailing address, and e-mail address. This information will be used in the program and to mail your conference materials. At the end of your abstract, please include a list of 3 to 5 keywords.
The Game Studies area of the Popular Culture Association and the American Culture Association National Conference also invites complete panel submissions, which may take the form of debates, dialogs, roundtable discussions, thematic panels, (or other format,) and be designed to last approximately eighty minutes. For complete panel submissions, please submit a 250-word panel abstract, as well as 100-word abstracts for each individual presentation. Be sure to include the proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, and include this information for all panelists. Panel submissions must be received by December 15, 2009.
Technology for use during presentations may be limited. More information about the conference can be found at http://www.pcaaca.org/
Please also note that presenters will be required to join either the Popular Culture Association or the American Culture Association prior to attending the conference, as well as pay a registration fee for the conference.
Please email all paper and panel proposals to digitalgames.pcaaca@gmail.com.
Questions and concerns can be sent to the address above, or may be directed to one of the area chairs listed below.
Katie Whitlock, Theatre Department, California State University, Chico
klwhitlock@csuchico.edu
Gerald Voorhees, Nido Qubien School of Communication, High Point University
gvoorhee@highpoint.edu
Joshua Call, Department of English, Grandview University
jcall@grandviewl.edu
Tony Avruch, American Culture Studies Program, Bowling Green State University
avruch.pca@gmail.com
Utrecht University (The Netherlands) has a vacancy for an:
Assistant Professor New media and Digital Culture (1,0 fte).
They are looking for candidates who are familiar with current debates in the field of computer game studies. For more information check: http://www.uu.nl/EN/informationfor/jobseekers/Pages/vacancies.aspx
Candidates have to apply before 19 October 2009.
Senior Lecturer/Associate Professor in Game Studies at Södertörn University, Stockholm, Sweden
http://www.sh.se/ledigajobb (click the link: "Senior Lecturer in Media Technology, specialized in Game Studies, 50 - 100%")
The contact person for the Flemish DiGRA chapter is Bob De Schutter (b AT bobdeschutter.be). Further information on meetings, membership and activities can be found here: http://digra.gameonderzoek.be
DiGRA Finland and the Creation of Game Studies research project have jointly today published the first Finnish Yearbook of Game Studies (Pelitutkimuksen vuosikirja). It provides an overview into the history and present focus areas of games research through multiple research articles, as well as research and book reviews. The yearbook is peer-reviewed and openly available online here: http://www.pelitutkimus.fi/vuosikirja-2009
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Helen Kennedy's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Jesper Juul's application:
Concordia University in Montreal, Quebec, invites applications for a Senior (Tier I) Canada Research Chair (CRC) in the field of Game Studies, Game Design and/or Games and Learning as a joint appointment in the Faculty of Arts and Science and Faculty of Fine Arts. The goal of the CRC program (http://chairs.gc.ca/) is to ensure that Canadian universities "achieve the highest levels of research excellence to become world-class research centres in the global, knowledge-based economy.”
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Anders Drachen's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Esther MacCallum-Stewart's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Dan Pinchbeck's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Bart Simon's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Douglas Brown's application:
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.
The following is Annika Waern's application:
IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning
April 12-16, 2010
Kaohsiung, Taiwan
Hosted by National Central University
http://digitel2010.cl.ncu.edu.tw/
The Conference Proceedings will be published by the IEEE Computer Society Press.
The Cognitive Technology Journal is publishing a special issue on "Games for Good". The purpose is to bring together researchers from across the world to consider new research that illustrates the potential of this medium as a cognitive technology for positive social change. The CFP can be found here: http://pegasus.cc.ucf.edu/~rudy/projects/g4g/CFPGamesCogTech.pdf
Call for Papers - Counterplay: Gaming, Cheating and Control
edited by Thomas Apperley and Michael Dieter
Final date for Abstracts: August 24, 2009
Final date for Full Submissions: October 30, 2009
FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California.
An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK.
The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We ask you to seriously consider partipcipating in creating a thriving community of academics working on different aspects of games.
Please apply in writing to Tanya Krzywinska (tankrzy - aol.com) before August 18th 2009. Please send your application in a Word file attachment. IT should be no more than one side of A4.
Information on the current candidates is available here: http://www.digra.org/news_folder/digra-agm/view
If you would like to participate in the mentoring session for PhD research students at DiGRA 2009 this year then please email Tanya Krzywinska (tankrzy - AOL.COM) with a 500 word statement on the aims of your research. Deadline is July 30th.
Entertainment=Emotion (International workshop) From November 15 to 21, 2009
Centro de Ciencias de Benasque Pedro Pascual (Spanish Pyrenees)
A draft programme for DiGRA 2009 is now up on the conference website.
It's at: http://digra2009.newport.ac.uk (see left hand column for link)
Don't forget that the early bird closing date is end of play on 30th June. If you want on-campus accomodation then you must book that on or before the 30th June. There's also a facebook group up for DiGRA 2009 with information about accomodation, location and locality, a place for asking questions etc.
Lastly, anyone wanting to stand for the DiGRA board, and the roles of President and Vice President, to get in touch with Tanya Krzywinska (tankrzy - AOL.COM) with a short application statement.
The Computer Game Education Review (CGER)
CGER will be a peer-reviewed academic publication addressing issues that concern the teaching of game design and development including, but not limited to, curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), game typology, societal impact, economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.
- ACE 2009: 5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009
- (4th Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 28-30, 2009
http://www.ace-conf.org/ace2009/
Deadline extended to June 26
ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.
2nd International Conference on Interactive Digital Storytelling
09-11 December 2009, Guimarães, Portugal
* EXTENDED SUBMISSION DEADLINE *
Due to multiple requests, the submission deadline has been extended to July 6, 2009
Keynote Speech: Dr. Graeme Kirkpatrick
Conveners : Elizabeth Aucott & Gareth Crabtree (PhD. Candidates)
Play Things - November 4th 2009 - School of Arts, Histories & Cultures (University of Manchester)
Games and play are an intrinsic element of culture and society, yet both remain under theorised in academic literature. Play Things is a one day academic conference which aims to bring together a range of the most current and exciting research. The definition of play is broadly positioned to encourage an interdisciplinary approach, though we intend papers to have a specific focus on digital cultures.
6th Annual League of Worlds Colloquium: Online Simulations, Role-playing, and Virtual Worlds
November 2-6 2009
LoW6 Conference Theme: Virtual worlds in education and society: critical, innovative perspectives and practices
2009 Location: Institute of Social Studies, The Hague, The Netherlands
Keynote: Erik Duval, Professor, computer science department of the Katholieke Universiteit Leuven, Belgium
The next DiGRA AGM will take place at DiGRA 2010 on Wednesday 2nd September 7.00pm The Lancaster Suite, Newton Room, Brunel University, Uxbridge, UK starting at 7.00pm GMT. Reports will be posted on the DiGRA website two weeks before the AGM.
If you wish to put yourself forward as a board member or as Secretary, President or Vice President, then please email your application to Tanya Krzywinska. Your application should include a short CV and a statement of interest(not exceeding two sides of A4 when printed out). These need to be emailed to Tanya Krzywinska (tankrzy (a) AOL.COM) by July 15th 2009 and applications will be posted on the DiGRA website in advance of the election that will take place at the AGM. The election will take place at the AGM on 2/9/09.
A new board will be elected this year and Tanya Krzywinska will be stepping down as President.
Netgames 2009: The 8th International Workshop on Network and Systems Support for Games
November 23 and 24, 2009
Paris, France
In co-operation with ACM SIGCOMM/SIGMM (Pending), Technically sponsored by IEEE Communications Society (Pending)
THE PHILOSOPHY OF COMPUTER GAMES INTERNATIONAL CONFERENCE IN OSLO 2009
August 13-15, 2009
Keynote speakers: Kendall Walton, author of "Mimesis as Make-Believe: On the Foundations of the Representational Arts" (Harvard University Press, 1990), Miguel Sicart, author of "The Ethics of Computer Games" (The MIT Press, 2009) and Grant Tavinor, author of "The Art of Video Games" (Wiley-Blackwell, forthcoming in October 2009).
Bad Games colloquium
Saturday 18th July, 10am - 6pm
Pervasive Media Studio
Leadworks, Bristol
The Play Research Group at the University of the West of England, Bristol seeks contributions in the form of research outlines, position papers, media projects and provocations on the theme of
Bad Games.
What makes a game good? or bad? or better?
This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors have chosen the video games in which they're interested and then they play them well
IE2009: The 6th Australasian Conference on Interactive Entertainment 14-16 December 2009, Sydney, Australia http://ieconference.org/ie2009/
Call for a special issue of Eludamos, titled: "Next Gen."
Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian McCrea.
Game Studies: The International Journal of Computer Game Research has just published its latest issue.
Special Issue: EQ – 10 years Later (Volume 9, Issue 1, April 2009).
All articles are available at http://gamestudies.org/0901
After some discussion and numerous contributions on the DiGRA mailing list, the Games Research Map has finally been adapted to the DiGRA website.
It is available here: http://www.digra.org/shared/games-research-map
Please note that the page is editable by website members, so updates, corrections, and new additions are welcome! Thanks to Michael Liebe who initiated this project and graciously allowed us to host the results of his work.
The biannual Digital Arts & Culture conference takes place in California in December 2009 (http://dac09.uci.edu).
The abstract submission deadline is coming up soon - May 1st!
This year, the conference is theme-based (ie paper proposals have be to submitted to a theme) and a calling for submissions from game researchers, has recently been added:
A few important points regarding DiGRA 2009 submission and conference.
The submission for papers and abstracts closes 17th April. Please have your submission posted before 5pm GMT.
The deadline for full papers for inclusion in digital proceedings is Friday 26 June 2009 5pm GMT
Notification of acceptance is June 1 2009
Deadline for booking on-campus accommodation is June 30 2009
The conference Dates: 1-4th September 2009
Thursday 23 to Saturday 25 April 2009 Maison Ludger-Duvernay (82, Sherbrooke West, Montreal)
This international conference unites scholars who all study a corpus that has been left out up to now: horror video games. Considering the relatively slow progress of generic studies among the recent surge of academic interest towards video games, this event represents a major first step. In order to map out the realm of horror video games, the conference favors an intermedial study of manifestations of horror in other cultural practices (literary and cinematographic).
We are happy to announce that the new edition of "Eludamos. Journal for Computer Game Culture." <http://www.eludamos.org> is now online.
The strong "perspectives" section offers intriguing observations on learning through passion, game competence, serious games and biographical aspects of gameplay experiences. Articles explore games' specific characteristics of self-imagining from a comparative media studies point of view, and alternate reality gaming. The academic game reviews are again informative as well as entertaining, ranging from insightful analyses of game classics to the latest AAA blockbuster.
SIGGRAPH announces the launch of GameJam!, a new international videogame competition to be held at SIGGRAPH 2009, the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques.
Teams of three people will compete for 24 consecutive hours to create, design, and implement their best effort at a comprehensive videogame in the allotted timeframe. Each team must contain at least one Programmer, Artist, and Sound Designer. Individuals and teams are welcome to apply. Contestants will be provided with a pre-designated theme as well as the necessary tools and software to complete the challenge. All work must take place on site within the 24-hour period.
In partnership with DIGRA 2009, Women in Games are honoured to issue a general call for papers to be presented at this year*s DIGRA event at Brunel.
All information about submission available at http://digra2009.newport.ac.uk.
Women in Games is an international conference which focuses both on games research and the games industry with particular attention paid to issues relating to women. We are currently searching for a partner to hold a Women in Games conference in February 2010 (exact date to be decided). Women in Games will not be holding a standalone conference in 2009 but is planning to hold shorter events during other UK game related conferences over the year. We have confirmed involvement with DIGRA 2009 and are talking to Develop.
SIGGRAPH Asia has a special track for Games in Emerging Technologies this year. Emerging technologies is a demonstration track in SIGGRAPH focussing on much more than 'new improved graphics' - games toying with RFID, positioning, AR, biometrics etcetera fit very well into this track.
Under the Mask: Perspectives on the Gamer June 5-6th 2009
Research Institute for Media Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK
Who is the Gamer? Is the User one persona or numerous; is their identity static or dynamic? What are the differences, if any, between casual, hardcore and professional Players? How does the social setting affect performance? What are the rituals, rules and argot held as standard within these cultures? How has the industry catered, and continued to cater to these varied subjective positions?
GameSpace research project presents: the game design and evaluation toolkit
You can now access the public deliverable pack from the two year research project carried out by Games Research Lab in the University of Tampere from here:
Audio in all its forms – music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example games, nowadays the interaction abilities through and with sound are still underrepresented. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators, interaction designers, and behavioral researchers. Our area of interest covers new sound applications that demand or allow for some kind of interactive response from their listener, particularly in scenarios where screens and keyboards are unavailable, unsuitable or disturbing. This area implies cognitive research and psychology, as well as technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as gaming, serious gaming, education, entertainment, safety and healthcare.
2009 Come Out & Play Festival, now in it's fourth year, will be running the weekend of June 12-14 in New York City. This year's festival is being graciously hosted by The Tank.
Come Out & Play is a three-day festival of street games. The festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play, with designers interested in producing innovative new games and experiences. Oh yeah, and we want to have city-size fun
"Exploring the Edge of Gaming" Vienna, Austria, Friday 25 to Sunday 27 September 2009; www.bupp.at/frog
Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world. The main objective of FROG 09 is to explore the edge of gaming and discuss insights into how to reach beyond the limits of theory and practice of game play.
The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, electronic gaming, and virtual worlds for an illustrated book that will be published in 2010.
CFP: Ludic Cartography. Mapping GameSpaces Full Name/Name of Organization Matteo Bittanti, Henry Lowood, Bonnie De Varco
The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010.
CFP: Ludic Cartography. Mapping GameSpaces Full Name/Name of Organization Matteo Bittanti, Henry Lowood, Bonnie De Varco
Stanford University Contact email: Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com
CFP categories: Video Games, Cartography, Virtual Worlds, Game Studies, Sociology, Infographics/Visual Display of Information
Description The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010. Specifically, we are interested in essays that address the notion of representing spaces in video games and virtual worlds through the aid of maps and mapping tools. Video games and virtual worlds establish new topographies and geographies that - while often making references to preexisting models - create a new understanding of the fictional worlds that we explore. Our goal is to show and explain how digital spaces are being mapped by a new generation of cartographers.
Some topics might include:
- History and evolution of mapping in games and virtual worlds - Origins and evolution of strategy guides - Uses of modern cartographic tools (e.g. Google Earth) for video games/virtual worlds - Uses of innovative displays for mapping/visualizing data in games/virtual worlds - Case studies of key games/virtual worlds that use innovative cartographic solutions - Legal issues related to gaming and virtual world cartography - Visual display of game-related information on-screen and off-screen - The relationship between traditional (analog) and digital cartography - Cartographies of game development around the world (think Franco Moretti's research in literary studies) - Mapping social patterns and activities in games/virtual worlds
Please send a one to two page proposal by April 25th to Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com.
Interdisciplarity will be a key feature of this project. Authors are encouraged to include high-resolution images in their essays and to use pictorial material in a creative, rather than complementary, way in their essay. Authors of papers accepted be notified by June 1, 2009. In addition to the book, we are currently considering the possibility of organizing an exhibition.
Mark your calendar and get ready for Play-Machinima-Law, a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009!
Play-Machinima-Law, is a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009. Organized by the Stanford Center for Internet and Society and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information Resources, Play-Machinima-Law will explore a series of key issues relating to what is often called "player-generated" or "user-created" content based on digital games or created in game and virtual worlds.
Topics will include machinima, game art, game hacking, open source ideas and "modding", technology studies, player/consumer-driven innovation, cultural studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games.
Experts from the major players in the digital game arena, lawyers, practitioners, and academics will convene at Stanford to discuss the legal issues associated with gameplay in regards to user-generated content, machinima, and game-related practices.
Additional info: http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/917
Annual Meeting of the „Gesellschaft für Informatik“ (GI) – Lübeck, Germany, 2009
2nd Workshop on Mobile Gaming
http://ieee-cis.org/pubs/tciaig/
We invite paper submissions on all aspects of AI and CI related to games. The journal is proud of a thorough yet rapid review process with an average time to first decision of less than six weeks.
In partnership with DIGRA 2009, Women in Games are honoured to issue a general call for papers to be presented at this year¹s DIGRA event at Brunel. All information about submission available at http://digra2009.newport.ac.uk.
Women in Games 2009 @ DIGRA 2009
Call for Abstracts
Submission deadline: Friday April 3rd 2009
Games+Learning+Society 5.0: Learning Through Interaction http://glsconference.org
June 10-12, 2009 Madison, WI
Special issue of Learning, Media and Technology
Issue theme: Learning in Virtual Worlds
Edited by Jeremy Hunsinger and Aleks Krotoski
Virtual worlds are learning worlds.
The organisers of the DiGRA 2009 conference are pleased to announce the opening of the conference website and submissions system. Templates and guidelines are available on the site.
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09) aims to be a platform for innovative research in games technologies and to make these technologies more accessible to academia and industry. The conference will take place in central London in UK between 25th-28th August 2009.
The first issue of the International Journal of Role Playing is ready and has been published!
The journal is all in PDF-format, and is available from: http://journalofroleplaying.org/
The first issue is available as a PDF download.
If you are interested in submitting a panel proposal for the 2009 Games for Change Festival (http://www.gamesforchange.org/fest2009) which takes place May 27 - 29 at Parsons the New School for Design in NYC, please see below for guidelines.
Proposal Submission Deadline: February 15th 2009
Game Sound Technology and Player Interaction: Concepts and Developments
A book edited by Dr. Mark Grimshaw
University of Bolton, United Kingdom
To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=578
This publication is part of the Advances in Knowledge Management (AKM) Book Series found at http://www.igi-global.com/akm
Games for Change is happy to announce the 2009 Sixth Annual Games for Change Festival to be held in New York City May 27 - 29!
The opening keynote is author and Pulitzer Prize-winning journalist Nicholas Kristof of the New York Times.
Other featured speakers include James Paul Gee, Mary Lou Fulton Presidential Chair in Literacy Studies at Arizona State University; Seth Scheisel, New York Times game critic; Tracy Fullerton, Director of the Electronic Arts Game Innovation Lab and author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games; Eric Zimmerman, CEO of Gamelab and author of Rules of Play; Mary Flanagan, Director of the Tiltfactor Lab; Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism; Heather Chaplin, journalist (NPR, NYT) and author of Smart Bomb, and many others.
Back by popular demand is the 101 Workshop on May 27 for those new to making social issue games. And this year it will feature the first-ever Newsgame Award at the Expo Night on May 28th, sponsored by the Knight Foundation. And as always, we'll have expert panels, provocative lunch discussions, and ample networking opportunities.
For more information, please see the festival web site: http://gamesforchange.org/fest2009
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 8, Issue 2, December 2008). All articles are available at http://gamestudies.org/0802
Pittsburgh, Pennsylvania, June 16-17, 2009
Game Path Events LLC is pleased to announce that the second annual Game Education Summit is seeking paper proposals from the academic, creative and industrial communities. Through this annual event we aim to disseminate the most recent, groundbreaking work on games as education as well as game research. The conference will also have a strong focus on curriculum development and design. The GES committed to uniquely provide networking opportunities for those within the industry and academia to foster relationships that will benefit both groups.
DePaul University’s College of Computing and Digital Media (CDM) in Chicago invites applications for a full-time instructor position (non-tenure track) in Computer Game Development beginning in September 2009. Our graduate and undergraduate Game Development program is highly cross-disciplinary and closely linked with our programs in Computer Science, Software Engineering, Animation, Computer Graphics and Digital Cinema. The program has grown quickly since its inception in 2004, and benefits from strong ties to the Chicago-area and national game industry. Please visit our website for more information http://GameDev.DePaul.edu
http://ieee-cis.org/pubs/tciaig/
- Papers are invited for consideration for the second issue due to be published
- in June 2009. This is an excellent opportunity to submit your work to a high-quality journal with a thorough yet rapid review process. Currently the average time between submission and first decision is under six weeks.
Tenure-Track Assistant Professor Position Computer Game Design Department of Computer Science George Mason University Fairfax, Virginia (Washington, DC)
The Department of Computer Science in the Volgenau School of Information Technology and Engineering at George Mason University invites applications for a tenure-track faculty position at the rank of Assistant Professor beginning Fall 2009.
FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines.
FaVE 2009 seeks to establish virtual environments as a research field in its own right. The conference brings together under one academic umbrella current research and emerging developments in the social, technical, legal, economic, design and cultural aspects of virtual environments. To this end, FaVE 2009 invites researchers and practitioners to participate in its interdisciplinary exchange of knowledge and experience. It should be fun!
DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory
Brunel University, West London, United Kingdom, Tuesday 1st September -- Friday 4th September 2009
The South of Britain Consortium are pleased to announce the Call for Papers for the Digital Games Research Association 2009. DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion, and a lively forum for debate. We therefore welcome papers from any discipline focused on any aspect of games, play, game culture and the games industry. The conference will be the fourth DiGRA conference, following Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars working in any area of interest to the association. The official business of the Subject Association will also be conducted at the conference.
PLEASE NOTE THE NEW DATES FOR SUBMISSION AND DEADLINE FOR REGISTRATION FOR GUARANTEED ON-CAMPUS ACCOMODATION
IFIP 8th International Conference on Entertainment Computing (ICEC 2009)
September 3 - 5, 2009
CNAM, Paris, France
http://www.entertainmentcomputing.org/icec2009/
Sponsored by International Federation for Information Processing (IFIP)
We invite you to participate at the prestigious 8th International Conference on Entertainment Computing (ICEC2009). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. Based on the very successful preceding workshop and conferences, the next ICEC2009 has been set up to offer an occasion to exchange experience and knowledge among researchers and developers in the field of entertainment computing.
Call for Papers
FaVE 2009
First International Conference on Facets of Virtual Environments
SAGSET (Society for the Advancement of Games and Simulations in Education and Training) - 39th Annual Conference
22nd-24th July 2009
Coaching and Learning Through Games
Leeds Metropolitan University, Leeds, Yorkshire, UK
Carleton University, Ottawa Canada May 23-24, 2009
"Oh, the places you'll go: The Politics of Place in Globalized Gaming Landscapes"
Nordic Design Research Conference
NORDES ´09 Engaging Artefacts
Oslo, Norway, 30 August -1 September 2009
CALL FOR PAPERS: PERSONAL AND UBIQUITOUS COMPUTING JOURNAL SPECIAL ISSUE
Player Experiences in Location Aware Games – Methodological Issues
Co-edited by Barbara Grüter, Rod McCall, Lynne Baillie and Anne- Kathrin Braun
The research group Ludiciné from the University of Montreal, in collaboration with the Research Group on the Creation and Formation of Cinematograph
