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Workshop: Transmedial Interactions and Digital Games

What Workshop Convention
When 2007-06-12
from 08:15 to 20:15
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by Jose Zagal last modified 2007-03-12 15:15

Transmedial Interactions and Digital Games, held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology (http://www.ace2007.org/ ) on June 12th in Salzburg, Austria

As virtual worlds and games grow in importance, present limitations in access to them limits their ability to achieve their potential. In persistent online worlds, peer actions and event changes have cumulative effects that are consequential to individuals, whether or not they are available, just as in real life. But unlike real life, where we have plenty of tools to help us juggle multiple responsibilities, access into virtual worlds today occurs through a single access point; active participation requires a significant stationary commitment. Even the most dedicated users have difficulty keeping up with the dynamic information. To remain active and included, users need better ways to communicate, cooperate, and coordinate. Transmedial access, in which players’ access to a game and their characters/data is made possible across different devices, offers a promising solution to this problem. It also inaugurates a new category of interaction design: transmedial interaction.

This workshop explores the state of the art of transmedial interaction in games, which today unfortunately is often at most mere afterthought. It provides a participatory environment in which attendees can chart new paths forward, from developing viable business models and understanding the technical infrastructure to developing critical vocabularies and evaluative frameworks.

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