What it takes to make a MMOG game?Majorem’s post mortem @ H.I.T, Holon Israel
| What | DiGRA ISRAEL MMOG Design Telem H.I.T Seminar |
|---|---|
| When |
2007-11-28 14:00
2007-11-28 16:00
2007-11-28 from 14:00 to 16:00 |
| Where | Instructional Systems Technologies Department , H.I.T-Holon Institute of Technology, Holon, Israel |
| Contact Name | Dr. Hanan Gazit |
| Contact Email | gazit@hit.ac.il |
| Attendees | Adi Gash, Memoraz CEO; Dr. Hanan Gazit |
| Add event to calendar |
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MMORPGs for Serious Games and What its takes to create a MMOG game? How to make it to the real world?
What its takes to create a MMOG game? How to make it to the real world? The presentation will focus on “what went right” and “what went wrong” with Ballerium a MMOG game – a Majorem project. The lecture will focus on the technology behind the game, Content production, working with different content region (Asian) and content partners. The Israeli game makers from the two point of views: local and worldwide. Examples from the MMOG game market and the competitors.
Event plan:
14:00 -14:15 MMORPGs for Serious Games
DiGRA ISRAEL-Dr. Hanan Gazit
14:15-15:15 What it takes to make a MMOG game?
-Adi Gaash, Memoraz, CEO
Following an open Q&A discussion
Holon Institute of Technology, Building 3, Conference Hall, 2d floor.
Due to limited places, early registration is needed.