ICEC 2006 Call for Participation
CFP for ICEC 2006 Conference, with special discount for DiGRA members.
ICEC 2006 Call for Participation
We are glad to invite you to participate at the prestigious 5th International Conference on Entertainment Computing under the auspices of the International Federation for Information Processing (IFIP). Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003, ICEC 2004, ICEC 2005), ICEC 2006 has been set up as an international forum to exchange experience and knowledge among researchers and developers in the field of entertainment computing. Different submission types were invited that present scientific ideas or improvements to existing techniques in the broad multi-disciplinary field of entertainment and edutainment applications.
Important Dates:
Full paper submission due: Friday, March 24, 2006
Short paper, Demo: Friday, April 7, 2006
Notification of acceptance: Monday, May 29, 2006
Camera-ready copy due: Monday, June 19, 2006
Suggested research topics included, but were not limited to:
Advanced Interaction Design, e.g. Haptic Interfaces
Aesthetics, Ontology and Social Reflection
Ambient Intelligence for Entertainment
Art, Design and Media
Augmented, Virtual and Mixed Reality
Avatars and Virtual Action
Computer Games and Game Based Interfaces
Education, Training, and Edutainment Technologies
Entertainment and Healthcare
Evolutionary Platforms / Hardware
Graphics Techniques
Human Factors of Games
Human Sciences, Violence and Entertainment
In-Car/Flight/Train Entertainment Systems
Intelligent Board Games
Interactive Digital Storytelling, and Interactive Tele-Vision
Mobile Entertainment via e.g. Mobile Phones, PDAs etc
Modeling
Narrative Environments and Virtual Characters
Networking (technical and social)
New Genres, New Standards
Novel Hardware Devices
Pervasive Entertainment and Game-Playing
Robots and Cyber Pets
Self Reflecting Entertainment
Simulation Applications of Games, and Military Training
Social Computing and Presence
Sound and Music
Sport and Entertainment
Video Games
Visual Media Engineering
Wearable Computers and Sensors for Entertainment
Case Studies:
Case studies were invited from any entertainment and edutainment application, including: Authoring, Computer Games, Cultural Heritage, E-Commerce, E-Learning, Event-Marketing, Home Entertainment, Media System Design, Service Robotics, Affective Interaction, Intelligent Environments, etc.
Note that there will be special discount of 125 GBP for members of DiGRA.
Web site: http://www.icec2006.org/default.htm
