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DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members
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FuturePlay 2007

What Digital Games Convention
When 2007-11-15 08:35 to
2007-11-17 22:35
Where Toronto, Ontario, Canada
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by Jose Zagal last modified 2007-01-26 21:38

FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology

www.futureplay.org

November 15-17, 2007

Toronto, Ontario, Canada

FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of FuturePlay is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

--Scope of the Conference--

The FuturePlay conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry. FuturePlay addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Continuing with the tradition established by CGT and improved upon by last year's conference, the highlight of the games exhibition is a peer-reviewed competition of games in three categories: Future (experimental) Games, Serious Games, and Student Games.

Topics of interest to FuturePlay include, but are not restricted to, the following:

  • Game and game engine design
  • Artistic design for games
  • Game project management and processes
  • Software engineering for games
  • Artificial intelligence in games
  • Graphics modeling and rendering in games
  • Animation and motion capture for games
  • Networking and multiplayer support for games
  • Sound and music for games
  • Human factors in games
  • Game asset creation and management
  • Cross disciplinary issues in game development
  • Gender issues in game development
  • Serious games
  • Applications of game technologies
  • Games and learning (educational games)
  • Social and ethical issues in games
  • Game development curriculum
  • Academic issues in gaming education
  • Bridging the academia-industry gap
  • Experiences and lessons learned from game development in academia and industry

More information about this event…


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