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Future Play Conference 2006

by Frans Mäyrä last modified 2006-06-09 16:57

FuturePlay 2006: The International Academic Conference on the Future of Game Design and Technology

FuturePlay 2006: The International Academic Conference on the Future of Game Design and Technology
www.futureplay.org

October 10-12, 2006,
The University of Western Ontario,
London, Ontario, Canada

Last year marked the introduction of FuturePlay, a world-class
conference on the future of games design and technology. FuturePlay
evolved from the former Computer Game Technology (CGT) Conference
initiated and run by Algoma University College since 2002. The goal of
Future Play is to bring together academics, industry, and students to
advance game design and technology through peer-reviewed research,
creative and experimental game design and development, and formal and
informal discussion on academic and industry-related topics.

Scope of the Conference

The FuturePlay conference focuses on three main themes. The first theme,
future game development, addresses academic research and emerging
industry trends in the area of game technology and game design. The
second theme, future game impacts and applications, includes academic
research and emerging industry trends focused on designing games for
learning, for gender, for serious purposes, and to impact society.
Finally, the third theme, future game talent, is designed to provide a
number of industry and academic perspectives on the knowledge, skills,
and attitude it takes to excel in the games industry.

Future Play addresses these issues through exciting and
thought-provoking keynotes from leaders in academia and industry,
peer-reviewed paper sessions, panel sessions (including academic and
industry discussions), workshops (including design, technology, and
career workshops), and exhibitions of posters, games, and the latest
game technologies and supports from industry-leading vendors. Continuing
with the tradition established by CGT and improved upon by last year's
conference, the highlight of the games exhibition is a peer-reviewed
competition of games in three categories: Future (experimental) Games,
Serious Games, and Student Games.

Topics of interest to Future Play include, but are not restricted to,
the following:

* Game and game engine design
* Artistic design for games
* Game project management and processes
* Software engineering for games
* Artificial intelligence in games
* Graphics modeling and rendering in games
* Animation and motion capture for games
* Networking and multiplayer support for games
* Sound and music for games
* Human factors in games
* Game asset creation and management
* Cross disciplinary issues in game development
* Gender issues in game development
* Serious games
* Applications of game technologies
* Games and learning (educational games)
* Social and ethical issues in games
* Game development curriculum
* Academic issues in gaming education
* Bridging the academia-industry gap
* Experiences and lessons learned from game development in academia
and industry

Call for Papers

Paper submissions must present original, unpublished research or
experiences. Late-breaking advances and work-in-progress reports from
ongoing research are also encouraged to be submitted to Future Play.
Papers under review elsewhere MUST NOT be submitted to Future Play.
Authors are requested to submit long papers of up to 8 single-spaced
two-column pages in 10 or 11pt font. Submissions exceeding this paper
size will not be reviewed. Papers must be submitted electronically in
PDF format. Full paper submissions are preferable, but we will consider
all submissions, including abstracts.

All submissions will be peer reviewed and evaluated based on
originality, technical and/or research content/depth, correctness,
relevance to conference, contributions, and readability.
Authors of accepted papers will be invited to present a 20 minute
individual presentation at the FuturePlay conference. Individual
presentations will be grouped by topic by conference organizers into
sessions.

Accepted papers will also be included in the distributed and online
proceedings.

Please upload your paper submission directly into our paper review
system. This is accessible through www.futureplay.org.

You may also direct questions on paper sessions to
papers@futureplay.org.

Important dates in the paper submission process include the following:

Submission deadline: July 28, 2006
Notification: August 16, 2006

Call for Posters

Poster submissions must present original, unpublished research or
experiences. Late-breaking advances and work-in-progress reports from
ongoing research are also encouraged to be submitted to Future Play.
Posters under review elsewhere MUST NOT be submitted to Future Play.
To submit to the poster session, please write an abstract of the
research or experiences that you wish to present during the poster
session (500 words maximum.) Abstracts must be submitted electronically
in PDF format. Detailed instructions on electronic submission will be
made available through the Future Play website in the near future.
Questions on poster sessions can be directed to posters@futureplay.org.
Accepted posters will be exhibited during selected poster session times
at the FuturePlay conference.

Important dates in the paper submission process include the following:

Submission deadline: August 18, 2006
Notification: September 1, 2006

Conference Chairs

* Mike Katchabaw, The University of Western Ontario,
* Jay Rajnovich, Algoma University College,
* Brian Winn, Michigan State University,

Program Committee

* Katrin Becker, University of Calgary, Canada
* Drew Davidson, Carnegie Mellon University, USA
* Suzanne de Castell, Simon Fraser University, Canada
* Abdennour El Rhalibi, Liverpool John Moores University, England
* James Paul Gee, University of Wisconsin-Madison, USA
* Susan Gold, Sierra Nevada College, USA
* Scott Goodwin, University of Windsor, Canada
* Nicholas Graham, Queens University, Canada
* Kim Gregson, Ithaca College, USA
* Kathleen Harmeyer, University of Baltimore, USA
* Carrie Heeter, Michigan State University, USA
* Jennifer Jenson, York University, Canada
* Chris Joslin, Carleton University, Canada
* Jesper Juul, Centre for Computer Game Research, Sweden
* Mike Katchabaw, The University of Western Ontario, Canada
* Joerg Kienzle, McGill University, Canada
* WonSook Lee, University of Ottawa, Canada
* Martin Masek, Edith Cowan University, Australia
* Bruce Maxim, University of Michigan, USA
* Frans Mayra, University of Tampere, Finland
* Janet Murray, Georgia Institute of Technology, USA
* Louis Natanson, University of Abertay Dundee, Scotland
* Michael Nitsche, Georgia Institute of Technology, USA
* Ian Palmer, University of Bradford, England
* Ian Parberry, University of North Texas, USA
* Jim Parker, University of Calgary, Canada
* Emil Petriu, University of Ottawa, Canada
* Andy Phelps, Rochester Institute of Technology, USA
* Bary Pollack, Sierra Nevada College, USA
* Jay Rajnovich, Algoma University College, Canada
* Magy Seif El-Nasr, Penn State University, USA
* Duane Szafron, University of Alberta, Canada
* Brian Winn, Michigan State University, USA

For Further Information

Please consult the official Future Play website at
http://www.futureplay.org for updates and additional conference
information. General inquiries about the conference can be directed to
futureplay@auc.ca.

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