CFP: Workshop on the Process of Game Design (DIS06)
2006 DIS (Designing Interactive Systems) Workshop
On the Process of Game Design
25 June 2006
Call for Participation
http://gamedesign.ist.psu.edu/
The game design process is largely driven by practice; while some work has been done to address theoretical foundations for game design, this work has been done only in academia. These two communities rarely come together to discuss their perspectives on design theories or processes. As a result, both communities work in isolation. The game industry works at the level of individual games, but academics are concerned primarily with theoretical foundations and broad scope. The goal of this workshop is to start a dialogue between the two communities and generate general themes and underlying theories. From a practical side, these theories will aid game designers in constructing games, help tool designers build better tools that allow designers, and support the research goals of academia. More broadly, these theories should help the two communities integrate, making science more relevant to practice and practice more viable.
This workshop will include participants from a variety of backgrounds, including art, architecture, game studies, and computer science, and will also include academics and practitioners. The workshop will be composed of interactive sessions in which participants engage in hands-on applications of specific theories, as well as discussions about design processes.
We are looking for papers that address the game design process, including game tuning, design theories, design frameworks, multi-disciplinary aspects of design, aesthetics, psychology of design, definition of fun, patterns of play, etc. We encourage papers that will serve as a foundation for interactive presentations that allow participants to engage in a design activity.
Send a 1-3-page position paper in PDF to: magy@ist.psu.edu
Due Date: 1 May 2006
Notification of acceptance: 30 May 2006
Please check http://gamedesign.ist.psu.edu/ for updates.
Program Committee
Andrew Gordon, University of Southern California Joshua B. Gross, Penn State University
Damian Isla, Bungie Studios
Darla Limberg, Penn State University
Keith Miron, Inxile-Entertainment Simon Niedenthal, Malmo University
Madis Pihlak, Penn State University
Yusuf Pisan, University of Technology, Sydney Magy Seif El-Nasr, Penn State University
Brian Smith, Penn State University
Bill Tomlinson, University of California at Irvine Robert Zubek, Maxis/Electronic Arts
Joseph A. Zupko, Penn State University
25 June 2006
Call for Participation
http://gamedesign.ist.psu.edu/
The game design process is largely driven by practice; while some work has been done to address theoretical foundations for game design, this work has been done only in academia. These two communities rarely come together to discuss their perspectives on design theories or processes. As a result, both communities work in isolation. The game industry works at the level of individual games, but academics are concerned primarily with theoretical foundations and broad scope. The goal of this workshop is to start a dialogue between the two communities and generate general themes and underlying theories. From a practical side, these theories will aid game designers in constructing games, help tool designers build better tools that allow designers, and support the research goals of academia. More broadly, these theories should help the two communities integrate, making science more relevant to practice and practice more viable.
This workshop will include participants from a variety of backgrounds, including art, architecture, game studies, and computer science, and will also include academics and practitioners. The workshop will be composed of interactive sessions in which participants engage in hands-on applications of specific theories, as well as discussions about design processes.
We are looking for papers that address the game design process, including game tuning, design theories, design frameworks, multi-disciplinary aspects of design, aesthetics, psychology of design, definition of fun, patterns of play, etc. We encourage papers that will serve as a foundation for interactive presentations that allow participants to engage in a design activity.
Send a 1-3-page position paper in PDF to: magy@ist.psu.edu
Due Date: 1 May 2006
Notification of acceptance: 30 May 2006
Please check http://gamedesign.ist.psu.edu/ for updates.
Program Committee
Andrew Gordon, University of Southern California Joshua B. Gross, Penn State University
Damian Isla, Bungie Studios
Darla Limberg, Penn State University
Keith Miron, Inxile-Entertainment Simon Niedenthal, Malmo University
Madis Pihlak, Penn State University
Yusuf Pisan, University of Technology, Sydney Magy Seif El-Nasr, Penn State University
Brian Smith, Penn State University
Bill Tomlinson, University of California at Irvine Robert Zubek, Maxis/Electronic Arts
Joseph A. Zupko, Penn State University
