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   <channel>
      <title>News</title>
      <link>http://www.digra.org/news</link>
      <description>News about digital games research.
If you want to post information about conferences, publications, reviews, and so on, post them here instead of the discussion forums. When posting about event or call for papers add also event to Events folder. Remember to publish or submit the new item to review when you wan to make an entry readable to others.</description>
      <generator>EasyBlog</generator>
   
       
              
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            <title>CfP: 15th International Computer Games Conference (CGAMES 2010 Louisville)</title>
            <link>http://www.digra.org/news/archive/2010/02/05/cfp-15th-international-computer-games-conference-cgames-2010-louisville</link>
            <description>&lt;p&gt;AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games&lt;/p&gt;
&lt;p&gt;28 th - 31 st July 2010&lt;/p&gt;
&lt;p&gt;Galt House Hotel, Louisville, Kentucky, USA&lt;/p&gt;
&lt;p&gt;Venue: Galt House Hotel, Louisville, Kentucky, USA.&lt;/p&gt;
&lt;p&gt;Venue Web Site: &lt;a class="reference" href="http://www.galthouse.com"&gt;http://www.galthouse.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.&lt;/p&gt;
</description>
            <pubDate>Fri, 05 Feb 2010 22:59:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/02/05/cfp-15th-international-computer-games-conference-cgames-2010-louisville</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Journal of Gaming and Virtual Worlds - 2(3) Issue</title>
            <link>http://www.digra.org/news/archive/2010/02/01/cfp-journal-of-gaming-and-virtual-worlds-2-3-issue</link>
            <description>&lt;p&gt;Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome.&lt;/p&gt;
</description>
            <pubDate>Mon, 01 Feb 2010 17:06:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/02/01/cfp-journal-of-gaming-and-virtual-worlds-2-3-issue</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>[Job] Vacancy for Assistant Professorship in Game Technology at IT-University of Copenhagen</title>
            <link>http://www.digra.org/news/archive/2010/02/01/job-vacancy-for-assistant-professorship-in-game-technology-at-it-university-of-copenhagen</link>
            <description>&lt;p&gt;The IT University of Copenhagen invites applicants for an assistant professorship in game technology and intelligent interaction starting in 2010. The successful candidate must be enthusiastic about: conducting research at the highest international level developing and conducting excellent graduate and under-graduate teaching actively taking part in developing the IT University and its relations with external partners&lt;/p&gt;
</description>
            <pubDate>Mon, 01 Feb 2010 16:55:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/02/01/job-vacancy-for-assistant-professorship-in-game-technology-at-it-university-of-copenhagen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IADIS International Conference on Game and Entertainment Technologies (GET2010)</title>
            <link>http://www.digra.org/news/archive/2010/01/27/cfp-iadis-international-conference-on-game-and-entertainment-technologies-get2010</link>
            <description>&lt;p&gt;IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)&lt;/p&gt;
&lt;p&gt;Freiburg, Germany, 26 - 28 July 2010
(&lt;a class="reference" href="http://www.gaming-conf.org/"&gt;http://www.gaming-conf.org/&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2010)&lt;/p&gt;
&lt;p&gt;Freiburg, Germany 26 - 31 July 2010&lt;/p&gt;
&lt;p&gt;(&lt;a class="reference" href="http://www.mccsis.org"&gt;http://www.mccsis.org&lt;/a&gt;)&lt;/p&gt;
</description>
            <pubDate>Wed, 27 Jan 2010 04:24:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/27/cfp-iadis-international-conference-on-game-and-entertainment-technologies-get2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP:Fun and Games 2010 - The 3rd International Conference on Fun and Games</title>
            <link>http://www.digra.org/news/archive/2010/01/27/cfp-fun-and-games-2010-the-3rd-international-conference-on-fun-and-games</link>
            <description>&lt;p&gt;FUN AND GAMES 2010 (FNG 2010) – The 3rd International Conference on Fun and Games, 2010&lt;/p&gt;
&lt;p&gt;September, 15-17, 2010&lt;/p&gt;
&lt;p&gt;University of Leuven, Belgium&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://FNG2010.org/"&gt;http://FNG2010.org/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 27 Jan 2010 04:15:10 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/27/cfp-fun-and-games-2010-the-3rd-international-conference-on-fun-and-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games (IT-University Copenhagen)</title>
            <link>http://www.digra.org/news/archive/2010/01/27/cfp-ludotopia-2013-workshop-on-spaces-places-and-territories-in-computer-games-it-university-copenhagen</link>
            <description>&lt;p&gt;CfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer
Games at the IT-University Copenhagen, 27-29th May 2010***&lt;/p&gt;
&lt;p&gt;The Center for Computer Games Research of the IT-University of Copenhagen
and the Digital Games Research Center of the University of Potsdam hereby
invite researchers and scholars from Game Studies, Media Studies, Cultural
Studies and related fields to hand in proposals for the 1st
Ludotopia-Workshop to be held in Copenhagen in May 2010.&lt;/p&gt;
</description>
            <pubDate>Wed, 27 Jan 2010 03:56:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/27/cfp-ludotopia-2013-workshop-on-spaces-places-and-territories-in-computer-games-it-university-copenhagen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Ludological Magazine, Year One</title>
            <link>http://www.digra.org/news/archive/2010/01/25/cfp-ludological-magazine-year-one</link>
            <description>&lt;p&gt;In 2001 Espen Aarseth launched the first issue of his academic journal, announcing Year One of Computer Game Studies. Nearly nine years after that cutting-edge event, we are introducing the first Polish, academic, peer-reviewed journal, in which all the articles will be available in an English language version as well. By doing so, we hope to present the achievements of Polish researchers to a wider audience. Also, we would like to bridge the gap between ludologists from our home country and abroad.&lt;/p&gt;
</description>
            <pubDate>Mon, 25 Jan 2010 23:08:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/25/cfp-ludological-magazine-year-one</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Journal of  Gaming and Virtual Worlds,  Issue 1(2), 2009 : Now out</title>
            <link>http://www.digra.org/news/archive/2010/01/21/journal-of-gaming-and-virtual-worlds-issue-1-2-2009-now-out</link>
            <description>&lt;p&gt;This is to announce the publication of issue 1(2), 2009, of Journal of 
Gaming and Virtual Worlds (Intellect): 
&lt;a class="reference" href="http://www.intellectbooks.co.uk/journals/view-issue,id=1766/"&gt;http://www.intellectbooks.co.uk/journals/view-issue,id=1766/&lt;/a&gt;.&lt;/p&gt;
</description>
            <pubDate>Thu, 21 Jan 2010 03:49:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/21/journal-of-gaming-and-virtual-worlds-issue-1-2-2009-now-out</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Avatars and Humans: Representing Users in Digital Games</title>
            <link>http://www.digra.org/news/archive/2010/01/12/cfp-avatars-and-humans-representing-users-in-digital-games</link>
            <description>&lt;p&gt;AVATARS AND HUMANS. REPRESENTING USERS IN DIGITAL GAMES&lt;/p&gt;
&lt;p&gt;Preconference to the ECREA 2010 – 3rd European Communication Conference
12 October 2010, Hamburg, Germany&lt;/p&gt;
</description>
            <pubDate>Tue, 12 Jan 2010 02:41:40 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/12/cfp-avatars-and-humans-representing-users-in-digital-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Registration Open: The Art History of Games Symposium</title>
            <link>http://www.digra.org/news/archive/2010/01/11/registration-open-the-art-history-of-games-symposium</link>
            <description>&lt;p&gt;Register now for The Art History of Games, a symposium and exhibition jointly organized by SCAD Atlanta and the Georgia Institute of Technology!&lt;/p&gt;
&lt;p&gt;February 4-6, 2010
Rich Auditorium at the High Museum of Art
1280 Peachtree St N.E., Atlanta GA 30308&lt;/p&gt;
&lt;p&gt;Register at: &lt;a class="reference" href="http://arthistoryofgames.com/registration"&gt;http://arthistoryofgames.com/registration&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 11 Jan 2010 20:16:11 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/11/registration-open-the-art-history-of-games-symposium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Practicing Science and Technology, Performing the Social</title>
            <link>http://www.digra.org/news/archive/2010/01/07/cfp-practicing-science-and-technology-performing-the-social</link>
            <description>&lt;p&gt;ASST Conference 2010, European Association for the Study of Science&lt;br /&gt;and Technology&lt;br /&gt;'Practicing Science and Technology, Performing the Social,'&lt;br /&gt;University of Trento, Italy, 2-4 September 2010. Abstract submission&lt;br /&gt;deadline: 15 March 2010.&lt;br /&gt;http://events.unitn.it/en/easst010&lt;br /&gt;&lt;/p&gt;</description>
            <pubDate>Thu, 07 Jan 2010 16:09:53 </pubDate>
            <guid>http://www.digra.org/news/archive/2010/01/07/cfp-practicing-science-and-technology-performing-the-social</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>Book: Playground Worlds: Creating and   Evaluating Experiences of Role-Playing Games available for download</title>
            <link>http://www.digra.org/news/archive/2009/12/18/book-playground-worlds-creating-and-evaluating-experiences-of-role-playing-games-available-for-download</link>
            <description>&lt;p&gt;Playground Worlds: Creating and  
Evaluating Experiences of Role-Playing Games, published last year in  
Solmukohta, is now also available as a free download. The book  
features 25 articles on Nordic live action role-playing games.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ropecon.fi/pw/"&gt;http://www.ropecon.fi/pw/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 18 Dec 2009 23:08:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/18/book-playground-worlds-creating-and-evaluating-experiences-of-role-playing-games-available-for-download</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2010 IEEE Conference on Computational Intelligence and Games (tutorials and special sessions)</title>
            <link>http://www.digra.org/news/archive/2009/12/17/cfp-2010-ieee-conference-on-computational-intelligence-and-games-tutorials-and-special-sessions</link>
            <description>&lt;p&gt;Call for tutorial and special sessions proposals&lt;/p&gt;
&lt;p&gt;2010 IEEE Conference on Computational Intelligence and Games&lt;/p&gt;
&lt;p&gt;Center for Computer Games Research, IT University of Copenhagen,
Denmark, August 18-21, 2010&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://game.itu.dk/cig2010/"&gt;http://game.itu.dk/cig2010/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 17 Dec 2009 20:11:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/17/cfp-2010-ieee-conference-on-computational-intelligence-and-games-tutorials-and-special-sessions</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: International Journal of Rol-Playing (IJRP) Issue #2</title>
            <link>http://www.digra.org/news/archive/2009/12/15/cfp-international-journal-of-rol-playing-ijrp-issue-2</link>
            <description>&lt;p&gt;The International Journal of Role-Playing (IJRP) is now accepting 
submissions for the 2nd issue, due out in early summer 2010. Deadline 
for submissions is February 1st, 2010.&lt;/p&gt;
</description>
            <pubDate>Tue, 15 Dec 2009 23:00:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/15/cfp-international-journal-of-rol-playing-ijrp-issue-2</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Games for Health 2010</title>
            <link>http://www.digra.org/news/archive/2009/12/14/cfp-games-for-health-2010</link>
            <description>&lt;p&gt;&lt;a class="reference" href="http://bit.ly/6MHzHi"&gt;http://bit.ly/6MHzHi&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You'll need to scroll up for full information after the page loads.&lt;/p&gt;
</description>
            <pubDate>Mon, 14 Dec 2009 22:52:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/14/cfp-games-for-health-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Refractory: A Journal of Entertainment Media (new issue)</title>
            <link>http://www.digra.org/news/archive/2009/12/11/refractory-a-journal-of-entertainment-media-new-issue</link>
            <description>&lt;p&gt;The latest issue of Refractory: A Journal of Entertainment Media is now available.
&lt;a class="reference" href="http://blogs.arts.unimelb.edu.au/refractory/category/browse-past-volumes/volume-16"&gt;http://blogs.arts.unimelb.edu.au/refractory/category/browse-past-volumes/volume-16&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It was guest edited by Justin Clemens and Tom Apperley. The contents page with links to the articles is reproduced below:&lt;/p&gt;
</description>
            <pubDate>Fri, 11 Dec 2009 23:02:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/11/refractory-a-journal-of-entertainment-media-new-issue</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Digital Culture &amp; Education - Special Issue on New Media Literacies</title>
            <link>http://www.digra.org/news/archive/2009/12/11/cfp-digital-culture-education-special-issue-on-new-media-literacies</link>
            <description>&lt;p&gt;Call for Papers for Special Themed Issue: Digital Culture &amp;amp; Education
&lt;a class="reference" href="http://www.digitalcultureandeducation.com/"&gt;http://www.digitalcultureandeducation.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Beyond ‘new’ literacies
Guest editor: Dana J. Wilber&lt;/p&gt;
</description>
            <pubDate>Fri, 11 Dec 2009 22:58:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/11/cfp-digital-culture-education-special-issue-on-new-media-literacies</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Cfp: Serious Games for Sports and Health Game Days 2010</title>
            <link>http://www.digra.org/news/archive/2009/12/07/cfp-serious-games-for-sports-and-health-game-days-2010</link>
            <description>&lt;p&gt;Serious Games for Sports and Health
GameDays 2010&lt;/p&gt;
&lt;p&gt;March 25/26 2010, TU Darmstadt, Germany&lt;/p&gt;
</description>
            <pubDate>Mon, 07 Dec 2009 16:32:18 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/07/cfp-serious-games-for-sports-and-health-game-days-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Procedural Content  Generation in Games (Workshop at FDG 2010)</title>
            <link>http://www.digra.org/news/archive/2009/12/03/cfp-procedural-content-generation-in-games-workshop-at-fdg-2010</link>
            <description>&lt;p&gt;Workshop link is: &lt;a class="reference" href="http://pcgames.fdg2010.org"&gt;http://pcgames.fdg2010.org&lt;/a&gt; and the CFP is: 
&lt;a class="reference" href="http://pcgames.fdg2010.org/cfp.html"&gt;http://pcgames.fdg2010.org/cfp.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 03 Dec 2009 02:54:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/03/cfp-procedural-content-generation-in-games-workshop-at-fdg-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: CGSA Symposium 2010</title>
            <link>http://www.digra.org/news/archive/2009/12/01/cfp-cgsa-symposium-2010</link>
            <description>&lt;p&gt;The 2010 Canadian Games Studies Association annual conference will be held in Montreal this year from May 28-29, in conjunction with the Congress of the Social Sciences &amp;amp; Humanities. This year, the theme for the congress is &amp;quot;Le savoir branché/Connected understandings&amp;quot;.&lt;/p&gt;
</description>
            <pubDate>Tue, 01 Dec 2009 21:51:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/12/01/cfp-cgsa-symposium-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Siggraph 2010 Game Papers</title>
            <link>http://www.digra.org/news/archive/2009/11/25/cfp-siggraph-2010-game-papers</link>
            <description>&lt;p&gt;Visit &lt;a class="reference" href="http://www.siggraph.org/s2010/for_submitters/game_papers"&gt;http://www.siggraph.org/s2010/for_submitters/game_papers&lt;/a&gt; for details.&lt;/p&gt;
&lt;p&gt;Game Papers have only been included at SIGGRAPH for the past couple years. Papers are peer reviewed and published in Sandbox 2010: ACM SIGGRAPH Video Game Proceedings. Papers are presented at SIGGRAPH2010 in Los Angeles, July 26-30, 2010.&lt;/p&gt;
</description>
            <pubDate>Wed, 25 Nov 2009 21:08:11 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/25/cfp-siggraph-2010-game-papers</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: FuturePlay @ Vancoucer Digital Media Week 2010 (alongside GDC Canada)</title>
            <link>http://www.digra.org/news/archive/2009/11/25/cfp-futureplay-vancoucer-digital-media-week-2010-alongside-gdc-canada</link>
            <description>&lt;p&gt;Future Play &amp;#64; Vancouver Digital Week 2010: The International Academic Conference on the Future of Game Design and Technology&lt;/p&gt;
&lt;p&gt;May 6-7 2010
Vancouver, British Columbia, Canada&lt;/p&gt;
&lt;p&gt;Vancouver Convention and Exhibition Center&lt;/p&gt;
</description>
            <pubDate>Wed, 25 Nov 2009 19:37:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/25/cfp-futureplay-vancoucer-digital-media-week-2010-alongside-gdc-canada</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Tha Art History of Games - A Symposium</title>
            <link>http://www.digra.org/news/archive/2009/11/20/tha-art-history-of-games-a-symposium</link>
            <description>&lt;p&gt;The Art History of Games
A Symposium, hosted by Georgia Tech and SCAD&lt;/p&gt;
&lt;p&gt;The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Speakers include me, Brenda Brathwaite, Jesper Juul, Frank Lantz, Henry Lowood, Christiane Paul, John Romero, and more.&lt;/p&gt;
</description>
            <pubDate>Fri, 20 Nov 2009 15:30:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/20/tha-art-history-of-games-a-symposium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Post Doctoral Fellowship at Simon Fraser University: Expressive Motion Research Project</title>
            <link>http://www.digra.org/news/archive/2009/11/16/post-doctoral-fellowship-at-simon-fraser-university-expressive-motion-research-project</link>
            <description>&lt;p&gt;Applications are open for a Post Doctoral Fellow at the School of Interactive Arts and Technology, Simon Fraser University, under the supervision of Profs. Magy Seif El-Nasr and Lyn Bartram. The Post Doctoral Fellow will be part of two labs within this collaborative research: EMIIE Lab (&lt;a class="reference" href="http://emiie.iat.sfu.ca"&gt;http://emiie.iat.sfu.ca&lt;/a&gt;) and HVILab (&lt;a class="reference" href="http://hvilab.iat.sfu.ca"&gt;http://hvilab.iat.sfu.ca&lt;/a&gt;).&lt;/p&gt;
</description>
            <pubDate>Mon, 16 Nov 2009 22:25:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/16/post-doctoral-fellowship-at-simon-fraser-university-expressive-motion-research-project</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Games Studies Journal Vol. 9 Issue 2 is now available</title>
            <link>http://www.digra.org/news/archive/2009/11/12/games-studies-journal-vol-9-issue-2-is-now-available</link>
            <description>&lt;p&gt;Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 9, Issue 2, November 2009). All articles are available at &lt;a class="reference" href="http://gamestudies.org/0902"&gt;http://gamestudies.org/0902&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Detailed contents below:&lt;/p&gt;
</description>
            <pubDate>Thu, 12 Nov 2009 19:56:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/12/games-studies-journal-vol-9-issue-2-is-now-available</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Women in Games 2010 (press release)</title>
            <link>http://www.digra.org/news/archive/2009/11/11/women-in-games-2010-press-release</link>
            <description>&lt;p&gt;University of Bradford and Bradford College host Women In Games 2010
conference&lt;/p&gt;
&lt;p&gt;University of Bradford in cooperation with Bradford College will host Women
In Games 2010 in March.  Women In Games is in it’s 7th year and Bradford
brings a strong technological and cultural background to this
internationally recognised event.&lt;/p&gt;
</description>
            <pubDate>Wed, 11 Nov 2009 15:19:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/11/women-in-games-2010-press-release</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Edition of "Eludamos. Journal for Computer Game Culture" is now online</title>
            <link>http://www.digra.org/news/archive/2009/11/09/new-edition-of-eludamos-journal-for-computer-game-culture-is-now-online</link>
            <description>&lt;p&gt;A new edition &amp;quot;Eludamos. Journal for Computer Game Culture&amp;quot; is now online here: &lt;a class="reference" href="http://www.eludamos.org/"&gt;http://www.eludamos.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The “perspectives” section deals with diverse topics such as game localization, the evolution of videogame genres, tools for game analysis and the premature burial of interactive movies. The articles include (a.o.) critical readings of games, reflections on game literacy, the player-avatar relationship, contemporary cultural attitudes in alien shooters and the results of a long term study on multiplayer gamers.&lt;/p&gt;
</description>
            <pubDate>Mon, 09 Nov 2009 22:35:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/09/new-edition-of-eludamos-journal-for-computer-game-culture-is-now-online</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Tenure-Track or Academic Staff position in Media Arts &amp; Game Development, University of Wisconsin-Whitewater</title>
            <link>http://www.digra.org/news/archive/2009/11/09/job-tenure-track-or-academic-staff-position-in-media-arts-game-development-university-of-wisconsin-whitewater</link>
            <description>&lt;p&gt;Tenure-Track or Academic Staff position in Media Arts &amp;amp; Game Development (MAGD)/Electronic Media (Communication Department) Available 2010-2011 Academic Year&lt;/p&gt;
</description>
            <pubDate>Mon, 09 Nov 2009 22:30:53 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/11/09/job-tenure-track-or-academic-staff-position-in-media-arts-game-development-university-of-wisconsin-whitewater</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Book: A Casual Revolution: Reinventing Video Games and Their Players</title>
            <link>http://www.digra.org/news/archive/2009/10/26/new-book-a-casual-revolution-reinventing-video-games-and-their-players</link>
            <description>"A Casual Revolution: Reinventing Video Games and Their Players" by Jesper Juul has just been published by MIT Press.


</description>
            <pubDate>Mon, 26 Oct 2009 20:22:10 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/26/new-book-a-casual-revolution-reinventing-video-games-and-their-players</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2009 Proceedings available </title>
            <link>http://www.digra.org/news/archive/2009/10/20/digra-2009-proceedings-available</link>
            <description>&lt;p&gt;The Proceedings of the 2009 DiGRA Conference are now available in the digital library.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.digra.org:8080/Plone/dl/order_by_author?publication=Breaking%20New%20Ground:%20Innovation%20in%20Games,%20Play,%20Practice%20and%20Theory"&gt;http://www.digra.org:8080/Plone/dl/order_by_author?publication=Breaking%20New%20Ground:%20Innovation%20in%20Games,%20Play,%20Practice%20and%20Theory&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 20 Oct 2009 19:19:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/20/digra-2009-proceedings-available</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Games Research Methods seminar, Tampere 8-9 April, 2010</title>
            <link>http://www.digra.org/news/archive/2009/10/19/cfp-games-research-methods-seminar-tampere-8-9-april-2010</link>
            <description>&lt;p&gt;What are the approaches and methods that are useful while studying 
games, play and related phenomena? The dynamic nature of interactive 
game form, the changing strategies adopted during actual play, as well 
as the multiple research questions that surround the design, 
implementation, distribution as well as the social uses of games all 
present their distinctive requirements for the methods that are suitable 
for their study.&lt;/p&gt;
</description>
            <pubDate>Mon, 19 Oct 2009 15:15:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/19/cfp-games-research-methods-seminar-tampere-8-9-april-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Conference: ThaiSim 2010</title>
            <link>http://www.digra.org/news/archive/2009/10/19/conference-thaisim-2010</link>
            <description>&lt;p&gt;ThaiSim 2010 
25-27 March, 2010&lt;/p&gt;
&lt;p&gt;2nd conference of Thai Simulation and Gaming Association
will be take pace two weeks before DIGITEL 2010, in nearby Taiwan,
an ideal opportunity to have a holiday on one of the nearby
exquisite Thai islands like Ko Lanta, Ko Hai, Phuket, Ko Phi Phi.&lt;/p&gt;
&lt;p&gt;For more information on ThaiSim 2010 - &lt;a class="reference" href="http://www.thaisim.org/en/thaisim_2010.htm"&gt;http://www.thaisim.org/en/thaisim_2010.htm&lt;/a&gt;
The venue - &lt;a class="reference" href="http://www.thaisim.org/en/thaisim_2010_venue.htm"&gt;http://www.thaisim.org/en/thaisim_2010_venue.htm&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 19 Oct 2009 15:08:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/19/conference-thaisim-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Journal of Entertainment Computing</title>
            <link>http://www.digra.org/news/archive/2009/10/16/cfp-journal-of-entertainment-computing</link>
            <description>&lt;p&gt;Peer reviewed journal 'Entertainment Computing' is now open for submissions. Look at the journal description here: &lt;a class="reference" href="http://www.elsevier.com/locate/entcom"&gt;http://www.elsevier.com/locate/entcom&lt;/a&gt; Upload your manuscript here: &lt;a class="reference" href="http://ees.elsevier.com/entcom/"&gt;http://ees.elsevier.com/entcom/&lt;/a&gt; Feel highly encouraged to submit your work and getting valuable feedback from experts in the field. Review times are short, about 2-3 months.&lt;/p&gt;
</description>
            <pubDate>Fri, 16 Oct 2009 01:52:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/16/cfp-journal-of-entertainment-computing</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Fun &amp; Games Conference 2010</title>
            <link>http://www.digra.org/news/archive/2009/10/09/fun-games-conference-2010</link>
            <description>&lt;p&gt;Fun 'n' Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference elicits contributions from designers, developers, and researchers in computer games, experience design and fun. We are particularly interested in contributions that cross the traditional disciplines of human computer interaction, games design and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.&lt;/p&gt;
&lt;p&gt;And this is our URL: &lt;a class="reference" href="http://www.fng2010.org"&gt;http://www.fng2010.org&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 09 Oct 2009 19:09:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/09/fun-games-conference-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: The Journal of Game Amusement Society Vol. 3</title>
            <link>http://www.digra.org/news/archive/2009/10/08/cfp-the-journal-of-game-amusement-society-vol-3</link>
            <description>&lt;p&gt;GAS(Game Amusement Society) has published the Journal of Game 
Amusement Society since 2007. The Editorial Committee welcomes 
submissions of articles for Volume 3 of the Journal.&lt;/p&gt;
</description>
            <pubDate>Thu, 08 Oct 2009 19:41:04 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/10/08/cfp-the-journal-of-game-amusement-society-vol-3</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Journal of Gaming and Virtual Worlds</title>
            <link>http://www.digra.org/news/archive/2009/09/29/cfp-journal-of-gaming-and-virtual-worlds</link>
            <description>&lt;p&gt;Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and
online) is seeking contributions to its 2(1) issue (spring 2010). Papers
from all areas associated with video/computer games and virtual environments
are welcome.&lt;/p&gt;
</description>
            <pubDate>Tue, 29 Sep 2009 02:34:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/29/cfp-journal-of-gaming-and-virtual-worlds</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Conference: Logic and Structure of the Computer Game</title>
            <link>http://www.digra.org/news/archive/2009/09/24/conference-logic-and-structure-of-the-computer-game</link>
            <description>&lt;p&gt;Thursday, November 5 to Saturday, November 7, 2009, in Potsdam, Germany.&lt;/p&gt;
&lt;p&gt;Registration at: &lt;a class="reference" href="mailto:info&amp;#64;digarec.org"&gt;info&amp;#64;digarec.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Further information: &lt;a class="reference" href="http://www.digarec.org/conference"&gt;http://www.digarec.org/conference&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The conference hosted by the Digital Games Research Center of the University
of Potsdam (DIGAREC) is the first to explicitly address the logic and
structure of the medium of the computer game. It focuses on the specific
potentials for mediation and on the unique form of mediation constituted by
digital games. The lectures are given by invited German scholars and are
commented by international respondents in a dialogical structure. The
conference topic corresponds with the goals of the research project „The
Mediality of the Computer Game“, funded by the German Research Foundation.&lt;/p&gt;
</description>
            <pubDate>Thu, 24 Sep 2009 19:34:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/24/conference-logic-and-structure-of-the-computer-game</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>2010 PCA/ACA National Conference in St. Louis, MO (Game Studies Area)</title>
            <link>http://www.digra.org/news/archive/2009/09/19/2010-pca-aca-national-conference-in-st-louis-mo-game-studies-area</link>
            <description>&lt;p&gt;The Game Studies area of the Popular Culture Association and the American Culture Association National Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, March 31, through Saturday, April 3, 2010, at Renaissance Grand Hotel, St. Louis, MO.&lt;br /&gt;&lt;br /&gt;The organizers seek proposals covering all aspects of gaming, gaming culture and game studies.  Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome.  &lt;br /&gt;&lt;br /&gt;Possible topics include but are not limited to: &lt;br /&gt;-- representation or performance of race, class, gender and sexuality in games &lt;br /&gt;-- gaming culture, game specific cultures, and multicultural and cross-cultural issues &lt;br /&gt;-- game development, design, authorship and other industry issues &lt;br /&gt;-- game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns &lt;br /&gt;-- political and legal entailments such as regulation, censorship, intellectual property &lt;br /&gt;-- ludology, textual criticism, media ecology, narratology, etc as paradigms for games studies &lt;br /&gt;-- player generated content in MUDs and MMORPGs, Mods, maps and machinima &lt;br /&gt;-- game genres, platforms, consoles, console wars and connections to other media &lt;br /&gt;-- serious games for education, business, healthcare, (military) training, etc &lt;br /&gt;-- space and place in games, play spaces, virtual/physical communities, mobile gaming and localization &lt;br /&gt;-- digital literacy, discourse practices, social norms and norming, the politics of play &lt;br /&gt;-- public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games &lt;br /&gt;&lt;br /&gt;So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately fifteen minutes (there will be four presentations per session with time for Q&amp;amp;A). &lt;br /&gt;&lt;br /&gt;For individual paper submissions, your 250-word (maximum) abstract must be received by December 15, 2009.  At the top of your proposal, please include the title of the paper, your name (and the name of any co-presenters), affiliation, mailing address, and e-mail address. This information will be used in the program and to mail your conference materials.  At the end of your abstract, please include a list of 3 to 5 keywords. &lt;br /&gt;&lt;br /&gt;The Game Studies area of the Popular Culture Association and the American Culture Association National Conference also invites complete panel submissions, which may take the form of debates, dialogs, roundtable discussions, thematic panels, (or other format,) and be designed to last approximately eighty minutes. For complete panel submissions, please submit a 250-word panel abstract, as well as 100-word abstracts for each individual presentation.  Be sure to include the proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, and include this information for all panelists.  Panel submissions must be received by December 15, 2009. &lt;br /&gt;&lt;br /&gt;Technology for use during presentations may be limited. More information about the conference can be found at http://www.pcaaca.org/&lt;br /&gt;&lt;br /&gt;Please also note that presenters will be required to join either the Popular Culture Association or the American Culture Association prior to attending the conference, as well as pay a registration fee for the conference. &lt;br /&gt;&lt;br /&gt;Please email all paper and panel proposals to digitalgames.pcaaca@gmail.com. &lt;br /&gt;&lt;br /&gt;Questions and concerns can be sent to the address above, or may be directed to one of the area chairs listed below. &lt;br /&gt;&lt;br /&gt;Katie Whitlock, Theatre Department, California State University, Chico &lt;br /&gt;klwhitlock@csuchico.edu&lt;br /&gt;&lt;br /&gt;Gerald Voorhees, Nido Qubien School of Communication, High Point University &lt;br /&gt;gvoorhee@highpoint.edu&lt;br /&gt;&lt;br /&gt;Joshua Call, Department of English, Grandview University&lt;br /&gt;jcall@grandviewl.edu &lt;br /&gt;&lt;br /&gt;Tony Avruch, American Culture Studies Program, Bowling Green State University &lt;br /&gt;avruch.pca@gmail.com&lt;/p&gt;</description>
            <pubDate>Sat, 19 Sep 2009 18:56:06 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/19/2010-pca-aca-national-conference-in-st-louis-mo-game-studies-area</guid>
            <dc:creator>GVoorhees</dc:creator>
            
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            <title>Job: Assistant Professor New Media and Digital Culture at Utrecht University</title>
            <link>http://www.digra.org/news/archive/2009/09/18/job-assistant-professor-new-media-and-digital-culture-at-utrecht-university</link>
            <description>&lt;p&gt;Utrecht University (The Netherlands) has a vacancy for an:&lt;/p&gt;
&lt;p&gt;Assistant Professor New media and Digital Culture (1,0 fte).&lt;/p&gt;
&lt;p&gt;They are looking for candidates who are familiar with current debates in the field of computer game studies.
For more information check: &lt;a class="reference" href="http://www.uu.nl/EN/informationfor/jobseekers/Pages/vacancies.aspx"&gt;http://www.uu.nl/EN/informationfor/jobseekers/Pages/vacancies.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Candidates have to apply before 19 October 2009.&lt;/p&gt;
</description>
            <pubDate>Fri, 18 Sep 2009 01:43:46 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/18/job-assistant-professor-new-media-and-digital-culture-at-utrecht-university</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Senior Lecturer/Associate Professor in Game Studies at Södertörn University, Stockholm, Sweden</title>
            <link>http://www.digra.org/news/archive/2009/09/14/job-senior-lecturer-associate-professor-in-game-studies-at-sodertorn-university-stockholm-sweden</link>
            <description>&lt;p&gt;Senior Lecturer/Associate Professor in Game Studies at Södertörn University, Stockholm, Sweden&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.sh.se/ledigajobb"&gt;http://www.sh.se/ledigajobb&lt;/a&gt; (click the link: &amp;quot;Senior Lecturer in Media Technology, specialized in Game Studies, 50 - 100%&amp;quot;)&lt;/p&gt;
</description>
            <pubDate>Mon, 14 Sep 2009 15:32:52 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/14/job-senior-lecturer-associate-professor-in-game-studies-at-sodertorn-university-stockholm-sweden</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Flemish DiGRA Chapter founded</title>
            <link>http://www.digra.org/news/archive/2009/09/10/flemish-digra-chapter-founded</link>
            <description>&lt;p&gt;The contact person for the Flemish DiGRA chapter is Bob De Schutter (b AT bobdeschutter.be). Further information on meetings, membership and activities can be found here: &lt;a class="reference" href="http://digra.gameonderzoek.be"&gt;http://digra.gameonderzoek.be&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 10 Sep 2009 16:33:35 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/10/flemish-digra-chapter-founded</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Finnish Yearbook of Game Studies published</title>
            <link>http://www.digra.org/news/archive/2009/09/08/finnish-yearbook-of-game-studies-published</link>
            <description>&lt;p&gt;DiGRA Finland and the Creation of Game Studies research project have jointly today published the first Finnish Yearbook of Game Studies (Pelitutkimuksen vuosikirja). It provides an overview into the history and present focus areas of games research through multiple research articles, as well as research and book reviews. The yearbook is peer-reviewed and openly available online here: &lt;a class="reference" href="http://www.pelitutkimus.fi/vuosikirja-2009"&gt;http://www.pelitutkimus.fi/vuosikirja-2009&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 08 Sep 2009 16:13:29 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/09/08/finnish-yearbook-of-game-studies-published</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board (President) - Helen Kennedy</title>
            <link>http://www.digra.org/news/archive/2009/08/29/digra-candidate-for-executive-board-president-helen-kennedy</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Helen Kennedy's application:&lt;/p&gt;
</description>
            <pubDate>Sat, 29 Aug 2009 18:12:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/29/digra-candidate-for-executive-board-president-helen-kennedy</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Jesper Juul</title>
            <link>http://www.digra.org/news/archive/2009/08/29/digra-candidate-for-executive-board-jesper-juul</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Jesper Juul's application:&lt;/p&gt;
</description>
            <pubDate>Sat, 29 Aug 2009 18:07:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/29/digra-candidate-for-executive-board-jesper-juul</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Research Chair in Game Studies and Design at Concordia University, Montreal</title>
            <link>http://www.digra.org/news/archive/2009/08/26/job-research-chair-in-game-studies-and-design-at-concordia-university-montreal</link>
            <description>&lt;p&gt;Concordia University in Montreal, Quebec, invites applications for a Senior (Tier I) Canada Research Chair (CRC) in the field of Game Studies, Game Design and/or Games and Learning as a joint appointment in the Faculty of Arts and Science and Faculty of Fine Arts. The goal of the CRC  program (&lt;a class="reference" href="http://chairs.gc.ca/"&gt;http://chairs.gc.ca/&lt;/a&gt;) is to ensure that Canadian universities &amp;quot;achieve the highest levels of research excellence to become world-class research centres in the global, knowledge-based economy.”&lt;/p&gt;
</description>
            <pubDate>Wed, 26 Aug 2009 15:46:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/26/job-research-chair-in-game-studies-and-design-at-concordia-university-montreal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Anders Drachen</title>
            <link>http://www.digra.org/news/archive/2009/08/21/digra-candidate-for-executive-board-anders-drachen</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Anders Drachen's application:&lt;/p&gt;
</description>
            <pubDate>Fri, 21 Aug 2009 17:19:47 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/21/digra-candidate-for-executive-board-anders-drachen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board (VP) - Esther MacCallum-Stewart</title>
            <link>http://www.digra.org/news/archive/2009/08/20/digra-candidate-for-executive-board-esther-mccallum-stewart</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Esther MacCallum-Stewart's application:&lt;/p&gt;
</description>
            <pubDate>Thu, 20 Aug 2009 18:58:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/20/digra-candidate-for-executive-board-esther-mccallum-stewart</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Dan Pinchbeck</title>
            <link>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-dan-pinchbeck</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Dan Pinchbeck's application:&lt;/p&gt;
</description>
            <pubDate>Tue, 18 Aug 2009 20:34:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-dan-pinchbeck</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Bart Simon</title>
            <link>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-bart-simon</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Bart Simon's application:&lt;/p&gt;
</description>
            <pubDate>Tue, 18 Aug 2009 20:26:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-bart-simon</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Douglas Brown</title>
            <link>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-douglas-brown</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbridge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Douglas Brown's application:&lt;/p&gt;
</description>
            <pubDate>Tue, 18 Aug 2009 20:21:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-douglas-brown</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Candidate for Executive Board - Annika Waern</title>
            <link>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-annika-waern</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK. The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We will be posting the applications received on this website in the order that they're received. Our intention is to help DiGRA members meet the candidates and learn of their plans and vision for the association.&lt;/p&gt;
&lt;p&gt;The following is Annika Waern's application:&lt;/p&gt;
</description>
            <pubDate>Tue, 18 Aug 2009 20:12:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/18/digra-candidate-for-executive-board-annika-waern</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010)</title>
            <link>http://www.digra.org/news/archive/2009/08/06/cfp-ieee-3rd-international-conference-on-digital-game-and-intelligent-toy-enhanced-learning-digitel-2010</link>
            <description>&lt;p&gt;IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning&lt;/p&gt;
&lt;p&gt;April 12-16, 2010&lt;/p&gt;
&lt;p&gt;Kaohsiung, Taiwan&lt;/p&gt;
&lt;p&gt;Hosted by National Central University&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://digitel2010.cl.ncu.edu.tw/"&gt;http://digitel2010.cl.ncu.edu.tw/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Conference Proceedings will be published by the IEEE Computer Society Press.&lt;/p&gt;
</description>
            <pubDate>Thu, 06 Aug 2009 19:25:12 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/06/cfp-ieee-3rd-international-conference-on-digital-game-and-intelligent-toy-enhanced-learning-digitel-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: "Games for Good" for Cognitive Technology Journal</title>
            <link>http://www.digra.org/news/archive/2009/08/06/cfp-games-for-good-for-cognitive-technology-journal</link>
            <description>&lt;p&gt;The Cognitive Technology Journal is publishing a special issue on &amp;quot;Games for
Good&amp;quot;.  The purpose is to bring together researchers from across the world
to consider new research that illustrates the potential of this medium as a
cognitive technology for positive social change. The CFP can be found here:
&lt;a class="reference" href="http://pegasus.cc.ucf.edu/~rudy/projects/g4g/CFPGamesCogTech.pdf"&gt;http://pegasus.cc.ucf.edu/~rudy/projects/g4g/CFPGamesCogTech.pdf&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 06 Aug 2009 17:56:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/06/cfp-games-for-good-for-cognitive-technology-journal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Counterplay: Gaming, Cheating and Control (special issue of Fibreculture Journal)</title>
            <link>http://www.digra.org/news/archive/2009/08/04/cfp-counterplay-gaming-cheating-and-control-special-issue-of-fibreculture-journal</link>
            <description>&lt;p&gt;Call for Papers - Counterplay: Gaming, Cheating and Control&lt;/p&gt;
&lt;p&gt;edited by Thomas Apperley and Michael Dieter&lt;/p&gt;
&lt;p&gt;Final date for Abstracts: August 24, 2009&lt;/p&gt;
&lt;p&gt;Final date for Full Submissions: October 30, 2009&lt;/p&gt;
</description>
            <pubDate>Tue, 04 Aug 2009 20:46:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/08/04/cfp-counterplay-gaming-cheating-and-control-special-issue-of-fibreculture-journal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: FDG 2010: The 5th International Conference on the Foundations of Digital Games</title>
            <link>http://www.digra.org/news/archive/2009/07/28/cfp-fdg-2010-the-5th-international-conference-on-the-foundations-of-digital-games</link>
            <description>&lt;p&gt;FDG 2010: The 5th International Conference on the Foundations of Digital Games
19-21 June 2010, at Asilomar Conference Grounds, Monterey, California.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://fdg2010.org/"&gt;http://fdg2010.org/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 28 Jul 2009 02:52:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/07/28/cfp-fdg-2010-the-5th-international-conference-on-the-foundations-of-digital-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA: Applications for the new Executive Board</title>
            <link>http://www.digra.org/news/archive/2009/07/14/digra-applications-for-the-new-executive-board</link>
            <description>&lt;p&gt;An election of the new executive board of DiGRA will take place at the Association's AGM held at DIGRA 2009 on 02/09/09 at 7.00pm at Brunel University, Uxbirdge UK.&lt;/p&gt;
&lt;p&gt;The new board has the important role of assuring that DiGRA contines to flourish and that it is best equipped to serve its members. We ask you to seriously consider partipcipating in creating a thriving community of academics working on different aspects of games.&lt;/p&gt;
&lt;p&gt;Please apply in writing to Tanya Krzywinska (tankrzy - aol.com)  before August 18th 2009. Please send your application in a Word file attachment. IT should be no more than one side of A4.&lt;/p&gt;
&lt;p&gt;Information on the current candidates is available here:
&lt;a class="reference" href="http://www.digra.org/news_folder/digra-agm/view"&gt;http://www.digra.org/news_folder/digra-agm/view&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 14 Jul 2009 15:46:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/07/14/digra-applications-for-the-new-executive-board</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>PhD Mentoring at DiGRA 2009</title>
            <link>http://www.digra.org/news/archive/2009/07/14/phd-mentoring-at-digra-2009</link>
            <description>&lt;p&gt;If you would like to participate in the mentoring session for PhD research students at DiGRA 2009 this year then please email Tanya Krzywinska (tankrzy - AOL.COM) with a 500 word statement on the aims of your research. Deadline is July 30th.&lt;/p&gt;
</description>
            <pubDate>Tue, 14 Jul 2009 15:22:42 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/07/14/phd-mentoring-at-digra-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Entertainment = Emotion (International Workshop)</title>
            <link>http://www.digra.org/news/archive/2009/07/10/cfp-entertainment-emotion-international-workshop</link>
            <description>&lt;p&gt;Entertainment=Emotion (International workshop) 
From November 15 to 21, 2009&lt;/p&gt;
&lt;p&gt;Centro de Ciencias de Benasque Pedro Pascual (Spanish Pyrenees)&lt;/p&gt;
</description>
            <pubDate>Fri, 10 Jul 2009 01:37:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/07/10/cfp-entertainment-emotion-international-workshop</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Book: Pervasive Games: Theory and Design</title>
            <link>http://www.digra.org/news/archive/2009/07/07/new-book-pervasive-games-theory-and-design</link>
            <description>&lt;p&gt;&lt;a class="reference" href="http://pervasivegames.wordpress.com/"&gt;http://pervasivegames.wordpress.com/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 07 Jul 2009 14:52:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/07/07/new-book-pervasive-games-theory-and-design</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2009 Conference Draft Program Available</title>
            <link>http://www.digra.org/news/archive/2009/06/28/digra-2009-conference-draft-program-available</link>
            <description>&lt;p&gt;A draft programme for DiGRA 2009 is now up on the conference website.&lt;/p&gt;
&lt;p&gt;It's at:
&lt;a class="reference" href="http://digra2009.newport.ac.uk"&gt;http://digra2009.newport.ac.uk&lt;/a&gt; (see left hand column for link)&lt;/p&gt;
&lt;p&gt;Don't forget that the  early bird closing date is end of play on 30th June. If you want on-campus accomodation then you must book that on or before the 30th June.  There's also a facebook group up for DiGRA 2009 with information about accomodation, location and locality, a place for asking questions etc.&lt;/p&gt;
&lt;p&gt;Lastly,  anyone wanting to stand for the DiGRA board, and the roles of President and Vice President, to get in touch with Tanya Krzywinska (tankrzy - AOL.COM)  with a short application statement.&lt;/p&gt;
</description>
            <pubDate>Sun, 28 Jun 2009 16:15:50 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/28/digra-2009-conference-draft-program-available</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: The Computer Game Education Review</title>
            <link>http://www.digra.org/news/archive/2009/06/22/cfp-the-computer-game-education-review</link>
            <description>&lt;h2 class="title"&gt;The Computer Game Education Review (CGER)&lt;/h2&gt;
&lt;p&gt;CGER will be a peer-reviewed academic publication addressing issues that concern the
teaching of game design and development including, but not limited to, curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), game typology, societal impact, economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.&lt;/p&gt;
</description>
            <pubDate>Mon, 22 Jun 2009 22:21:04 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/22/cfp-the-computer-game-education-review</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: ACE 2009: 5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009 (deadline extended!)</title>
            <link>http://www.digra.org/news/archive/2009/06/14/cfp-ace-2009-5th-advances-in-computer-entertainment-technology-conference-incorporating-dimea-2009</link>
            <description>&lt;dl class="docutils"&gt;
&lt;dt&gt;ACE 2009: 5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009&lt;/dt&gt;
&lt;dd&gt;(4th Digital Interactive Media Entertainment and Arts Conference)&lt;/dd&gt;
&lt;/dl&gt;
&lt;p&gt;Athens, Greece, October 28-30, 2009&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ace-conf.org/ace2009/"&gt;http://www.ace-conf.org/ace2009/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Deadline extended to June 26&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. This year for
the first time it incorporates DIMEA which has established itself over
the last three years as a strong conference on interactive entertainment
arts. Together the conference forms an exciting new step blending deeply
the latest research in art and technology.&lt;/p&gt;
</description>
            <pubDate>Thu, 28 May 2009 20:16:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/14/cfp-ace-2009-5th-advances-in-computer-entertainment-technology-conference-incorporating-dimea-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: ICIDS - Interactive Storytelling 2009</title>
            <link>http://www.digra.org/news/archive/2009/06/14/cfp-icids-interactive-storytelling-2009</link>
            <description>&lt;p&gt;2nd International Conference on Interactive Digital Storytelling&lt;/p&gt;
&lt;p&gt;09-11 December 2009, Guimarães, Portugal&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.icids2009.ccg.pt"&gt;http://www.icids2009.ccg.pt&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* EXTENDED SUBMISSION DEADLINE *&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Due to multiple requests, the submission deadline has been extended to July 6, 2009&lt;/p&gt;
</description>
            <pubDate>Sun, 14 Jun 2009 16:06:37 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/14/cfp-icids-interactive-storytelling-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Play Things (University of Manchester)</title>
            <link>http://www.digra.org/news/archive/2009/06/10/cfp-play-things-university-of-manchester</link>
            <description>&lt;p&gt;Keynote Speech: Dr. Graeme Kirkpatrick&lt;/p&gt;
&lt;p&gt;Conveners : Elizabeth Aucott &amp;amp; Gareth Crabtree (PhD. Candidates)&lt;/p&gt;
&lt;p&gt;Play Things - November 4th 2009 - School of Arts, Histories &amp;amp;  Cultures (University of Manchester)&lt;/p&gt;
&lt;p&gt;Games and play are an intrinsic element of culture and society, yet  
both remain under theorised in academic literature.  Play Things is a  
one day academic conference which aims to bring together a range of  
the most current and exciting research. The definition of play is  
broadly positioned to encourage an interdisciplinary approach, though  
we intend papers to have a specific focus on digital cultures.&lt;/p&gt;
</description>
            <pubDate>Wed, 10 Jun 2009 02:42:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/10/cfp-play-things-university-of-manchester</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 6th Annual League of Worlds Colloquium: Online Simulations, Role-playing, and Virtual Worlds</title>
            <link>http://www.digra.org/news/archive/2009/06/09/cfp-6th-annual-league-of-worlds-colloquium-online-simulations-role-playing-and-virtual-worlds</link>
            <description>&lt;p&gt;6th Annual League of Worlds Colloquium: Online Simulations, Role-playing, and Virtual Worlds&lt;/p&gt;
&lt;p&gt;(&lt;a class="reference" href="http://leagueofworlds.com"&gt;http://leagueofworlds.com&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;November 2-6 2009&lt;/p&gt;
&lt;p&gt;LoW6 Conference Theme:
Virtual worlds in education and society: critical, innovative
perspectives and practices&lt;/p&gt;
&lt;p&gt;2009 Location: Institute of Social Studies, The Hague, The Netherlands&lt;/p&gt;
&lt;p&gt;Keynote:
Erik Duval, Professor, computer science department of the Katholieke
Universiteit Leuven, Belgium&lt;/p&gt;
</description>
            <pubDate>Tue, 09 Jun 2009 03:05:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/09/cfp-6th-annual-league-of-worlds-colloquium-online-simulations-role-playing-and-virtual-worlds</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2009 AGM Announcement</title>
            <link>http://www.digra.org/news/archive/2009/06/02/digra-agm-announcement</link>
            <description>&lt;p&gt;The next DiGRA AGM will take place at DiGRA 2010 on Wednesday 2nd September 7.00pm The Lancaster Suite, Newton Room, Brunel University, Uxbridge, UK starting at 7.00pm GMT. 
Reports will be posted on the DiGRA website two weeks before the AGM.&lt;/p&gt;
&lt;p&gt;If you wish to put yourself forward as a board member or as Secretary, President or Vice President, then please email your application to Tanya Krzywinska. Your application should include a short CV and a statement of interest(not exceeding two sides of A4 when printed out).  These need to be emailed to Tanya Krzywinska (tankrzy (a) AOL.COM) by July 15th 2009 and applications will be posted on the DiGRA website in advance of the election that will take place at the AGM. The election will take place at the AGM on 2/9/09.&lt;/p&gt;
&lt;p&gt;A new board will be elected this year and Tanya Krzywinska will be stepping down as President.&lt;/p&gt;
</description>
            <pubDate>Tue, 02 Jun 2009 18:55:18 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/06/02/digra-agm-announcement</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: NetGames 2009 - The 8th International Workshop on Network and Systems Support for Games</title>
            <link>http://www.digra.org/news/archive/2009/05/29/cfp-netgames-2009-the-8th-international-workshop-on-network-and-systems-support-for-games</link>
            <description>&lt;p&gt;Netgames 2009: The 8th International Workshop on Network and Systems Support for Games&lt;/p&gt;
&lt;p&gt;November 23 and 24, 2009&lt;/p&gt;
&lt;p&gt;Paris, France&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://netgames2009.lip6.fr/"&gt;http://netgames2009.lip6.fr/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In co-operation with ACM SIGCOMM/SIGMM (Pending), Technically sponsored by IEEE Communications Society (Pending)&lt;/p&gt;
</description>
            <pubDate>Fri, 29 May 2009 22:11:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/29/cfp-netgames-2009-the-8th-international-workshop-on-network-and-systems-support-for-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: The Philosophy of Computer Games International Conference 2009 - Oslo</title>
            <link>http://www.digra.org/news/archive/2009/05/28/cfp-the-philosophy-of-computer-games-international-conference-2009-oslo</link>
            <description>&lt;p&gt;THE PHILOSOPHY OF COMPUTER GAMES INTERNATIONAL CONFERENCE IN OSLO 2009&lt;/p&gt;
&lt;p&gt;August 13-15, 2009&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.gamephilosophy.org"&gt;http://www.gamephilosophy.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Keynote speakers: Kendall Walton, author of &amp;quot;Mimesis as
Make-Believe: On the Foundations of the Representational Arts&amp;quot; (Harvard
University Press, 1990), Miguel Sicart, author of &amp;quot;The Ethics of
Computer Games&amp;quot; (The MIT Press, 2009) and Grant Tavinor, author of &amp;quot;The
Art of Video Games&amp;quot; (Wiley-Blackwell, forthcoming in October 2009).&lt;/p&gt;
</description>
            <pubDate>Thu, 28 May 2009 20:29:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/28/cfp-the-philosophy-of-computer-games-international-conference-2009-oslo</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: BAD Games Colloquium</title>
            <link>http://www.digra.org/news/archive/2009/05/26/cfp-bad-games-colloquium</link>
            <description>&lt;p&gt;Bad Games colloquium&lt;/p&gt;
&lt;p&gt;Saturday 18th July, 10am - 6pm&lt;/p&gt;
&lt;p&gt;Pervasive Media Studio&lt;/p&gt;
&lt;p&gt;Leadworks, Bristol&lt;/p&gt;
&lt;p&gt;The Play Research Group at the University of the West of England, Bristol seeks contributions in the form of research outlines, position papers, media projects and provocations on the theme of&lt;/p&gt;
&lt;p&gt;Bad Games.&lt;/p&gt;
</description>
            <pubDate>Tue, 26 May 2009 20:49:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/26/cfp-bad-games-colloquium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Book:  Well Played 1.0: Video Games, Value and Meaning</title>
            <link>http://www.digra.org/news/archive/2009/05/21/new-book-well-played-1-0-video-games-value-and-meaning</link>
            <description>&lt;p&gt;What makes a game good? or bad? or better?&lt;/p&gt;
&lt;p&gt;This book is full of in-depth close readings of video games that parse  
out the various meanings to be found in the experience of playing a  
game. Contributors analyze sequences in a game in detail in order to  
illustrate and interpret how the various components of a game can come  
together to create fulfilling a playing experience unique to this  
medium. Contributors have chosen the video games in which they're  
interested and then they play them well&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.etc.cmu.edu/etcpress/wellplayed1.0"&gt;http://www.etc.cmu.edu/etcpress/wellplayed1.0&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 21 May 2009 20:20:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/21/new-book-well-played-1-0-video-games-value-and-meaning</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IE2009: The 6th Australasian Conference on Interactive Entertainment</title>
            <link>http://www.digra.org/news/archive/2009/05/14/cfp-ie2009-the-6th-australasian-conference-on-interactive-entertainment</link>
            <description>&lt;p&gt;IE2009: The 6th Australasian Conference on Interactive Entertainment
14-16 December 2009, Sydney, Australia
&lt;a class="reference" href="http://ieconference.org/ie2009/"&gt;http://ieconference.org/ie2009/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 14 May 2009 21:39:57 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/14/cfp-ie2009-the-6th-australasian-conference-on-interactive-entertainment</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Eludamos Journal Special Issue "Next Gen"</title>
            <link>http://www.digra.org/news/archive/2009/05/04/cfp-eludamos-journal-special-issue-next-gen</link>
            <description>&lt;p&gt;Call for a special issue of Eludamos, titled: &amp;quot;Next Gen.&amp;quot;&lt;/p&gt;
&lt;p&gt;Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian McCrea.&lt;/p&gt;
</description>
            <pubDate>Mon, 04 May 2009 20:54:12 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/04/cfp-eludamos-journal-special-issue-next-gen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Journal: Special Issue of Game Studies -&gt; Special Issue: EQ – 10 years Later (Volume 9, Issue 1, April 2009)</title>
            <link>http://www.digra.org/news/archive/2009/05/04/journal-special-issue-of-game-studies-special-issue-eq-2013-10-years-later-volume-9-issue-1-april-2009</link>
            <description>&lt;p&gt;Game Studies: The International Journal of Computer Game Research has just published its latest issue.&lt;/p&gt;
&lt;p&gt;Special Issue: EQ – 10 years Later (Volume 9, Issue 1, April 2009).&lt;/p&gt;
&lt;p&gt;All articles are available at &lt;a class="reference" href="http://gamestudies.org/0901"&gt;http://gamestudies.org/0901&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 04 May 2009 20:31:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/04/journal-special-issue-of-game-studies-special-issue-eq-2013-10-years-later-volume-9-issue-1-april-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Book: The Ethics of Computer Games by Miguel Sicart</title>
            <link>http://www.digra.org/news/archive/2009/05/04/book-the-ethics-of-computer-games-by-miguel-sicart</link>
            <description>Just out from MIT Press</description>
            <pubDate>Mon, 04 May 2009 20:28:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/05/04/book-the-ethics-of-computer-games-by-miguel-sicart</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Games Research Map</title>
            <link>http://www.digra.org/news/archive/2009/04/23/games-research-map</link>
            <description>&lt;p&gt;After some discussion and numerous contributions on the DiGRA mailing list, the Games Research Map has finally been adapted to the DiGRA website.&lt;/p&gt;
&lt;p&gt;It is available here: &lt;a class="reference" href="http://www.digra.org/shared/games-research-map"&gt;http://www.digra.org/shared/games-research-map&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Please note that the page is editable by website members, so updates, corrections, and new additions are welcome!
Thanks to Michael Liebe who initiated this project and graciously allowed us to host the results of his work.&lt;/p&gt;
</description>
            <pubDate>Thu, 23 Apr 2009 18:13:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/23/games-research-map</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: New +game-oriented theme @ Digital Art &amp; Culture conference 2009</title>
            <link>http://www.digra.org/news/archive/2009/04/23/cfp-new-game-oriented-theme-digital-art-culture-conference-2009</link>
            <description>&lt;p&gt;The biannual Digital Arts &amp;amp; Culture conference takes place in California in December 2009 (&lt;a class="reference" href="http://dac09.uci.edu"&gt;http://dac09.uci.edu&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;The abstract submission deadline is coming up soon - May 1st!&lt;/p&gt;
&lt;p&gt;This year, the conference is theme-based (ie  paper proposals have be to submitted to a theme) and a calling for submissions from game researchers, has recently been added:&lt;/p&gt;
</description>
            <pubDate>Thu, 23 Apr 2009 18:10:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/23/cfp-new-game-oriented-theme-digital-art-culture-conference-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Update: DiGRA 2009 News and Conference Submission</title>
            <link>http://www.digra.org/news/archive/2009/04/17/update-digra-2009-news-and-conference-submission</link>
            <description>&lt;p&gt;A few important points regarding DiGRA 2009 submission and conference.&lt;/p&gt;
&lt;p&gt;The submission for papers and abstracts closes 17th April. Please have your submission posted before 5pm GMT.&lt;/p&gt;
&lt;p&gt;The deadline for full papers for inclusion in digital proceedings is Friday 26 June 2009 5pm GMT&lt;/p&gt;
&lt;p&gt;Notification of acceptance is June 1 2009&lt;/p&gt;
&lt;p&gt;Deadline for booking on-campus accommodation is June 30 2009&lt;/p&gt;
&lt;p&gt;The conference Dates: 1-4th September 2009&lt;/p&gt;
</description>
            <pubDate>Fri, 17 Apr 2009 22:29:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/17/update-digra-2009-news-and-conference-submission</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Conference: Thinking After Dark: Welcome to the World of Horror Video Games</title>
            <link>http://www.digra.org/news/archive/2009/04/10/conference-thinking-after-dark-welcome-to-the-world-of-horror-video-games</link>
            <description>&lt;p&gt;Thursday 23 to Saturday 25 April 2009
Maison Ludger-Duvernay (82, Sherbrooke West, Montreal)&lt;/p&gt;
&lt;p&gt;This international conference unites scholars who all study a corpus that has been left out up to now: horror video games. Considering the relatively slow progress of generic studies among the recent surge of academic interest towards video games, this event represents a major first step. In order to map out the realm of horror video games, the conference favors an intermedial study of manifestations of horror in other cultural practices (literary and cinematographic).&lt;/p&gt;
</description>
            <pubDate>Fri, 10 Apr 2009 16:04:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/10/conference-thinking-after-dark-welcome-to-the-world-of-horror-video-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Issue: Eludamos - Journal for Computer Game Culture (and a CfP)</title>
            <link>http://www.digra.org/news/archive/2009/04/07/new-issue-eludamos-journal-for-computer-game-culture-and-a-cfp</link>
            <description>&lt;p&gt;We are happy to announce that the new edition of  &amp;quot;Eludamos. Journal for Computer Game Culture.&amp;quot; &amp;lt;&lt;a class="reference" href="http://www.eludamos.org"&gt;http://www.eludamos.org&lt;/a&gt;&amp;gt;  is now online.&lt;/p&gt;
&lt;p&gt;The strong &amp;quot;perspectives&amp;quot; section offers intriguing observations on learning through passion, game competence, serious games and biographical aspects of gameplay experiences. Articles explore games' specific characteristics of self-imagining from a comparative media studies point of view, and alternate reality gaming. The academic game reviews are again informative as well as entertaining, ranging from insightful analyses of game classics to the latest AAA blockbuster.&lt;/p&gt;
</description>
            <pubDate>Tue, 07 Apr 2009 02:40:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/07/new-issue-eludamos-journal-for-computer-game-culture-and-a-cfp</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: SIGGRAPH GameJam!</title>
            <link>http://www.digra.org/news/archive/2009/04/07/cfp-siggraph-gamejam</link>
            <description>&lt;p&gt;SIGGRAPH announces the launch of GameJam!, a new international videogame competition to be held at SIGGRAPH 2009, the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques.&lt;/p&gt;
&lt;p&gt;Teams of three people will compete for 24 consecutive hours to create, design, and implement their best effort at a comprehensive videogame in the allotted timeframe. Each team must contain at least one Programmer, Artist, and Sound Designer. Individuals and teams are welcome to apply. Contestants will be provided with a pre-designated theme as well as the necessary tools and software to complete the challenge. All work must take place on site within the 24-hour period.&lt;/p&gt;
</description>
            <pubDate>Tue, 07 Apr 2009 02:10:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/07/cfp-siggraph-gamejam</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Women in Games @ DiGRA 2009</title>
            <link>http://www.digra.org/news/archive/2009/04/07/cfp-women-in-games-digra-2009</link>
            <description>&lt;p&gt;In partnership with DIGRA 2009, Women in Games are honoured to issue a
general call for papers to be presented at this year*s DIGRA event at
Brunel.&lt;/p&gt;
&lt;p&gt;All information about submission available at
&lt;a class="reference" href="http://digra2009.newport.ac.uk"&gt;http://digra2009.newport.ac.uk&lt;/a&gt;.&lt;/p&gt;
</description>
            <pubDate>Tue, 07 Apr 2009 02:07:15 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/07/cfp-women-in-games-digra-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Call for Host: Women in Games Conference - Spring 2010</title>
            <link>http://www.digra.org/news/archive/2009/04/07/call-for-host-women-in-games-spring-2010</link>
            <description>&lt;p&gt;Women in Games is an international conference which focuses both on games
research and the games industry with particular attention paid to issues
relating to women. We are currently searching for a partner to hold a Women
in Games conference in February 2010 (exact date to be decided). Women in
Games will not be holding a standalone conference in 2009 but is planning to
hold shorter events during other UK game related conferences over the year.
We have confirmed involvement with DIGRA 2009 and are talking to Develop.&lt;/p&gt;
</description>
            <pubDate>Tue, 07 Apr 2009 01:58:52 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/07/call-for-host-women-in-games-spring-2010</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: ISAGA 2009 Gaming - EduLearn Track</title>
            <link>http://www.digra.org/news/archive/2009/04/07/cfp-isaga-2009-gaming-edulearn-track</link>
            <description>We hope that you'll be able to attend www.isaga2009.com , and especially run a session or present a paper in the EduLearn or Humanities Track.  Your contribution will help make it memorable and valuable to all participants.</description>
            <pubDate>Tue, 07 Apr 2009 01:55:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/07/cfp-isaga-2009-gaming-edulearn-track</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Games as Transformative Works: Special Issue of Transformative Works and Cultures Journal</title>
            <link>http://www.digra.org/news/archive/2009/04/02/games-as-transformative-works-special-issue-of-transformative-works-and-cultures-journal</link>
            <description>Transformative Works and Cultures
Vol 2 (2009)


http://journal.transformativeworks.org/index.php/twc/issue/view/3</description>
            <pubDate>Thu, 02 Apr 2009 14:23:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/02/games-as-transformative-works-special-issue-of-transformative-works-and-cultures-journal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: SIGGRAPH Asia 2009</title>
            <link>http://www.digra.org/news/archive/2009/04/02/cfp-siggraph-asia-2009</link>
            <description>&lt;p&gt;SIGGRAPH Asia has a special track for Games in Emerging Technologies this
year. Emerging technologies is a demonstration track in SIGGRAPH focussing
on much more than 'new improved graphics' - games toying with RFID,
positioning, AR, biometrics etcetera fit very well into this track.&lt;/p&gt;
</description>
            <pubDate>Thu, 02 Apr 2009 14:18:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/04/02/cfp-siggraph-asia-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Under the Mask: Perspectives on the Gamer (2009)</title>
            <link>http://www.digra.org/news/archive/2009/03/31/cfp-under-the-mask-perspectives-on-the-gamer-2009</link>
            <description>&lt;p&gt;Under the Mask: Perspectives on the Gamer
June 5-6th 2009&lt;/p&gt;
&lt;p&gt;Research Institute for Media Art and Design
University of Bedfordshire
Luton Campus, Park Square
Luton
Bedfordshire, UK&lt;/p&gt;
&lt;p&gt;Who is the Gamer? Is the User one persona or numerous; is their identity static or dynamic? What are the differences, if any, between casual, hardcore and professional Players? How does the social setting affect performance? What are the rituals, rules and argot held as standard within these cultures? How has the industry catered, and continued to cater to these varied subjective positions?&lt;/p&gt;
</description>
            <pubDate>Tue, 31 Mar 2009 21:44:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/31/cfp-under-the-mask-perspectives-on-the-gamer-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>GameSpace: Results from Game Design and Evaluation Research</title>
            <link>http://www.digra.org/news/archive/2009/03/31/gamespace-results-from-game-design-and-evaluation-research</link>
            <description>&lt;p&gt;&lt;em&gt;GameSpace research project presents: the game design and evaluation 
toolkit&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You can now access the public deliverable pack from the two year 
research project carried out by Games Research Lab in the University of 
Tampere from here:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://gamelab.uta.fi/gamespacetool/"&gt;http://gamelab.uta.fi/gamespacetool/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 31 Mar 2009 02:59:35 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/31/gamespace-results-from-game-design-and-evaluation-research</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Audio Mostly 2009 - A conference on interaction with sound</title>
            <link>http://www.digra.org/news/archive/2009/03/31/cfp-audio-mostly-2009-a-conference-on-interaction-with-sound</link>
            <description>&lt;p&gt;Audio in all its forms – music, sound effects, or dialogue - holds 
tremendous potential to engage, convey narrative, inform, dramatize and 
enthrall. However, in computer-based environments, for example games, 
nowadays the interaction abilities through and with sound are still 
underrepresented. The Audio Mostly Conference provides a venue to 
explore and promote this untapped potential of audio by bringing 
together audio experts, content creators, interaction designers, and 
behavioral researchers. Our area of interest covers new sound 
applications that demand or allow for some kind of interactive response 
from their listener, particularly in scenarios where screens and 
keyboards are unavailable, unsuitable or disturbing. This area implies 
cognitive research and psychology, as well as technological innovations 
in audio analysis, processing and rendering. The aim is to both describe 
and push the boundaries of sound-based interaction in various domains, 
such as gaming, serious gaming, education, entertainment, safety and 
healthcare.&lt;/p&gt;
</description>
            <pubDate>Tue, 31 Mar 2009 02:56:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/31/cfp-audio-mostly-2009-a-conference-on-interaction-with-sound</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Come out and Play 2009</title>
            <link>http://www.digra.org/news/archive/2009/03/30/cfp-come-out-and-play-2009</link>
            <description>&lt;p&gt;2009 Come Out &amp;amp; Play Festival, now in it's fourth year, will be running the weekend of June 12-14 in New York City. This year's festival is being graciously hosted by The Tank.&lt;/p&gt;
&lt;p&gt;Come Out &amp;amp; Play is a three-day festival of street games.  The festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play, with designers interested in producing innovative new games and experiences.  Oh yeah, and we want to have city-size fun&lt;/p&gt;
</description>
            <pubDate>Mon, 30 Mar 2009 18:09:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/30/cfp-come-out-and-play-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 3rd Vienna Games Conference –  Future and Reality of Games (F.R.O.G.) 2009</title>
            <link>http://www.digra.org/news/archive/2009/03/24/cfp-3rd-vienna-games-conference-2013-future-and-reality-of-games-f-r-o-g-2009</link>
            <description>&lt;p&gt;&amp;quot;Exploring the Edge of Gaming&amp;quot;
Vienna, Austria, Friday 25 to Sunday 27 September 2009; www.bupp.at/frog&lt;/p&gt;
&lt;p&gt;Vienna’s annual Games Conference FROG brings together leading game studies
researchers, game designers, players, and education professionals from
around the world. The main objective of FROG 09 is to explore the edge of
gaming and discuss insights into how to reach beyond the limits of theory
and practice of game play.&lt;/p&gt;
</description>
            <pubDate>Tue, 24 Mar 2009 18:40:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/24/cfp-3rd-vienna-games-conference-2013-future-and-reality-of-games-f-r-o-g-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Ludic Cartography</title>
            <link>http://www.digra.org/news/archive/2009/03/24/cfp-ludic-cartography</link>
            <description>&lt;p&gt;The How They Got Game Project at Stanford University is currently seeking  
papers that explore the connections between mapping, cartographic practices, 
electronic gaming, and virtual worlds for an illustrated book that will be  
published in 2010.&lt;/p&gt;
&lt;p&gt;CFP: Ludic Cartography. Mapping GameSpaces
Full Name/Name of Organization
Matteo Bittanti, Henry Lowood, Bonnie De Varco&lt;/p&gt;
</description>
            <pubDate>Tue, 24 Mar 2009 16:17:40 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/24/cfp-ludic-cartography</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title></title>
            <link>http://www.digra.org/news/archive/2009/03/24/easyblogentry.2009-03-24.6407431188</link>
            <description></description>
            <pubDate>Tue, 24 Mar 2009 16:04:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/24/easyblogentry.2009-03-24.6407431188</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Ludic Cartography. Mapping GameSpaces</title>
            <link>http://www.digra.org/news/archive/2009/03/20/Matteo%20Bittanti</link>
            <description>&lt;p&gt;The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010. &lt;/p&gt;
&lt;p&gt;CFP: Ludic Cartography. Mapping GameSpaces
Full Name/Name of Organization
Matteo Bittanti, Henry Lowood, Bonnie De Varco&lt;/p&gt;
&lt;p&gt;Stanford University
Contact email: Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com&lt;/p&gt;
&lt;p&gt;CFP categories:
Video Games, Cartography, Virtual Worlds, Game Studies, Sociology, Infographics/Visual Display of Information&lt;/p&gt;
&lt;p&gt;Description
The How They Got Game Project at Stanford University is currently seeking for papers that explore the connections between mapping, cartographic practices, electronic gaming and virtual worlds for an illustrated book that will be published in 2010. Specifically, we are interested in essays that address the notion of representing spaces in video games and virtual worlds through the aid of maps and mapping tools. Video games and virtual worlds establish new topographies and geographies that - while often making references to preexisting models - create a new understanding of the fictional worlds that we explore. Our goal is to show and explain how digital spaces are being mapped by a new generation of cartographers.  &lt;/p&gt;
&lt;p&gt;Some topics might include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;History and evolution of mapping in games and virtual worlds
-         Origins and evolution of strategy guides
-         Uses of modern cartographic tools (e.g. Google Earth) for video games/virtual worlds
-         Uses of innovative displays for mapping/visualizing data in games/virtual worlds
-         Case studies of key games/virtual worlds that use innovative cartographic solutions
-         Legal issues related to gaming and virtual world cartography
-         Visual display of game-related  information on-screen and off-screen
-         The relationship between traditional (analog) and digital cartography
-         Cartographies of game development around the world (think Franco Moretti's research in literary studies)
-         Mapping social patterns and activities in games/virtual worlds&lt;/li&gt;

&lt;/ul&gt;
&lt;p&gt;Please send a one to two page proposal by April 25th to Matteo Bittanti at bittanti at Stanford dot edu and/or Henry Lowood at lowood Stanford dot edu and/or Bonnie De Varco at devarco at cruzio dot com. &lt;/p&gt;
&lt;p&gt;Interdisciplarity will be a key feature of this project. Authors are encouraged to include high-resolution images in their essays and to use pictorial material in a creative, rather than complementary, way in their essay. Authors of papers accepted be notified by June 1, 2009. In addition to the book, we are currently considering the possibility of organizing an exhibition.&lt;/p&gt;
</description>
            <pubDate>Fri, 20 Mar 2009 12:37:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/20/Matteo%20Bittanti</guid>
            <dc:creator>manybits</dc:creator>
            
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            <title>Play-Machinima-Law Conference (Stanford University, April 24-25 2009)</title>
            <link>http://www.digra.org/news/archive/2009/03/19/play-machinima-law-conference-stanford-university-april-24-25-2009</link>
            <description>&lt;p&gt;Mark your calendar and get ready for Play-Machinima-Law, a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009!&lt;/p&gt;
&lt;p&gt;Play-Machinima-Law, is a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009. Organized by the Stanford Center for Internet and Society and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information Resources, Play-Machinima-Law will explore a series of key issues relating to what is often called &amp;quot;player-generated&amp;quot; or &amp;quot;user-created&amp;quot; content based on digital games or created in game and virtual worlds.&lt;/p&gt;
&lt;p&gt;Topics will include machinima, game art, game hacking, open source ideas and &amp;quot;modding&amp;quot;, technology studies, player/consumer-driven innovation, cultural studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games.&lt;/p&gt;
&lt;p&gt;Experts from the major players in the digital game arena, lawyers, practitioners, and academics will convene at Stanford to discuss the legal issues associated with gameplay in regards to user-generated content, machinima, and game-related practices.&lt;/p&gt;
&lt;p&gt;Additional info: &lt;a class="reference" href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/917"&gt;http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/917&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 19 Mar 2009 02:12:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/19/play-machinima-law-conference-stanford-university-april-24-25-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2nd Workshop on Mobile Gaming (at Annual Meeting of the Gesellschaft für Informatik) </title>
            <link>http://www.digra.org/news/archive/2009/03/12/cfp-2nd-workshop-on-mobile-gaming-at-annual-meeting-of-the-gesellschaft-fur-informatik</link>
            <description>&lt;p&gt;Annual Meeting of the „Gesellschaft für Informatik“ (GI) – Lübeck, Germany, 2009&lt;/p&gt;
&lt;p&gt;2nd Workshop on Mobile Gaming&lt;/p&gt;
</description>
            <pubDate>Thu, 12 Mar 2009 14:48:04 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/12/cfp-2nd-workshop-on-mobile-gaming-at-annual-meeting-of-the-gesellschaft-fur-informatik</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IEEE Transactions on Computational Intelligence and AI in Games</title>
            <link>http://www.digra.org/news/archive/2009/03/03/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games</link>
            <description>&lt;p&gt;&lt;a class="reference" href="http://ieee-cis.org/pubs/tciaig/"&gt;http://ieee-cis.org/pubs/tciaig/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We invite paper submissions on all aspects of AI and CI related to games.  The journal is proud of a thorough yet rapid review process with an average time to first decision of less than six weeks.&lt;/p&gt;
</description>
            <pubDate>Tue, 03 Mar 2009 17:37:23 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/03/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Women in Games @ DiGRA 2009</title>
            <link>http://www.digra.org/news/archive/2009/03/03/cfp-women-in-games-digra-2009</link>
            <description>&lt;p&gt;In partnership with DIGRA 2009, Women in Games are honoured to issue a
general call for papers to be presented at this year¹s DIGRA event at
Brunel. All information about submission available at
&lt;a class="reference" href="http://digra2009.newport.ac.uk"&gt;http://digra2009.newport.ac.uk&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Women in Games 2009 &amp;#64; DIGRA 2009&lt;/p&gt;
&lt;div class="section" id="call-for-abstracts"&gt;
&lt;h3&gt;&lt;a name="call-for-abstracts"&gt;Call for Abstracts&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Submission deadline: Friday April 3rd 2009&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Tue, 03 Mar 2009 17:35:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/03/03/cfp-women-in-games-digra-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Games + Learning + Society 5.0: Learning through Interaction (extended deadline)</title>
            <link>http://www.digra.org/news/archive/2009/02/19/cfp-games-learning-society-5-0-learning-through-interaction</link>
            <description>&lt;p&gt;Games+Learning+Society 5.0: Learning Through Interaction
&lt;a class="reference" href="http://glsconference.org"&gt;http://glsconference.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;June 10-12, 2009 Madison, WI&lt;/p&gt;
</description>
            <pubDate>Thu, 22 Jan 2009 04:20:50 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/02/19/cfp-games-learning-society-5-0-learning-through-interaction</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Special Issue of Learning, Media and Technology - Learning in Virtual Worlds</title>
            <link>http://www.digra.org/news/archive/2009/02/19/cfp-special-issue-of-learning-media-and-technology-learning-in-virtual-worlds</link>
            <description>&lt;p&gt;Special issue of Learning, Media and Technology&lt;/p&gt;
&lt;p&gt;Issue theme:  Learning in Virtual Worlds&lt;/p&gt;
&lt;p&gt;Edited by Jeremy Hunsinger and Aleks Krotoski&lt;/p&gt;
&lt;p&gt;Virtual worlds are learning worlds.&lt;/p&gt;
</description>
            <pubDate>Thu, 19 Feb 2009 20:33:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/02/19/cfp-special-issue-of-learning-media-and-technology-learning-in-virtual-worlds</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA Conference Website now available</title>
            <link>http://www.digra.org/news/archive/2009/02/19/digra-conference-website-now-available</link>
            <description>&lt;p&gt;The organisers of the DiGRA 2009 conference are pleased to announce the opening of the conference website and submissions system. Templates and guidelines are available on the site.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://digra2009.newport.ac.uk"&gt;http://digra2009.newport.ac.uk&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 19 Feb 2009 20:06:47 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/02/19/digra-conference-website-now-available</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Cfp: IEEE Consumer Electronic Society's Games Innovations Conference 2009 (ICE-GIC 09)</title>
            <link>http://www.digra.org/news/archive/2009/02/05/cfp-ieee-consumer-electronic-societys-games-innovations-conference-2009-ice-gic-09</link>
            <description>&lt;p&gt;The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09) aims to be a platform for innovative research in games technologies and to make these technologies more accessible to academia and industry. The conference will take place in central London in UK between 25th-28th August 2009.&lt;/p&gt;
</description>
            <pubDate>Thu, 05 Feb 2009 21:33:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/02/05/cfp-ieee-consumer-electronic-societys-games-innovations-conference-2009-ice-gic-09</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Issue: International Journal of Role Playing</title>
            <link>http://www.digra.org/news/archive/2009/01/27/new-issue</link>
            <description>&lt;p&gt;The first issue of the International Journal of Role Playing is ready and has been published!&lt;/p&gt;
&lt;p&gt;The journal is all in PDF-format, and is available from: &lt;a class="reference" href="http://journalofroleplaying.org/"&gt;http://journalofroleplaying.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The first issue is available as a PDF download.&lt;/p&gt;
</description>
            <pubDate>Tue, 27 Jan 2009 21:41:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/27/new-issue</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Games for Change Festival (G4C)</title>
            <link>http://www.digra.org/news/archive/2009/01/23/cfp-games-for-change-festival-g4c</link>
            <description>&lt;p&gt;If you are interested in submitting a panel proposal for the 2009  
Games for Change Festival (&lt;a class="reference" href="http://www.gamesforchange.org/fest2009"&gt;http://www.gamesforchange.org/fest2009&lt;/a&gt;)  
which takes place May 27 - 29 at Parsons the New School for Design in  
NYC, please see below for guidelines.&lt;/p&gt;
</description>
            <pubDate>Fri, 23 Jan 2009 02:33:06 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/23/cfp-games-for-change-festival-g4c</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Positions in Game Technology at IT-University of Copenhagen</title>
            <link>http://www.digra.org/news/archive/2009/01/15/job-positions-in-game-technology-at-it-university-of-copenhagen</link>
            <description>The IT University of Copenhagen invites applicants for assistant/associate
professorships in “Game Technology” starting Spring 2009.

The successful candidates must be enthusiastic about:

• conducting research at the highest international level

• developing and conducting excellent graduate and under-graduate teaching

• actively taking part in developing the IT University and its relations
with external partners</description>
            <pubDate>Thu, 15 Jan 2009 16:43:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/15/job-positions-in-game-technology-at-it-university-of-copenhagen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Game Sound Technology and Player Interaction: Concepts and Developments</title>
            <link>http://www.digra.org/news/archive/2009/01/09/cfp-game-sound-technology-and-player-interaction-concepts-and-developments</link>
            <description>&lt;p&gt;Proposal Submission Deadline: February 15th 2009&lt;/p&gt;
&lt;p&gt;Game Sound Technology and Player Interaction: Concepts and Developments&lt;/p&gt;
&lt;p&gt;A book edited by Dr. Mark Grimshaw&lt;/p&gt;
&lt;p&gt;University of Bolton, United Kingdom&lt;/p&gt;
&lt;p&gt;To be published by IGI Global: &lt;a class="reference" href="http://www.igi-global.com/requests/details.asp?ID=578"&gt;http://www.igi-global.com/requests/details.asp?ID=578&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This publication is part of the Advances in Knowledge Management (AKM) Book Series found at &lt;a class="reference" href="http://www.igi-global.com/akm"&gt;http://www.igi-global.com/akm&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 09 Jan 2009 05:08:57 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/09/cfp-game-sound-technology-and-player-interaction-concepts-and-developments</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Games for Change Festival 2009</title>
            <link>http://www.digra.org/news/archive/2009/01/09/games-for-change-festival-2009</link>
            <description>&lt;p&gt;Games for Change is happy to announce the 2009 Sixth Annual Games for Change Festival to be held in New York City May 27 - 29!&lt;/p&gt;
&lt;p&gt;The opening keynote is author and Pulitzer Prize-winning journalist Nicholas Kristof of the New York Times.&lt;/p&gt;
&lt;p&gt;Other featured speakers include James Paul Gee, Mary Lou Fulton Presidential Chair in Literacy Studies at Arizona State University; Seth Scheisel, New York Times game critic; Tracy Fullerton, Director of the Electronic Arts Game Innovation Lab and author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games; Eric Zimmerman, CEO of Gamelab and author of Rules of Play; Mary Flanagan, Director of the Tiltfactor Lab; Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism; Heather Chaplin, journalist (NPR, NYT) and author of Smart Bomb, and many others.&lt;/p&gt;
&lt;p&gt;Back by popular demand is the 101 Workshop on May 27 for those new to making social issue games. And this year it will feature the first-ever Newsgame Award at the Expo Night on May 28th, sponsored by the Knight Foundation.  And as always, we'll have expert panels, provocative lunch discussions, and ample networking opportunities.&lt;/p&gt;
&lt;p&gt;For more information, please see the festival web site: &lt;a class="reference" href="http://gamesforchange.org/fest2009"&gt;http://gamesforchange.org/fest2009&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 09 Jan 2009 04:48:04 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/09/games-for-change-festival-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Issue of Game Studies Journal </title>
            <link>http://www.digra.org/news/archive/2009/01/05/new-issue-of-game-studies-journal</link>
            <description>&lt;p&gt;Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 8, Issue 2, December 2008). All articles are available at &lt;a class="reference" href="http://gamestudies.org/0802"&gt;http://gamestudies.org/0802&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 05 Jan 2009 22:34:43 </pubDate>
            <guid>http://www.digra.org/news/archive/2009/01/05/new-issue-of-game-studies-journal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Game Education Summit 2009  Entertainment Technology Center at Carnegie Mellon University</title>
            <link>http://www.digra.org/news/archive/2008/12/19/cfp-game-education-summit-2009-entertainment-technology-center-at-carnegie-mellon-university</link>
            <description>&lt;p&gt;Pittsburgh, Pennsylvania, June 16-17, 2009&lt;/p&gt;
&lt;p&gt;Game Path Events LLC is pleased to announce that the second annual Game Education Summit is seeking paper proposals from the academic, creative and industrial communities.  Through this annual event we aim to disseminate the most recent, groundbreaking work on games as education as well as game research. The conference will also have a strong focus on curriculum development and design.  The GES committed to uniquely provide networking opportunities for those within the industry and academia to foster relationships that will benefit both groups.&lt;/p&gt;
</description>
            <pubDate>Fri, 19 Dec 2008 21:44:14 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/12/19/cfp-game-education-summit-2009-entertainment-technology-center-at-carnegie-mellon-university</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Instructor Position in Computer Game Development at the College of Computing and Digital Media (CDM) DePaul University, Chicago </title>
            <link>http://www.digra.org/news/archive/2008/12/18/job-instructor-position-in-computer-game-development-at-the-college-of-computing-and-digital-media-cdm-depaul-university-chicago</link>
            <description>&lt;p&gt;DePaul University’s College of Computing and Digital Media (CDM) in Chicago invites applications for a full-time instructor position (non-tenure track) in Computer Game Development beginning in September 
2009. Our graduate and undergraduate Game Development program is highly 
cross-disciplinary and closely linked with our programs in Computer 
Science, Software Engineering, Animation, Computer Graphics and Digital 
Cinema. The program has grown quickly since its inception in 2004, and 
benefits from strong ties to the Chicago-area and national game 
industry. Please visit our website for more information &lt;a class="reference" href="http://GameDev.DePaul.edu"&gt;http://GameDev.DePaul.edu&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 18 Dec 2008 20:03:14 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/12/18/job-instructor-position-in-computer-game-development-at-the-college-of-computing-and-digital-media-cdm-depaul-university-chicago</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP:  IEEE Transactions on Computational Intelligence and AI in Games (2nd Issue)</title>
            <link>http://www.digra.org/news/archive/2008/12/16/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games-2nd-issue</link>
            <description>&lt;p&gt;&lt;a class="reference" href="http://ieee-cis.org/pubs/tciaig/"&gt;http://ieee-cis.org/pubs/tciaig/&lt;/a&gt;&lt;/p&gt;
&lt;dl class="docutils"&gt;
&lt;dt&gt;Papers are invited for consideration for the second issue due to be published&lt;/dt&gt;
&lt;dd&gt;in June 2009.  This is an excellent opportunity to submit your work to a high-quality
journal with a thorough yet rapid review process.  Currently the average time between
submission and first decision is under six weeks.&lt;/dd&gt;
&lt;/dl&gt;
</description>
            <pubDate>Tue, 16 Dec 2008 16:52:33 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/12/16/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games-2nd-issue</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Tenure-track position in Computer Game Design at George Mason University</title>
            <link>http://www.digra.org/news/archive/2008/11/26/job-tenure-track-position-in-computer-game-design-at-george-mason-university</link>
            <description>&lt;p&gt;Tenure-Track Assistant Professor Position
Computer Game Design
Department of Computer Science
George Mason University
Fairfax, Virginia (Washington, DC)&lt;/p&gt;
&lt;p&gt;The Department of Computer Science in the Volgenau School of Information 
Technology and Engineering at George Mason University invites 
applications for a tenure-track faculty position at the rank of 
Assistant Professor beginning Fall 2009.&lt;/p&gt;
</description>
            <pubDate>Wed, 26 Nov 2008 17:57:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/26/job-tenure-track-position-in-computer-game-design-at-george-mason-university</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: FaVE 2009 - First International Conference on Facets of Virtual Environments, Berlin, July 27-29, 2009</title>
            <link>http://www.digra.org/news/archive/2008/11/15/cfp-fave-2009-first-international-conference-on-facets-of-virtual-environments-berlin-july-27-29-2009</link>
            <description>&lt;p&gt;FaVE (Facets of Virtual Environments) 2009 is a refereed international
academic conference devoted to persistent, multi-user virtual environments.
The recent rise of World of Warcraft®, Second Life® and similar applications
has caught the imagination of the public and scholars alike, yet until now
the study of virtual environments has been subordinated to a collection of
subtopics of established academic disciplines.&lt;/p&gt;
&lt;p&gt;FaVE 2009 seeks to establish virtual environments as a research field in its
own right. The conference brings together under one academic umbrella
current research and emerging developments in the social, technical, legal,
economic, design and cultural aspects of virtual environments. To this end,
FaVE 2009 invites researchers and practitioners to participate in its
interdisciplinary exchange of knowledge and experience. It should be fun!&lt;/p&gt;</description>
            <pubDate>Sat, 15 Nov 2008 20:36:46 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/15/cfp-fave-2009-first-international-conference-on-facets-of-virtual-environments-berlin-july-27-29-2009</guid>
            <dc:creator>dings</dc:creator>
            
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            <title>CfP: DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory (UPDATED!)</title>
            <link>http://www.digra.org/news/archive/2008/11/14/cfp-digra-2009-breaking-new-ground-innovation-in-games-play-practice-and-theory</link>
            <description>&lt;p&gt;DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory&lt;/p&gt;
&lt;p&gt;Brunel University, West London, United Kingdom, Tuesday 1st September -- Friday 4th September 2009&lt;/p&gt;
&lt;p&gt;The South of Britain Consortium are pleased to announce the Call for Papers for the Digital Games Research Association 2009. DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion, and a lively forum for debate. We therefore welcome papers from any discipline focused on any aspect of games, play, game culture and the games industry. The conference will be the fourth DiGRA conference, following Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars working in any area of interest to the association. The official business of the Subject Association will also be conducted at the conference.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PLEASE NOTE THE NEW DATES FOR SUBMISSION AND DEADLINE FOR REGISTRATION FOR GUARANTEED ON-CAMPUS ACCOMODATION&lt;/strong&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 02 Oct 2008 15:04:25 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/14/cfp-digra-2009-breaking-new-ground-innovation-in-games-play-practice-and-theory</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IFIP 8th International Conference on Entertainment Computing (ICEC 2009)</title>
            <link>http://www.digra.org/news/archive/2008/11/13/cfp-ifip-8th-international-conference-on-entertainment-computing-icec-2009</link>
            <description>&lt;h2 class="title"&gt;IFIP 8th International Conference on Entertainment Computing (ICEC 2009)&lt;/h2&gt;
&lt;p&gt;September 3 - 5, 2009&lt;/p&gt;
&lt;p&gt;CNAM, Paris, France&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.entertainmentcomputing.org/icec2009/"&gt;http://www.entertainmentcomputing.org/icec2009/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sponsored by International Federation for Information Processing (IFIP)&lt;/p&gt;
&lt;p&gt;We invite you to participate at the prestigious 8th International Conference on Entertainment Computing (ICEC2009). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. Based on the very successful preceding workshop and conferences, the next ICEC2009 has been set up to offer an occasion to exchange experience and knowledge among researchers and developers in the field of entertainment computing.&lt;/p&gt;
</description>
            <pubDate>Thu, 13 Nov 2008 16:13:06 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/13/cfp-ifip-8th-international-conference-on-entertainment-computing-icec-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: FaVE Facets of Virtual Environments July 27-29, 2009, Berlin</title>
            <link>http://www.digra.org/news/archive/2008/11/13/cfp-fave-facets-of-virtual-environments-july-27-29-2009-berlin</link>
            <description>&lt;p&gt;Call for Papers&lt;br /&gt;FaVE 2009 &lt;br /&gt;First International Conference on Facets of Virtual Environments&lt;br /&gt;&lt;/p&gt;</description>
            <pubDate>Thu, 13 Nov 2008 09:22:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/13/cfp-fave-facets-of-virtual-environments-july-27-29-2009-berlin</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CfP: SAGSET 2009 - Coaching and Learning Through Games</title>
            <link>http://www.digra.org/news/archive/2008/11/11/cfp-sagset-2009-coaching-and-learning-through-games</link>
            <description>&lt;p&gt;SAGSET  (Society for the Advancement of Games and Simulations in
Education and Training) - 39th Annual Conference&lt;/p&gt;
&lt;p&gt;22nd-24th July 2009&lt;/p&gt;
&lt;div class="section" id="coaching-and-learning-through-games"&gt;
&lt;h3&gt;&lt;a name="coaching-and-learning-through-games"&gt;Coaching and Learning Through Games&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Leeds Metropolitan University, Leeds, Yorkshire, UK&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.leedsmet.ac.uk/inn/research_SAGSET_2009.htm"&gt;http://www.leedsmet.ac.uk/inn/research_SAGSET_2009.htm&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Tue, 11 Nov 2008 16:23:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/11/cfp-sagset-2009-coaching-and-learning-through-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Canadian Game Studies Association, 3rd Annual Conference</title>
            <link>http://www.digra.org/news/archive/2008/11/11/cfp-canadian-game-studies-association-3rd-annual-conference</link>
            <description>&lt;p&gt;Carleton University, Ottawa Canada
May 23-24, 2009&lt;/p&gt;
&lt;p&gt;&amp;quot;Oh, the places you'll go: The Politics of Place in Globalized Gaming Landscapes&amp;quot;&lt;/p&gt;
</description>
            <pubDate>Tue, 11 Nov 2008 16:11:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/11/cfp-canadian-game-studies-association-3rd-annual-conference</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Nordic Design Research Conference (NORDES '09) (Game design focused papers are welcome)</title>
            <link>http://www.digra.org/news/archive/2008/11/06/cfp-nordic-design-research-conference-nordes-09-game-design-focused-papers-are-welcome</link>
            <description>&lt;h2 class="title"&gt;Nordic Design Research Conference&lt;/h2&gt;
&lt;p&gt;NORDES ´09 Engaging Artefacts&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.nordes.org"&gt;http://www.nordes.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Oslo, Norway, 30 August -1 September 2009&lt;/p&gt;
</description>
            <pubDate>Thu, 06 Nov 2008 14:25:23 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/06/cfp-nordic-design-research-conference-nordes-09-game-design-focused-papers-are-welcome</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Player Experiences in Location Aware Games (Special Issue of Personal and Ubiquitous Computing)</title>
            <link>http://www.digra.org/news/archive/2008/11/06/cfp-player-experiences-in-location-aware-games-special-issue-of-personal-and-ubiquitous-computing</link>
            <description>&lt;h2 class="title"&gt;CALL FOR PAPERS: PERSONAL AND UBIQUITOUS COMPUTING JOURNAL SPECIAL ISSUE&lt;/h2&gt;
&lt;p&gt;Player Experiences in Location Aware Games – Methodological Issues&lt;/p&gt;
&lt;p&gt;Co-edited by Barbara Grüter, Rod McCall, Lynne Baillie and Anne-
Kathrin Braun&lt;/p&gt;
</description>
            <pubDate>Thu, 06 Nov 2008 14:17:10 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/11/06/cfp-player-experiences-in-location-aware-games-special-issue-of-personal-and-ubiquitous-computing</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: International Conference on Horror Videogames</title>
            <link>http://www.digra.org/news/archive/2008/10/30/cfp-international-conference-on-horror-videogames</link>
            <description>&lt;p&gt;The research group Ludiciné from the University of Montreal, in collaboration with the Research Group on the Creation and Formation of Cinematographic and Theatrical Institutions (GRAFICS) from the University of Montreal and the NT2 Laboratory on Hypermedia Art and Literature from the University of Quebec in Montreal, solicits your proposals for the bilingual (French/English) international conference titled «Thinking after Dark: Welcome to the World of Horror Video Games». This conference will be held in Montréal from April 23 to 25, 2009.&lt;/p&gt;
</description>
            <pubDate>Thu, 30 Oct 2008 19:28:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/30/cfp-international-conference-on-horror-videogames</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Playful Experiences Seminar</title>
            <link>http://www.digra.org/news/archive/2008/10/27/cfp-playful-experiences-seminar</link>
            <description>&lt;p&gt;Call for Papers: Playful Experiences Seminar, Tampere 2-3 April, 2009&lt;/p&gt;
&lt;p&gt;More information in: &lt;a class="reference" href="http://playfulexperiences.wordpress.com/"&gt;http://playfulexperiences.wordpress.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What does it involve to enter the state of play? How games and other
playful phenomena stand out among other everyday experiences, and can
playful experiences be designed? Is there a way we can learn to
understand games better by looking at phenomena that are not games, but
where playful behaviours are common? How are play and function
intertwined in Facebook, iPhone, Habbo Hotel and the other topical
interactive products and services?&lt;/p&gt;
</description>
            <pubDate>Mon, 27 Oct 2008 19:48:41 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/27/cfp-playful-experiences-seminar</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: CFP: Computer Games / Players / Game Cultures: State and Perspectives of Digital Game Studies</title>
            <link>http://www.digra.org/news/archive/2008/10/27/cfp-cfp-computer-games-players-game-cultures-state-and-perspectives-of-digital-game-studies</link>
            <description>&lt;h2 class="title"&gt;Computer Games / Players / Game Cultures: State and Perspectives of Digital Game Studies&lt;/h2&gt;
&lt;p&gt;Magdeburg, 18 March 2009 – 21 March 2009&lt;/p&gt;
&lt;p&gt;The international conference &amp;quot;Computer Games / Players / Game Cultures&amp;quot;
seeks to provide an interdisciplinary forum to present and reflect upon
the state which digital game studies has obtained in the past decade as
well as discuss perspectives for the future. The focus lies on
aesthetic, social, cultural and educational aspects of computer games,
including persistent (multiplayer) game worlds like MMOGs and new
phenomena like mobile digital gaming.&lt;/p&gt;
</description>
            <pubDate>Mon, 27 Oct 2008 19:43:33 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/27/cfp-cfp-computer-games-players-game-cultures-state-and-perspectives-of-digital-game-studies</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Working party reports from the 2008 AGM</title>
            <link>http://www.digra.org/news/archive/2008/10/23/working-partiy-reports-from-the-2008-agm</link>
            <description>&lt;p&gt;A number of working parties were set up at the DiGRA AGM in Tokyo (September 2007). Each group was tasked with reviewing the main activities of DiGRA and reporting back to the DiGRA Executive Board with recommendations. During the 2008 AGM in Copenhagen, three of these groups presented their reports available here in Microsoft Word format:&lt;/p&gt;
&lt;div class="section" id="mission-working-party"&gt;
&lt;h3&gt;&lt;a name="mission-working-party"&gt;Mission Working Party&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20DigraMission%20report.doc"&gt;http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20DigraMission%20report.doc&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="conference-working-party"&gt;
&lt;h3&gt;&lt;a name="conference-working-party"&gt;Conference Working Party&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20conference%20report.doc"&gt;http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20conference%20report.doc&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="services-working-party"&gt;
&lt;h3&gt;&lt;a name="services-working-party"&gt;Services Working Party&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20services%20report.doc"&gt;http://www.digra.org/news_folder/Agenda%20item%208%20working%20party%20services%20report.doc&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Thu, 23 Oct 2008 21:24:41 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/23/working-partiy-reports-from-the-2008-agm</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Edutainment 2009 - The 4th International Conference on E-Learning and Games</title>
            <link>http://www.digra.org/news/archive/2008/10/21/cfp-edutainment-2009-the-4th-international-conference-on-e-learning-and-games</link>
            <description>&lt;p&gt;The 4th International Conference on E-Learning and Games (Edutainment 2009)&lt;br /&gt;Banff, Canada&lt;br /&gt;August 9-11, 2009&lt;br /&gt;&lt;br /&gt;Hosted by: Athabasca University&lt;/p&gt;</description>
            <pubDate>Tue, 21 Oct 2008 20:34:50 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/21/cfp-edutainment-2009-the-4th-international-conference-on-e-learning-and-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IEEE Transactions on Computational Intelligence and AI in Games</title>
            <link>http://www.digra.org/news/archive/2008/10/21/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games</link>
            <description>&lt;p&gt;Since the dawn of computing, games have posed
fascinating challenges for AI and machine learning research.   
In recent years there has been increasing interest in this
field, both in traditional games such as Go, and also in
video games, where more convincing AI is a priority for
next generation games.  As the physics models in games
become ever more realistic, they also offer a convenient
testing ground for many types of robotics research.&lt;/p&gt;
</description>
            <pubDate>Tue, 21 Oct 2008 19:58:58 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/21/cfp-ieee-transactions-on-computational-intelligence-and-ai-in-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IGDA Education SIG Poster Presentations at GDC 2009</title>
            <link>http://www.digra.org/news/archive/2008/10/10/cfp-igda-education-sig-poster-presentations-at-gdc-2009</link>
            <description>&lt;p&gt;March 23 &amp;amp; 24, 2009&lt;/p&gt;
&lt;p&gt;At the 2009 &amp;quot;Summit&amp;quot; game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day /2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal and Jesse Schell. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula.&lt;/p&gt;
</description>
            <pubDate>Fri, 10 Oct 2008 18:25:37 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/10/cfp-igda-education-sig-poster-presentations-at-gdc-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA Event: Game Theory, Play Money</title>
            <link>http://www.digra.org/news/archive/2008/10/08/digra-event-game-theory-play-money</link>
            <description>&lt;p&gt;DiGRA NY announces “Game Theory, Play Money.”&lt;/p&gt;
&lt;p&gt;New York, NY – On November 7, the Columbia Business School will host the first two panel discussions focused primarily on the New York game scene. In collaboration with the Columbia Institute for Tele-Information, DiGRA NY organizes this event to explore the unique challenges and opportunities that the Tri-State presents to contemporary gaming.&lt;/p&gt;
&lt;p&gt;All those interested in gaming are cordially invited to participate in the discussion. For registration information, please contact Joost van Dreunen (&lt;a class="reference" href="mailto:joost&amp;#64;digra-ny.org"&gt;joost&amp;#64;digra-ny.org&lt;/a&gt;).&lt;/p&gt;
</description>
            <pubDate>Wed, 08 Oct 2008 17:32:28 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/08/digra-event-game-theory-play-money</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: ISAGA 2009</title>
            <link>http://www.digra.org/news/archive/2008/10/08/cfp-isaga-2009</link>
            <description>&lt;p&gt;ISAGA 2009 will be held in Singapore - 29 June to 3 July 2009.  This will be a special event, being both the 40th Anniversary and the 1st S.E.Asian ISAGA conference.&lt;/p&gt;
&lt;p&gt;The theme of the conference is &amp;quot;Learn to Game, Game to Learn&amp;quot;.  We learn about games and simulations; and then we learn from games and simulations. The conference theme embodies this double aspect.  Between the learning and the game are people, methodology, and technology. The theme acknowledges the idea that players should first learn how to play and participate before being able to learn.  It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the methodologies and technologies.  Then they may help their participants to reach through the methodology and technology to the games and simulations that they organize.&lt;/p&gt;
</description>
            <pubDate>Wed, 08 Oct 2008 17:19:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/08/cfp-isaga-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Journal of Virtual Worlds Research Special Issue- Culture of Virtual Worlds (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2008/10/08/cfp-journal-of-virtual-worlds-research-special-issue-culture-of-virtual-worlds</link>
            <description>&lt;p&gt;Deadline: November 1, 2008&lt;/p&gt;
&lt;p&gt;Publication Date: November 20, 2008&lt;/p&gt;
&lt;div class="section" id="guest-editors"&gt;
&lt;h3&gt;&lt;a name="guest-editors"&gt;Guest Editors&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Mark Bell, Indiana University
Mia Consalvo, Ohio University&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.jvwresearch.org"&gt;http://www.jvwresearch.org&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Wed, 25 Jun 2008 17:51:37 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/10/08/cfp-journal-of-virtual-worlds-research-special-issue-culture-of-virtual-worlds</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2009 PCA National Conference in New Orleans, LA (Game Studies Area)</title>
            <link>http://www.digra.org/news/archive/2008/09/30/CFP%20Game%20Studies%20Area%2C%202009%20PCA%20NAtional%20Convention</link>
            <description>The Game Studies area of the Popular Culture Association and the American Culture Association National Conference (formerly the Digital Games area) invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, April 8, through Saturday, April 11, 2009, at the New Orleans Marriott Hotel, New Orleans, LA.

The organizers seek proposals covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome.</description>
            <pubDate>Tue, 30 Sep 2008 14:21:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/09/30/CFP%20Game%20Studies%20Area%2C%202009%20PCA%20NAtional%20Convention</guid>
            <dc:creator>GVoorhees</dc:creator>
            
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            <title>CfP: Video Game Studies (SW/TX PCA/ACA Feb. 2009 Abq.)</title>
            <link>http://www.digra.org/news/archive/2008/09/29/cfp-video-game-studies-sw-tx-pca-aca-feb-2009-abq</link>
            <description>&lt;p&gt;CALL FOR PAPERS: Albuquerque, New Mexico, February 25-28, 2009&lt;/p&gt;
&lt;p&gt;Video Game Studies
Computer Culture Area&lt;/p&gt;
&lt;p&gt;The 30th Annual Meeting of the SW/TX PCA/ACA (&lt;a class="reference" href="http://swtxpca.org/"&gt;http://swtxpca.org/&lt;/a&gt;)&lt;/p&gt;
</description>
            <pubDate>Mon, 29 Sep 2008 22:22:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/09/29/cfp-video-game-studies-sw-tx-pca-aca-feb-2009-abq</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (book)</title>
            <link>http://www.digra.org/news/archive/2008/09/29/cfp-nterdisciplinary-models-and-tools-for-serious-games-emerging-concepts-and-future-directions-book</link>
            <description>&lt;h2 class="title"&gt;CALL FOR CHAPTER PROPOSALS&lt;/h2&gt;
&lt;p&gt;Proposal Submission Deadline: November 30, 2008&lt;/p&gt;
&lt;p&gt;Interdisciplinary Models and Tools for Serious Games:
Emerging Concepts and Future Directions&lt;/p&gt;
&lt;p&gt;A book edited by Richard Van Eck&lt;/p&gt;
&lt;p&gt;University of North Dakota, USA&lt;/p&gt;
</description>
            <pubDate>Mon, 29 Sep 2008 22:09:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/09/29/cfp-nterdisciplinary-models-and-tools-for-serious-games-emerging-concepts-and-future-directions-book</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: The 2008 International Digital Media and Arts Association Conference in Savannah, Georgia, November 6 - 8. </title>
            <link>http://www.digra.org/news/archive/2008/09/04/cfp-the-2008-international-digital-media-and-arts-association-conference-in-savannah-georgia-november-6-8</link>
            <description>&lt;p&gt;iDMAa 2008: Ideas for the Future &lt;/p&gt;
&lt;p&gt;The 2008 International Digital Media and Arts Association Conference in Savannah, Georgia, November 6 - 8. &lt;/p&gt;
&lt;p&gt;We are delighted to invite you to the 2008 iDMAa Conference November 6-8 at the Savannah College of Art and Design. The goal of our 6th annual conference is to provoke thoughtful discussion of the factors shaping digital media practice, education, and research now and tomorrow. The conference theme, “Ideas for the Future,” provides the focus of the conference's special events and conference sessions. We challenge you to envision the future digital media landscape: in education, in industry, in global communications, and more. &lt;/p&gt;
&lt;p&gt;With the theme of “Ideas for the Future,” we seek proposals for presentations in either of two forms: Thought Pieces and Papers. All submissions must be received by September 19, 2008.&lt;/p&gt;
&lt;p&gt;Thought Pieces invite participants to choose the medium that best conveys their ideas for the future of digital media (words, pictures, sounds, whatever). Thought Pieces should be short (no more than 3000 words or 4 minutes). Contact: Scott Shamp (sshamp at uga.edu)&lt;/p&gt;
&lt;p&gt;Papers offer a more traditional opportunity for presentation of ideas, positions, and research. Papers will be reviewed for possible publication in the conference proceedings of the iDMAa Journal. To submit your abstract (250 to 500 words) or for more information, see http://www.idmaa.org/idmaa2008/callforpapers.htm. Contact: Jeff Ritchie (Ritchie at lvc.edu).&lt;/p&gt;
&lt;p&gt;We request that Thought Pieces and Papers expand upon subjects in the following areas:
•     Setting (mobile, outdoor media, virtual worlds)
•     Learning (pedagogy, methods, topics)
•     Entertainment (video, animation, games)
•     Creativity (art, design, music)
•     Business (jobs, industries)&lt;/p&gt;
&lt;p&gt;All requests for participation must be received by September 19, 2008.&lt;/p&gt;
&lt;p&gt;All conference sessions will take place at the Savannah College of Art and Design in historic downtown Savannah, Georgia. SCAD-Savannah offers a large, unique urban campus occupying approximately 2 million square feet in nearly 60 facilities throughout one of the most renowned National Historic Landmark districts in the United States and the South. A special iDMAa Conference hotel room rate is available at the Four Points by Sheraton (www.fourpoints.com/historicsavannah). The Savannah airport (SAV) is served by most major airlines and shuttle or taxi service is available. &lt;/p&gt;
</description>
            <pubDate>Thu, 04 Sep 2008 19:24:43 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/09/04/cfp-the-2008-international-digital-media-and-arts-association-conference-in-savannah-georgia-november-6-8</guid>
            <dc:creator>ritchiejj</dc:creator>
            
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            <title>AGM 2008 @ AOIR Copenhagen</title>
            <link>http://www.digra.org/news/archive/2008/09/02/agm-2008-aoir-copenhagen</link>
            <description>The AGM will take place at the Association of Internet Researchers Conference IR 9.0 Rethinking Communities, Rethinking Place held at IT University, Copenhagen, Denmark on 17th October, 6.30pm to 9.00pm in room 3A14. It will be chaired by Torill Mortensen.</description>
            <pubDate>Tue, 02 Sep 2008 18:02:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/09/02/agm-2008-aoir-copenhagen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Cfp: [Innovate] Special Issue on Online Simulations, Role Playing, and Virtual Worlds</title>
            <link>http://www.digra.org/news/archive/2008/08/26/cfp-innovate-special-issue-on-online-simulations-role-playing-and-virtual-worlds</link>
            <description>&lt;p&gt;This special issue will focus on how online simulation and role
playing in virtual worlds may lead to new forms, methods, and modes of
communication, collaboration, and creation that will enhance the
educational process. It is being developed in cooperation with the
organizers of the 5th Annual Colloquium on Online Simulations,
Role-playing, and Virtual Worlds [1] to be held in Hong Kong this
coming October.&lt;/p&gt;
</description>
            <pubDate>Tue, 26 Aug 2008 20:22:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/08/26/cfp-innovate-special-issue-on-online-simulations-role-playing-and-virtual-worlds</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Sandbox at SIGGRAPH 09</title>
            <link>http://www.digra.org/news/archive/2008/08/26/cfp-sandbox-at-siggraph-09</link>
            <description>&lt;p&gt;Since SIGGRAPH 2006, the ACM Sandbox Symposium has explored the expressive nature of video games; the relationships among game design practices, technologies, and player experiences; and the intellectual challenges that face game designers, developers, researchers, and players.&lt;/p&gt;
</description>
            <pubDate>Tue, 26 Aug 2008 19:57:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/08/26/cfp-sandbox-at-siggraph-09</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: International Simulation And Gaming Association 40th Conference – ISAGA 2009</title>
            <link>http://www.digra.org/news/archive/2008/08/22/cfp-international-simulation-and-gaming-association-40th-conference-2013-isaga-2009</link>
            <description>&lt;p&gt;You are warmly invited to make a contribution to this Annual International
Conference of ISAGA, hosted by SSAGSG, Society of Simulations And Gaming
of Singapore. It will be a special event; it will be both the 40th Anniversary and
1st S.E.Asian ISAGA conference.&lt;/p&gt;
</description>
            <pubDate>Fri, 22 Aug 2008 16:59:14 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/08/22/cfp-international-simulation-and-gaming-association-40th-conference-2013-isaga-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2009 Announced!</title>
            <link>http://www.digra.org/news/archive/2008/08/05/digra-2009-announced</link>
            <description>&lt;p&gt;A host for DiGRA 2009 has been found and that the date has been set. So  please put he 
following dates in your diary: 31st August - 4th September  2009.&lt;/p&gt;
&lt;p&gt;The conference will take place at Brunel University, UK.  The campus  has 
plentiful on-site accomodation of various standards, a good range of  facilities 
and is reasonably close to Heathrow airport. It's also a tube ride  away from 
central London.  If you're curious to know more about  the university go to 
&lt;a class="reference" href="http://www.brunel.ac.uk"&gt;http://www.brunel.ac.uk&lt;/a&gt; .&lt;/p&gt;
&lt;p&gt;The conference is being organised by a consortium, headed by Tanya Krzywinska
(Brunel), Helen Kennedy (UWE) and Barry Atkins (University of Wales).&lt;/p&gt;
&lt;p&gt;Announcements concerning proposal deadlines, formats and requirements  will 
be given later this year.&lt;/p&gt;
</description>
            <pubDate>Tue, 05 Aug 2008 00:59:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/08/05/digra-2009-announced</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Foundations of Digital Games 2009</title>
            <link>http://www.digra.org/news/archive/2008/08/01/cfp-foundations-of-digital-games-2009</link>
            <description>&lt;p&gt;FDG '09, the International Conference on the Foundations of Digital Games is a focal point for academic efforts in all areas of research involving computer and console games, game technologies, game play and game design. Previously known as the Conference on Game Development and Computer Science Education (GDCSE), this year's conference broadens its scope to cover the breadth of game research and education. The conference is targeted at researchers making contributions that promote new game capabilities, designs, applications and modes of play.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.foundationsofdigitalgames.org/index.php"&gt;http://www.foundationsofdigitalgames.org/index.php&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 01 Aug 2008 02:12:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/08/01/cfp-foundations-of-digital-games-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA Israel Summer Meet Up - Where Games and Real Life Meet</title>
            <link>http://www.digra.org/news/archive/2008/07/26/digra-israel-summer-meet-up-where-games-and-real-life-meet</link>
            <description>&lt;p&gt;Where  Games and Real Life Meet | DiGRA ISRAEL 2008 Summer Meet-up.&lt;/p&gt;
&lt;p&gt;H.I.T-Holon Institute of Technology, 31 July 2008, Holon, Israel.&lt;/p&gt;
&lt;p&gt;Celebrating the new IGI Global release: Handbook of Research on Effective Electronic Gaming in Education &amp;lt;&lt;a class="reference" href="http://www.vrider.net/2008/07/handbook-of-research-on-effective.html"&gt;http://www.vrider.net/2008/07/handbook-of-research-on-effective.html&lt;/a&gt;&amp;gt;  
and Announcing the Opening of the Web3D Games Development Academic Course &amp;#64; H.I.T-Holon Institute of Technology, Oct 2008&lt;/p&gt;
&lt;p&gt;Link
&lt;a class="reference" href="http://www.vrider.net/2008/07/where-games-and-real-life-meet.html"&gt;http://www.vrider.net/2008/07/where-games-and-real-life-meet.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Inquiries: &lt;a class="reference" href="mailto:chapter&amp;#64;digraisrael.org"&gt;chapter&amp;#64;digraisrael.org&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Sat, 26 Jul 2008 01:04:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/26/digra-israel-summer-meet-up-where-games-and-real-life-meet</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 6th Annual IEEE Consumer Communications &amp; Networking Conference CCNC 2009 (special session on digital entertainment)</title>
            <link>http://www.digra.org/news/archive/2008/07/22/cfp-6th-annual-ieee-consumer-communications-networking-conference-ccnc-2009-special-session-on-digital-entertainment</link>
            <description>&lt;p&gt;6th Annual IEEE Consumer Communications &amp;amp; Networking Conference CCNC 2009&lt;/p&gt;
&lt;p&gt;10 - 13 January 2009 in Las Vegas, Nevada&lt;/p&gt;
&lt;p&gt;Special Session on Digital Entertainment, Networked Virtual Environment and Creative Technology&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://cms.comsoc.org/eprise/main/SiteGen/CCNC_2009/Content/Home/call_for_papers/Special_Session_on_Digital_Entertainment__Networke.html"&gt;http://cms.comsoc.org/eprise/main/SiteGen/CCNC_2009/Content/Home/call_for_papers/Special_Session_on_Digital_Entertainment__Networke.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 22 Jul 2008 11:48:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/22/cfp-6th-annual-ieee-consumer-communications-networking-conference-ccnc-2009-special-session-on-digital-entertainment</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: GDTW 2008, Sixth International Conference in Game Design and Technology</title>
            <link>http://www.digra.org/news/archive/2008/07/22/cfp-gdtw-2008-sixth-international-conference-in-game-design-and-technology</link>
            <description>&lt;p&gt;GDTW 2008, Sixth International Conference in Game Design and Technology&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.cms.livjm.ac.uk/GDTW/GDTW2008/index.html"&gt;http://www.cms.livjm.ac.uk/GDTW/GDTW2008/index.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 22 Jul 2008 11:31:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/22/cfp-gdtw-2008-sixth-international-conference-in-game-design-and-technology</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP:: Narrative and Interactive Learning Environments Conference 2008</title>
            <link>http://www.digra.org/news/archive/2008/07/17/cfp-narrative-and-interactive-learning-environments-conference-2008</link>
            <description>&lt;p&gt;Edinburgh, Scotland 5th -8th August 2008&lt;/p&gt;
&lt;p&gt;www.nile2008.org&lt;/p&gt;
</description>
            <pubDate>Thu, 17 Jul 2008 02:54:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/17/cfp-narrative-and-interactive-learning-environments-conference-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 1st International Conference in Games and Virtual Worlds for Serious Applications 2009  VS-GAMES'09 </title>
            <link>http://www.digra.org/news/archive/2008/07/16/cfp-1st-international-conference-in-games-and-virtual-worlds-for-serious-applications-2009-vs-games09</link>
            <description>&lt;p&gt;1st International Conference in Games and Virtual Worlds for Serious Applications 2009&lt;/p&gt;
&lt;p&gt;VS-GAMES'09&lt;/p&gt;
&lt;p&gt;March 23 - 24, Coventry, UK&lt;/p&gt;
&lt;p&gt;(&lt;a class="reference" href="http://www.sgandvwconference.net/announcement.asp?event=42"&gt;http://www.sgandvwconference.net/announcement.asp?event=42&lt;/a&gt;)&lt;/p&gt;
&lt;div class="section" id="context"&gt;
&lt;h3&gt;&lt;a name="context"&gt;Context&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;The emergence of serious or non-leisure uses of games technologies and virtual worlds applications has been swift and dramatic over the last five years. As a result, there has been little time to develop the theoretical and academic rigour in the emerging field. This problem has been exacerbated by the largely technological drive of the technologies, with often little time to consider more user-centred approaches to design and use of serious applications of games and virtual world technologies. Another factor affecting the field has been the general aspects of convergence between new technologies, for example augmented reality, mobile technologies, GPS technologies, sensor technologies and social software.&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Wed, 16 Jul 2008 18:52:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/16/cfp-1st-international-conference-in-games-and-virtual-worlds-for-serious-applications-2009-vs-games09</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Online Gaming Security (book)</title>
            <link>http://www.digra.org/news/archive/2008/07/16/cfp-online-gaming-security-book</link>
            <description>&lt;p&gt;CALL FOR PAPERS: ONLINE GAMING SECURITY&lt;/p&gt;
&lt;p&gt;DEADLINE TO SUBMIT: 5 SEPT. 2008&lt;/p&gt;
&lt;p&gt;GUEST EDITORS:&lt;/p&gt;
&lt;p&gt;GARY MCGRAW (CIGITAL)&lt;/p&gt;
&lt;p&gt;MING CHOW (TUFTS UNIVERSITY)&lt;/p&gt;
&lt;p&gt;SUBMIT A MANUSCRIPT:
WWW.COMPUTER.ORG/PORTAL/PAGES/SECURITY/AUTHOR.XML&lt;/p&gt;
</description>
            <pubDate>Wed, 16 Jul 2008 18:45:33 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/16/cfp-online-gaming-security-book</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Carnegie Mellon University announces the Entertainment Technology Center Press</title>
            <link>http://www.digra.org/news/archive/2008/07/09/carnegie-mellon-university-announces-the-entertainment-technology-center-press</link>
            <description>&lt;p&gt;Lulu.com and Carnegie Mellon University's Entertainment Technology Center Team Up to Redefine the Book&lt;/p&gt;
&lt;p&gt;Lulu.com, the premier marketplace for digital content on the Internet, is partnering with the Entertainment Technology Center (ETC) at 
Carnegie Mellon University (CMU) to showcase new creative endeavors
launched through the ETC Press, a new academic publishing imprint. 
With Lulu.com, ETC Press has flexibility in publishing without the 
limitations encountered by traditional publishing.&lt;/p&gt;
</description>
            <pubDate>Wed, 09 Jul 2008 18:59:47 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/09/carnegie-mellon-university-announces-the-entertainment-technology-center-press</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)</title>
            <link>http://www.digra.org/news/archive/2008/07/05/cfp-2008-ieee-symposium-on-computational-intelligence-and-games-cig08</link>
            <description>&lt;p&gt;2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)&lt;/p&gt;
&lt;p&gt;Perth, Australia, 15-18 December 2008&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.csse.uwa.edu.au/cig08/"&gt;http://www.csse.uwa.edu.au/cig08/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;NEW: three plenary speakers have now been confirmed: Jonathan Schaeffer
from the University of Alberta, Penny Sweetser from 2K Games, and Jason
Hutchens from Interzone Entertainment.&lt;/p&gt;
&lt;p&gt;NEW: four special sessions have been announced: Computational
Intelligence in Real Time Strategy Games, Player Satisfaction,
Coevolution in Games, and Player/Opponent Modeling.&lt;/p&gt;
&lt;p&gt;NEW: the submission deadline has been extended until 15 August 2008.&lt;/p&gt;
</description>
            <pubDate>Sat, 05 Jul 2008 19:31:53 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/05/cfp-2008-ieee-symposium-on-computational-intelligence-and-games-cig08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title> New DiGRA Chapter: DiGRA sets up shop in New York City</title>
            <link>http://www.digra.org/news/archive/2008/07/05/new-digra-chapter-digra-sets-up-shop-in-new-york-city</link>
            <description>&lt;p&gt;New York, NY -- Game scholars and professionals from the tri-state  
area finally combine their efforts and establish the New York chapter  
of the Digital Games Research Association. Headed by well-known folks  
such as Eric Zimmerman (GameLab) and Mary Flanagan (TiltFactor Lab),  
the NYC-chapter will serve as a wormhole between academic and  
professional game universes.&lt;/p&gt;
</description>
            <pubDate>Sat, 05 Jul 2008 19:00:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/05/new-digra-chapter-digra-sets-up-shop-in-new-york-city</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Event: Virtual Policy '08</title>
            <link>http://www.digra.org/news/archive/2008/07/02/event-virtual-policy-08</link>
            <description>&lt;p&gt;The first major policy event of the think tank called the Virtual Policy Network will take place on 22nd and 23rd July 2008 at the  
Department of Business Enterprise and Regulatory Reform's conference  
center in central London. The aim of the think tank is  
to look a public policy aspects of virtual worlds on a local and  
global level by bringing together industry, academics and policy makers.&lt;/p&gt;
</description>
            <pubDate>Wed, 02 Jul 2008 18:10:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/02/event-virtual-policy-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Cfp: Evaluating Player Experience in Location Aware Games (HCI 2008)</title>
            <link>http://www.digra.org/news/archive/2008/07/02/cfp-evaluating-player-experience-in-location-aware-games-hci-2008</link>
            <description>&lt;p&gt;Evaluating Player Experiences in Location Aware Games&lt;/p&gt;
&lt;p&gt;HCI 2008: Culture, Creativity, Interaction
1-5 Sept. 2008, Liverpool, John Moores University, UK
&lt;a class="reference" href="http://www.hci2008.org"&gt;http://www.hci2008.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Submission Deadline: July 14th, 2008&lt;/p&gt;
&lt;p&gt;UPDATE:
The authors of the best abstracts may be invited to submit
a full paper for inclusion in a special edition of a leading journal.&lt;/p&gt;
</description>
            <pubDate>Wed, 02 Jul 2008 17:42:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/07/02/cfp-evaluating-player-experience-in-location-aware-games-hci-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Workshop on Design for social interaction through physical play at International Conference on Fun and Games</title>
            <link>http://www.digra.org/news/archive/2008/06/25/cfp-workshop-on-design-for-social-interaction-through-physical-play-at-international-conference-on-fun-and-games</link>
            <description>&lt;p&gt;Wednesday October 22, 2008&lt;/p&gt;
&lt;p&gt;Eindhoven University of Technology, The Netherlands&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.idemployee.id.tue.nl/m.m.bekker/WorkshopSPG.htm"&gt;http://www.idemployee.id.tue.nl/m.m.bekker/WorkshopSPG.htm&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 25 Jun 2008 17:44:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/25/cfp-workshop-on-design-for-social-interaction-through-physical-play-at-international-conference-on-fun-and-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Don't forget to register for Games:EDU 08</title>
            <link>http://www.digra.org/news/archive/2008/06/25/dont-forget-to-register-for-games-edu-08</link>
            <description>&lt;p&gt;A quick reminder: early bird discount for Games:EDU 08 runs out on
July the 11th.&lt;/p&gt;
&lt;p&gt;It's in Brighton, UK, on Tues July the 29th.&lt;/p&gt;
&lt;p&gt;Info:
&lt;a class="reference" href="http://www.gamesedu.co.uk"&gt;http://www.gamesedu.co.uk&lt;/a&gt;
Registration:
&lt;a class="reference" href="http://gamesedu-south.eventbrite.com/"&gt;http://gamesedu-south.eventbrite.com/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 25 Jun 2008 02:13:07 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/25/dont-forget-to-register-for-games-edu-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Meaningful Play 2008 (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2008/06/24/cfp-meaningful-play-2008</link>
            <description>&lt;p&gt;Meaningful Play 2008&lt;/p&gt;
&lt;p&gt;October 9 - 11, 2008&lt;/p&gt;
&lt;p&gt;East Lansing, MI, USA&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://meaningfulplay.msu.edu"&gt;http://meaningfulplay.msu.edu&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 25 Mar 2008 13:42:53 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/24/cfp-meaningful-play-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IE2008 The Fifth Australasian Conference on Interactive Entertainment</title>
            <link>http://www.digra.org/news/archive/2008/06/17/cfp-ie2008-the-fifth-australasian-conference-on-interactive-entertainment</link>
            <description>&lt;p&gt;The Australasian Conference on Interactive Entertainment (&lt;a class="reference" href="http://ieconference.org/ie2008/"&gt;http://ieconference.org/ie2008/&lt;/a&gt;), in its fifth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
The conference will accept innovative submissions that present new ideas, improvements to existing techniques or provide new ways of examining, designing and using interactive entertainment technologies. All full paper and short paper submissions will be peer-reviewed by an international program committee.&lt;/p&gt;
</description>
            <pubDate>Tue, 17 Jun 2008 16:46:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/17/cfp-ie2008-the-fifth-australasian-conference-on-interactive-entertainment</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: ACM Future Play 2008 (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2008/06/13/cfp-acm-future-play-2008</link>
            <description>&lt;h2 class="title"&gt;ACM Future Play 2008&lt;/h2&gt;
&lt;p&gt;The International Academic Conference on the Future of Game Design and Technology&lt;/p&gt;
&lt;p&gt;Nov 3,4,5, Toronto, Canada&lt;/p&gt;
&lt;p&gt;Future Play is an internationally regarded event for academic researchers, games developers, government representatives and even more of the cool, smart people who are the leading edge of the games industry.&lt;/p&gt;
</description>
            <pubDate>Wed, 30 Apr 2008 19:13:02 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/13/cfp-acm-future-play-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Advances in Computer Entertainment Technology (ACE 2008)</title>
            <link>http://www.digra.org/news/archive/2008/06/10/cfp-advances-in-computer-entertainment-technology-ace-2008</link>
            <description>&lt;p&gt;Conference on Advances in Computer Entertainment Technology - ACE 2008
(&lt;a class="reference" href="http://www.ace-conf.org/ace2008/"&gt;http://www.ace-conf.org/ace2008/&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Invites you to submit Full Papers, Short Papers, Posters and Creative
Showcases.&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Deadline for Full and Short Papers: July 15th, 2008&lt;/li&gt;
&lt;li&gt;Deadline for Posters and Creative Showcases: July 15th, 2008&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Submissions of papers will be online on our conference website
( &lt;a class="reference" href="http://www.ace-conf.org/ace2008/"&gt;http://www.ace-conf.org/ace2008/&lt;/a&gt;) , and should follow the ACM
Submission Format.&lt;/p&gt;
&lt;p&gt;The conference will take place:
December 3rd - 5th, 2008 in Yokohama, Japan.&lt;/p&gt;
</description>
            <pubDate>Tue, 10 Jun 2008 19:57:23 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/10/cfp-advances-in-computer-entertainment-technology-ace-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Women in Games Conference 2008 (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2008/06/09/cfp-women-in-games-conference-2008</link>
            <description>&lt;p&gt;Women in Games Conference&lt;/p&gt;
&lt;p&gt;University of Warwick, UK&lt;/p&gt;
&lt;p&gt;10-12th September 2008&lt;/p&gt;
&lt;p&gt;The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women's involvement in games, including game development, game playing and women as portrayed within games.&lt;/p&gt;
</description>
            <pubDate>Mon, 07 Apr 2008 16:39:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/09/cfp-women-in-games-conference-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2nd Workshop on Story Representation, Mechanism, and Contect (SRMC)</title>
            <link>http://www.digra.org/news/archive/2008/06/09/cfp-2nd-workshop-on-story-representation-mechanism-and-contect-srmc</link>
            <description>&lt;p&gt;Second Workshop on Story representation, mechanism and context (SRMC)&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://ame2.asu.edu/SRMC08/"&gt;http://ame2.asu.edu/SRMC08/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;in conjunction with ACM Multimedia 2008&lt;/p&gt;
&lt;p&gt;Vancouver, BC, Canada, October 31, 2008&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.mcrlab.uottawa.ca/acmmm2008/"&gt;http://www.mcrlab.uottawa.ca/acmmm2008/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 09 Jun 2008 13:32:18 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/09/cfp-2nd-workshop-on-story-representation-mechanism-and-contect-srmc</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Interactive Storytelling '08 (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2008/06/09/cfp-interactive-storytelling-08</link>
            <description>&lt;p&gt;1st Joint International Conference on Interactive Digital Storytelling&lt;/p&gt;
&lt;p&gt;26-29 November 2008, Erfurt, Germany&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ai.fh-erfurt.de/ICIDS08"&gt;http://www.ai.fh-erfurt.de/ICIDS08&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Submission Deadline: June 30, 2008&lt;/p&gt;
&lt;p&gt;The first joint conference of the two previous European conference series:
- TIDSE (“Technologies for Interactive Digital Storytelling”) and
- ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”)&lt;/p&gt;
</description>
            <pubDate>Tue, 13 May 2008 13:12:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/09/cfp-interactive-storytelling-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Special Issue of IEEE CG&amp;A, March/April 2009</title>
            <link>http://www.digra.org/news/archive/2008/06/06/cfp-special-issue-of-ieee-cg-a-march-april-2009</link>
            <description>&lt;div class="section" id="special-issue-of-ieee-cg-a-march-april-2009"&gt;
&lt;h3&gt;&lt;a name="special-issue-of-ieee-cg-a-march-april-2009"&gt;Special Issue of IEEE CG&amp;amp;A, March/April 2009&lt;/a&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div class="section" id="guest-editors"&gt;
&lt;h3&gt;&lt;a name="guest-editors"&gt;Guest Editors&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Tiffany Barnes (&lt;a class="reference" href="mailto:tbarnes2&amp;#64;uncc.edu"&gt;tbarnes2&amp;#64;uncc.edu&lt;/a&gt;) , L. Miguel Encarnação (&lt;a class="reference" href="mailto:lme&amp;#64;computer.org"&gt;lme&amp;#64;computer.org&lt;/a&gt;) , and Chris Shaw (&lt;a class="reference" href="mailto:shaw&amp;#64;sfu.ca"&gt;shaw&amp;#64;sfu.ca&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Submissions due: 30 July 2008&lt;/p&gt;
&lt;p&gt;Author notification: 31 October 2008&lt;/p&gt;
&lt;p&gt;Final versions due: 28 November 2008&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Fri, 06 Jun 2008 20:16:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/06/cfp-special-issue-of-ieee-cg-a-march-april-2009</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 3rd Annual Chicago Digital Humanities/Computer Science Colloquium</title>
            <link>http://www.digra.org/news/archive/2008/06/06/cfp-3rd-annual-chicago-digital-humanities-computer-science-colloquium</link>
            <description>&lt;p&gt;Call for Papers: 3rd Annual Chicago Digital Humanities/Computer Science Colloquium&lt;/p&gt;
&lt;p&gt;DHCS Colloquium, November 1st - 3rd, 2008
Submission Deadline: August 31st, 2008&lt;/p&gt;
&lt;p&gt;The goal of the annual Chicago Digital Humanities/Computer Science (DHCS) Colloquium is to bring together researchers and scholars in the Humanities and Computer Sciences to examine the current state of Digital Humanities as a field of intellectual inquiry and to identify and explore new directions and perspectives for future research. In 2006, the first DHCS Colloquium (&lt;a class="reference" href="http://dhcs2006.uchicago.edu/"&gt;http://dhcs2006.uchicago.edu/&lt;/a&gt;) examined the challenges and opportunities posed by the &amp;quot;million books&amp;quot; digitization projects. The second DHCS Colloquium in 2007 (&lt;a class="reference" href="http://dhcs.northwestern.edu"&gt;http://dhcs.northwestern.edu&lt;/a&gt;) focused on searching and querying as both tools and methodologies.&lt;/p&gt;
&lt;p&gt;The theme of the third Chicago DHCS Colloquium is &amp;quot;Making Sense&amp;quot; – an exploration of how meaning is created and apprehended at the transition of the digital and the analog.&lt;/p&gt;
</description>
            <pubDate>Fri, 06 Jun 2008 19:38:50 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/06/cfp-3rd-annual-chicago-digital-humanities-computer-science-colloquium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>SIGGRAPH Sandbox Symposium: Call for Demos and Posters</title>
            <link>http://www.digra.org/news/archive/2008/06/06/siggraph-sandbox-symposium-call-for-demos-and-posters</link>
            <description>&lt;p&gt;Sandbox Symposium Call for Demos and Posters: Due June 30th&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://sandbox.siggraph.org/"&gt;http://sandbox.siggraph.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for:&lt;/p&gt;
&lt;p&gt;Demonstrations of innovative projects and/or previews of unreleased
videogame titles. Presentations should be two minutes in length and
must show gameplay. Use Quicktime format, either NTSC (480p) or HDTV
(720p).&lt;/p&gt;
&lt;p&gt;Poster presentations of late-breaking research or evolving ideas on
videogame theory, practice, methodologies, and criticism. Please see
&lt;a class="reference" href="http://sandbox.siggraph.org/callforpapers.html"&gt;http://sandbox.siggraph.org/callforpapers.html&lt;/a&gt; for potential topics.&lt;/p&gt;
</description>
            <pubDate>Fri, 06 Jun 2008 17:26:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/06/siggraph-sandbox-symposium-call-for-demos-and-posters</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Researching Learning in Virtual Environments - ReLIVE08</title>
            <link>http://www.digra.org/news/archive/2008/06/06/researching-learning-in-virtual-environments-relive08</link>
            <description>&lt;p&gt;20th and 21st November 2008.&lt;/p&gt;
&lt;p&gt;The conference has four broad themes, listed below. Papers, workshops, symposiums, posters and inworld events submitted to these themes should draw on existing research or planned programmes of inquiry. The conference organisers are keen to construct a programme that features diverse and innovative research approaches to learning and teaching in virtual worlds. Given the emerging practice associated with virtual worlds, the conference committee are also keen to receive papers reporting on the experience of learning and teaching using virtual worlds that relate practice and outcomes to literature and research in this area. We anticipate that submissions will reflect a range of research methods and will examine issues such as rigour, methods of sampling, relationships between researchers and researched, and the ethics and politics of the research process.&lt;/p&gt;
</description>
            <pubDate>Fri, 06 Jun 2008 01:25:10 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/06/06/researching-learning-in-virtual-environments-relive08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08) (updated dates)</title>
            <link>http://www.digra.org/news/archive/2008/05/28/cfp-facial-and-bodily-expressions-for-control-and-adaptation-of-games-ecag-08</link>
            <description>&lt;p&gt;Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08)&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://hmi.ewi.utwente.nl/conference/ECAG08"&gt;http://hmi.ewi.utwente.nl/conference/ECAG08&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Workshop organized in conjunction with the 2008 IEEE International Conference on Automatic Face and Gesture Recognition ( &lt;a class="reference" href="http://www.fg2008.nl/"&gt;http://www.fg2008.nl/&lt;/a&gt; ) FG 2008&lt;/p&gt;
&lt;p&gt;September 16 (one day before the FG 2008 conference), Amsterdam&lt;/p&gt;
</description>
            <pubDate>Mon, 25 Feb 2008 16:39:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/05/28/cfp-facial-and-bodily-expressions-for-control-and-adaptation-of-games-ecag-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Special Issue of International Journal of Gaming and Computer-Mediated Simulation</title>
            <link>http://www.digra.org/news/archive/2008/05/23/cfp-special-issue-of-international-journal-of-gaming-and-computer-mediated-simulation</link>
            <description>&lt;p&gt;Meaningful Play 2008 and the International Journal of Gaming and Computer-Mediated Simulation (IJGCMS) have partnered to bring a special issue of the IJGCMS containing top papers from the Meaningful Play 2008 conference. The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations.&lt;/p&gt;
</description>
            <pubDate>Fri, 23 May 2008 15:01:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/05/23/cfp-special-issue-of-international-journal-of-gaming-and-computer-mediated-simulation</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Interactive Storytelling '08</title>
            <link>http://www.digra.org/news/archive/2008/05/13/cfp-interactive-storytelling-08-1</link>
            <description>&lt;h2 class="title"&gt;Interactive Storytelling'08&lt;/h2&gt;
&lt;p&gt;1st Joint International Conference on Interactive Digital Storytelling&lt;/p&gt;
&lt;p&gt;26-29 November 2008, Erfurt, Germany&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ai.fh-erfurt.de/ICIDS08"&gt;http://www.ai.fh-erfurt.de/ICIDS08&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Submission Deadline: June 15, 2008&lt;/p&gt;
&lt;p&gt;The first joint conference of the two previous European conference
series:
- TIDSE (“Technologies for Interactive Digital Storytelling”) and
- ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”)&lt;/p&gt;
</description>
            <pubDate>Tue, 13 May 2008 14:07:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/05/13/cfp-interactive-storytelling-08-1</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Game Education Summit – June 10th – 11th, 2008</title>
            <link>http://www.digra.org/news/archive/2008/05/11/game-education-summit-2013-june-10th-2013-11th-2008</link>
            <description>&lt;p&gt;Southern
Methodist University, Dallas, Texas&lt;/p&gt;

&lt;p&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Game Education Summit will provide a forum for academia
and industry to discuss the key issues relating to the future development of
programs for students wishing to pursue careers in video game development for
the entertainment and serious game industries. &lt;/p&gt;

&lt;p&gt; &lt;/p&gt;

&lt;a href="http://www.gameeducationsummit.com/"&gt;http://www.gameeducationsummit.com/&lt;/a&gt;</description>
            <pubDate>Sun, 11 May 2008 19:21:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/05/11/game-education-summit-2013-june-10th-2013-11th-2008</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CfP: 2nd Brunel University Annual Postgraduate Games Conference</title>
            <link>http://www.digra.org/news/archive/2008/04/30/cfp-2nd-brunel-university-annual-postgraduate-games-conference</link>
            <description>&lt;p&gt;Call For Papers&lt;/p&gt;
&lt;p&gt;The 2nd Brunel University Annual Postgraduate Games  Conference, 16th 
September 2008&lt;/p&gt;
&lt;p&gt;Deadline for abstracts 15th June 2008.&lt;/p&gt;
&lt;p&gt;Keynote Speaker: Peter Molyneux, Lionhead  Studios.&lt;/p&gt;
&lt;p&gt;Paper proposals are sought for the Digital Games : Theory &amp;amp;  Design 
postgraduate conference at Brunel University in Uxbridge, London to  be held on 
16/09/2008. The aim of the conference is to provide a forum for  postgraduate games 
studies students to present work or work-in-progress to  their peers and more 
experienced games researchers. Any postgraduate  Masters or PhD student whose 
work includes a focus on digital games is  invited to send a proposal.&lt;/p&gt;
</description>
            <pubDate>Wed, 30 Apr 2008 19:29:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/30/cfp-2nd-brunel-university-annual-postgraduate-games-conference</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: PhD-seminar 'Computer Game Research - Theory and Method - June 17-19 2008</title>
            <link>http://www.digra.org/news/archive/2008/04/30/cfp-phd-seminar-computer-game-research-theory-and-method-june-17-19-2008</link>
            <description>&lt;p&gt;&lt;strong&gt;PhD-seminar 'Computer Game Research - Theory and Method' June 17-19 2008&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nordic Game Research Network would like to invite Nordic PhD-candidates 
within computer game research to participate in a PhD-seminar held at 
InDiMedia / VR Media Lab, Aalborg University (DK) and Dronninglund Slot, 
June 17–19, 2008.&lt;/p&gt;
</description>
            <pubDate>Wed, 30 Apr 2008 18:19:52 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/30/cfp-phd-seminar-computer-game-research-theory-and-method-june-17-19-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: DIMEA 2008 ( 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts)</title>
            <link>http://www.digra.org/news/archive/2008/04/14/cfp-dimea-2008-3rd-acm-international-conference-on-digital-interactive-media-in-entertainment-and-arts</link>
            <description>&lt;p&gt;3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts&lt;/p&gt;
&lt;p&gt;DIMEA 2008&lt;/p&gt;
&lt;p&gt;10-12 September 2008&lt;/p&gt;
&lt;p&gt;Athens Information Technology (AIT), Athens, Greece&lt;/p&gt;
&lt;p&gt;Conference Web site: &lt;a class="reference" href="http://www.dimea2008.org"&gt;http://www.dimea2008.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008&lt;/p&gt;
&lt;p&gt;Workshop Proposals Deadline: April 15th, 2008&lt;/p&gt;
&lt;p&gt;Tutorial Proposals Deadline: April 18th, 2008&lt;/p&gt;
&lt;p&gt;The advances in computer entertainment, multi-player/online gaming, technology-enabled art,
culture and performance have created new forms of entertainment that attract, immerse and
absorb their participants. The phenomenal success of such a &amp;quot;culture&amp;quot; to initiate a mass
audience in patterns and practices of its own consumption has supported the evolution of an
enormously powerful mass entertainment, digital art and performance industry extending deeply
into every aspect of our lives, leading further to major societal and business contacting
changes.&lt;/p&gt;
</description>
            <pubDate>Mon, 14 Apr 2008 13:55:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/14/cfp-dimea-2008-3rd-acm-international-conference-on-digital-interactive-media-in-entertainment-and-arts</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>New Book: Understanding Video Games (Game studies text book)</title>
            <link>http://www.digra.org/news/archive/2008/04/09/new-book-understanding-video-games-game-studies-text-book</link>
            <description>&lt;p&gt;&lt;em&gt;Understanding Video Games&lt;/em&gt;
by Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Tosca&lt;/p&gt;
&lt;p&gt;Further information at:
&lt;a class="reference" href="http://www.routledge.com/textbooks/9780415977210/introduction.asp"&gt;http://www.routledge.com/textbooks/9780415977210/introduction.asp&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 09 Apr 2008 15:20:35 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/09/new-book-understanding-video-games-game-studies-text-book</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Book: Playground Worlds:Creating and Evaluating Experiences of Role-Playing Games</title>
            <link>http://www.digra.org/news/archive/2008/04/07/new-book-playground-worlds-creating-and-evaluating-experiences-of-role-playing-games</link>
            <description>&lt;p&gt;PLAYGROUND WORLDS PUBLISHED!&lt;/p&gt;
&lt;p&gt;The latest Nordic collection on role-playing games, Playground Worlds:
Creating and Evaluating Experiences of Role-Playing Games was
published last week. Edited by Markus Montola and Jaakko Stenros
(editors of Beyond Role and Play four years ago), the book features 25
papers written by authors from six countries.&lt;/p&gt;
&lt;p&gt;KEYWORDS: role play, role-playing game, larp, pervasive game, ARG,
participatory art, educational role-play, Happenings, pretence play,
gaming culture, larp production, rpg criticism, rpg genre, larp
design, Forge theory, jeepform, Nordic larp&lt;/p&gt;
</description>
            <pubDate>Mon, 07 Apr 2008 16:46:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/07/new-book-playground-worlds-creating-and-evaluating-experiences-of-role-playing-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Perspectives on the History of Computer Games</title>
            <link>http://www.digra.org/news/archive/2008/04/04/cfp-perspectives-on-the-history-of-computer-games</link>
            <description>&lt;p&gt;This is a Call for Papers for a special issue of IEEE Annals of the 
History of Computing.&lt;/p&gt;
</description>
            <pubDate>Fri, 04 Apr 2008 03:26:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/04/04/cfp-perspectives-on-the-history-of-computer-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Mobile Mixed Reality Games (special session at DIMEA 2008)</title>
            <link>http://www.digra.org/news/archive/2008/03/29/cfp-mobile-mixed-reality-games-special-session-at-dimea-2008</link>
            <description>&lt;p&gt;CALL FOR PAPERS - SPECIAL SESSION&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Mobile Mixed Reality Games *&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;3rd International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008)&lt;/p&gt;
&lt;p&gt;10-12 September 2008, Athens, Greece&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.dimea2008.org"&gt;http://www.dimea2008.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Submission Deadline: April 30, 2008&lt;/p&gt;
</description>
            <pubDate>Sat, 29 Mar 2008 17:12:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/29/cfp-mobile-mixed-reality-games-special-session-at-dimea-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008)</title>
            <link>http://www.digra.org/news/archive/2008/03/27/cfp-2nd-ieee-international-conference-on-digital-games-and-intelligent-toys-based-education-digitel-2008</link>
            <description>&lt;p&gt;2nd IEEE International Conference on Digital Games and Intelligent Toys
Based Education (DIGITEL 2008)&lt;/p&gt;
&lt;p&gt;November 17-19, 2008, Banff, Canada
&lt;a class="reference" href="http://www.ask4research.info/digitel/2008/"&gt;http://www.ask4research.info/digitel/2008/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sponsored by IEEE Technical Committee on Learning Technology&lt;/p&gt;
&lt;p&gt;The Conference Proceedings will be published by the IEEE Computer Society
Press.&lt;/p&gt;
&lt;div class="section" id="important-dates"&gt;
&lt;h3&gt;&lt;a name="important-dates"&gt;Important dates&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Submissions due:        May 30, 2008&lt;/p&gt;
&lt;p&gt;Decision notification:  August 1, 2008&lt;/p&gt;
&lt;p&gt;Final articles due:     September 12, 2008&lt;/p&gt;
&lt;p&gt;Conference:             November 17-19, 2008&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Thu, 27 Mar 2008 01:05:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/27/cfp-2nd-ieee-international-conference-on-digital-games-and-intelligent-toys-based-education-digitel-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Sandbox Symposium '08 (extended deadline)</title>
            <link>http://www.digra.org/news/archive/2008/03/27/cfp-sandbox-symposium-08</link>
            <description>&lt;p&gt;Sandbox Symposium 08&lt;/p&gt;
&lt;div class="section" id="call-for-participation"&gt;
&lt;h3&gt;&lt;a name="call-for-participation"&gt;Call for Participation&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for papers, panel proposals, and presentations. We are looking for work that describes or illustrates innovative research in videogame theory, practice, and criticism. Video games are a singular technological medium, comparable in cultural impact to the telephone, television or the Internet. What are the creative, technological, and commercial challenges facing this medium in the future? How do we relate great stories that leverage advances in technology? What is the continuing impact of this medium on individuals and society?&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Sun, 09 Mar 2008 03:18:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/27/cfp-sandbox-symposium-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: MindTrek 2008: Entertainment and Media in the Ubiquitous Era</title>
            <link>http://www.digra.org/news/archive/2008/03/19/cfp-mindtrek-2008-entertainment-and-media-in-the-ubiquitous-era</link>
            <description>&lt;p&gt;11th MindTrek Conference
MindTrek 2008: Entertainment and Media in the Ubiquitous Era&lt;/p&gt;
&lt;p&gt;Call for Position Papers, Workshops, Workshop Contributions&lt;/p&gt;
&lt;p&gt;October 7th to 9th 2008 in Tampere, Finland&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.mindtrek.org"&gt;http://www.mindtrek.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.mindtrek.org/cfp"&gt;http://www.mindtrek.org/cfp&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 19 Mar 2008 15:59:05 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/19/cfp-mindtrek-2008-entertainment-and-media-in-the-ubiquitous-era</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IE2008 - The Fifth Australasian Conference on Interactive Entertainment</title>
            <link>http://www.digra.org/news/archive/2008/03/18/cfp-ie2008-the-fifth-australasian-conference-on-interactive-entertainment</link>
            <description>&lt;p&gt;IE2008 - The Fifth Australasian Conference on Interactive Entertainment&lt;/p&gt;
&lt;p&gt;3-5 December 2008&lt;/p&gt;
&lt;p&gt;Brisbane, Australia
Key dates:&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Long (up to 10 pages) and short papers (up to 6 pages) submission: June 20th 2008&lt;/li&gt;
&lt;li&gt;Demonstration abstracts (up to 3 pages): 14th July 2008&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Australasian Conference on Interactive Entertainment, in its fifth 
year, is a cross-disciplinary conference that brings together 
researchers from artificial intelligence, audio, cognitive science, 
cultural studies, drama, HCI, interactive media, media studies, 
psychology, computer graphics, as well as researchers from other 
disciplines working on new interactive entertainment specific 
technologies or providing critical analysis of games and interactive 
environments.&lt;/p&gt;
</description>
            <pubDate>Tue, 18 Mar 2008 13:30:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/18/cfp-ie2008-the-fifth-australasian-conference-on-interactive-entertainment</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Professor in Game Design &amp; Interactive Animation (teaching in French)</title>
            <link>http://www.digra.org/news/archive/2008/03/11/job-professor-in-game-design-interactive-animation-teaching-in-french</link>
            <description>&lt;p&gt;L’ÉCOLE DES ARTS VISUELS invites applications for two tenure-track positions in Game Design &amp;amp; Interactive Animation&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;First position&lt;/strong&gt;
Professor specialized in Real Time and Interactive Animation, installation and game engines.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Second position&lt;/strong&gt;
Professor specialized in ludology, media studies, game design and digital narratives.&lt;/p&gt;
</description>
            <pubDate>Tue, 11 Mar 2008 02:44:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/11/job-professor-in-game-design-interactive-animation-teaching-in-french</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New textbook: "An Introduction to Game Studies: Games in Culture"</title>
            <link>http://www.digra.org/news/archive/2008/03/10/new-textbook-an-introduction-to-game-studies-games-in-culture</link>
            <description>&lt;p&gt;An Introduction to Game Studies: Games in Culture by Frans Mäyrä&lt;/p&gt;
&lt;p&gt;SAGE Publications, 2008.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://gamestudiesbook.net/"&gt;http://gamestudiesbook.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.&lt;/p&gt;
&lt;p&gt;Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book will guide students towards analytical appreciation and critical engagement with gaming and game studies.&lt;/p&gt;
</description>
            <pubDate>Mon, 10 Mar 2008 21:44:29 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/10/new-textbook-an-introduction-to-game-studies-games-in-culture</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Videogame panel at the American Anthropological Association annual meeting</title>
            <link>http://www.digra.org/news/archive/2008/03/09/cfp-videogame-panel-at-the-american-anthropological-association-annual-meeting</link>
            <description>&lt;p&gt;Call for Papers
Abstracts due March 21st&lt;/p&gt;
&lt;p&gt;Panel Title
Beyond the Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games&lt;/p&gt;
</description>
            <pubDate>Sun, 09 Mar 2008 02:56:25 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/09/cfp-videogame-panel-at-the-american-anthropological-association-annual-meeting</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Under the Mask: Perspectives on the Gamer</title>
            <link>http://www.digra.org/news/archive/2008/03/05/cfp-under-the-mask-perspectives-on-the-gamer</link>
            <description>&lt;p&gt;Research Institute for Media Art and Design, University of Bedfordshire, Luton&lt;/p&gt;
&lt;p&gt;June 7th 2008&lt;/p&gt;
&lt;p&gt;Which ever title you select, ‘Consumer’, ‘Audience’,
‘Receiver’, Player’, ‘Operator’, or ‘Gamer’, the
fundamental issues remain the same in videogames: who
and what is the Operator? What role do Gamers play
within their communities or within their cultures? How
do Players situate themselves in a competitive or
casual environment and make sense of the game in light
of genre, reception and history? How is the game used,
culturally, socially and psychologically?&lt;/p&gt;
&lt;p&gt;This conference aims to address the issues that
surround the Player of videogames as contributor and
consumer of specific cultures, not only through
presentation and discussion, but also through actively
engaging with games and Gamers. The President of
DiGRA, Professor Tanya Krzywinska, will provide the
keynote.&lt;/p&gt;
</description>
            <pubDate>Wed, 05 Mar 2008 17:46:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/05/cfp-under-the-mask-perspectives-on-the-gamer</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Mobile Gaming '08</title>
            <link>http://www.digra.org/news/archive/2008/03/05/cfp-mobile-gaming-08</link>
            <description>&lt;p&gt;Mobile Gaming '08&lt;/p&gt;
&lt;p&gt;Workshop &amp;#64; Informatik 2008 in Munich&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://sam.iai.uni-bonn.de/mobile-gaming/"&gt;http://sam.iai.uni-bonn.de/mobile-gaming/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 05 Mar 2008 17:36:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/05/cfp-mobile-gaming-08</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>The Future of Interactive Technology for Peace Conference</title>
            <link>http://www.digra.org/news/archive/2008/03/05/the-future-of-interactive-technology-for-peace-conference</link>
            <description>&lt;p&gt;The Entertainment Technology Center at Carnegie Mellon University invites you to The Future of Interactive Technology for Peace Conference on April 2 &amp;amp; 3, 2008 in Pittsburgh, Pennsylvania. For more information regarding the conference and to register, please go to:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.etc.cmu.edu/peace2008/"&gt;http://www.etc.cmu.edu/peace2008/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 05 Mar 2008 03:39:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/05/the-future-of-interactive-technology-for-peace-conference</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Full Time Positions at ITU Copenhagen</title>
            <link>http://www.digra.org/news/archive/2008/03/04/full-time-positions-at-itu-copenhage</link>
            <description>&lt;p&gt;There are 2 Assistant/Associate Professorships open at the IT University of 
Copenhagen in Game Technology and Game Design (deadline: April 11). 
There is also a call out for PhD scholarships (deadline: April 7).&lt;/p&gt;
&lt;p&gt;Full information on all the vacancies can be found at &lt;a class="reference" href="http://www1.itu.dk/sw487.asp"&gt;http://www1.itu.dk/sw487.asp&lt;/a&gt;  (links there for the pdf's with details).&lt;/p&gt;
</description>
            <pubDate>Tue, 04 Mar 2008 15:37:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/03/04/full-time-positions-at-itu-copenhage</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Living Game Worlds IV: Interplay</title>
            <link>http://www.digra.org/news/archive/2008/02/26/living-game-worlds-iv-interplay</link>
            <description>&lt;p&gt;Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008&lt;/p&gt;
&lt;p&gt;Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of multiplayer games and virtual worlds, including online networked entertainment as well as pervasive, mobile and tangible gaming. The symposium will explore various aspects of networked play from historical, cultural, technological and design perspectives, as well as current and future trends such as user-created content and the rising use of virtual worlds in the workplace.&lt;/p&gt;
</description>
            <pubDate>Tue, 26 Feb 2008 15:38:06 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/26/living-game-worlds-iv-interplay</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>IndieCade: International Festivals of Independent Games 2008</title>
            <link>http://www.digra.org/news/archive/2008/02/26/indiecade-international-festivals-of-independent-games-2008</link>
            <description>&lt;p&gt;Call for submissions—IndieCade: International Festivals of Independent
Games &amp;#64; Open Satellite, July 10-13, 2008&lt;/p&gt;
&lt;p&gt;Game artists and designers from around the world are invited to submit their work. IndieCade welcomes independent interactive media of all types, from art to commercial to academic, from ARG to abstract, from serious to shooter. Entrants will also be considered for year-round international showcase exhibitions.&lt;/p&gt;
&lt;p&gt;Submissions Close Midnight April 11, 2008 PST. For more information and
eligibility details, and to enter, visit &lt;a class="reference" href="http://www.IndieCade.com"&gt;http://www.IndieCade.com&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 26 Feb 2008 14:41:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/26/indiecade-international-festivals-of-independent-games-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Full-Time Tenure Track Faculty Position - Game Design (ext. deadline)</title>
            <link>http://www.digra.org/news/archive/2008/02/25/full-time-tenure-track-faculty-position-game-design</link>
            <description>&lt;p&gt;Institution: Bloomfield College&lt;br /&gt;Location: Bloomfield, NJ&lt;br /&gt;Category: Faculty - Fine and Applied Arts - Digital Arts&lt;br /&gt;Application Due: 03/31/2008&lt;br /&gt;Type: Full-time tenure track position in Game Design&lt;/p&gt;</description>
            <pubDate>Fri, 21 Dec 2007 14:42:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/25/full-time-tenure-track-faculty-position-game-design</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: CGSA Conference 2008 (deadline Feb 28)</title>
            <link>http://www.digra.org/news/archive/2008/02/14/cfp-cgsa-conference-2008-deadline-feb-28</link>
            <description>&lt;p&gt;The Canadian Game Studies Association invites all members of the 
international game studies community to contribute paper and panel 
proposals  for our second annual conference. The conference will take 
place May 31, 2008, in Vancouver, Canada at the University of British 
Columbia.  The CGSA conference is scheduled in conjunction with the 
Canadian Congress of Humanities and Social Sciences
&amp;lt;&lt;a class="reference" href="http://www.fedcan.ca/english/congress/about/"&gt;http://www.fedcan.ca/english/congress/about/&lt;/a&gt;&amp;gt;&lt;/p&gt;
&lt;p&gt;The theme of this year's Congress is &amp;quot;Thinking Beyond Borders | 
Global Ideas: Global Values&amp;quot;.&lt;/p&gt;
</description>
            <pubDate>Thu, 14 Feb 2008 14:24:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/14/cfp-cgsa-conference-2008-deadline-feb-28</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2nd European Conference on Games Based Learning</title>
            <link>http://www.digra.org/news/archive/2008/02/12/cfp-2nd-european-conference-on-games-based-learning</link>
            <description>&lt;p&gt;The Hotel Silken Diagonal Barcelona, Barcelona, Spain&lt;/p&gt;
&lt;p&gt;16-17 October 2008&lt;/p&gt;
&lt;div class="section" id="conference-url"&gt;
&lt;h3&gt;&lt;a name="conference-url"&gt;CONFERENCE URL&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a class="reference" href="http://academic-conferences.org/ecgbl/ecgbl2008/ecgbl08-minitrack.htm#history"&gt;http://academic-conferences.org/ecgbl/ecgbl2008/ecgbl08-minitrack.htm#history&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Track co-chairs: Dr Tobias Bevc, Political Science, Technical University of Munich and Dr Erik Champion, Digital Media, Media Arts, COFA, University of New South Wales, Australia&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Tue, 12 Feb 2008 20:08:56 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/12/cfp-2nd-european-conference-on-games-based-learning</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008)</title>
            <link>http://www.digra.org/news/archive/2008/02/11/cfp-ieee-international-conference-on-digital-games-and-intelligent-toys-based-education-digitel-2008</link>
            <description>&lt;p&gt;November 17-19, 2008, Banff, Canada&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ask4research.info/digitel/2008/"&gt;http://www.ask4research.info/digitel/2008/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;** Sponsored by IEEE Technical Committee on Learning Technology&lt;/p&gt;
&lt;p&gt;The Conference Proceedings will be published by the IEEE Computer  
Society Press.&lt;/p&gt;
&lt;div class="section" id="important-dates"&gt;
&lt;h3&gt;&lt;a name="important-dates"&gt;Important dates:&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Submissions due:        May 30, 2008&lt;/p&gt;
&lt;p&gt;Decision notification:  August 1, 2008&lt;/p&gt;
&lt;p&gt;Final articles due:     September 12, 2008&lt;/p&gt;
&lt;p&gt;Conference:             November 17-19, 2008&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Mon, 11 Feb 2008 16:51:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/11/cfp-ieee-international-conference-on-digital-games-and-intelligent-toys-based-education-digitel-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Three Edited Books on Digital Culture</title>
            <link>http://www.digra.org/news/archive/2008/02/11/cfp-three-edited-books-on-digital-culture</link>
            <description>CALL FOR PAPERS FOR THREE EDITED BOOKS 
(Edited by Andy Kavoori, Grady College, University of Georgia, Athens, GA)</description>
            <pubDate>Mon, 11 Feb 2008 16:40:45 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/11/cfp-three-edited-books-on-digital-culture</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Blog-Based Peer Review: Reviewers Wanted</title>
            <link>http://www.digra.org/news/archive/2008/02/05/blog-based-peer-review-reviewers-wanted</link>
            <description>&lt;p&gt;MIT Press has authorized what is probably one of the first blog-based peer reviews  for a forthcoming book by Noah Wardrip-Fruin, digital media writer, artist, and professor of communication at the University of California, San Diego (&lt;a class="reference" href="http://grandtextauto.org/2008/01/22/expressive-processing-an-experiment-in-blog-based-peer-review/"&gt;http://grandtextauto.org/2008/01/22/expressive-processing-an-experiment-in-blog-based-peer-review/&lt;/a&gt;) . Every weekday over the next ten weeks, Wardrip-Fruin will post a section of his new manuscript, Expressive Processing: Digital Fictions, Computer Games, and Software Studies, on the popular Grand Text Auto blog (where he is a regular author)(&lt;a class="reference" href="http://grandtextauto.org/"&gt;http://grandtextauto.org/&lt;/a&gt;), with the hope of receiving quality feedback from the site's readers. The GTxA community represents a vibrant network of media scholars, artists, designers and gaming professionals who are perfectly suited to critique this inherently cross-disciplinary work. When Doug Sery, the editor at MIT, asked Wardrip-Fruin who would be the ideal reviewers for the manuscript, his first instinct was to somehow bring the process to the blog: &amp;quot;I immediately realized that the peer review I most wanted was from the community around Grand Text Auto.&amp;quot;&lt;/p&gt;
</description>
            <pubDate>Tue, 05 Feb 2008 18:12:02 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/02/05/blog-based-peer-review-reviewers-wanted</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job: Faculty Director of Gaming Center</title>
            <link>http://www.digra.org/news/archive/2008/01/31/job-faculty-director-of-gaming-center</link>
            <description>&lt;p&gt;FACULTY DIRECTOR OF GAMING CENTER&lt;/p&gt;
&lt;p&gt;Skirball Center for New Media&lt;/p&gt;
&lt;p&gt;TISCH SCHOOL OF THE ARTS&lt;/p&gt;
&lt;p&gt;New York University&lt;/p&gt;
&lt;p&gt;New York University is establishing a multi-school center for the research design and development of electronic interactive games to be housed in Skirball Center for New Media at Tisch School of the Arts, and is searching for a faculty director (Arts Professor track – open rank) for an appointment to commence in September 2008.&lt;/p&gt;
</description>
            <pubDate>Thu, 31 Jan 2008 19:32:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/31/job-faculty-director-of-gaming-center</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Computer Games, Between Text and Practice– Special issue of E/C</title>
            <link>http://www.digra.org/news/archive/2008/01/25/cfp-computer-games-between-text-and-practice2013-special-issue-of-e-c</link>
            <description>&lt;p&gt;E|C, the e-journal of the Italian Association for Semiotic Studies (&lt;a class="reference" href="http://www.ec-aiss.it/"&gt;http://www.ec-aiss.it/&lt;/a&gt;), is dedicating a special issue in 2008 to the semiotics of computer games. It will be edited by Dario Compagno (PhD Researcher in Semiotics at the University of Siena, Italy) and Patrick J. Coppock (Tenured Researcher in Philosophy and theory of languages at the University of Modena and Reggio Emilia, Italy).&lt;/p&gt;
</description>
            <pubDate>Fri, 25 Jan 2008 22:14:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/25/cfp-computer-games-between-text-and-practice2013-special-issue-of-e-c</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: AIIDE'08 - Fourth Conference on AI and Interactive Digital Entertainment</title>
            <link>http://www.digra.org/news/archive/2008/01/25/cfp-aiide08-fourth-conference-on-ai-and-interactive-digital-entertainment</link>
            <description>&lt;p&gt;October 22-24, 2008&lt;/p&gt;
&lt;p&gt;Stanford University, Palo Alto, CA, USA&lt;/p&gt;
&lt;p&gt;Submissions deadlines:&lt;/p&gt;
&lt;p&gt;Papers and Industry Track abstracts due April 22, 2008
Extended abstracts for demonstrations due May 6, 2008&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http:www.aiide.org"&gt;http:www.aiide.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;AIIDE'08 - the Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment - is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. AIIDE'08 will include invited speakers, research and industry presentations, project demonstrations, and product exhibits. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on all topics at the interface of entertainment and artificial intelligence, including serious games, entertainment robotics, and beyond. AIIDE'08 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).&lt;/p&gt;
</description>
            <pubDate>Fri, 25 Jan 2008 21:57:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/25/cfp-aiide08-fourth-conference-on-ai-and-interactive-digital-entertainment</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: 2nd Annual Conference Canadian Game Studies Association</title>
            <link>http://www.digra.org/news/archive/2008/01/24/cfp-2nd-annual-conference-canadian-game-studies-association</link>
            <description>&lt;p&gt;2nd Annual Conference 2008&lt;/p&gt;
&lt;p&gt;Canadian Game Studies Association&lt;/p&gt;
&lt;p&gt;University of British Columbia&lt;/p&gt;
&lt;p&gt;DATE: 31 May 2008&lt;/p&gt;
&lt;p&gt;Paper and panel proposals are invited for our second annual conference to be held in conjunction with the Congress of Humanities and Social Sciences(&lt;a class="reference" href="http://www.fedcan.ca/english/congress/about/"&gt;http://www.fedcan.ca/english/congress/about/&lt;/a&gt;). This years theme is “Thinking Beyond Borders | Global Ideas: Global Values”. Not all presentations need be related to this theme.&lt;/p&gt;
&lt;p&gt;Submissions are invited on all topics related to digital games and
digital games research, especially those that can show an interdisciplinary or international perspective. A selected number of presenters will be invited to submit a full paper for publication in an edited collection.&lt;/p&gt;
</description>
            <pubDate>Thu, 24 Jan 2008 18:01:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/24/cfp-2nd-annual-conference-canadian-game-studies-association</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Play Conference - Edinburgh</title>
            <link>http://www.digra.org/news/archive/2008/01/24/cfp-play-conference-edinburgh</link>
            <description>&lt;p&gt;Play: A two-day international, interdisciplinary conference hosted by the School of Literatures, Languages and Cultures at the University of Edinburgh, May 23rd-24th.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://forum.llc.ed.ac.uk/play/"&gt;http://forum.llc.ed.ac.uk/play/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can discover more about a person in an hour of play than in a year of conversation. - Plato&lt;/p&gt;
&lt;p&gt;Play is the exultation of the possible. - Martin Buber&lt;/p&gt;
&lt;p&gt;What is play to the cat is death to the mouse. - German Proverb&lt;/p&gt;
&lt;p&gt;All work and no play makes Jack a dull boy. - Jack Nicholson&lt;/p&gt;
&lt;p&gt;Frivolous, serious, political, humorous, powerful: play permeates every aspect of contemporary culture and has become a central concern within the humanities, inspiring a variety of approaches and interpretations. When do we play, or perhaps, when do we not play? Is contemporary culture characterized by its playfulness? Have we always been playing? What are the social and cultural functions of play? Can play be political or must it always be frivolous? Is it a universal and intrinsic human activity? How do
different cultures play?&lt;/p&gt;
</description>
            <pubDate>Thu, 24 Jan 2008 17:43:48 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/24/cfp-play-conference-edinburgh</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Edutainment 2008</title>
            <link>http://www.digra.org/news/archive/2008/01/24/cfp-edutainment-2008</link>
            <description>&lt;p&gt;Edutainment 2008&lt;br /&gt;&lt;br /&gt;June 25-27, 2008 at Nanjing Normal University, China&lt;br /&gt;&lt;br /&gt;http://edutainment2008.eegame.cn&lt;br /&gt;&lt;br /&gt;Edutainment 2008 is the third International Conference on E-learning and Games, which is an international forum for researchers to share their latest research output on the development and application of e-learning and digital entertainment systems. Edutainment 2008 will be held at&lt;br /&gt;Nanjing Normal University in June 28-30, 2008. The conference will&lt;br /&gt;include plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. Three to six keynote speakers will be invited.&lt;/p&gt;</description>
            <pubDate>Thu, 24 Jan 2008 17:27:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/24/cfp-edutainment-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Games for Change Festival</title>
            <link>http://www.digra.org/news/archive/2008/01/24/cfp-games-for-change-festival</link>
            <description>&lt;p&gt;Games for Change is happy to announce a call for proposals for the 5th Annual Games for Change Festival on June 2 - 4 at Parsons, the New School for design in New York City.&lt;/p&gt;
&lt;p&gt;PROPOSALS ARE DUE FEBRUARY 11th to:  &lt;a class="reference" href="mailto:events&amp;#64;gamesforchange.org"&gt;events&amp;#64;gamesforchange.org&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Confirmed speakers include Jim Gee and Henry Jenkins in a keynote conversation (in honor of our Fifth!) and many others!&lt;/p&gt;
</description>
            <pubDate>Thu, 24 Jan 2008 17:15:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/24/cfp-games-for-change-festival</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Future and Reality of Gaming</title>
            <link>http://www.digra.org/news/archive/2008/01/11/future-and-reality-of-gaming</link>
            <description>Future and Reality of Gaming (F.R.O.G.)
Vienna Games Conference, 17.-19. October 2008

Digital games have become a driving factor of contemporary cultural,
social, and economic development. They are enablers of global cultural
exchange and serve as entry points for media participation. However, the
cultural, social and economic significance of games usually remains
underestimated or misunderstood by the general public. In 2007, the City
of Vienna decided to host “Game City”, a high profile event bringing
together representatives of the games industry, non-profit
organizations, academia and the general public for the discussion of the
current state of computer games, digital youth cultures and games
research. One key element of “Game City” was the Vienna Games
Conference, which had the objective of serving as a public information
platform as well as an international networking event for game
researchers of various disciplines. Due to the overwhelming success of
this concept, the “Game City” event and the Vienna Games Conference will
be held again in the fall of 2008.</description>
            <pubDate>Fri, 11 Jan 2008 17:27:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/11/future-and-reality-of-gaming</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Under the Mask: Perspectives on the Gamer Conference</title>
            <link>http://www.digra.org/news/archive/2008/01/09/cfp-under-the-mask-perspectives-on-the-gamer-conference</link>
            <description>&lt;p&gt;Research Institute for Media Art and Design&lt;/p&gt;
&lt;p&gt;University of Bedfordshire&lt;/p&gt;
&lt;p&gt;Luton&lt;/p&gt;
&lt;p&gt;June 7th 2008&lt;/p&gt;
&lt;p&gt;Which ever title you select, ‘Consumer’, ‘Audience’,
‘Receiver’, Player’, ‘Operator’, or ‘Gamer’, the
fundamental issues remain the same in videogames: who
and what is the Operator? What role do Gamers play
within their communities or within their cultures? How
do Players situate themselves in a competitive or
casual environment and make sense of the game in light
of genre, reception and history? How is the game used,
culturally, socially and psychologically?&lt;/p&gt;
</description>
            <pubDate>Wed, 09 Jan 2008 18:33:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2008/01/09/cfp-under-the-mask-perspectives-on-the-gamer-conference</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>PhD Adaptive multiplayer ubiquitous games: design principles and an implementation framework</title>
            <link>http://www.digra.org/news/archive/2007/12/15/chenyanphd</link>
            <description>Chen Yan have the pleasure to invite you for the viva of her PhD entitled

"Adaptive multiplayer ubiquitous games: design principles and an implementation framework" 

the 18 of December 11 :15 am room 35.3.35 (entry 35, 3 floor, room 35) du CNAM ( 2, rue conté 75003 Paris, France).
</description>
            <pubDate>Sat, 15 Dec 2007 23:12:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/15/chenyanphd</guid>
            <dc:creator>natkin</dc:creator>
            
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            <title>Cfp: Nordic Serious Games Conference</title>
            <link>http://www.digra.org/news/archive/2007/12/13/cfp-nordic-serious-games-conference</link>
            <description>&lt;p&gt;Nordic Serious Games Conference (NSG)&lt;/p&gt;
&lt;p&gt;February 28-29, 2008&lt;/p&gt;
&lt;div class="section" id="nordic-serious-games-conference"&gt;
&lt;h3&gt;&lt;a name="nordic-serious-games-conference"&gt;NORDIC SERIOUS GAMES CONFERENCE&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Nordic countries have versatile expertise for cross-sector excellence in the emerging field of Serious Games. As part of interactive media industry this field focuses on designing and using digital games for real-life purposes such as education, health care, safety, public policy, and business development. The Nordic Conference of Serious Games invites all actors, academic, public as well as commercial, to gather to explore the Nordic know-how in the area.&lt;/p&gt;
&lt;p&gt;The Nordic Conference of Serious Games will take place on February 28-29, 2008 in Jyväskylä, Finland. The conference aims to create a multi-disciplinary forum where actors from academia as well as industry and a multitude of end-user organizations come together to share experiences, ideas and knowledge.&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Thu, 13 Dec 2007 16:06:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/13/cfp-nordic-serious-games-conference</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Cfp: International Workshop on Interactive Digital Entertainment Technologies (IDET 2008)</title>
            <link>http://www.digra.org/news/archive/2007/12/10/cfp-international-workshop-on-interactive-digital-entertainment-technologies-idet-2008</link>
            <description>&lt;p&gt;International Workshop on Interactive Digital Entertainment Technologies (IDET 2008)&lt;/p&gt;
&lt;p&gt;15 -16 July, 2008, Lanzhou University, China&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.hkws.org/events/idet2008"&gt;http://www.hkws.org/events/idet2008&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With the significant development of digital technologies in recent years, we are seeing more and more applications of digital technologies, in particular in the entertainment domain. These applications may include computer games, e-learning, interactive TVs and virtual environments. This workshop aims at providing opportunities for researchers and developers to share their experiences and for investors to share their visions in digital entertainment. We call for papers that cover the technology aspect as well as application aspect of digital entertainment, including but not limited to the following topics:&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Realistic and non-realistic rendering, time-critical rendering&lt;/li&gt;
&lt;li&gt;Real-time animation techniques&lt;/li&gt;
&lt;li&gt;Hardware (haptics) and software interfacing techniques&lt;/li&gt;
&lt;li&gt;Content creation, automatic story generation&lt;/li&gt;
&lt;li&gt;Content delivery and streaming technologies&lt;/li&gt;
&lt;li&gt;System and server architectures&lt;/li&gt;
&lt;li&gt;Network and distributed systems technologies&lt;/li&gt;
&lt;li&gt;Applications: games, virtual environments, education, movies, interactive TVs&lt;/li&gt;
&lt;/ul&gt;
</description>
            <pubDate>Mon, 10 Dec 2007 16:00:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/10/cfp-international-workshop-on-interactive-digital-entertainment-technologies-idet-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>CfP: IFIP Entertainment Computing Symposium (ECS-2008)</title>
            <link>http://www.digra.org/news/archive/2007/12/10/cfp-ifip-entertainment-computing-symposium-ecs-2008</link>
            <description>&lt;p&gt;1st IFIP Entertainment Computing Symposium (ECS-2008)
&amp;quot;New Frontiers for Entertainment Computing&amp;quot;&lt;/p&gt;
&lt;p&gt;(IFIP 2008, Track on Computer Games and Entertainment)&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.cs.unibo.it/~ifip2008gamestrack/"&gt;http://www.cs.unibo.it/~ifip2008gamestrack/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Milan, Italy, Sept 7-10 2008&lt;/p&gt;
</description>
            <pubDate>Mon, 10 Dec 2007 14:59:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/10/cfp-ifip-entertainment-computing-symposium-ecs-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Computer Games, Law, Regulation and Policy Symposium</title>
            <link>http://www.digra.org/news/archive/2007/12/10/computer-games-law-regulation-and-policy-symposium</link>
            <description>&lt;p&gt;14-15 February 2008
QUT, Creative Industries Precinct, Brisbane&lt;/p&gt;
</description>
            <pubDate>Mon, 10 Dec 2007 14:34:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/10/computer-games-law-regulation-and-policy-symposium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>CFP: IGDA Education SIG Summit Call for Posters</title>
            <link>http://www.digra.org/news/archive/2007/12/04/cfp-igda-education-sig-summit-call-for-posters</link>
            <description>&lt;p&gt;IGDA EDUCATION SIG SUMMIT
February 18 &amp;amp; 19, 2008&lt;/p&gt;
</description>
            <pubDate>Tue, 04 Dec 2007 20:05:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/04/cfp-igda-education-sig-summit-call-for-posters</guid>
            <dc:creator>jpzagal</dc:creator>
            
         </item>
      
       
              
         <item>         
            <title>GamesCultures.org Open Invitation</title>
            <link>http://www.digra.org/news/archive/2007/12/04/gamescultures-org-open-invitation</link>
            <description>&lt;p&gt;This is an open invitation to a collaborative effort into mapping 
digital play around the world. Currently only scattered information on 
the popularity and forms of engagement with digital games in global 
context exist. Often particularly in media statements are nevertheless 
made that concern “all gamers”, even if researchers emphasise how both 
games and playing takes multiple forms and claims about some particular 
game or group of players do not necessarily apply to another. In the 
spirit of the recent “Situated Play” conference (DiGRA 2007), we propose 
a collaborative effort of collecting together research, observation and 
data about forms of play around the world. See: www.gamescultures.org, 
an open beta of wiki resource about global games cultures.&lt;/p&gt;
</description>
            <pubDate>Tue, 04 Dec 2007 14:34:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/04/gamescultures-org-open-invitation</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>CfP: Symposium Issue of Simulation &amp; Gaming - Emergent characteristics of global gaming networks </title>
            <link>http://www.digra.org/news/archive/2007/12/03/cfp-symposium-issue-of-simulation-gaming-emergent-characteristics-of-global-gaming-networks</link>
            <description>&lt;p&gt;Theme:
Emergent characteristics of global gaming networks&lt;/p&gt;
&lt;p&gt;Guest Editor
Jan H.G. Klabbers,  jklabbers  AT  kmpc.nl&lt;/p&gt;
</description>
            <pubDate>Mon, 03 Dec 2007 17:08:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/12/03/cfp-symposium-issue-of-simulation-gaming-emergent-characteristics-of-global-gaming-networks</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Values@Play Site Launched</title>
            <link>http://www.digra.org/news/archive/2007/11/30/values-play-site-launched</link>
            <description>&lt;p&gt;Last weekend the Values at Play research project launched its website, &lt;a class="reference" href="http://www.valuesatplay.org"&gt;http://www.valuesatplay.org&lt;/a&gt;, which offers a wealth of game design ideas and scholarship about games and values. Valuesatplay.org has also begun accepting submissions for its Social Impact Game Contest. The Values At Play project, a collaboration between Hunter College’s innovative Tiltfactor Lab (&lt;a class="reference" href="http://www.tiltfactor.org"&gt;http://www.tiltfactor.org&lt;/a&gt;) and New York University, is an inquiry into the ideas and belief systems latent in video games.&lt;/p&gt;
</description>
            <pubDate>Fri, 30 Nov 2007 14:13:40 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/30/values-play-site-launched</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>CfP: ICEC 2008</title>
            <link>http://www.digra.org/news/archive/2007/11/26/cfp-icec-2008</link>
            <description>&lt;p&gt;FIRST ANNOUNCEMENT &amp;amp; CALL for PAPER&lt;/p&gt;
&lt;p&gt;International Conference on Entertainment Computing ICEC
25-27th September 2008&lt;/p&gt;
&lt;p&gt;Carnegie Mellon University, Pittsburgh, USA&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.etc.cmu.edu/icec2008/"&gt;http://www.etc.cmu.edu/icec2008/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 26 Nov 2007 18:06:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/26/cfp-icec-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Digital Library</title>
            <link>http://www.digra.org/news/archive/2007/11/23/digital-library</link>
            <description>&lt;p&gt;There were a bug in bibtext and endnote converters, and the names were in wrong format. That issues is now corrected. Please. let me know if you notice anything odd in exporters or in dl in general.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;/Petri&lt;br /&gt;&lt;/p&gt;</description>
            <pubDate>Fri, 23 Nov 2007 13:44:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/23/digital-library</guid>
            <dc:creator>lankoski</dc:creator>
            
         </item>
      
       
              
         <item>         
            <title>CfP: Breaking the Magic Circle - Game Studies Seminar</title>
            <link>http://www.digra.org/news/archive/2007/11/16/cfp-breaking-the-magic-circle-game-studies-seminar</link>
            <description>&lt;p&gt;Call for Papers: Game Studies Seminar, Tampere 10-11 April, 2008&lt;/p&gt;
</description>
            <pubDate>Fri, 16 Nov 2007 17:59:46 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/16/cfp-breaking-the-magic-circle-game-studies-seminar</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Deadline Extended: Digital Games Area for the PCA/ACA 2008 National Conference</title>
            <link>http://www.digra.org/news/archive/2007/11/14/pcaacadeadlineextended</link>
            <description>Deadline extended: The deadline for submission of abstracts or proposals to the Digital Games area of the 2008 National Conference of the Popular Culture Association/American Culture Association has been extended to November 30, 2007.  The conference will be held March 19-22 at the San Francisco Marriot, San Francisco.  View the full CFP by following the link below.</description>
            <pubDate>Wed, 14 Nov 2007 21:11:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/14/pcaacadeadlineextended</guid>
            <dc:creator>GVoorhees</dc:creator>
            
         </item>
      
       
              
         <item>         
            <title>CfP: The [Player] Conference (at IT Copenhagen)</title>
            <link>http://www.digra.org/news/archive/2007/11/13/cfp</link>
            <description>&lt;p&gt;The Center for Computer Games Research at the IT University in  Copenhagen is pleased to announce/ The [Player] Conference/, a conference for games researchers taking place August 26th - 29th 2008.&lt;/p&gt;
</description>
            <pubDate>Tue, 13 Nov 2007 04:48:40 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/13/cfp</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>CfP: The Philosophy of Computer Games Conference 2008</title>
            <link>http://www.digra.org/news/archive/2007/11/13/cfp-the-philosophy-of-computer-games-conference-2008</link>
            <description>&lt;p&gt;We hereby invite scholars in any field who take a professional interest in the phenomenon of computer games to submit papers to the international
conference &amp;quot;The Philosophy of Computer Games 2008&amp;quot;, to be held in Potsdam, Germany, on May 8-10, 2008.&lt;/p&gt;
</description>
            <pubDate>Tue, 13 Nov 2007 04:31:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/13/cfp-the-philosophy-of-computer-games-conference-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Situated Play Conference proceedings online</title>
            <link>http://www.digra.org/news/archive/2007/11/11/situated-play-conference-proceedings-online</link>
            <description>Dear DiGRA friends,

Today we finished building the DiGRA2007 proceedings at 
DiGRA Digital Library online.
Now you can see the recent 100+ papers as same as the past DiGRA
proceedings.

&lt;a class="moz-txt-link-freetext" href="../../../dl/"&gt;http://www.digra.org/dl/&lt;/a&gt;

Enjoy!

P.S.
 Our printing company still does not finish the shipping of all 
delayed CD-ROM proceedings, so please wait a moment...

&lt;div class="moz-txt-sig"&gt;&lt;br /&gt;-- 
YAMANE Shinji Ricard, Ph.D student
DiGRA2007 Organizing Committee&lt;/div&gt;</description>
            <pubDate>Sun, 11 Nov 2007 16:00:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/11/situated-play-conference-proceedings-online</guid>
            <dc:creator>lankoski</dc:creator>
            
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         <item>         
            <title>Call for Conference Organisers DiGRA 2009</title>
            <link>http://www.digra.org/news/archive/2007/11/06/call-for-conference-organisers-digra-2009</link>
            <description>&lt;p&gt;&lt;b&gt;Digital Games 
      Research Conference 2009&lt;br /&gt;www.digra.org | &lt;a href="http://www.gamesconference.org/"&gt;www.gamesconference.org&lt;/a&gt;&lt;/b&gt;
      &lt;/p&gt;&lt;p&gt; &lt;/p&gt;
      &lt;p&gt;The Digital Games Research Association (DiGRA) 
      has as a central goal the support of an international conference on 
      digital gaming. Three world conferences have taken place, the first in 
      Utrecht, the 
      Netherlands 
      (2003), the second in Vancouver, 
      Canada (2005) and the 
      third in Tokyo, 
      Japan (2007). 
      &lt;/p&gt;
      &lt;p&gt; &lt;/p&gt;
      &lt;p&gt;This document is a call for proposals for a 
      committee and location to host the next of DiGRA’s international games 
      research conference for 2009.&lt;/p&gt;
      &lt;p&gt; &lt;/p&gt;
      &lt;p&gt;Institutions wishing to put themselves forward 
      should consider the following aims of DiGRA when putting their proposal 
      together and highlight how the event they would organise would achieve 
      these:&lt;/p&gt;
      &lt;ul type="disc"&gt;&lt;li&gt;To support digital games research as an 
        interdisciplinary field &lt;/li&gt;&lt;li&gt;To encourage dialogue between researchers, 
        practitioners, commercial organisations and policy makers 
        &lt;/li&gt;&lt;li&gt;To support digital gaming students and 
        curriculum development &lt;/li&gt;&lt;li&gt;To disseminate work produced by the 
        association’s community&lt;/li&gt;&lt;/ul&gt;
      &lt;p&gt;DiGRA is keen to receive proposals that tackle 
      these issues in an innovative manner and build upon established conference 
      practices.&lt;/p&gt;
      &lt;p&gt;It is envisaged that DiGRA conferences will each 
      have a central theme but that this will in no way compromise the 
      inclusiveness of research into digital gaming from a wide range of 
      researchers, disciplines and empirical domains. The official language of 
      the conference will be English.&lt;/p&gt;
      &lt;p&gt; &lt;br /&gt;&lt;/p&gt;</description>
            <pubDate>Tue, 06 Nov 2007 10:13:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/06/call-for-conference-organisers-digra-2009</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CfP: Journal of Game Development</title>
            <link>http://www.digra.org/news/archive/2007/11/02/cfp-journal-of-game-development</link>
            <description>&lt;p&gt;The Journal of Game Development is now accepting submissions.&lt;/p&gt;
&lt;p&gt;The Journal of Game Development (JOGD) is a journal dedicated to the dissemination of leading-edge, original research, as well as the underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology. This will directly affect the way games are conceived, developed, produced, and delivered. The research in the journal will come from both academia and industry.&lt;/p&gt;
</description>
            <pubDate>Fri, 02 Nov 2007 10:43:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/02/cfp-journal-of-game-development</guid>
            <dc:creator>jpzagal</dc:creator>
            
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         <item>         
            <title>Junior Professor Position at Otto-von-Guericke-University Magdeburg</title>
            <link>http://www.digra.org/news/archive/2007/11/02/junior-professor-position-at-otto-von-guericke-university-magdeburg</link>
            <description>&lt;p&gt;You can find this information as an English language pdf here:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://acagamics.de/wp-content/uploads/2007/11/virtualenviroengl.pdf"&gt;http://acagamics.de/wp-content/uploads/2007/11/virtualenviroengl.pdf&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;or in German here:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.cs.uni-magdeburg.de/Stellenanzeigen.html"&gt;http://www.cs.uni-magdeburg.de/Stellenanzeigen.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 02 Nov 2007 10:29:28 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/11/02/junior-professor-position-at-otto-von-guericke-university-magdeburg</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Open Positions GameLab Singapore</title>
            <link>http://www.digra.org/news/archive/2007/10/23/open-positions-gamelab-singapore</link>
            <description>We're starting a truly exciting research project in our Games Lab in
Singapore!</description>
            <pubDate>Tue, 23 Oct 2007 14:42:22 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/23/open-positions-gamelab-singapore</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Applications open for GDC Student Scholarship program</title>
            <link>http://www.digra.org/news/archive/2007/10/23/applications-open-for-gdc-student-scholarship-program</link>
            <description>&lt;p&gt;Deadline for entry is December 7th.&lt;/p&gt;
&lt;p&gt;Full details are online:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.igda.org/scholarships/"&gt;http://www.igda.org/scholarships/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 23 Oct 2007 14:40:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/23/applications-open-for-gdc-student-scholarship-program</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Edu: PhD Positions at Utrecht University</title>
            <link>http://www.digra.org/news/archive/2007/10/17/edu-phd-positions-at-utrecht-university</link>
            <description>&lt;p&gt;The Game Research for Training and Entertainment (GATE) programme is a
cooperation of several Dutch universities, research institutes and game
development companies. Within GATE, the Research Institute for History
and Culture (OGC) of Utrecht University's Faculty of Humanities executes
the research project Design rules for learning through simulated worlds.&lt;/p&gt;
</description>
            <pubDate>Wed, 17 Oct 2007 18:59:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/17/edu-phd-positions-at-utrecht-university</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Hybrid Reality Games (Edited Book)</title>
            <link>http://www.digra.org/news/archive/2007/10/11/cfp-hybrid-reality-games-edited-book</link>
            <description>CALL FOR PAPERS for Edited Book

Hybrid Reality Games: Reconfiguring social and urban networks via locative media

Edited by:
Adriana de Souza e Silva, Ph.D. (Communication, North Carolina State University) souzaesilva@ncsu.edu

Daniel Sutko (Communication, North Carolina State University) dmsutko@ncsu.edu</description>
            <pubDate>Thu, 11 Oct 2007 13:19:56 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/11/cfp-hybrid-reality-games-edited-book</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Computer Game Analysis, Film Theory and the Future of Screen Studies (Event)</title>
            <link>http://www.digra.org/news/archive/2007/10/08/computer-game-analysis-film-theory-and-the-future-of-screen-studies-event</link>
            <description>&lt;p&gt;November 9th 2007&lt;br /&gt;10 am - 4 pm Elvin Hall&lt;br /&gt;Institute Of Education,&lt;br /&gt;University of London&lt;br /&gt;London WC1H 0AL, UK&lt;br /&gt;&lt;br /&gt;At this one-day seminar speakers will address the relationship between computer games, film and film theory for a post-graduate Film Studies/Media Studies/Game Studies audience.&lt;/p&gt;</description>
            <pubDate>Mon, 08 Oct 2007 13:24:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/08/computer-game-analysis-film-theory-and-the-future-of-screen-studies-event</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Edu: PhD Scholarships at IT Copenhagen</title>
            <link>http://www.digra.org/news/archive/2007/10/03/edu-phd-scholarships-at-it-copenhagen</link>
            <description>&lt;p&gt;The IT University in Copenhagen, Denmark, has announced a number of state-financed Ph.D. scholarships and applicants from all over the world are welcome to apply. We call for applications within the area of innovative communication (including internet communication and culture) and within the area of computer games research (as well as for applications within more traditional computer science areas). Deadline for applications is October 22nd, 2007.&lt;/p&gt;
</description>
            <pubDate>Wed, 03 Oct 2007 16:25:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/03/edu-phd-scholarships-at-it-copenhagen</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Call for Papers: The International Journal of Role Playing (IJRP)</title>
            <link>http://www.digra.org/news/archive/2007/10/01/call-for-papers-the-international-journal-of-role-playing-ijrp</link>
            <description>&lt;div class="NormalWeb2"&gt;&lt;strong&gt;The International Journal of Role Playing (IJRP) is now accepting submissions for the 1&lt;sup&gt;st&lt;/sup&gt; issue, due out in early 2008. Deadline for submissions is January 1&lt;sup&gt;st&lt;/sup&gt;, 2008.&lt;/strong&gt;&lt;/div&gt;  &lt;div class="NormalWeb2"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt;  &lt;div class="NormalWeb2"&gt;&lt;strong&gt;The International Journal of Role Playing&lt;/strong&gt;
invites researchers, designers, developers, academics, artists and
others involved in the growing field of research related to role
playing to submit articles. The IJRP is a peer-reviewed journal, and
welcomes submissions from any sphere of interest, knowledge network,
research field or development sector that directly or indirectly
relates to role playing interests. &lt;/div&gt;  &lt;div&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;</description>
            <pubDate>Mon, 01 Oct 2007 05:52:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/10/01/call-for-papers-the-international-journal-of-role-playing-ijrp</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>Call for Papers: Digital Games Area, Popular Culture Association/American Culture Association 2008 National Conference.</title>
            <link>http://www.digra.org/news/archive/2007/09/18/cfppcaaca</link>
            <description>&lt;p&gt;The combined Digital Games areas of the Popular Culture Association and the American Culture Association invite proposals for papers and panels on digital games (video games, computer games, arcade games, etc.) and digital game studies for the Popular Culture Association/American Culture Association National Conference to be held March 19-22, 2008, at the San Francisco Marriott, San Francisco &lt;br /&gt;&lt;br /&gt;The organizers seek proposals covering all aspects of digital gaming, gaming culture and game studies, within or across disciplinary conversations, and all theoretical and methodological approaches are welcome.&lt;/p&gt;</description>
            <pubDate>Tue, 18 Sep 2007 01:44:28 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/18/cfppcaaca</guid>
            <dc:creator>GVoorhees</dc:creator>
            
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            <title>Jose Zagal asks who will Continue to Blaze the Trail?</title>
            <link>http://www.digra.org/news/archive/2007/09/10/jose-zagal-asks-who-will-continue-to-blaze-the-trail</link>
            <description>&lt;div class="eb_entry_text"&gt;
  &lt;p&gt;A new DiGRA Hardcore Column is out. This time, Jose Zagal wonders where we 
  want our research community to go, and more importantly who is the next 
  generation of game scholars that is going to help us get there? Column at&lt;a class="reference" href="../../../hardcore/hc16/"&gt; 
  http://www.digra.org/hardcore/hc17&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;</description>
            <pubDate>Mon, 10 Sep 2007 14:42:52 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/10/jose-zagal-asks-who-will-continue-to-blaze-the-trail</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CfP: Symposium issue of Simulation &amp; Gaming</title>
            <link>http://www.digra.org/news/archive/2007/09/10/cfp-symposium-issue-of-simulation-gaming</link>
            <description>&lt;div class="section" id="call-for-papers-symposium-issue-of-simulation-gaming"&gt;
&lt;h3&gt;&lt;a name="call-for-papers-symposium-issue-of-simulation-gaming"&gt;Call for Papers symposium issue of Simulation &amp;amp; Gaming&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;An International Journal of Theory, Practice, and Research&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="theme"&gt;
&lt;h3&gt;&lt;a name="theme"&gt;Theme&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Emergent characteristics of global gaming networks&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="guest-editor"&gt;
&lt;h3&gt;&lt;a name="guest-editor"&gt;Guest Editor&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Jan H.G. Klabbers,  jklabbers  AT  kmpc.nl&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="details"&gt;
&lt;h3&gt;&lt;a name="details"&gt;Details&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Following the Symposium issues “State of the Art and Science of Simulation/Gaming”, Volume 32, Number 4, December 2001, “Simulation and Gaming: The art &amp;amp; science of design”, Volume 34, Number 4, December 2003, and “Artifact assessment versus theory testing”, Volume 37, Number 2, June 2006, I am preparing a special issue of the Journal Simulation &amp;amp; Gaming on “Emergent characteristics of global gaming networks.”&lt;/p&gt;
&lt;/div&gt;
</description>
            <pubDate>Mon, 10 Sep 2007 13:21:03 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/10/cfp-symposium-issue-of-simulation-gaming</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Evaluating User Experiences in Games Workshop (at CHI 2008)</title>
            <link>http://www.digra.org/news/archive/2007/09/06/cfp-evaluating-user-experiences-in-games-workshop-at-chi-2008</link>
            <description>&lt;p&gt;Call for Position Papers&lt;/p&gt;
&lt;p&gt;The workshop &amp;quot;Evaluating User Experiences in Games&amp;quot; invites position papers on evaluation methods for user experience in games.&lt;/p&gt;
</description>
            <pubDate>Thu, 06 Sep 2007 13:32:43 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/06/cfp-evaluating-user-experiences-in-games-workshop-at-chi-2008</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: Ring Bearers: The Lord of the Rings Online as Intertextual Narrative</title>
            <link>http://www.digra.org/news/archive/2007/09/04/cfp-ring-bearers-the-lord-of-the-rings-online-as-intertextual-narrative</link>
            <description>&lt;p&gt;Ring  Bearers: The Lord of the Rings Online as Intertextual Narrative.&lt;/p&gt;
&lt;p&gt;Edited  by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler.&lt;/p&gt;
</description>
            <pubDate>Tue, 04 Sep 2007 02:10:53 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/04/cfp-ring-bearers-the-lord-of-the-rings-online-as-intertextual-narrative</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New Journal: Eludamos. Journal for Computer Game Culture</title>
            <link>http://www.digra.org/news/archive/2007/09/03/new-journal-eludamos-journal-for-computer-game-culture</link>
            <description>&lt;p&gt;This new scientific, international, peer reviewed online journal deals with everything ludic and looks at digital games from a multitude of
perspectives. Its approach is deliberately broad to accommodate the rapid changes and constant growth of this highly trans-disciplinary field.&lt;/p&gt;
</description>
            <pubDate>Mon, 03 Sep 2007 23:47:32 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/09/03/new-journal-eludamos-journal-for-computer-game-culture</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Job offer professorships / </title>
            <link>http://www.digra.org/news/archive/2007/08/31/job-offer-professorships</link>
            <description>Sie erhalten diese Nachricht, da Christina Schumann (c.schumann@tu-ilmenau.de) Ihnen eine Nachricht über die von Ihnen unter http://www.digra.org erreichbare Website zugeschickt hat. Die Nachricht lautet:

Dear ladies and gentleman, The Institute of Media and Communication Science of Ilmenau Technical University (Thuringia, Germany) will establish a Teaching and Research Centre for Virtual Worlds / Digital Games. Within this concept, two professorship positions are to be filled: University Professorship (W3) Virtual Worlds / Digital Games Junior Professorship (W1) Socio-scientific aspects of computer games As the internationalization of our institute is a very important concern for us (we already started with our bilingual Master Programme, among other things with a focus on entertainment and digital games),</description>
            <pubDate>Fri, 31 Aug 2007 12:43:11 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/08/31/job-offer-professorships</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CfP: Brain-Computer Interfaces for HCI and Games</title>
            <link>http://www.digra.org/news/archive/2007/08/25/cfp-brain-computer-interfaces-for-hci-and-games</link>
            <description>&lt;p&gt;BRAIN-COMPUTER INTERFACES FOR HCI AND GAMES
&lt;a class="reference" href="http://hmi.ewi.utwente.nl/chi2008/"&gt;http://hmi.ewi.utwente.nl/chi2008/&lt;/a&gt;
One-day Workshop at CHI 2008
&lt;a class="reference" href="http://www.chi2008.org/"&gt;http://www.chi2008.org/&lt;/a&gt;
Florence, Italy, April 5, 2008&lt;/p&gt;
</description>
            <pubDate>Sat, 25 Aug 2007 18:50:23 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/08/25/cfp-brain-computer-interfaces-for-hci-and-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CfP: INTETAIN 2008  (Deadline is soon!)</title>
            <link>http://www.digra.org/news/archive/2007/08/25/cfp-intetain-2008-deadline-is-soon</link>
            <description>&lt;p&gt;2nd International Conference on
INtelligent TEchnologies for interactive enterTAINment
held in cooperation with ACM SIGCHI
&lt;a class="reference" href="http://intetain.org"&gt;http://intetain.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Playa del Carmen, Cancun, Mexico
January 8-10, 2008&lt;/p&gt;
&lt;div class="section" id="important-deadlines"&gt;
&lt;h3&gt;&lt;a name="important-deadlines"&gt;Important Deadlines&lt;/a&gt;&lt;/h3&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Paper Submission Deadline: September 7, 2007 (00:00 CET)&lt;/li&gt;
&lt;li&gt;Notification of Acceptance: October 15, 2007&lt;/li&gt;
&lt;li&gt;Camera-ready Paper Deadline: November 12, 2007&lt;/li&gt;
&lt;li&gt;Late-Breaking Results and Demo Deadline: October 22, 2007 (00:00 CET)&lt;/li&gt;
&lt;li&gt;Notification of Acceptance: November 5, 2007&lt;/li&gt;
&lt;li&gt;Workshop Proposal Submission Deadline: August 14, 2007 (00:00 CET)&lt;/li&gt;
&lt;li&gt;Workshop Proposal Notification: August 21, 2007&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
</description>
            <pubDate>Sat, 25 Aug 2007 04:06:58 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/08/25/cfp-intetain-2008-deadline-is-soon</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Serious Games - Practice and Futures Workshop</title>
            <link>http://www.digra.org/news/archive/2007/08/14/serious-games-practice-and-futures-workshop</link>
            <description>&lt;p&gt;To be held in Skövde, Sweden on September 18 and 19. Please find the detailed programme and practical information on &lt;a class="reference" href="http://www.his.se/iki/sgworkshop2007"&gt;http://www.his.se/iki/sgworkshop2007&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 14 Aug 2007 02:46:14 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/08/14/serious-games-practice-and-futures-workshop</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA Earlybird registration extended!</title>
            <link>http://www.digra.org/news/archive/2007/08/02/digra-earlybird-registration-extended</link>
            <description>&lt;p&gt;'Early-bird' registration for DIGRA 2007 has now been extended to  August 
24th.&lt;/p&gt;
&lt;p&gt;You can register at:  &lt;a class="reference" href="http://www.digra2007.jp/"&gt;http://www.digra2007.jp/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 02 Aug 2007 01:14:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/08/02/digra-earlybird-registration-extended</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Michael Nitsche is Rattling Cages</title>
            <link>http://www.digra.org/news/archive/2007/07/30/michael-nitsche-is-rattling-cages</link>
            <description>&lt;p&gt;A new DiGRA Hardcore Column is out. This time, Michael Nitsche argues that Game Studies needs to embrace new gaming experiences and technologies while rattling the cage on established perspectives and theories.&lt;/p&gt;
&lt;p&gt;Column:  &lt;a class="reference" href="http://www.digra.org/hardcore/hc16/"&gt;http://www.digra.org/hardcore/hc16/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 30 Jul 2007 14:46:15 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/30/michael-nitsche-is-rattling-cages</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Ludic Engagement Designs for All (LEDA 2007)</title>
            <link>http://www.digra.org/news/archive/2007/07/27/cfp-ludic-engagement-designs-for-all-leda-2007</link>
            <description>&lt;p&gt;Ludic Engagement Designs for All: LEDA 2007 
29-30 November 2007
Aalborg University Esbjerg, Denmark&lt;/p&gt;
</description>
            <pubDate>Fri, 27 Jul 2007 23:47:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/27/cfp-ludic-engagement-designs-for-all-leda-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Netgames 2007 (registration closing soon)</title>
            <link>http://www.digra.org/news/archive/2007/07/27/cfp-netgames-2007</link>
            <description>&lt;p&gt;The NetGames workshop brings together researchers and developers from academia
and industry to present new research in understanding networked games and in
enabling the next generation of them.  Submissions are sought in any area
related to networked games.&lt;/p&gt;
</description>
            <pubDate>Wed, 07 Feb 2007 18:36:36 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/27/cfp-netgames-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: "Beyond Boundaries" International Digital Media and Arts Association Conference (9/1/2007; iDMAa Philadelphia, 11/8-10/2007) </title>
            <link>http://www.digra.org/news/archive/2007/07/26/cfpidmaa07</link>
            <description>&lt;p&gt;"Beyond Boundaries" — The push and pull of change in the academic environment is the subject of the fifth annual International Digital Media and Arts Association (iDMAa) Conference.&lt;/p&gt;
&lt;p&gt;iDMAa (http://www.idmaa.org/) welcomes academics, artists, designers, and industry representatives to participate in various conference activities. The conference schedule includes: refereed paper discussions, topical breakout sessions, a juried exhibition, a program showcase and several keynote speakers who are leaders in the digital field. The conference will take place November 8th through 10th in the Old City area of Philadelphia and is hosted by La Salle University. &lt;/p&gt;
&lt;p&gt;Submit your abstract online as a word document (file should use .doc extension) by September 1st. Online Entry Form (https://www.uu.edu/forms/conferences/idmaa07/callforpapers.cfm) &lt;/p&gt;
</description>
            <pubDate>Thu, 26 Jul 2007 14:55:37 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/26/cfpidmaa07</guid>
            <dc:creator>ritchiejj</dc:creator>
            
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            <title>Early bird registration for DiGRA Conference ends soon!</title>
            <link>http://www.digra.org/news/archive/2007/07/26/early-bird-registration-for-digra-conference-ends-soon</link>
            <description>&lt;p&gt;The deadline of the early registration discount for DiGRA 2007 is July 31st.&lt;/p&gt;
&lt;p&gt;Website:  &lt;a class="reference" href="http://www.digra2007.jp/"&gt;http://www.digra2007.jp/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 26 Jul 2007 02:02:20 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/26/early-bird-registration-for-digra-conference-ends-soon</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Loading... - The Journal of the Canadian Games Studies Association</title>
            <link>http://www.digra.org/news/archive/2007/07/22/cfp-loading-the-journal-of-the-canadian-games-studies-association</link>
            <description>&lt;p&gt;For Christmas 07&lt;/p&gt;
&lt;p&gt;Further details at &lt;a class="reference" href="http://contagion.edu.yorku.ca/cgsa/cfpxmas2007/"&gt;http://contagion.edu.yorku.ca/cgsa/cfpxmas2007/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Sun, 22 Jul 2007 18:48:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/22/cfp-loading-the-journal-of-the-canadian-games-studies-association</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Joystick Soldiers: The military/war video game reader</title>
            <link>http://www.digra.org/news/archive/2007/07/20/cfp-joystick-soldiers-the-military-war-video-game-reader</link>
            <description>
Edited by Nina B. Huntemann and Matthew Thomas Payne</description>
            <pubDate>Fri, 20 Jul 2007 02:54:24 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/20/cfp-joystick-soldiers-the-military-war-video-game-reader</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Designing for Ludic Engagement</title>
            <link>http://www.digra.org/news/archive/2007/07/10/cfp-designing-for-ludic-engagement</link>
            <description>&lt;p&gt;Designing for Ludic Engagement:
Exploring toys, games, and play worlds with a focus on physical and virtual attributes&lt;/p&gt;
&lt;p&gt;29-30 November 2007&lt;/p&gt;
&lt;p&gt;Aalborg University Esbjerg, Denmark&lt;/p&gt;
&lt;p&gt;Designing for Ludic Engagement has a focus on the user's interactive, play and learning experiences when engaged in the play with toys and games. The symposium will discuss concepts and characteristics of aesthetics and design in relation to the ludic engagement that underlies the desire of play and learning.&lt;/p&gt;
</description>
            <pubDate>Tue, 10 Jul 2007 23:09:27 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/10/cfp-designing-for-ludic-engagement</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: DiGRA 2007 - Call for Abstracts</title>
            <link>http://www.digra.org/news/archive/2007/07/07/cfp-digra-2007-call-for-abstracts</link>
            <description>&lt;p&gt;DiGRA 2007
(Digital Games Research Association International Conference 2007)&lt;/p&gt;
&lt;p&gt;Tokyo, September 24--28, 2007&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.gamesconference.org/digra2007/"&gt;http://www.gamesconference.org/digra2007/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The call for abstracts is opened for the additional sessions in DiGRA2007.
This announcement is also available at: &lt;a class="reference" href="http://www.digra2007.jp/Callforpaper.html"&gt;http://www.digra2007.jp/Callforpaper.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Sat, 07 Jul 2007 16:20:19 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/07/cfp-digra-2007-call-for-abstracts</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2007 Registration is open</title>
            <link>http://www.digra.org/news/archive/2007/07/06/digra-2007-registration-is-open</link>
            <description>Registration for the DIGRA conference, taking place in September 24-28, 2007,  is now possible. 

http://www.digra2007.jp
 



 </description>
            <pubDate>Fri, 06 Jul 2007 14:27:28 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/06/digra-2007-registration-is-open</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: FuturePlay 2007 (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2007/07/06/futureplay2007</link>
            <description>&lt;p&gt;FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology&lt;/p&gt;
&lt;p&gt;www.futureplay.org&lt;/p&gt;
&lt;p&gt;November 15-17, 2007&lt;/p&gt;
&lt;p&gt;Toronto, Ontario, Canada&lt;/p&gt;
&lt;blockquote&gt;
The deadline for the Call for Papers and Call for Posters deadline of June 30, 2007 has been extended to July 13, 2007.  Coincidently, the date of notification for all Papers and Posters has also been extended from August 3, 2007 to August 10, 2007.&lt;/blockquote&gt;
</description>
            <pubDate>Fri, 26 Jan 2007 21:27:42 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/06/futureplay2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>PostGraduate Conference Digital Games: Theory and Design</title>
            <link>http://www.digra.org/news/archive/2007/07/06/postgraduate-conference-digital-games-theory-and-design</link>
            <description>&lt;p&gt;Brunel University, West London, UK. 14 September 2007.&lt;/p&gt;
</description>
            <pubDate>Fri, 06 Jul 2007 02:23:34 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/06/postgraduate-conference-digital-games-theory-and-design</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Serious Games/Jeux Serieux Canada - Workshop and Symposium</title>
            <link>http://www.digra.org/news/archive/2007/07/03/cfp-serious-games-jeux-serieux-canada-workshop-and-symposium</link>
            <description>&lt;p&gt;Montreal November 27-28, 2007&lt;/p&gt;
&lt;p&gt;Canada is an emerging presence in game development, and has a significant population of tool development enterprises as well. The newly formed Serious Games Canada organization proposes to also demonstrate excellence in the emerging field of Serious Games. Serious Game Development is concerned with the design and construction of digital games for purposes in addition to entertainment. These purposes include: education and training, health care, safety and emergency measures, public policy, environmental support, energy, and business development.&lt;/p&gt;
&lt;p&gt;The Serious Games Canada Symposium invites all interested parties, including commercial and non-profit developers, clients, government and non-government agencies, researchers and students to meet in Montreal and share their knowledge with each other and the world.&lt;/p&gt;
</description>
            <pubDate>Tue, 03 Jul 2007 03:32:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/03/cfp-serious-games-jeux-serieux-canada-workshop-and-symposium</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Serious Games - Practice and Futures Workshop</title>
            <link>http://www.digra.org/news/archive/2007/07/01/serious-games-practice-and-futures-workshop</link>
            <description>&lt;p&gt;You are invited to participate in the Serious Games - Practice and Futures Workshop to be held in Skövde, Sweden on September 18 and 19. Please find the detailed programme and practical information on &lt;a class="reference" href="http://www.his.se/iki/sgworkshop2007"&gt;http://www.his.se/iki/sgworkshop2007&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Sun, 01 Jul 2007 18:29:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/07/01/serious-games-practice-and-futures-workshop</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Gaming after Dark: Welcome to the World of Horror Videogames (edited collection) </title>
            <link>http://www.digra.org/news/archive/2007/06/28/cfp-gaming-after-dark-welcome-to-the-world-of-horror-videogames-edited-collection</link>
            <description>Submissions are invited for a book-length collection of essays relating 
to horror video games.</description>
            <pubDate>Thu, 28 Jun 2007 01:07:47 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/28/cfp-gaming-after-dark-welcome-to-the-world-of-horror-videogames-edited-collection</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: 4th Australasian Conference on Interactive Entertainment 2007 (ext. deadline!)</title>
            <link>http://www.digra.org/news/archive/2007/06/22/cfp-4th-australasian-conference-on-interactive-entertainment-2007</link>
            <description>&lt;p&gt;3-5 December, 2007&lt;/p&gt;
&lt;p&gt;Storey Hall, RMIT University,&lt;/p&gt;
&lt;p&gt;Melbourne, Australia&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.ie.rmit.edu.au"&gt;http://www.ie.rmit.edu.au&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 30 Apr 2007 15:40:09 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/22/cfp-4th-australasian-conference-on-interactive-entertainment-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: GAMEON 2007 - Bologna, Italy</title>
            <link>http://www.digra.org/news/archive/2007/06/14/cfp-gameon-2007-bologna-italy</link>
            <description>&lt;p&gt;GAME-ON 2007,  November 20 - 22, 2007&lt;/p&gt;
&lt;p&gt;University of Bologna&lt;/p&gt;
&lt;p&gt;Bologna, Italy&lt;/p&gt;
&lt;p&gt;Conference website: &lt;a class="reference" href="http://www.eurosis.org/cms/index.php?q=node/256"&gt;http://www.eurosis.org/cms/index.php?q=node/256&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 14 Jun 2007 03:35:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/14/cfp-gameon-2007-bologna-italy</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Hardcore Column: The School of WoW by C. Gerstner</title>
            <link>http://www.digra.org/news/archive/2007/06/14/hardcore-column-the-school-of-wow-by-c-gerstner</link>
            <description>&lt;p&gt;The new edition of Hardcore has been published. Christian Gerstner argues
the case for a School of Wow. Is it possible? Should it be considered, or as
he argues, does it lie in the realms of Thirdspace?&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.digra.org/hardcore/hc15.html/"&gt;http://www.digra.org/hardcore/hc15.html/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Thu, 14 Jun 2007 03:32:38 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/14/hardcore-column-the-school-of-wow-by-c-gerstner</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: EVA 07 (Argentine Videogame Expo)</title>
            <link>http://www.digra.org/news/archive/2007/06/12/cfp-eva-07-argentine-videogame-expo</link>
            <description>&lt;p&gt;The Argentine Game Developers' Association is going to hold its 5th annual
conference, EVA 07, on November 3rd-4th 2007.&lt;/p&gt;
&lt;p&gt;Buenos Aires, Argentina&lt;/p&gt;
&lt;p&gt;We are now in the CFP process; the deadline for proposal is September 10th.&lt;/p&gt;
&lt;p&gt;The official language is Spanish.&lt;/p&gt;
</description>
            <pubDate>Tue, 12 Jun 2007 16:24:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/12/cfp-eva-07-argentine-videogame-expo</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Canadian Games Studies Association launches new journal</title>
            <link>http://www.digra.org/news/archive/2007/06/09/canadian-games-studies-association-launches-new-journal</link>
            <description>&lt;p&gt;The Canadian Game Studies Association (CGSA) recently launched the inaugural issue of &amp;quot;Loading…&amp;quot; to showcase work in the emerging field of game studies. The journal is freely accessibly online. Loading… will be published online bi-annually, and in print annually.&lt;/p&gt;
</description>
            <pubDate>Sat, 09 Jun 2007 03:35:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/09/canadian-games-studies-association-launches-new-journal</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>SIGGRAPH Sandbox Symposium Program Announced</title>
            <link>http://www.digra.org/news/archive/2007/06/06/siggraph-sandbox-symposium-program-announced</link>
            <description>Available at &lt;a href="http://sandbox.siggraph.org/program.html"&gt;http://sandbox.siggraph.org/program.html&lt;/a&gt;</description>
            <pubDate>Wed, 06 Jun 2007 02:09:38 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/06/siggraph-sandbox-symposium-program-announced</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Apply Serious Games 2007: Special deal for DiGRA members!</title>
            <link>http://www.digra.org/news/archive/2007/06/04/apply-serious-games-2007-special-deal-for-digra-members</link>
            <description>&lt;p&gt;Special deal for DiGra Members of £199 + vat for attending the second annual
Apply Serious Games conference and £99 + vat for attending the first games
and serious games AI conference on 28th June in London – or £249 + vat for
both. 21 + speakers over 20 sessions. Folk must let me know directly at
&lt;a class="reference" href="mailto:martine&amp;#64;kezos.com"&gt;martine&amp;#64;kezos.com&lt;/a&gt; as soon as possible to book their place.&lt;/p&gt;
</description>
            <pubDate>Mon, 04 Jun 2007 22:18:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/06/04/apply-serious-games-2007-special-deal-for-digra-members</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Mobile Games Seminar 2007</title>
            <link>http://www.digra.org/news/archive/2007/05/16/cfp-mobile-games-seminar-2007</link>
            <description>&lt;p&gt;Mobile Games Seminar 2007
September 27-28, 2007
Los Angeles Marriott Downtown
&lt;a class="reference" href="http://info.gdconf.com/cgi-bin4/DM/y/e7fR0KLhkw0RPM0FGDc0Ec"&gt;http://info.gdconf.com/cgi-bin4/DM/y/e7fR0KLhkw0RPM0FGDc0Ec&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 16 May 2007 19:00:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/05/16/cfp-mobile-games-seminar-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>London Game Research Group - May meeting</title>
            <link>http://www.digra.org/news/archive/2007/05/15/london-game-research-group-may-meeting</link>
            <description>&lt;p&gt;London Game Research Group, May meeting&lt;/p&gt;
&lt;p&gt;Gaming &amp;amp; Virtual Worlds Public Policy Workshop, Ren Reynolds&lt;/p&gt;
&lt;p&gt;Thursday, 24th of May, 16:30 at the London Knowledge Lab, IoE, University of London&lt;/p&gt;
&lt;p&gt;Address – see &lt;a class="reference" href="http://www.lkl.ac.uk/cms/index.php"&gt;http://www.lkl.ac.uk/cms/index.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Title: Gaming &amp;amp; Virtual Worlds Public Policy Workshop&lt;/p&gt;
</description>
            <pubDate>Tue, 15 May 2007 03:39:57 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/05/15/london-game-research-group-may-meeting</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: PostGraduate Conference - Digital Games Theory &amp; Design</title>
            <link>http://www.digra.org/news/archive/2007/04/30/cfp-postgraduate-conference-digital-games-theory-design</link>
            <description>&lt;p&gt;Paper proposals are sought for the Theory&amp;amp; Design postgraduate digital game studies conference at Brunel University in Uxbridge, London on 14/9/2007 . Any postgraduate Masters or PhD student is invited to send a proposal.&lt;/p&gt;
</description>
            <pubDate>Mon, 30 Apr 2007 15:52:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/30/cfp-postgraduate-conference-digital-games-theory-design</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: DIMEA 2007 (deadline approaching)</title>
            <link>http://www.digra.org/news/archive/2007/04/30/cfp-dimea2007</link>
            <description>&lt;p&gt;The DIMEA 2007: Second International Conference on Digital Interactive Media in Entertainment and Arts will be held on the 5th - 7th September 2007 in Perth, Western Australia. DIMEA 2007 is organised jointly by Division of Arts, Murdoch University and ACM SIG CHI (Singapore Chapter).&lt;/p&gt;
</description>
            <pubDate>Wed, 24 Jan 2007 14:05:18 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/30/cfp-dimea2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Transistor: Last chance to apply</title>
            <link>http://www.digra.org/news/archive/2007/04/27/transistor-last-chance-to-apply</link>
            <description>&lt;p&gt;TransISTor &lt;a class="reference" href="http://transistor.ciant.cz"&gt;http://transistor.ciant.cz&lt;/a&gt; is a training initiative organised by CIANT - International Centre for Art and New Technologies in cooperation with FAMU - Film and TV Faculty of the Academy of Performing Arts in Prague supported by the MEDIA Training Programme of the European Union. TransISTor focuses on computer games technologies while opening up their creative potential for non-gaming storytelling domains including art, cinema, TV, educational applications and cross-media productions.&lt;/p&gt;
</description>
            <pubDate>Fri, 27 Apr 2007 20:07:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/27/transistor-last-chance-to-apply</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New! - International Journal of Computer Games Technology</title>
            <link>http://www.digra.org/news/archive/2007/04/27/new-international-journal-of-computer-games-technology</link>
            <description>&lt;p&gt;Announcing the launch of the International Journal of Computer Games Technology, which aims to bring together both the research and development aspects of games technology, covering the whole range of entertainment computing and interactive digital media. The focus will be on three research and development frontiers: first, to expand the technology frontier in terms of both hardware and software for games, second, to validate innovative procedures including algorithms and architectures for games, and finally, to explore novel applications of games technology both for entertainment and serious games.&lt;/p&gt;
</description>
            <pubDate>Fri, 27 Apr 2007 13:48:26 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/27/new-international-journal-of-computer-games-technology</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Learning with Games 2007</title>
            <link>http://www.digra.org/news/archive/2007/04/20/cfp-learnig-with-games-2007</link>
            <description>&lt;p&gt;24th – 26th September 2007 Sophia Antipolis, France&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://www.lg2007.org"&gt;http://www.lg2007.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;“Learning with Games” seeks original, high-quality research papers and demos in all areas related to serious games, including social sciences, methodologies and artwork. Research papers should describe results that contribute to advancements to the state-of-the-art of Serious Games.&lt;/p&gt;
&lt;p&gt;Parallel sessions are foreseen for the presentation of scientific/technical papers as well as the experience in using games for higher education purpose. The global gaming community is invited to exploit the conference to disseminate its scientific and technical results.&lt;/p&gt;
&lt;p&gt;A selection of the presented papers will be published on special issues of the International Journal of Production Planning &amp;amp; Control.&lt;/p&gt;
&lt;p&gt;Authors are invited to submit an extended abstracts via the web site; these must be at least 1500-word long and must be submitted in .doc format.&lt;/p&gt;
</description>
            <pubDate>Fri, 20 Apr 2007 13:06:05 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/20/cfp-learnig-with-games-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Games 4 Change: Registration Open</title>
            <link>http://www.digra.org/news/archive/2007/04/18/games-4-change-registration-open</link>
            <description>&lt;p&gt;The festival web site and registration are now up!  There will be some excellent keynote addresses, highlighted sessions and featured speakers.  There will also be  an awards ceremony to showcase the best games for change of the past few years.  &lt;/p&gt;
</description>
            <pubDate>Wed, 18 Apr 2007 14:45:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/18/games-4-change-registration-open</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>PhD student in the area of Game Technology</title>
            <link>http://www.digra.org/news/archive/2007/04/17/phd-student-in-the-area-of-game-technology</link>
            <description>&lt;p&gt;&lt;em&gt;Delft University of Technology is a multifaceted institution offering education 
and carrying out research within the technical sciences at an internationally 
recognized level. Education, research and designs are strongly oriented towards 
applicability. TU Delft develops technologies for future generations, focusing 
on sustainability, safety and economic vitality. At TU Delft we work in an environment 
where technical sciences and society converge. TU Delft comprises 8 faculties, 
unique laboratories, research institutes and schools.&lt;/em&gt;&lt;/p&gt;</description>
            <pubDate>Tue, 17 Apr 2007 08:20:30 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/17/phd-student-in-the-area-of-game-technology</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>Old news popping up</title>
            <link>http://www.digra.org/news/archive/2007/04/12/old-news-popping-up</link>
            <description>&lt;br /&gt;Some old news are popping up to recent changes list as I needed to change their permissions to prevent trackback spam. Old news might pop up in future if I have missed some post that have favorable permissions for spamming.&lt;br /&gt;&lt;br /&gt;Apologies for any inconveniences caused by this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;/Petri&lt;br /&gt;</description>
            <pubDate>Thu, 12 Apr 2007 06:18:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/12/old-news-popping-up</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CFP: ICEC2007 - IFIP 6th International Conference on Entertainment Computing (date changes!)</title>
            <link>http://www.digra.org/news/archive/2007/04/04/icec2007cfp</link>
            <description>&lt;p&gt;IFIP 6th International Conference on Entertainment Computing (ICEC)&lt;br /&gt;http://digitalmedia.sjtu.edu.cn/ICEC2007/&lt;br /&gt;&lt;br /&gt;September 15-17, 2007&lt;br /&gt;Shanghai Jiao Tong University, Shanghai, P. R. China&lt;br /&gt;                   &lt;br /&gt;Call for Papers&lt;br /&gt;&lt;br /&gt;We invite you to participate in the prestigious 6th International Conference on Entertainment Computing (ICEC 2007). Entertainment is taking a very important role in our life by refreshing our mind and activating our creativity. With the development of graphics hardware and software, interactive tools, media technologies, new types of entertainment have emerged, such as network games, video-based games and mobile games. Based on the very successful preceding workshop and conferences, the next ICEC 2007 conference has been set up to offer an occasion to exchange new ideas and knowledge among researchers and developers in the field of entertainment computing. Shanghai is the most important economic and financial center in the mainland of China; it is also a tourist city, which has attracted travelers from domestic region and abroad by its commercial activity as well as its scenic beauty.&lt;/p&gt;</description>
            <pubDate>Thu, 19 Oct 2006 11:21:31 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/04/icec2007cfp</guid>
            <dc:creator>frans</dc:creator>
            
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            <title>Women in Games 2007 Programme Announced</title>
            <link>http://www.digra.org/news/archive/2007/04/04/women-in-games-2007-programme-announced</link>
            <description>&lt;p&gt;We are proud to announce a full programme for the forthcoming Women in Games 2007 conference, please visit our website on &lt;a class="reference" href="http://www.womeningames.com"&gt;http://www.womeningames.com&lt;/a&gt; to check out the latest news on keynotes, themes and sessions at the event.&lt;/p&gt;
&lt;p&gt;Currently in its fourth year, Women in Games is an annual conference with the distinct aim of highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds. It has consistently addressed the empowerment and professional development for women working in, and researching into, games and the games industry.&lt;/p&gt;
&lt;p&gt;We have quietly started a blog at &lt;a class="reference" href="http://womeningames.wordpress.com"&gt;http://womeningames.wordpress.com&lt;/a&gt; as well as &lt;a class="reference" href="http://del.icio.us/womeningames"&gt;http://del.icio.us/womeningames&lt;/a&gt; so please bookmark these sites for ongoing information.&lt;/p&gt;
&lt;p&gt;The Women in Games conference is the only conference of it’s kind in Europe focused at the issues around women and gaming. The keynotes in 2007 have been selected to represent a new generation of thinkers working with the issues at hand.&lt;/p&gt;
&lt;p&gt;Those interested in the event should contact conference organiser Emma Westecott at &lt;a class="reference" href="mailto:enquiries&amp;#64;womeningames.com"&gt;enquiries&amp;#64;womeningames.com&lt;/a&gt; .&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://synergy.newport.ac.uk/"&gt;http://synergy.newport.ac.uk/&lt;/a&gt;
&lt;a class="reference" href="http://artschool.newport.ac.uk"&gt;http://artschool.newport.ac.uk&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 04 Apr 2007 13:40:59 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/04/women-in-games-2007-programme-announced</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: e-Learning Journal Special Issue: Games and Learning</title>
            <link>http://www.digra.org/news/archive/2007/04/03/cfp-e-learning-journal-special-issue-games-and-learning</link>
            <description>&lt;p&gt;The online peer-refereed journal e-Learning seeks submissions for its 
special issue on &amp;quot;Games and Learning.&amp;quot;&lt;/p&gt;
</description>
            <pubDate>Tue, 03 Apr 2007 13:31:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/04/03/cfp-e-learning-journal-special-issue-games-and-learning</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>LG2007 - Learning with Games 2007</title>
            <link>http://www.digra.org/news/archive/2007/03/30/lg2007-learning-with-games-2007</link>
            <description>&lt;p&gt;At Politecnico di  Milano, we are organizing a serious game conference,  called  LG2007.  The aim of the conference is to  share ideas and promote research, production 
and development on serious games  used for learning and training among the gaming  community.  More detailed information are  available on the web site: &lt;a class="reference" href="http://www.lg2007.org"&gt;http://www.lg2007.org&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Fri, 30 Mar 2007 18:01:58 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/30/lg2007-learning-with-games-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: AAAI Workshop on Intelligent Narrative Technologies</title>
            <link>http://www.digra.org/news/archive/2007/03/30/cfp-aaai-workshop-on-intelligent-narrative-technologies</link>
            <description>&lt;p&gt;CFP for the AAAI Fall Symposium on Intelligent Narrative Technologies
(&lt;a class="reference" href="http://gel.msu.edu/aaai-fs07-int/"&gt;http://gel.msu.edu/aaai-fs07-int/&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Westin Arlington Gateway, Arlington, Virginia, November 8-11, 2007
Submissions due: May 1, 2007&lt;/p&gt;
</description>
            <pubDate>Fri, 30 Mar 2007 17:58:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/30/cfp-aaai-workshop-on-intelligent-narrative-technologies</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: DiGRA 2007 Panel Proposals</title>
            <link>http://www.digra.org/news/archive/2007/03/28/cfp-digra-2007-panel-proposals</link>
            <description>&lt;p&gt;The deadline for panel proposals is April 15 24:00, Apia Time (GMT -1100). The selection will be based on panel proposals. A panel session will have two hours, and a panel proposal should be up to 800 words in addition to all the full papers in the panel. Authors and organizers of panels will be requested to specify a relevant thematic focus and their relevant disciplinary backgrounds.
Based on the abstracts and the specified disciplinary backgrounds, the Review Committee Chair Douglas Thomas will assign papers and panel proposals to a Review Committee member, who will assign three or more reviewers to the paper. Based on the double-blind evaluation of the reviewers and taking the relevance of the papers to the conference theme into consideration, the Program Committee will select approximately 50 papers.&lt;/p&gt;
&lt;p&gt;Further information at: &lt;a class="reference" href="http://www.digra2007.jp/Callforpaper.html"&gt;http://www.digra2007.jp/Callforpaper.html&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 28 Mar 2007 17:37:39 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/28/cfp-digra-2007-panel-proposals</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: The Everyday Lives of Videogames (Panel at AAA)</title>
            <link>http://www.digra.org/news/archive/2007/03/27/cfp-the-everyday-lives-of-videogames-panel-at-aaa</link>
            <description>&lt;p&gt;Video games are objects, commodities, things.  They are imagined, produced, purchased, unwrapped, played and re-imagined.  At home, at work, on the train, video games are a part of everyday lives, as mundane as they are fantastic. It has already been argued that the study of video games as a topic is
nearly overwhelming in its timeliness and relevance; games have matured from the high-tech &amp;quot;do-it-yourself&amp;quot; hobby of technophiles to a dominant and pervasive sector of the worldwide entertainment industry, and in the process games have begun their inevitable contribution to contemporary anthropology.&lt;/p&gt;
</description>
            <pubDate>Tue, 27 Mar 2007 18:20:35 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/27/cfp-the-everyday-lives-of-videogames-panel-at-aaa</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Cybergames 2007 (update)</title>
            <link>http://www.digra.org/news/archive/2007/03/23/cfp-cybergames-2007</link>
            <description>&lt;p&gt;The Third International Conference on Games Research and Development
2007 (CyberGames 2007) will be held during 10-11 September 2007 at the
Manchester Metropolitan University, United Kingdom.&lt;/p&gt;
</description>
            <pubDate>Mon, 12 Mar 2007 14:59:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/23/cfp-cybergames-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Convergence - International Journal of Research into New Media Technologies.</title>
            <link>http://www.digra.org/news/archive/2007/03/23/cfp-convergence-international-journal-of-research-into-new-media-technologies</link>
            <description>&lt;p&gt;This is a general call for submissions to Convergence: The International Journal of Research into New Media Technologies. Convergence is published by Sage Publications, and is one of the longest-standing journals in new media studies.&lt;/p&gt;
&lt;p&gt;Regular readers and subscribers will know that, apart from two annual special issues, Convergence publishes two numbers a year which are open to any submissions that fall within our remit. This is an open call for papers for Volume 14, number 2, which will appear in May 2008. For this issue, papers would need to be submitted by 30th May 2007.&lt;/p&gt;
</description>
            <pubDate>Fri, 23 Mar 2007 13:17:47 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/23/cfp-convergence-international-journal-of-research-into-new-media-technologies</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Gamers in Society - Play in Culture seminar: open seats</title>
            <link>http://www.digra.org/news/archive/2007/03/20/gamers-in-society-play-in-culture-seminar-open-seats</link>
            <description>&lt;p&gt;We are happy to inform you that the program of Gamers in Society - Play  in Culture seminar is now ready. The seminar will take place in Tampere,  Finland at April 17-18, 2007, and the seminar web pages are in:&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://gamelab.uta.fi/socialgamer-seminar/"&gt;http://gamelab.uta.fi/socialgamer-seminar/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Tue, 20 Mar 2007 17:49:49 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/20/gamers-in-society-play-in-culture-seminar-open-seats</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: GAMEON-NA</title>
            <link>http://www.digra.org/news/archive/2007/03/14/cfp-gameon-na</link>
            <description>&lt;p&gt;September 10-12, 2007&lt;/p&gt;
&lt;p&gt;Hilton University of Florida, Gainesville, USA&lt;/p&gt;
&lt;p&gt;Organized by ETI
Hosted by The University of Florida, Gainesville, USA&lt;/p&gt;
&lt;p&gt;Co-Sponsored by: EUROSIS, Ghent University, The Moves Institute, GAMEPIPE, GRAM, Larian Studios, UBISOFT(to be confirmed)&lt;/p&gt;
&lt;p&gt;Conference website: &lt;a class="reference" href="http://www.eurosis.org/cms/?q=taxonomy/term/67"&gt;http://www.eurosis.org/cms/?q=taxonomy/term/67&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Wed, 14 Mar 2007 16:44:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/14/cfp-gameon-na</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: The Refractory - Special Issue on Games and New Media</title>
            <link>http://www.digra.org/news/archive/2007/03/14/cfp-the-refractory-special-issue-on-games-and-new-media</link>
            <description>&lt;p&gt;Refractory: a Journal of Entertainment Media is a refereed, peer-reviewed, e-journal that explores the diverging and intersecting aspects of current and past entertainment media. The journal is published  by the Cinema Studies Program, School of Culture and Communication,  University of Melbourne.&lt;/p&gt;
</description>
            <pubDate>Wed, 14 Mar 2007 16:32:48 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/14/cfp-the-refractory-special-issue-on-games-and-new-media</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Brainplay '07 (workshop at ACE2007)</title>
            <link>http://www.digra.org/news/archive/2007/03/13/cfp-brainplay-07-workshop-at-ace2007</link>
            <description>&lt;p&gt;BRAINPLAY ’07: PLAYING WITH YOUR BRAIN&lt;/p&gt;
&lt;p&gt;Brain-Computer Interfaces and Games Workshop on June 12th in Salzburg, Austria (&lt;a class="reference" href="http://hmi.ewi.utwente.nl/brainplay07"&gt;http://hmi.ewi.utwente.nl/brainplay07&lt;/a&gt;) held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology (&lt;a class="reference" href="http://www.ace2007.org/"&gt;http://www.ace2007.org/&lt;/a&gt;)&lt;/p&gt;
</description>
            <pubDate>Tue, 13 Mar 2007 15:45:17 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/13/cfp-brainplay-07-workshop-at-ace2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Transmedial Interactions and Digital Games (workshop at ACE 2007)</title>
            <link>http://www.digra.org/news/archive/2007/03/12/cfp-transmedial-interactions-and-digital-games</link>
            <description>&lt;p&gt;Call for Workshop Participation&lt;/p&gt;
&lt;p&gt;Transmedial Interactions and Digital Games
&lt;a class="reference" href="http://hcid.informatics.indiana.edu/ace2007/"&gt;http://hcid.informatics.indiana.edu/ace2007/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;held in conjunction with the 4th International Conference on
Advances in Computer Entertainment Technology ( &lt;a class="reference" href="http://www.ace2007.org/"&gt;http://www.ace2007.org/&lt;/a&gt; ) on
June 12th in Salzburg, Austria&lt;/p&gt;
</description>
            <pubDate>Mon, 12 Mar 2007 15:08:13 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/12/cfp-transmedial-interactions-and-digital-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Living Game Worlds III</title>
            <link>http://www.digra.org/news/archive/2007/03/12/living-game-worlds-iii</link>
            <description>&lt;p&gt;Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital Media in the School of Literature, Communication and Culture, is an annual symposium held at Georgia Tech exploring emerging questions in design and theory in the production and critique of video games.&lt;/p&gt;
&lt;p&gt;Living Game Worlds III brings together international scholars, activists and game developers for a day-long discussion on nonfiction and documentary games. Variously referred as “serious games,” “games for change,” “persuasive games,” “newsgaming,” and sometimes educational games, participants will explore special challenges and opportunities presented by games that tackle real world topics.&lt;/p&gt;
&lt;p&gt;&lt;a class="reference" href="http://gameworlds.gatech.edu/"&gt;http://gameworlds.gatech.edu/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 12 Mar 2007 04:13:06 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/03/12/living-game-worlds-iii</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Call for Games: FuturePlay2007 Games Competition</title>
            <link>http://www.digra.org/news/archive/2007/02/21/call-for-games-futureplay2007-games-competition</link>
            <description>&lt;p&gt;FuturePlay 2007 is asking for teams to submit games for their
competition this year. They are asking for games in the following
categories: Indie Games, Student Games and Serious Games.&lt;/p&gt;
&lt;p&gt;Important dates:&lt;/p&gt;
&lt;p&gt;March 16, 2007 - deadline for a 1 or 2 page concept via
email;&lt;/p&gt;
&lt;p&gt;August 1, 2007 - deadline for winners of round 1 to submit a
fully working game;&lt;/p&gt;
&lt;p&gt;November 15-17 FuturePlay conference in Toronto,
Canada where winners will exhibit their games and collect their prizes.&lt;/p&gt;
&lt;p&gt;Full details are available on www.futureplay.org/games&lt;/p&gt;
</description>
            <pubDate>Wed, 21 Feb 2007 02:29:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/21/call-for-games-futureplay2007-games-competition</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Women in Games Conference - Registration Open</title>
            <link>http://www.digra.org/news/archive/2007/02/20/women-in-games-conference-registration-open</link>
            <description>&lt;p&gt;Women in Games Conference to be held at the University of Wales, Newport on 19th-21st April 2007&lt;/p&gt;
&lt;p&gt;This spring sees the annual Women in Games conference take up residency at the University of Wales, Newport. You are invited to register for this unique opportunity to see some of the best voices in the industry talk of new platforms, players and perspectives in the advent of third generation hardware releases.&lt;/p&gt;
</description>
            <pubDate>Tue, 20 Feb 2007 18:45:44 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/20/women-in-games-conference-registration-open</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>Call for examples of innovative (game) teaching methods</title>
            <link>http://www.digra.org/news/archive/2007/02/15/call-for-examples-of-innovative-game-teaching-methods</link>
            <description>&lt;p&gt;Call for examples of innovative teaching methods&lt;/p&gt;
&lt;p&gt;Hold a game show for your final exam?  Use improv theatre techniques to playtest game levels?  Let us know about it so we can showcase your brilliant teaching methods at the IGDA Education SIG Curriculum Workshop.&lt;/p&gt;
&lt;p&gt;You need not be in attendance at GDC to share your examples, video, photo or even just a description will be helpful. Whether you are planning to attend the workshop or not, we'd love hear examples of the innovative teaching methods that you use in your games classes.  We are especially interested in seeing and sharing the video or photos you've taken of these methods in action.  So, if you've gone beyond
lectures, quizzes and handouts to explore game studies in interesting and unique ways, please let us know!&lt;/p&gt;
&lt;p&gt;Contact Tracy Fullerton at tfullerton at cinema.usc.edu.&lt;/p&gt;
</description>
            <pubDate>Thu, 15 Feb 2007 01:30:16 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/15/call-for-examples-of-innovative-game-teaching-methods</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: ISAGA 2007</title>
            <link>http://www.digra.org/news/archive/2007/02/12/cfp-isaga-2007</link>
            <description>&lt;p&gt;38th Annual, international conference of ISAGA 
9-13 July 2007  
Nijmegen, the Netherlands.&lt;/p&gt;
&lt;p&gt;Theme: Organizing and Learning through Gaming and Simulation&lt;/p&gt;
&lt;p&gt;Guiding principle:  Learning by doing&lt;/p&gt;
&lt;p&gt;The conference will provide a week-long learning experience for participants, involving them actively in a variety of activities&lt;/p&gt;
&lt;p&gt;Further information at:
&lt;a class="reference" href="http://www.isaga2007.nl"&gt;http://www.isaga2007.nl&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 12 Feb 2007 17:30:42 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/12/cfp-isaga-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: IE2007</title>
            <link>http://www.digra.org/news/archive/2007/02/12/cfp-ie2007</link>
            <description>&lt;p&gt;IE2007: The Fourth Australasian Conference on Interactive Entertainment, 2007&lt;/p&gt;
&lt;p&gt;3-5 December 2007
Storey Hall, RMIT University
Melbourne, Australia
&lt;a class="reference" href="http://www.ie.rmit.edu.au/"&gt;http://www.ie.rmit.edu.au/&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 12 Feb 2007 14:10:56 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/12/cfp-ie2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Computer Games and their Applications</title>
            <link>http://www.digra.org/news/archive/2007/02/08/cfp-computer-games-and-their-applications</link>
            <description>&lt;p&gt;Computer Games and their applications (CGa)&lt;/p&gt;
&lt;p&gt;Symposium of the 11th Int. Conference on Information Visualisation (IV 07)&lt;/p&gt;
&lt;p&gt;ETH, Zurich, Switzerland&lt;/p&gt;
&lt;p&gt;4-6 July 2007.&lt;/p&gt;
</description>
            <pubDate>Thu, 08 Feb 2007 18:46:01 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/08/cfp-computer-games-and-their-applications</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>DiGRA 2007 conference submission deadline has been extended until March 1st, 2007</title>
            <link>http://www.digra.org/news/archive/2007/02/01/digra-2007-conference-submission-deadline-has-been-extended-until-march-1st-2007</link>
            <description>&lt;br /&gt;&lt;p&gt;DiGRA 2007 conference submission deadline has been extended until 
March 1st, 2007&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;On behalf of DiGRA board.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</description>
            <pubDate>Thu, 01 Feb 2007 07:53:37 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/02/01/digra-2007-conference-submission-deadline-has-been-extended-until-march-1st-2007</guid>
            <dc:creator>lankoski</dc:creator>
            
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            <title>CFP: PerGames 2007 (2nd Call, with updates)</title>
            <link>http://www.digra.org/news/archive/2007/01/31/cfp-pergames-2007</link>
            <description>&lt;p&gt;The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. Previous PerGames events were held in Vienna (2004), Munich (2005), Dublin (2006) and attracted researchers and practitioners from all over the world. PerGames 2007 will feature high quality paper presentations and demos reviewed by an international program committee of experts from the fields of Pervasive Computing and Gaming.&lt;/p&gt;</description>
            <pubDate>Tue, 19 Dec 2006 14:51:43 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/01/31/cfp-pergames-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: SAGSET 2007</title>
            <link>http://www.digra.org/news/archive/2007/01/29/cfp-sagset-2007</link>
            <description>&lt;p&gt;SAGSET (Society for the Advancement of Games and Simulations in Education and Training)  - 37th Annual Conference&lt;/p&gt;
&lt;p&gt;July 16th - 18th 2007&lt;/p&gt;
&lt;p&gt;Luther King House Conference Centre, Fallowfield, Manchester&lt;/p&gt;
&lt;p&gt;www.lkh.co.uk&lt;/p&gt;
</description>
            <pubDate>Mon, 29 Jan 2007 18:43:56 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/01/29/cfp-sagset-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Gamers in Society Seminar (deadline extended)</title>
            <link>http://www.digra.org/news/archive/2007/01/18/gamersinsociety07</link>
            <description>&lt;p&gt;Gamers in Society, Play in Culture
The Third Annual Game Studies Seminar
organised by the University of Tampere Game Research Lab
April 17-18, 2007, Tampere, Finland&lt;/p&gt;
&lt;p&gt;The social aspects of digital gaming are gaining increasing attention by 
academics, game developers and media alike. Popular controversy on the supposedly detrimental effects of games are countered by growing attention to the social value and cultural significance that contemporary games present to their players. New research is probing the precise roles games and playing occupy in the lives of various groups and individuals, producing interesting data about the multiple domains of life within information technology saturated societies. Simultaneously this kind of socio-cultural studies of game players require novel approaches into existing theories and methodologies in human sciences, informed by dialogue within the emerging field of game studies.&lt;/p&gt;
</description>
            <pubDate>Mon, 13 Nov 2006 14:58:41 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/01/18/gamersinsociety07</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: AIIDE 07 - 3rd Conference on AI and Interactive Digital Environments</title>
            <link>http://www.digra.org/news/archive/2007/01/03/AIIDE07</link>
            <description>&lt;p&gt;CALL FOR PAPERS&lt;br /&gt;&lt;br /&gt;AIIDE '07 - The Third Conference on&lt;br /&gt;Artificial Intelligence and Interactive Digital Entertainment&lt;br /&gt;&lt;br /&gt;June 6-8, 2007, at Stanford University, Palo Alto, CA, USA&lt;br /&gt;&lt;br /&gt;Submissions deadline: January 22, 2007.&lt;br /&gt;Web site: http://www.aiide.org&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AIIDE'07 - the Third Conference on Artificial Intelligence and Interactive Entertainment - is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the American Association for Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. AIIDE'07 will include invited speaker sessions, paper presentation sessions, demonstration sessions and exhibits. We invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems.&lt;/p&gt;</description>
            <pubDate>Wed, 03 Jan 2007 16:00:00 </pubDate>
            <guid>http://www.digra.org/news/archive/2007/01/03/AIIDE07</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Games &amp; Culture, Special Issue: Gaming in the Asia-Pacific</title>
            <link>http://www.digra.org/news/archive/2006/12/28/gamescultureasiaissue</link>
            <description>&lt;p ALIGN="CENTER"&gt;Call for papers&lt;/p&gt;
&lt;i&gt;
&lt;p ALIGN="CENTER"&gt;Games and Culture: A Journal of Interactive Media&lt;/p&gt;
&lt;/i&gt;
&lt;p ALIGN="CENTER"&gt;Special issue: Gaming in the Asia-Pacific&lt;/p&gt;
&lt;font SIZE="3"&gt;
&lt;p ALIGN="JUSTIFY"&gt;&lt;/p&gt;
&lt;/font&gt;&lt;/b&gt;&lt;font SIZE="3"&gt;
&lt;p ALIGN="JUSTIFY"&gt;As a region, the Asia-Pacific is marked by diverse 
penetration rates of gaming, mobile and broadband technologies, subject to local 
cultural and socio-economic nuances. Two defining locations – Seoul (South 
Korea) and Tokyo (Japan) – are seen as both “mobile centres” and “gaming centres” 
to which the world looks towards as examples of the future-in-the-present. 
Unlike Japan, which pioneered the &lt;i&gt;keitai &lt;/i&gt;(mobile) IT revolution and 
mobile consoles such as playstation2, South Korea – the most broadbanded country 
in the world – has become a centre for MMOs (online massively multiplayer) games 
and convergent mobile DMB (Digital Multimedia Broadband i.e. TU mobile). &lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;Adorned with over 20,000 &lt;i&gt;PC bangs&lt;/i&gt; (PC rooms) in Seoul 
alone and with professional players (Pro-leagues) making over a million US per 
year, locations such as South Korea have been lauded as an example of gaming as 
a mainstream social activity. In a period marked by convergent technologies, 
South Korea and Japan represent two opposing directions for gaming – Korea 
emphasizes online MMOs games played on stationary PCs in public spaces (&lt;i&gt;PC 
bangs&lt;/i&gt;) whilst Japan pioneers the mobile (privatized) convergent devices. 
These two distinct examples, with histories embroiled in conflict and 
imperialism, clearly demonstrate the importance of locality in the uptake of 
specific games and game play.&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;This issue seeks to explore the politics of game play and 
cultural context by focusing on the burgeoning Asia-Pacific region. Housing 
sites for global gaming production and consumption such as China, Japan and 
South Korea, the region provides a wealth of divergent examples of the role of 
gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies 
to macro political economy analysis of techno-nationalisms and trans-cultural 
flows of cultural capital, this issue will provide an interdisciplinary model 
for thinking through the politics of gaming production, representation and 
consumption in the region.&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;Topics of papers will discuss the region in terms of one of 
the following areas: &lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Case study analysis of specific games and game play&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Is there such thing as a culturally specific aesthetic to 
the production and consumption of certain games?&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- What is the “future” of gaming?&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Emerging and re-occurring productions of techno-nationalism 
in the region&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- New media and experimental gaming in the region&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Convergent technologies and the impact on established modes 
of game play&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Gendered consumption and production of games&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Government regulations and types of game play&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;- Pervasive gaming and the role of co-presence&lt;/p&gt;
&lt;p ALIGN="JUSTIFY"&gt;&lt;/p&gt;
&lt;b&gt;
&lt;p&gt;Deadline for this special issue of Games and Culture: 15th March 2007.
&lt;/b&gt;Authors should submit all inquiries, expressions of interest and 
papers to Larissa Hjorth (RMIT University) 
&lt;a href="mailto:larissa.hjorth@rmit.edu.au"&gt;&lt;u&gt;
larissa.hjorth@rmit.edu.au&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;b&gt;
&lt;p&gt;Games&amp;nbsp;and Culture: A Journal of&lt;/b&gt; &lt;b&gt;Interactive Media&lt;/b&gt; invites 
academics, designers and developers, and researchers interested in the growing 
field of game studies to submit articles, reviews, or special issues proposals 
to the editor.&amp;nbsp; &lt;b&gt;Games&amp;nbsp;and Culture&lt;/b&gt; is an interdisciplinary 
publication, and therefore it welcomes submissions by those working in fields 
such as Communication, Anthropology, Computer Science, English, Sociology, Media 
Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.&lt;/p&gt;
&lt;p&gt;All submissions&amp;nbsp;are peer reviewed by two or more members of the distinguished,&amp;nbsp;multi-disciplinary 
editorial board. &lt;b&gt;Games&amp;nbsp;and Culture&lt;/b&gt; aims to have all papers go through 
their initial review within three months of receipt.&amp;nbsp; Manuscripts should be 
submitted with four paper copies and electronically in Word or Word Perfect 
format and conform to the &lt;i&gt;Publication Manual of the American Psychological 
Association&lt;/i&gt; (Fifth Edition) and should not exceed 10,000 words in length. 
Papers that do not conform to these guidelines will be returned to the author(s).&lt;/p&gt;</description>
            <pubDate>Thu, 28 Dec 2006 08:47:52 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/12/28/gamescultureasiaissue</guid>
            <dc:creator>frans</dc:creator>
            
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            <title>CFP: Web3D Games 2007</title>
            <link>http://www.digra.org/news/archive/2006/12/22/cfpwebgames2007</link>
            <description>&lt;p&gt;Web3D Games 2007 Calls for Papers Web3D Games 2007, a workshop held in conjunction with Web3D 2007: the 12th International Conference on 3D Web Technology, has announced its call for papers. The conference will take place at the University of Perugia in Umbria, Italy from April 15-18, 2007.&lt;/p&gt;</description>
            <pubDate>Fri, 22 Dec 2006 01:13:44 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/12/22/cfpwebgames2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Platform Studies (book series)</title>
            <link>http://www.digra.org/news/archive/2006/12/10/platformstudiescfp</link>
            <description>&lt;p&gt;Ian Bogost &amp;amp; Nick Montfort are pleased to announce a new MIT Press series, Platform Studies.&lt;br /&gt;&lt;br /&gt;The series investigates the relationships between the hardware and software design of computing systems and the creative works produced on those systems.&lt;br /&gt;&lt;br /&gt;The first book in the series is forthcoming in 2008:&lt;br /&gt;&lt;br /&gt;Video Computer System: The Atari 2600 Platform &lt;br /&gt;by Nick Montfort and Ian Bogost&lt;br /&gt;&lt;br /&gt;We hope for more  submissions on the subject of videogame platforms. For more about computing platforms and their relationship to new media, the new approaches which we hope this series will foster, examples of platforms, and answers to questions about the series concept, see our site:&lt;br /&gt;&lt;br /&gt;http://platformstudies.com&lt;/p&gt;</description>
            <pubDate>Sun, 10 Dec 2006 02:52:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/12/10/platformstudiescfp</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Women in Games Conference 2007</title>
            <link>http://www.digra.org/news/archive/2006/11/22/cfp-women-in-games-conference-2007</link>
            <description>&lt;p&gt;Women in Games Conference 2007&lt;br /&gt;Aesthetics in play: new platforms, new perspectives, new players&lt;br /&gt;University of Wales, Newport&lt;br /&gt;19-21st April 2007&lt;br /&gt;&lt;br /&gt;Over the past 3 years, The Women in Games conference has become the European&lt;br /&gt;forum for women working in and around the computer games industry. The event&lt;br /&gt;is characterised by its mix of women from industry, the academy and other&lt;br /&gt;sectors of society united in their passion for games. WIG 2007 is interested&lt;br /&gt;in continuing this tradition and broadening the dialogue on games to a wider&lt;br /&gt;context by seeking contributions from more traditional media disciplines,&lt;br /&gt;gender studies and the ICT sector.&lt;br /&gt; &lt;br /&gt;Games combine visually led, screen-based arts with performance media to&lt;br /&gt;create a gaming experience. The art of gaming is one of action; it is about&lt;br /&gt;the player and their performance within the game context. Further than this&lt;br /&gt;it is of interest to deepen our exploration of what the unique&lt;br /&gt;characteristics of the game experience are in order to celebrate and expose&lt;br /&gt;new form, WIG is in a unique position to express a feminine perspective on&lt;br /&gt;these possibilities.&lt;/p&gt;</description>
            <pubDate>Wed, 22 Nov 2006 19:55:58 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/11/22/cfp-women-in-games-conference-2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: ACE 2007</title>
            <link>http://www.digra.org/news/archive/2006/11/20/ace2007</link>
            <description>&lt;p&gt;ACE 2007 - www.ace2007.org&lt;br /&gt;&lt;br /&gt;Conference on Advances in Computer Entertainment Technology invites you to submit papers, workshops, demos, posters, panels or show&lt;br /&gt;cases.&lt;br /&gt; &lt;br /&gt;* January 12th, 2007: Deadline for papers and workshops.&lt;br /&gt;* February 9th, 2007: Deadline for short papers, posters, demos, panels and interactive user experience show cases.&lt;br /&gt;* May 4th, 2007: Deadline for industrial case studies.&lt;br /&gt;&lt;br /&gt;The conference will take place June 13th - 15th, 2007 in Salzburg, Austria.&lt;/p&gt;</description>
            <pubDate>Mon, 20 Nov 2006 15:30:51 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/11/20/ace2007</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: GAME-ON ASIA and ASTEC 2007</title>
            <link>http://www.digra.org/news/archive/2006/11/20/cfpgameonasiaastec</link>
            <description>&lt;p&gt;This is a call for papers of joint conferences, the 1st annual Asian Game-On Conference on simulation and AI in Computer Games (GAME-ON ASIA 2007) and the Asian Simulation Technology Conference 2007 (ASTEC 2007), to be held in Shiga (east of Kyoto), Japan, from March 1-3, 2007, at Ritsumeikan University, Biwako-Kusatsu Campus.&lt;br /&gt; &lt;br /&gt;The paper submission deadlines for GAME-ON ASIA 2007 and ASTEC 2007 are December 15 and 20, 2006, respectively, each plus five days for late submissions.&lt;br /&gt; &lt;br /&gt;To submit papers, please go to&lt;br /&gt;http://www.eurosis.org/cms/?q=node/71 (for GAME-ON ASIA 2007)&lt;br /&gt;and&lt;br /&gt;http://www.eurosis.org/cms/?q=node/69 (for ASTEC 2007)&lt;br /&gt; &lt;br /&gt;All EUROSIS Proceedings are ISI-Thomson and INSPEC referenced. A number of selected papers will be further reviewed for publication in the Journal of Advanced Computational Intelligence and Intelligent Informatics (JACIII) for a special issue on Intelligences in Computer Games and Simulations (JACIII, Vol.12 No.4, May 20, 2008). See: http://www.fujipress.jp/JACIII/&lt;br /&gt; &lt;br /&gt;Shiga is situated at the center of Japan and has the Lake Biwa, the largest lake in Japan at its center. The Biwako-Kusatsu Campus (BKC) of Ritsumeikan University is located southeast of Lake Biwa. The 61 hectare campus is approximately 30 minutes from Kyoto Station by train and bus.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;The correspondence address is as follows:&lt;br /&gt;&lt;br /&gt;Philippe Geril &lt;br /&gt;&lt;br /&gt;EUROSIS&lt;br /&gt;European Simulation Office&lt;br /&gt;Ghent University, &lt;br /&gt;Faculty of Engineering, Dept.of Industrial Management, &lt;br /&gt;Technologiepark 903 , B-9052, Zwijnaarde-Ghent, Belgium.&lt;br /&gt;Tel: +32.9.264.55.09&lt;br /&gt;Fax: +32.9.264.58.25&lt;br /&gt;Email: philippe.geril@eurosis.org &lt;br /&gt;www.eurosis.org&lt;/p&gt;</description>
            <pubDate>Mon, 20 Nov 2006 14:07:43 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/11/20/cfpgameonasiaastec</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Game In Action</title>
            <link>http://www.digra.org/news/archive/2006/11/13/cfp-game-in-action</link>
            <description>&lt;p&gt;Game in´ Action
&lt;a class="reference" href="http://www.learnit.org.gu.se/english/conference_venues/Game_in_Action/"&gt;http://www.learnit.org.gu.se/english/conference_venues/Game_in_Action/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;13–15th of June, 2007, Göteborg University, Sweden&lt;/p&gt;
&lt;p&gt;Keynotes
James Paul Gee, T. L. Taylor, Jonathan Dovey &amp;amp; Helen Kennedy
4th and 5th keynote to be announced&lt;/p&gt;
&lt;p&gt;In the history of mankind’s technological development the importance of
computer games is underestimated. Even the first computer games, which by today’s standards might seem primitive, allowed the user to control the flow of information on the screen, something that changes the relation between the media and the audience. Games do not have viewers they have users and are therefore radically different from media like cartoons or television. Online games, connecting gamers in a virtual play-ground, adds further complexity and makes it even harder to grasp games in relation to older forms of media. How computer gaming as a historically new activity influence different aspects of human life therefore becomes an urgent topic for the academic community. How do gamers construct identity and present themselves when playing games? What are the conditions for learning in the gaming activity? What forms of literacy is developed in gaming? How do socialisation of norms and values develop in relation to gaming? How do game practices change the everyday life of families and the roles between family members? How can we understand the game experience and the pleasure of gaming?&lt;/p&gt;
&lt;p&gt;These are some of the issues addressed at the academic conference Game in’ Action at Göteborg University, Sweden 13th – 15th of June 2007. The
conference aims at focusing on the research of different aspects of the
activity of gaming and will accept papers in the following themes:&lt;/p&gt;
&lt;p&gt;• Gaming and identity&lt;/p&gt;
&lt;p&gt;• Gaming and conditions for learning&lt;/p&gt;
&lt;p&gt;• Educational gaming&lt;/p&gt;
&lt;p&gt;• Gaming and socialisation of norms and values&lt;/p&gt;
&lt;p&gt;• Online gaming as social practices&lt;/p&gt;
&lt;p&gt;• Fan-cultures as social practices&lt;/p&gt;
&lt;p&gt;• Gaming and families&lt;/p&gt;
&lt;p&gt;• Gaming in childhood and adolescence&lt;/p&gt;
&lt;p&gt;• Amateur game-making and machinima&lt;/p&gt;
&lt;p&gt;• Political perspectives on gaming&lt;/p&gt;
&lt;p&gt;• Gaming as a boundary practice between school, work and leisure&lt;/p&gt;
&lt;p&gt;PhD Jonas Linderoth
Göteborg University, IPD
Box 300, SE 40530 Göteborg
Phone: +46 31 773 21 72, +46 709 59 60 22
E-mail &lt;a class="reference" href="mailto:jonas.linderoth&amp;#64;ped.gu.se"&gt;jonas.linderoth&amp;#64;ped.gu.se&lt;/a&gt;&lt;/p&gt;
</description>
            <pubDate>Mon, 13 Nov 2006 14:53:38 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/11/13/cfp-game-in-action</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>First European Symposium on Computer Games and Emotions</title>
            <link>http://www.digra.org/news/archive/2006/10/31/first-european-symposium-on-computer-games-and-emotions</link>
            <description>&lt;p&gt;First European Symposium on Computer Games and Emotions
Monday November 27th 2006
IT University of Copenhagen, Center for Computer Games Research
http://game.itu.dk/&lt;/p&gt;
&lt;p&gt;The emotional dimension of computer games has has in the recent years became a popular focus for game research and development. While new games appear dubbed as "emotional rollercoaster rides", academic research projects attempting to understand games and emotions pop up on the fields of game studies, psychology and HCI, to name a few. Even if one does not subscribe to David Freeman's statement that the next revolution in games is emotional, the topicality of emotions as both a subject and an approach for computer games research seems evident.&lt;/p&gt;
&lt;p&gt;Often used as buzzwords, the concepts of an emotion and an emotional game may refer to very different things depending on one's viewpoint. Emotions may be states into which players indulge without consideration or they may have a functional role in carefully calculated processes. Some are interested in certain particularly emotional moments that stand out from the playing experiences while some see emotions as means of making sense of the experience. It is not either impossible to imagine someone to whom emotions, regardless of why they emerge, are stepping stones in making more compelling games or selling more games to a wider audience.&lt;/p&gt;
&lt;p&gt;Fortunately, the differences in the viewpoints do not necessarily contribute to any kind of disagreement about the nature of the topic. Regardless of our academic or professional backgrounds and the purposes of our projects, as humans we all know what an emotion is and how it feels like. This constitutes a rather solid ground for multidisciplinary discussion on computer games and emotions. The First European Symposium on Computer Games and Emotions, organised by the Center for Computer Games Research at ITU, attempts to provide a forum for such discussion. We invite everyone interested in games and emotions to participate.&lt;/p&gt;
&lt;p&gt;Invited speakers&lt;/p&gt;
&lt;p&gt;Ruth Aylett
School of Maths and Computer Science at Heriot-Watt University, UK&lt;/p&gt;
&lt;p&gt;Marc Hassenzahl
University of Koblenz-Landau, Germany&lt;/p&gt;
&lt;p&gt;Martin Pichlmair: "Games as the Art of Designing the Elusive Character
of Emotions"
Institute for Design and Assessment of Technology, Vienna University of
Technology, Austria&lt;/p&gt;
&lt;p&gt;Ben Salem
School of Science and Technology, Kwansei Gakuin University, Japan&lt;/p&gt;
&lt;p&gt;The symposium will consist of invited talks followed by adequate time for conversation and a plenary discussion. The admission to the  symposium is free of charge. To ensure smooth operations we ask the  participants to pre-register via email, the address is  emotions_2006@itu.dk. Pre-registered participants will receive the  symposium program by email as soon as it is published. If you have  questions regarding the symposium, please contact the organisers using 
the email address emotions_2006@itu.dk.&lt;/p&gt;
&lt;p&gt;Program, abstracts of the invited talks and biographies of the speakers
will be available on the website http://game.itu.dk/ in early November.&lt;/p&gt;
</description>
            <pubDate>Tue, 31 Oct 2006 15:14:21 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/10/31/first-european-symposium-on-computer-games-and-emotions</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Tangible Play - Workshop at IUIC</title>
            <link>http://www.digra.org/news/archive/2006/10/11/cfp-tangible-play-workshop-at-iuic</link>
            <description>&lt;p&gt;Tangible Play:
Research and Design for Tangible and Tabletop Games&lt;/p&gt;
&lt;p&gt;Workshop at the 2007 Intelligent User Interfaces Conference
January 28-31, Honolulu, Hawaii, USA
www.iuiconf.org&lt;/p&gt;
&lt;p&gt;Details at:
http://www.lcc.gatech.edu/~mazalek/workshops/iui2007-tangibleplay/&lt;/p&gt;
&lt;p&gt;--------------------------------------------------------------
DATES:&lt;/p&gt;
&lt;p&gt;[ Nov 20, 2006 ] - Submission deadline for position papers
                            (in camera-ready form)
[ Dec 11, 2006 ] - Author notification date
[ Jan 28, 2007 ] - Date of Tangible Play @ IUI 2007&lt;/p&gt;
</description>
            <pubDate>Wed, 11 Oct 2006 19:35:55 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/10/11/cfp-tangible-play-workshop-at-iuic</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: World Building: Space and Community</title>
            <link>http://www.digra.org/news/archive/2006/10/04/cfp-world-building-space-and-community</link>
            <description>&lt;p&gt;The University of Florida's College of Liberal Arts and Sciences and the &lt;br /&gt;Department of English are pleased to announce the 2007 UF Conference on &lt;br /&gt;Games and Digital Media: &amp;quot;World Building: Space and Community,&amp;quot; which &lt;br /&gt;will be held in Gainesville, Florida, on March 1-2, 2007, in conjunction &lt;br /&gt;with the annual Conference on Comics, which will be March 3-4.&lt;/p&gt;</description>
            <pubDate>Wed, 04 Oct 2006 18:47:08 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/10/04/cfp-world-building-space-and-community</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: Microsoft Academic Days on Game Development in CS Ed</title>
            <link>http://www.digra.org/news/archive/2006/10/04/cfp-microsoft-academic-days-on-game-development-in-cs-ed</link>
            <description>&lt;p&gt;Call for Papers&lt;br /&gt;&lt;br /&gt;Microsoft Academic Days on Game Development in Computer Science Education&lt;br /&gt;February 22 - 25, 2007&lt;br /&gt;Aboard the Disney Wonder Cruise Ship&lt;br /&gt;&lt;br /&gt;The Microsoft Academic Days on Game Development in Computer Science&lt;br /&gt;Education is seeking high quality unpublished original work on the use&lt;br /&gt;of Game Development in Computer Science Education. For an html versio&lt;br /&gt;n of this Call for Papers, see http://www.msadgd07.net/.&lt;br /&gt;&lt;br /&gt;Submission Deadline: November 5, 2006&lt;/p&gt;</description>
            <pubDate>Wed, 04 Oct 2006 18:41:15 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/10/04/cfp-microsoft-academic-days-on-game-development-in-cs-ed</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>CFP: The Philosophy of Computer Games</title>
            <link>http://www.digra.org/news/archive/2006/09/26/cfp-the-philosophy-of-computer-games</link>
            <description>&lt;p&gt;"The Philosophy of Computer Games"&lt;/p&gt;
&lt;p&gt;An Interdisciplinary Conference&lt;/p&gt;
&lt;p&gt;We hereby invite scholars in any field who take a professional interest in the phenomenon of computer games to submit abstracts to the conference "The Philosophy of Computer Games", to be held in Modena/Reggio Emilia, Italy, on January 25-27, 2007.&lt;/p&gt;
</description>
            <pubDate>Tue, 26 Sep 2006 12:46:40 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/09/26/cfp-the-philosophy-of-computer-games</guid>
            <dc:creator>jpzagal</dc:creator>
            
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            <title>New server and stuff</title>
            <link>http://www.digra.org/news/archive/2006/09/22/new-server-and-stuff</link>
            <description>We are now running new Plone on new server. The old server had some serious issues (thanks to hackers and spammer) and we haven't been able to rescue all the content. 

There are some new functionality like a new product for handling bibliography information. We have moved to use mailman mailing list manager, which should be easier and more powerful than old system. You can browse documentation at http://www.gnu.org/software/mailman/.

You might find some problems as the new site has been put up in a hurry. I am tryin to fix them as soon as possible.
</description>
            <pubDate>Fri, 22 Sep 2006 13:25:07 </pubDate>
            <guid>http://www.digra.org/news/archive/2006/09/22/new-server-and-stuff</guid>
            <dc:creator>lankoski</dc:creator>
            
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