Views
CfP: IGDA Education SIG Poster Presentations at GDC 2009
2008-10-10 18:25 | Posted by jpzagal | Permanent Link | Conferences and Seminars , Call for PapersMarch 23 & 24, 2009
At the 2009 "Summit" game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day /2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal and Jesse Schell. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula.
Call for Posters
Topics of interest include, but are not limited to:
- Game program design and development
- The design and execution of game design and development classes.
- Teaching and curriculum development in game programs.
- Game development concentrations and majors.
- Laboratory and infrastructure requirements for game classes.
- Games education assessment.
- Learning theories and pedagogy (applied to games education).
- Novel pedagogical approaches, tools, and methods for supporting games education.
- Game design and development in traditional classes
- Interdisciplinary collaboration in game programs (both for students and for faculty).
- Game design and development as capstone projects.
- Support for Games Education Programs
- Case studies of industry relations and liaisons
- Student organizations
- Managing media and communications
Additionally, we welcome posters detailing research results relevant to the themes of the summit as well as posters highlighting or showcasing student experiences in games education programs. Student experiences can be showcased in the context of their capstone or class projects.
Guidelines
Poster submissions must present original, unpublished research or experiences. Late-breaking advances and work-in-progress reports from ongoing research are also encouraged to be submitted. Posters under review elsewhere should not be submitted.
To submit to the poster session, please write an abstract of the research or experiences that you wish to present during the poster session (800 words not including references) Abstracts must be submitted electronically to submit_EdSIGposter@igda.org.
Important dates
Submission deadline: January 15, 2009 (12:00 midnight, US Central time) Notification: February 9, 2009
Questions on poster sessions can be directed to the poster session chair José Zagal at jzagal@cdm.depaul.edu
If the poster is accepted you will be expected to comply with the following guidelines:
- All posters will be presented on a tri-fold presentation board 36" by 48".
- Provide 100 copies of the Abstract of the poster.
- Include title, Author(s)
- Single spaced
- Limit to one page in length
- Authors of accepted posters are required to be present at their posters for discussion at the specified time during the summit.
- Authors are responsible for the transportation of their presentations.
- Use large enough fonts for subtitles and text so that the poster can be read from approximately 2-3 feet away. Avoid the use of script fonts that are difficult to read.
Further Information
IGDA: http://www.igda.org/ Education Summit: http://gdconf.com/conference/edusig.htm Game Developer's Conference 2009: http://www.gdconf.com/