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Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure
Hoogen Wouter M. van den, IJsselsteijn Wijnand A., Kort Yvonne A.W. de In this paper we investigate the relation between immersion in a game and the player’s intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in the game was manipulated by means of screen size (20" vs 42" screen), and sound pressure level (60dBA vs 80 dBA), according to a 2 x 2 design. The effects of these manipulations on self-reported experience (including arousal and presence) and behavioural intensity (controller tilt and button pressure) were measured. Results showed that sound pressure level in particular strongly influenced both the self-reported measures of people's affective reactions and feelings of presence and the force people applied to the interface device. Results from controller tilt demonstrated that participants did move along with the dynamics of the game. The measure was, however not sensitive to either of the two manipulations of sensory immersion. In the paper the implications for the use of behavioural indicators of player experience in general and the feeling of presence are discussed. Keywords: player experience, movement synchrony, interface pressure, behavioural tracking, presence Playability and Player Experience Research [Panel Abstracts]
Nacke Lennart E., Drachen Anders, Kuikkaniemi Kai, Niesenhaus Joerg, Korhonen Hannu J., Hoogen Wouter M. van den, Poels Karolien, IJsselsteijn Wijnand A. IJsselsteijn, Kort Yvonne A. W. de As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research. Keywords: Playability, game experience, user experience, techniques, methodology, experimentation, usability |
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