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Around Sigeru Miyamoto: Enactment of "Creator" on Computer Games

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Authors: Inoue Akito
Ushijima Seido
Source: Situated Play
Tokyo: The University of Tokyo, September, 2007
Pages: 498--502
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Abstract:

This report argues the duality of creators in designing games through works of Sigeru Miyamoto. Computer game is created not just by developers, but also players. This duality forces game developers to be conscious of a balance between developers and players, and how players commit in the game. Our analysis repeal that his designing way such as level design and self-motivation, obviousness of Rules, operations on handling strongly focused on designing the duality and his such intention also fall into his specific bound trapping players to his miniature world.

Keywords: Shigeru Miyamoto, creativity, duality of creators, internalization, designing rules