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The Digital Library is published by the Digital Games Research Association - DiGRA. Free for educational and research use; commercial use or redistribution restricted and only by permission.

Computer Game Criticism: A Method for Computer Game Analysis

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Authors: Konzack Lars
Source: Computer Games and Digital Cultures Conference Proceedings
Tampere: Tampere University Press, June, 2002
Pages: 12
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Abstract:

In this paper, we describe a method to analyse computer games. The analysis method is based on computer games in particular and not some kind of transfer from other field or studies - even though of course it is inspired from other kinds of analysis methods from varying fields of studies. The method is based on seven different layers of the computer game: hardware, program code, functionality, game play, meaning, referentiality, and socio-culture. Each of these layers may be analysed individually, but an entire analysis of any computer game must be analysed from every angle. Thereby we are analysing both technical, aesthetic and socio-cultural perspectives.

Keywords: Computer game, analysis, method, criticism, ludology