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The Digital Library is published by the Digital Games Research Association - DiGRA. Free for educational and research use; commercial use or redistribution restricted and only by permission. |
The EverQuest Speech Community
Abstract: This paper analyses the EverQuest speech community from a pragmatic point of view, in order to find out how multiplayer games speech communities can be characterized. This study is part of the currently ongoing collective project "Have great faction with the dragons - an EverQuest Study" at the IT University in Copenhagen, of which also Jesper Juul's "The open and the closed: Games of emergence and games of progression" and Lisbeth Klastrup's "Interaction forms and tellable events in EverQuest" are a part. Keywords: Games, multiplayer, speech community, linguistics |
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