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Game Design Patterns

Full text:PDF
Authors: Björk Staffan
Lundgren Sus
Holopainen Jussi
Source: Level Up Conference Proceedings
Utrecht: University of Utrecht, November, 2003
Pages: 180-193
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Abstract:

We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.

Keywords: Game Design, Patterns, Taxonomies, Game Models