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Textuality in video games

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Authors: Carr Dianne
Burn Andrew
Schott Gareth
Buckingham David
Source: Level Up Conference Proceedings
Utrecht: University of Utrecht, 2003, November , 2003
Pages: 144-155
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Abstract:

In this article the participants report on a two year research project titled Textuality and Videogames; Interactivity, Narrative Space and Role Play that ran from September 2001, until late 2003 at the Institute of Education, University of London. After presenting an overview of the project, including the methodologies we have adopted, and the questions we have sought to address, we outline two sample case studies, one that relates to player agency, the other that considers role-play, social semiotics and sign making in an MMORPG.

Keywords: Narrative, RPG, Play, Textual analysis, Role-play, Agency