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Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction

Full text:PDF
Authors: Eggen Berry
Feijs Loe
de Graaf Mark
Peters Peter
Source: Level Up Conference Proceedings
Utrecht: University of Utrecht, November, 2003
Pages: CD Rom
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Abstract:

This article investigates issues of controlling the amount of time during computer game play and potential solutions to help prevent excessive gaming. The study incorporates the realization of three different variants. Two screen based solutions and one based on a physical agent, outside the computer screen, provide notification and additionally even “intervention” to the user. The three realizations have been put to the test and the results, both quantitative and qualitative are presented. The physical agent-based solution was most attractive.

Keywords: Game support robots, computer games, RSI, flow