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Describing Games: An Interaction-Centric Structural Framework

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Authors: Björk Staffan
Holopainen
Jussi
Source: Level Up Conference Proceedings
Utrecht: University of Utrecht, November, 2003
Pages: CD Rom
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Abstract:

We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. The framework is developed to be used in conjunction with game design patterns, descriptions of patterns of interaction relevant to game play. We describe the development of the framework and how it relates to patterns.

Keywords: Game Design, Patterns, Taxonomies, Game Models