Advanced Search
ABOUT

The Digital Library is published by the Digital Games Research Association - DiGRA. Free for educational and research use; commercial use or redistribution restricted and only by permission.

Eight Ways Videogames Generate Emotion

Full text:PDF
Authors: Frome Jonathan
Source: Situated Play
Tokyo: The University of Tokyo, September, 2007
Pages: 831--835
Export:BibTex
EndNote

Abstract:

Many fields are interested in how videogames can generate emotion but most have a very limited conception of what emotional response includes. This paper presents a comprehensive model of emotional response to the single-player game based on two roles players occupy during gameplay and four different types of emotion. The emotion types are based on different ways players can interact with a videogame: as a simulation, as a narrative, as a game qua game, and as a crafted piece of art. The paper then describes the various inputs videogames can provide to produce these types of emotions.

Keywords: Emotion, player response, theoretical framework, aesthetics, ecological psychology