What is DiGRA?
Basic information about the association, its nature and aims.
Digital Games Research Association (DiGRA) is
· a non-profit, international association dedicated to the study of digital
games
· a network for academics and practitioners whose work focuses on digital games
and associated activities.
DiGRA is an interdisciplinary association:
· DiGRA proposes that game theory should both be informed by, and inform,
contemporary game development, production and retail.
· The association promotes collaboration between academic and other research
institutions, as well as with commercial organisations, trade associations,
independent members of the games industry and policy makers.
Interdisciplinary Agenda
DiGRA aims to support and promote the academic study of digital games and
develop its recognition as a field of enquiry with, and raising, distinct
questions relating to:
· theory and aesthetics of games and gaming
· gaming and information technologies
· production, demand and consumption of games
· social, political and ethical issues related to digital games and gaming
· interactive media, gaming cultures and globalisation processes, among others.
Serving the Needs of the Research Community
The association encourages high-quality research on digital games and promotes
the dissemination of work by its members through research, development,
commercial, practitioner and policy communities, networks and organisations.
Practical means of achieving this will include:
· annual conference: see www.gamesconference.org
· online resources: www.digra.org – including now the new Digital Library
· support for other events and digital games research activities.