DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play
, 2005
Volume: 3
ISBN / ISNN: ISSN 2342-9666
This paper presents notes from the field focused on a large project to design an activist, multi-user game aimed at middle school girls. A thorny issue in developing games for girls is the categorization of female players and universalizing their preferences. In the paper I provide diverse feedback on current game-based research project, RAPUNSEL, hoping to provide a multiplicity in the category of "girl" so that new game designs may challenge the many stereotypes inherent in computer culture. I then discuss the game design in RAPUNSEL and how a designer may provide for multiple play styles.