DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play
, 2005
Volume: 3
ISBN / ISNN: ISSN 2342-9666
The paper presents an approach to a gaming personalization system to systematically facilitate or avoid user-selected emotions during gameplay with control knobs that regulate the emotional impact of the game. Underlying the framework is a Psychological Customization system that entails personalization of the way of presenting information (user interface, visual layouts, modalities, narrative and temporal structures and other factors) per user or user group to create desired transient psychological effects and states (such as emotion, attention, involvement, presence, persuasion and learning).