Computer Games and Digital Cultures Conference Proceedings
Tampere University Press, June, 2002
Volume: 1
ISBN / ISNN: ISSN 2342-9666
This paper provides a description and applicable models of the concept of interaction in the context of multi-player games. The description is not restricted to the level of current implementations. More concrete takeaway consists of the conceptual interaction model and the hierarchical interaction model, which can be used as basic guidelines for richer interaction design. Furthermore, the empirical part describes several cases providing deeper insight into the area of combining games and academic research.