The State of the Art: Western Modes of Videogame Production

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DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666


This paper intends to offer some preliminary insights into the milieu that produce the world of videogame play. Beginning with an historical overview of the industry from it’s inception as a major entertainment medium, I will examine the means by which production of videogames has been set-up and sustained and it’s subsequent successes and failures. From here, I will map these instances onto culturally relevant theoretical models. By using empirical data from interviews with developers, programmers, artists and producers throughout the West, I will investigate the current state of the art in the industry and analyse the relationships, differences and similarities that contemporary videogame production has with its antecedents. Finally, I will offer some thoughts on the future of videogame production and the increasing opportunities of expansion it offers to sociological exploration of situated – and displaced – play.