DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies
, August, 2014
ISBN / ISNN: ISSN 2342-9666
This paper examines the social dimension of collective storytelling around a par-ticular ludic object. We study the action role-playing game Skyrim (2011) through a mixed methodology that integrates the humanities and the social sciences. Based on extensive analysis of player generated videos, we demonstrate that the social dimension plays an all-important role in the shaping of storytelling by the Skyrim fan community. Finally, we conceptualize this social dimension in terms of com-munities of practice.