The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild

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In this essay I read The Legend of Zelda: Breath of the Wild to consider the potential of video game worlds to create intimate affects. I trace out a framework of intimacy not as a relationship between individuals but as an affect defined by sensations including vulnerability, the loss of control, and precarity. Then, I read the formal, aesthetic, proprioceptive and structural elements of The Legend of Zelda: Breath of the Wild for intimate affects. I understand the intimacy of Breath of the Wild as not anchored to any individual but distributed through the game world. Within this framework I argue that Breath of the Wild creates intimacy through being overwhelmed and contending with overwhelmedness. Finally, I consider the context of contemporary precarity to understand the stakes of inhabiting intimate game worlds.