The map as playground: Locationbased games as cartographical practices

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DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
DiGRA/Utrecht School of the Arts, January, 2011
Volume: 6
ISBN / ISNN: ISSN 2342-9666


In this paper I will examine how maps in location-based mobile games are used as surfaces on which players can inscribe their whereabouts and other local information while being on the move. I will look at three different location-based games to which maps are central as a playing surface: RunZombieRun, Paranormal Activity Sanctuary and Own This World. My main argument will be that such cartographical location-based games foreground the fluidity of mapping and emphasise the performative aspects of playing with maps. As such they are not representations used by players for consultation, but as Latourian mediators (Latour 1990, 1993, 2004) they produce new social spaces (Lefebvre 1991). It therefore does not suffice to conceive maps in such games as “mimetic interfaces” (Juul 2009). Instead they should be approached as what I will call navigational interfaces. To understand them as such I will combine perspectives from game-studies with understandings of maps as technological and spatial practices as developed in Science and Technology Studies (STS) and Human Geography.