DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666
The experiences game players and other people have around digital games are not limited to the intensive, immersive ways of playing them. Therefore the earlier SCI model of gameplay experiences is not sufficient to cover the full range of game experiences. In this paper a more comprehensive model is presented by describing the multiple contextual layers that surround and underlie every encounter with digital play and games.