DiGRA '15 - Proceedings of the 2015 DiGRA International Conference
Digital Games Research Association, May, 2015
ISBN / ISNN: ISSN 2342-9666
Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game interface (diegetic/virtual approach) and its effects on players. In order to address this issue we conducted an experimental study consisting of two game prototypes with two variants (2D platformer/3D exploration game) focusing on presence. Results show that the game genre has a strong influence on the perceived spatial presence. The type of interface (diegetic/virtual - the players’ current gaze position) plays only a minor role. However, some effects can be identified: although an explicit gaze visualization may have a negative impact, the visualization is ignored by the subjects after some playtime. Furthermore, players interpret the interface sot that it matches their perception of the game world.