Stasis and Stillness: Moments of Inaction in Videogames

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This paper represents an initiatory investigation into moments of inaction in games. Two particular types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics and stillness which is brought on by or through a game’s aesthetics. Moments of stasis and stillness are shown to either be designed features of a game that produce a variety of affective experiences or playful subversions that are injected into a game by the player. Through describing stasis and stillness as either designed or injected, these two modes of inaction are compared and contrasted as part of a broader project that interrogates whether play can be a form of critique.